Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 01:06:25 Player: Ammie Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (143) 715 Value Destroyed (4531) 4531 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 8020 Bonus ------- High Alert Combat Kills 314 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Core (1250) Ox24 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Core Analyzer Weapon Cycler > --- WEAPON (3) ------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (20) --- Cooled Ion Engine Large Storage Unit Kinecellerator Heavy Particle Cannon Plasma Cannon Cooled Particle Cannon High-powered Shotgun High-powered Shotgun High-powered Shotgun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Improved Targeting Computer Graphene Brace > --- WEAPON ----------- Heavy Assault Cannon Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Cooling System Missile Launcher [Rating: 56] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 109 | 6 14 33 17 39 Power 11 | 1 1 4 1 4 Engine 9 | 1 . 4 1 3 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 19 | 2 4 4 2 7 Treads 10 | 2 . 4 2 2 Leg 7 | . 2 . . 5 Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 32 | 1 5 7 8 11 Device 14 | . 1 4 4 5 Storage 7 | 1 2 2 1 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 9 | . 2 1 2 4 Artifact . | . . . . . Weapon 47 | 2 4 18 6 17 Energy Gun 12 | 1 1 7 2 1 Energy Cannon 16 | . . 5 2 9 Ballistic Gun 8 | 1 . 2 1 4 Ballistic Cannon 2 | . . . 1 1 Launcher 9 | . 3 4 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 4 3 1 Parts Lost 40 | . 4 7 4 25 Power 3 | . 1 . . 2 Propulsion 13 | . 1 2 1 9 Utility 14 | . 1 3 2 8 Weapon 10 | . 1 2 1 6 Highest Loss Streak 8 | . 3 3 3 8 To Critical Strikes . | . . . . . Average Backups 8 | 1 7 9 9 8 Power 1 | . . . 1 1 Propulsion . | . . . . 1 Utility 3 | . 4 3 6 2 Weapon 3 | . 1 4 2 3 Tool/Special . | . . . . . Unused Backups 17 | . 3 3 8 3 Power 3 | . 1 2 . . Propulsion 1 | . . 1 . . Utility 7 | . 1 . 5 1 Weapon 6 | . 1 . 3 2 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 95 84 90 84 Engine 9 | . 10 11 9 6 Treads 10 | . 4 11 21 6 Leg 6 | . 21 . . 11 Device 12 | . . 7 16 19 Storage 12 | . 15 20 8 7 Processor 4 | . . . 9 7 Protection 3 | . 10 1 . 4 Energy Gun 7 | . 15 12 7 . Energy Cannon 9 | . . 11 9 9 Ballistic Gun 3 | . 2 4 7 1 Ballistic Cannon 1 | . . . 1 2 Launcher 3 | . 10 3 . 3 Peak Build Rating 56 | 6 14 23 49 56 Average Rating 29 | 4 10 17 28 48 On Entrance 18 | . 6 14 21 49 Avg Prop Armor Cover (%) 6 | . . 3 . 6 Naked Turns . | . . . . . Heaviest Build 75 | 13 27 41 58 75 Greatest Support 60 | 40 40 43 60 60 Greatest Overweight (x) 16 | . 1 10 1 16 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 10 10 15 20 Average Capacity 11 | 6 8 9 11 15 Most Carried 15 | 2 10 10 15 15 Average Carried 8 | 1 7 9 9 8 Final Capacity 20 | 8 10 10 5 20 Final Carried 10 | 2 10 10 5 10 Class Distribution -------------------- 43% | Gunner 16% | Tank 15% | Mutant 7% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2866 | 220 211 1150 428 857 Remotely . | . . . . . Salvage Created 5119 | . 319 1762 1477 1561 Parts 284 | . 22 103 73 86 Haulers Intercepted 8 | . . 6 1 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 95 | . 9 31 24 31 Guns 29 | . 2 15 11 1 Cannons 42 | . . 8 10 24 AOE 22 | . 6 7 3 6 Classes Destroyed 16 | . 4 5 2 5 Worker 12 | . 1 5 3 3 Builder 9 | . 2 2 2 3 Hauler 8 | . . 6 1 1 Recycler 6 | . . 3 1 2 Mechanic 1 | . . 1 . . Watcher 12 | . 3 4 4 1 Swarmer 13 | . . 8 4 1 Grunt 49 | . 9 16 14 10 Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 18 | . . 7 4 7 Specialist 3 | . . . . 3 Hunter 4 | . . . . 4 Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 12 | . 4 6 9 12 Combat Bots Only 7 | . 3 4 7 7 Max Kills in Single Turn 5 | . 2 2 3 5 Gunslinging . | . . . . . Exploded 3 | . 1 1 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 744 | . 65 151 93 435 Missed 223 | . 8 48 19 148 Hits 521 | . 57 103 74 287 Melee 6 | . . . . 6 Projectile 515 | . 57 103 74 281 AOE 1 | . . . . 1 Critical Strikes 12 | . 1 1 4 6 Actively Blocked 5 | . . . . 5 Damage Taken 8010 | . 755 1306 1330 4619 Core 1203 | . 120 231 142 710 Absorbed by Shields . | . . . . . Ignored by Resistances 6 | . . . . 6 Regen/Repaired (Parts) 300 | . . 185 115 . Core Remaining (%) 67 | 100 52 42 74 . Volleys Fired 304 | . 48 94 58 104 Largest 3 | . 2 3 3 3 Hottest 270 | . 100 195 192 270 Shots Fired 659 | . 76 237 167 179 Gun 299 | . 62 133 97 7 Cannon 314 | . . 83 68 163 Launcher 46 | . 14 21 2 9 Special . | . . . . . Kinetic 135 | . 1 35 53 46 Thermal 447 | . 61 170 92 124 Explosive 46 | . 14 21 2 9 Electromagnetic 31 | . . 11 20 . Robot Hit Streak 14 | . 9 7 11 14 Robot Miss Streak 9 | . 2 6 9 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 355 | . 45 107 104 99 Core Hits 219 | . 28 61 59 71 Critical Kills 3 | . . 3 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 16 | . 2 7 3 4 Burn 8 | . 2 3 3 . Meltdown 3 | . . 3 . . Destroy 1 | . . 1 . . Blast 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11253 | . 1367 2684 2557 4645 Guns 2952 | . 499 1079 1245 129 Cannons 4492 | . . 673 949 2870 Explosions 3792 | . 851 932 363 1646 Melee . | . . . . . Ramming 17 | . 17 . . . Kinetic 1649 | . 7 252 565 825 Thermal 5463 | . 492 1404 1393 2174 Explosive 3713 | . 851 932 316 1614 Electromagnetic 411 | . . 96 283 32 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 . 3 Average Corruption 4 | . . 5 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 87 | . . 65 . 22 Message Errors 20 | . . 17 . 3 Matter Fused 17 | . . 14 . 3 Heat Flow Errors 11 | . . 8 . 3 Energy Discharges 15 | . . 11 . 4 Parts Rejected 2 | . . 1 . 1 Data Loss (minor) 9 | . . 6 . 3 Data Loss (major) 3 | . . 2 . 1 Misfires 6 | . . 3 . 3 Weapon Failures 4 | . . 3 . 1 Overload Shots 29 | . . . . 29 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Short Circuit 1 | . . . . 1 Overflow Damage 151 | . 14 47 9 81 Projectiles 29 | . . 1 1 27 Explosions 122 | . 14 46 8 54 Melee . | . . . . . Knockbacks 5 | . 1 . . 4 Impact 1 | . 1 . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 341 | . 13 89 . 239 Shots 9 | . 1 2 . 6 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 578 | . 517 578 402 450 Average Temperature 127 | . 134 137 98 123 Received Heat Transfer 1980 | . 417 414 477 672 Effects 31 | . 3 21 1 6 Shutdowns 7 | . . 3 1 3 Energy Bleed 4 | . 2 1 . 1 Interference 10 | . . 10 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . 1 . . . Damage (major) 8 | . . 6 . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . 1 3 . . Combat Hostiles 2 | . 1 1 . . Parts Melted 35 | . 5 14 7 9 Heat Transferred 10301 | . 1591 3108 2664 2938 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 2 2 3 Low Security (%) 45 | 100 100 44 4 45 Level 1 34 | . . 44 20 46 Level 2 19 | . . 11 74 6 Level 3 . | . . . . 2 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 721 | . 109 464 488 721 Initial 198 | . . 24 189 198 Average 246 | . 34 246 402 249 Influence Increases 3644 | . 339 1142 761 1402 Destroy 0b10 Robot/C 1880 | . 180 620 480 600 Destroy 0b10 Robot/NC 245 | . 30 105 55 55 Destroy Leader 530 | . 56 170 120 184 Successful Hack 9 | . 5 . 4 . Disable Machine 240 | . 15 105 30 90 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 295 | . 53 97 42 103 Lose Combat Pursuer 195 | . . 45 30 120 Active Sensor Use 100 | . . . . 100 Influence Decreases 2946 | . 282 751 773 1140 Entered New Map 530 | . . 33 259 238 Time Decay 2020 | . 246 648 474 652 Lost Part 396 | . 36 70 40 250 Squads Dispatched 31 | . 5 3 5 18 Investigation 6 | . 1 1 1 3 Extermination 3 | . . . . 3 Reinforcement 14 | . 4 2 2 6 Assault 4 | . . . 2 2 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses 1 | . . . . 1 Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 5 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | . 19 45 28 45 Peak Tracking Total 8 | . 3 8 4 6 Tactical Retreats 10 | . . 3 1 6 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 17 | . 1 7 2 7 Max in Single Turn 3 | . 1 3 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 3 3 4 2 Terminals 7 | . 3 1 1 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers 3 | . . 1 2 . Garrison Access . | . . . . . Total Hacks 21 | . 6 5 7 3 Successful 13 | . 3 4 4 2 Failed 7 | . 3 1 2 1 Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 11 | . 6 1 1 3 Fabricators . | . . . . . Repair Stations 6 | . . 3 3 . Recycling Units . | . . . . . Scanalyzers 4 | . . 1 3 . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 1 . 2 Open DSF 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 4 | . 2 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 1 2 . Retrieve Study 3 | . . 1 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 . 2 2 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 1 2 . Parts Repaired 2 | . . 1 1 . Time 52 | . . 26 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 801 | . . . 90 711 A.S.S. 801 | . . . 90 711 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6875 | 90 817 2364 1204 2400 Spaces Moved 3001 | 53 474 859 592 1023 Core 47 | 4 . 39 . 4 Treads 1815 | 49 68 760 592 346 Legs 1059 | . 386 . . 673 Wheels 80 | . 20 60 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 160 130 Average Speed 185 | 151 131 223 160 195 Slowest Speed 850 | 160 190 550 200 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 89 62 58 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 8 | . 3 . . 5 Terrain Destroyed 310 | . 59 100 45 106 Melee . | . . . . . Projectile 31 | . . . 1 30 AOE 279 | . 59 100 44 76 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3754 | 60 588 1104 755 1247 Wait 207 | . 30 82 52 43 Move 2997 | 52 473 858 591 1023 Hop . | . . . . . Pick Up 60 | 2 14 14 16 14 Fast Attach 40 | 6 3 9 7 15 Attach 27 | . 2 4 5 16 Detach 2 | . . . 1 1 Swap 73 | . 12 26 10 25 Drop 43 | . 5 17 15 6 Fire 304 | . 48 94 58 104 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 15) 572 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Discovered new exit (range 15) 861 | -10/Materials | Discovered new exit (range 10) 895 | -10/Materials | Lost 3 parts (1n1u1w) 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1244 | -9/Materials | Lost 3 parts (1u2w) 1673 | -9/Materials | Build established: Gunner 2201 | -9/Materials | Core integrity fell below 50% 2608 | -9/Materials | Discovered new exit (range 7) 2765 | -9/Materials | Repaired Med. Storage Unit 3078 | -9/Materials | Discovered new exit (range 15) 3272 | -9/Materials | Entered another Materials area 3272 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3515 | -8/Materials | Destroyed 7 combat bots 3519 | -8/Materials | Discovered new exit (range 16) 3626 | -8/Materials | Repaired Lgt. Treads+ 3767 | -8/Materials | Central database locked down 4126 | -8/Materials | Discovered new exit (range 15) 4253 | -8/Materials | Discovered new exit (range 9) 4324 | -8/Materials | Lost 3 parts (1n2u) 4355 | -8/Materials | Found Prototype Device 4386 | -8/Materials | Identified Active Sensor Suite 4472 | -8/Materials | First assault squad dispatched 4475 | -8/Materials | Identified exit to Factory 4476 | -8/Materials | Entered Factory 4476 | -7/Factory | Evolved 2 slots: Utility x2 4690 | -7/Factory | Build established: Scavenger-Skirmisher 5062 | -7/Factory | Build established: Scavenger-Mutant 5115 | -7/Factory | Discovered new exit (range 7) 5208 | -7/Factory | Core integrity fell below 50% 5218 | -7/Factory | Lost 3 parts (1n1u1w) 5592 | -7/Factory | Build established: Scavenger-Tank 5927 | -7/Factory | Build established: Tank 6547 | -7/Factory | Destroyed 7 combat bots 6556 | -7/Factory | Lost 8 parts (3n3u2w) 6802 | -7/Factory | Core integrity fell below 20% 6845 | -7/Factory | Lost 3 parts (1p1n1u) 6876 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06834_ R-06 Scavenger collects Com. Battery. 06834_ U-05 Engineer lays Concrete. 06835_ K-01 Serf collects debris. 06835_ U-05 Engineer lays Concrete. 06836_ U-05 Engineer builds a Wall. 06837_ U-05 Engineer lays Concrete. 06838_ K-01 Serf collects debris. 06838_ R-06 Scavenger collects Corrupted Hvy. Machine Gun. 06838_ U-05 Engineer lays Concrete. 06839_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06840_ U-05 Engineer lays Concrete. 06843_ K-01 Serf collects debris. 06843_ U-05 Engineer lays Concrete. 06846_ K-01 Serf collects debris. 06846_ U-05 Engineer lays Concrete. 06851_ K-01 Serf collects debris. 06856_ U-05 Engineer builds a Wall. 06866_ Graphene Brace destroyed. 06866_ Lgt. Treads+ destroyed. Map ----- +----------------------------------------------------+ | ???????????# """ !! 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H #??????????????????????? | | ????????????? #??????????????????????? | | ???????????? #??????????????????????? | | ????????????? #??????????????????????? | | ?????????????#### ???????????????????????? | | ????????????????#####+####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 290 Matter Stores 450 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 26% | -9/Materials Lgt. Treads | 17% | -8/Materials Studied --------- Ion Engine | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Particle Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed GrenadeSensorAutopenetrator Manual? 0 Play Time 00:47:46 Cumulative 54.2 hours Start 2026.04.12 @ 00:18:12 End 2026.04.12 @ 01:06:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d10f69f7-4d8b-47f1-b58c-9ebd322f7bad