Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 19:40:17

Player: Zirov

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (70)      350
Value Destroyed (2069)     2069
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (511)                511
              TOTAL SCORE: 6170

 Bonus
-------
Follower Combat Kills      239
Aligned with FarCom        300
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             542/700
Matter                     259/300
Energy                     140/140
System Corruption          3%
Temperature                Cool (42)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (4) ---
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY (4) ------
      Improved Heat Sink
         Large Storage Unit
      Improved Targeting Computer
               Reactive Plating
>              --- WEAPON (4) -------
               Field Laser
         Heavy Assault Rifle
               Autogun
>              --- INVENTORY (15) ---
         Light Nuclear Core
      Improved Deuterium Engine
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
               Titanium Leg
               Titanium Leg
               Coolant Injector
         Large Matter Pod (150)
  High-powered Tractor Beam
               Great Maul
               Spear

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
      Improved Targeting Computer
      Improved Medium Armor Plating
               Hacking Suite
>              --- WEAPON -----------
               Field Laser
         Heavy Assault Rifle
         Heavy Assault Rifle
               Spear
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Nuclear Core
      Improved Deuterium Engine
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
               Titanium Leg
               Titanium Leg
      Improved Heat Sink
         Large Matter Pod
      Advanced Weight Redist. System
               Particle Charger
  High-powered Tractor Beam
               Great Maul
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             88   | 7   15  .   .   2   36  28  
  Power                    6    | 1   .   .   .   .   2   3   
    Engine                 5    | 1   .   .   .   .   1   3   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | 2   5   .   .   1   11  10  
    Treads                 4    | .   .   .   .   .   .   4   
    Leg                    25   | 2   5   .   .   1   11  6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 2   5   .   .   .   9   8   
    Device                 11   | 1   2   .   .   .   5   3   
    Storage                6    | 1   2   .   .   .   2   1   
    Processor              3    | .   1   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   5   .   .   1   14  7   
    Energy Gun             5    | .   2   .   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   1   .   .   1   7   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   1   .   .   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   2   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 22   | .   5   .   .   .   7   10  
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               6    | .   2   .   .   .   1   3   
  Utility                  5    | .   1   .   .   .   2   2   
  Weapon                   9    | .   2   .   .   .   3   4   
  Highest Loss Streak      5    | .   5   .   .   .   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 100 100 97  95  
  Engine                   9    | .   14  14  14  14  6   5   
  Treads                   2    | .   .   .   .   .   .   7   
  Leg                      24   | .   27  28  28  28  26  19  
  Device                   10   | .   13  14  14  14  7   10  
  Storage                  9    | .   7   14  14  14  9   7   
  Processor                4    | .   6   .   .   .   8   2   
  Protection               2    | .   .   .   .   .   2   6   
  Energy Gun               10   | .   10  28  28  14  7   4   
  Ballistic Gun            16   | .   13  .   .   13  23  18  
  Impact Weapon            2    | .   .   .   .   .   2   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 12  17  17  17  17  32  47  
  Greatest Support         112  | 20  20  20  20  20  35  112 
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  
  Average Capacity         11   | 6   6   10  10  10  10  14  
  Most Carried             15   | .   7   7   10  10  10  15  
  Average Carried          8    | .   3   7   7   9   9   12  
  Final Capacity           15   | 8   10  10  10  10  10  15  
  Final Carried            13   | .   7   7   10  10  10  13  

 Class Distribution 
--------------------
 42% | Mutant
 36% | Scavenger-Skirmisher
 15% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2141 | 201  265  41   .    90   780  764  
  Remotely                 505  | .    .    .    .    .    .    505  
Salvage Created            2375 | 12   256  .    .    25   908  1174 
  Parts                    141  | 5    19   .    .    2    68   47   
Haulers Intercepted        4    | .    1    .    .    .    3    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  49   | .   8   .   .   2   19  20  
  Guns                     38   | .   3   .   .   2   15  18  
  AOE                      9    | .   5   .   .   .   4   .   
Classes Destroyed          12   | 1   5   .   .   .   5   1   
  Worker                   4    | .   .   .   .   .   1   3   
  Builder                  4    | .   .   .   .   .   1   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   3   .   
  Recycler                 4    | .   1   .   .   .   .   3   
  Operator                 2    | .   .   .   .   .   2   .   
  Watcher                  2    | .   1   .   .   .   .   1   
  Swarmer                  14   | .   2   .   .   2   3   7   
  Grunt                    25   | .   6   .   .   .   12  7   
  Sentry                   5    | .   .   .   .   .   3   2   
  Programmer               4    | .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | 1   7   .   .   2   5   8   
  Combat Bots Only         6    | .   6   .   .   2   5   6   
Max Kills in Single Turn   3    | 1   3   .   .   1   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 2    | .   2   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               3708 | .    590  .    .    35   1241 1842 
  Core                     369  | .    92   .    .    7    112  158  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   178  | .    .    .    .    .    34   144  
Core Remaining (%)         79   | 100  .    .    .    60   79   .    
Volleys Fired              181  | 2    46   .    .    3    64   66   
  Largest                  4    | 2    2    .    .    2    4    4    
  Hottest                  159  | 40   90   .    .    90   113  159  
Shots Fired                505  | 4    68   .    .    6    222  205  
  Gun                      492  | 4    61   .    .    6    216  205  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 13   | .    7    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  383  | 4    37   .    .    1    174  167  
  Thermal                  100  | .    24   .    .    5    42   29   
  Explosive                13   | .    7    .    .    .    6    .    
  Electromagnetic          9    | .    .    .    .    .    .    9    
  Robot Hit Streak         14   | 1    9    .    .    2    9    14   
  Robot Miss Streak        6    | 2    6    .    .    1    6    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    .    .    3    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    
Shots Hit Robots           325  | 1    51   .    .    3    131  139  
  Core Hits                153  | 1    25   .    .    3    69   55   
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    4    
  Critical Strikes         13   | .    1    .    .    .    2    10   
    Burn                   7    | .    1    .    .    .    2    4    
    Destroy                3    | .    .    .    .    .    .    3    
    Smash                  3    | .    .    .    .    .    .    3    
Melee Attacks              24   | .    8    .    .    .    5    11   
  Impact                   16   | .    .    .    .    .    5    11   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    5    .    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5674 | 12   847  .    .    41   2027 2747 
  Guns                     4308 | 12   436  .    .    41   1572 2247 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               865  | .    411  .    .    .    454  .    
  Melee                    500  | .    .    .    .    .    .    500  
  Ramming                  1    | .    .    .    .    .    1    .    
  Kinetic                  3246 | 12   259  .    .    9    1286 1680 
  Thermal                  945  | .    177  .    .    32   286  450  
  Explosive                865  | .    411  .    .    .    454  .    
  Electromagnetic          117  | .    .    .    .    .    .    117  
  Impact                   500  | .    .    .    .    .    .    500  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            312  | .    33   .    .    .    .    279  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               33   | .    33   .    .    .    .    .    
  Melee                    279  | .    .    .    .    .    .    279  
Knockbacks                 3    | .    .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      114  | .    114  .    .    .    .    .    
  Shots                    4    | .    4    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        142  | .    60   .    .    10   86   142  
  Average Temperature      29   | .    16   .    .    8    20   46   
  Received Heat Transfer   897  | .    207  .    .    9    270  411  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    6    
  Impact Corruptions       9    | .    .    .    .    .    .    9    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             3    | .    .    .    .    .    .    3    
  Heat Transferred         2655 | .    498  .    .    87   999  1071 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Peak Influence             332  | 5   257 .   .   86  332 291 
  Initial                  150  | .   3   .   .   .   .   150 
  Average                  116  | 2   65  .   .   61  97  196 
Maximum Alert Level        1    | .   1   .   .   .   1   1   
  Low Security (%)         76   | 100 97  100 .   100 83  47  
  Level 1                  23   | .   2   .   .   .   16  52  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   .   .   6   7   
  Investigation            3    | .   .   .   .   .   1   2   
  Extermination            4    | .   .   .   .   .   .   4   
  Reinforcement            8    | .   2   .   .   .   5   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   .   2   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              103  | .   17  .   .   3   41  42  
  Peak Tracking Total      13   | .   7   .   .   2   7   13  
  Tactical Retreats        6    | .   .   .   .   .   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac 
Machines Accessed          16   | .   7   .   1   .   5   3   
  Terminals                9    | .   5   .   .   .   3   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   1   1   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                46   | .   23  .   1   .   11  11  
  Successful               23   | .   10  .   1   .   7   5   
  Failed                   23   | .   13  .   .   .   4   6   
    Catastrophic           5    | .   3   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   5   .   1   .   2   .   
  Terminals                22   | .   14  .   .   .   7   1   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          9    | .   .   .   .   .   2   7   
  Recycling Units          9    | .   9   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   6   .   1   .   3   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   2   4   
  Scan Component           3    | .   .   .   .   .   1   2   
  Repair                   3    | .   .   .   .   .   1   2   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   6   .   .   .   3   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   2   
  Time                     111  | .   .   .   .   .   26  85  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   4   .   .   .   .   .   
  Non-combat               4    | .   4   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   4   .   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac 
Total Allies               7    | .   .   .   .   4   .   3   
  Largest Group            4    | .   .   .   .   4   4   3   
  Highest-Rated Group      93   | .   .   .   .   71  71  93  
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               79   | .   .   .   .   2   49  28  
  Total Damage             1096 | .   .   .   .   42  664 390 
  Kills                    8    | .   .   .   .   1   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4836 | 75   830  185  338  436  1440 1532 
Spaces Moved               2817 | 54   486  155  280  347  762  733  
  Core                     7    | 7    .    .    .    .    .    .    
  Treads                   176  | .    .    .    .    .    .    176  
  Legs                     2634 | 47   486  155  280  347  762  557  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  122  
  Average Speed            125  | 110  120  120  120  120  120  143  
  Slowest Speed            200  | 120  120  120  120  120  190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    64   27   63   91   52   14   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 8    | .    .    .    .    .    5    3    
Terrain Destroyed          86   | .    23   .    .    .    60   3    
  Melee                    8    | .    .    .    .    .    5    3    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      78   | .    23   .    .    .    55   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Total                      3723 | 62   663  154  282  364  1158 1040 
  Wait                     510  | .    92   .    .    5    243  170  
  Move                     2811 | 53   485  154  279  346  761  733  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  60   | .    12   .    3    3    22   20   
  Fast Attach              16   | 7    1    .    .    1    3    4    
  Attach                   28   | .    5    .    .    .    11   12   
  Detach                   3    | .    1    .    .    .    1    1    
  Swap                     44   | .    9    .    .    1    22   12   
  Drop                     45   | .    4    .    .    5    25   11   
  Fire                     181  | 2    46   .    .    3    64   66   
  Melee                    24   | .    8    .    .    .    5    11   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / *Sto)

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 16)
   76 | -11/Junkyard  | Entered Materials
   82 | -10/Materials | Identified exit to Materials
  324 | -10/Materials | Build established: Mutant
  496 | -10/Materials | Lost 5 parts (2n1u2w)
  804 | -10/Materials | Discovered new exit (range 10)
  906 | -10/Materials | Entered Mines
  970 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  970 | -10/Mines     | Discovered new exit (range 5)
 1048 | -10/Mines     | Assembled infested the area
 1053 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1091 | -10/Mines     | Entered Exiles
 1120 | -10/Exiles    | Met 8R-AWN
 1142 | -10/Exiles    | Met EX-HEX
 1174 | -10/Exiles    | Met EX-BIN
 1189 | -10/Exiles    | Aligned with FarCom system
 1190 | -10/Exiles    | Given EX-Vault access code
 1220 | -10/Exiles    | Opened EX-Vault
 1231 | -10/Exiles    | Found 0b10 Alert Chip
 1254 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1287 | -10/Exiles    | Met EX-DEC
 1350 | -10/Exiles    | Discovered new exit (range 14)
 1429 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1429 | -10/Exiles    | Entered Mines
 1433 | -9/Mines      | Escorted by a lone wolf Derelict
 1453 | -9/Mines      | Learned location of Storage (-7)
 1504 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1611 | -9/Mines      | Learned Materials non-interactive machine intel
 1701 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 1742 | -9/Mines      | Excavation squad dispatched
 1742 | -9/Mines      | A large section of the Mines collapsed
 1846 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1854 | -9/Mines      | Discovered new exit (range 3)
 1865 | -9/Mines      | Entered Materials
 1865 | -8/Materials  | Accompanied by 4 allies
 1865 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1866 | -8/Materials  | Loaded intel: 40 non-interactive machine locations
 1929 | -8/Materials  | Repaired Lgt. Ion Engine
 2164 | -8/Materials  | Build established: Scavenger-Skirmisher
 2869 | -8/Materials  | Discovered new exit (range 16)
 3009 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3209 | -8/Materials  | Lost 3 parts (1u2w)
 3305 | -8/Materials  | Entered Factory
 3305 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3306 | -7/Factory    | Identified exit to Storage
 3622 | -7/Factory    | Lost 4 parts (1p2n1w)
 3730 | -7/Factory    | Discovered new exit (range 8)
 3930 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 4079 | -7/Factory    | Repaired Broken Titanium Leg
 4113 | -7/Factory    | Repaired Hvy. Assault Rifle
 4425 | -7/Factory    | Build established: Skirmisher
 4824 | -7/Factory    | Cargo convoy interrupted
 4837 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04825_ Shock Rifle destroyed.
04825_ C-30 ARC bursts open, deploying its payload.
04825_ H-55 Commando unfolds itself. <x2>
04825_ P-60 Hacker unfolds itself.
04825_ Slug penetrates Wall.
04826_ Particle Charger destroyed.
04826_ Slug penetrates Wall.
04828_ Penetrated by Slug.
04828_ Slug penetrates Wall. <x4>
04832_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
04833_ P-60 Hacker resets H-55 Commando, system corruption cleaned.
04834_ Penetrated by Slug.
04834_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
04834_ P-60 Hacker destroyed.
04835_ Slug penetrates Wall.
04835_ Hvy. Assault Rifle destroyed.
04835_ Slug penetrates Wall.
04836_ Wall collapses.
04837_ K-01 Serf collects debris.
04837_ Slug penetrates H-55 Commando.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Titanium Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstRefineryMagmablaster
  Manual?         0
Play Time         01:02:32
  Cumulative      63.5 hours
  Start           2023.04.19 @ 18:33:20
  End             2023.04.19 @ 19:40:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba4b66d4-e3d0-4bb2-a204-9294d78f6d35