Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 09:40:31

Player: Maxi98se

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (694)      694
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 1916

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/400
Matter                     483/500
Energy                     36/100
System Corruption          0%
Temperature                Cool (25)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Treads
>               --- UTILITY (3) ------
  High-capacity Matter Pod
                Visual Processing Unit
                Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Ion Engine
          Light Ion Engine
                Hover Unit
                Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Matter Pod
                Visual Processing Unit
>               --- WEAPON -----------
                EM Shotgun
                EM Shotgun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Hover Unit
                Assault Rifle
          Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Matter Pod
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Matter Pod
  Processor                Visual Processing Unit
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 7   21  3   7   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   5   3   4   
    Treads                 5    | 2   .   .   3   
    Leg                    4    | .   .   3   1   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   4   .   .   
    Flight                 1    | .   1   .   .   
  Utility                  8    | 2   5   .   1   
    Device                 1    | 1   .   .   .   
    Storage                5    | 1   4   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   10  .   2   
    Energy Gun             4    | .   2   .   2   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          4    | 2   2   .   .   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               3    | .   3   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   4   .   9   
  Power                    2    | .   1   .   1   
  Propulsion               6    | .   2   .   4   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      9    | .   4   .   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   91  100 68  
  Engine                   12   | .   12  14  8   
  Treads                   4    | .   6   .   2   
  Leg                      8    | .   .   26  16  
  Hover                    11   | .   17  1   .   
  Device                   3    | .   5   .   .   
  Storage                  16   | .   18  14  11  
  Processor                7    | .   3   14  11  
  Energy Gun               4    | .   5   .   2   
  Energy Cannon            5    | .   2   14  7   
  Ballistic Gun            2    | .   3   .   .   
  Ballistic Cannon         10   | .   9   14  7   
  Launcher                 2    | .   3   .   .   
Peak Build Rating          11   | 9   10  8   11  
  Average Rating           7    | 6   7   7   7   
  On Entrance              6    | .   9   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 13  20  15  15  
  Greatest Support         46   | 40  40  20  46  
  Greatest Overweight (x)  5    | .   5   1   1   
  Average Overweight (x)   .    | .   1   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         6    | 7   6   5   5   
  Most Carried             6    | 3   6   5   5   
  Average Carried          4    | 1   4   5   5   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | 3   5   5   5   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           884  | 285 314 217 68  
  Remotely                 .    | .   .   .   .   
Salvage Created            725  | 103 285 171 166 
  Parts                    40   | 4   20  11  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   9   5   4   
  Guns                     5    | .   5   .   .   
  Cannons                  9    | .   2   4   3   
  AOE                      3    | .   2   .   1   
Classes Destroyed          7    | 2   4   .   1   
  Worker                   1    | .   .   .   1   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   2   1   .   
  Grunt                    15   | .   7   4   4   
Best Kill Streak           4    | 2   4   2   3   
  Combat Bots Only         4    | .   4   2   3   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        263  | .    64   15   184  
  Missed                   92   | .    20   5    67   
Damage Taken               2166 | .    656  118  1392 
  Core                     550  | .    115  22   413  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   21   | .    21   .    .    
Core Remaining (%)         72   | 100  .    45   .    
Volleys Fired              61   | 9    32   8    12   
  Largest                  2    | 2    2    2    2    
  Hottest                  95   | 40   95   95   95   
Shots Fired                116  | 18   58   16   24   
  Gun                      56   | 18   34   .    4    
  Cannon                   52   | .    16   16   20   
  Launcher                 8    | .    8    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  62   | 18   26   8    10   
  Thermal                  42   | .    24   8    10   
  Explosive                8    | .    8    .    .    
  Electromagnetic          4    | .    .    .    4    
  Robot Hit Streak         11   | 6    11   8    8    
  Robot Miss Streak        3    | 1    3    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           75   | 13   34   9    19   
  Core Hits                39   | 4    20   5    10   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    3    1    .    
    Burn                   3    | .    3    .    .    
    Meltdown               1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1381 | 121  643  179  438  
  Guns                     422  | 117  264  .    41   
  Cannons                  608  | .    130  178  300  
  Explosions               346  | .    249  .    97   
  Melee                    .    | .    .    .    .    
  Ramming                  5    | 4    .    1    .    
  Kinetic                  494  | 117  181  54   142  
  Thermal                  592  | .    213  124  255  
  Explosive                249  | .    249  .    .    
  Electromagnetic          41   | .    .    .    41   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            42   | .    42   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               42   | .    42   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    1    2    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    1    2    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      118  | .    118  .    .    
  Shots                    4    | .    4    .    .    
  Rammed                   2    | 2    .    .    .    
Targets Rammed             3    | 2    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        294  | .    239  198  294  
  Average Temperature      93   | .    86   79   117  
  Received Heat Transfer   1017 | .    264  69   684  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1582 | .    740  259  583  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             298  | 10  298 146 104 
  Initial                  27   | .   6   23  27  
  Average                  79   | 3   92  90  47  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         92   | 100 87  100 100 
  Level 1                  7    | .   12  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   15  7   19  
  Peak Tracking Total      12   | .   5   3   12  
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   2   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          8    | .   7   .   1   
  Terminals                5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   25  .   4   
  Successful               16   | .   14  .   2   
  Failed                   13   | .   11  .   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   .   3   
  Terminals                16   | .   12  .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          10   | .   10  .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   6   .   2   
  Record                   5    | .   3   .   2   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       5    | .   5   .   .   
  Recycle Component        1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   7   .   1   
  Full Trace Events        6    | .   6   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         78   | .   78  .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               18   | .   .   9   9   
  Total Damage             178  | .   .   68  110 
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2113 | 209  1259 475  170  
Spaces Moved               1346 | 108  772  369  97   
  Core                     44   | 3    41   .    .    
  Treads                   264  | 105  147  .    12   
  Legs                     449  | .    .    364  85   
  Wheels                   .    | .    .    .    .    
  Hover                    589  | .    584  5    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   56   116  120  
  Average Speed            138  | 156  146  120  127  
  Slowest Speed            300  | 160  300  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 8    69   82   15   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          64   | .    64   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      64   | .    64   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1476 | 129 845 384 118 
  Wait                     8    | .   6   1   1   
  Move                     1343 | 107 771 368 97  
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | 4   .   .   .   
  Fast Attach              30   | 6   16  2   6   
  Attach                   3    | 1   2   .   .   
  Detach                   4    | .   4   .   .   
  Swap                     5    | .   3   1   1   
  Drop                     15   | .   11  3   1   
  Fire                     61   | 9   32  8   12  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    2    | 2   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  210 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  445 | -10/Materials | Identified exit to Mines
  541 | -10/Materials | Lost 4 parts (1p2n1w)
  553 | -10/Materials | Discovered new exit (range 15)
  803 | -10/Materials | Repaired Hover Unit?
 1277 | -10/Materials | Discovered new exit (range 17)
 1409 | -10/Materials | Build established: Scavenger-Mutant
 1469 | -10/Materials | Entered Mines
 1476 | -10/Mines     | Core integrity fell below 50%
 1596 | -10/Mines     | Learned location of Storage (-7)
 1711 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1835 | -10/Mines     | Found DCF Scrap (15 items)
 1922 | -10/Mines     | Discovered new exit (range 12)
 1944 | -10/Mines     | Entered Materials
 1944 | -9/Materials  | Accompanied by 3 allies
 1944 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2016 | -9/Materials  | Lost 3 allies
 2095 | -9/Materials  | Core integrity fell below 50%
 2110 | -9/Materials  | Core integrity fell below 20%
 2114 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  if not.
U-05 Engineer lays Concrete.
EM Shotgun destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
S-10 Pest destroyed.
U-05 Engineer lays Concrete.
Acquired Targeting Computer.
Imp. Treads destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
EM Shotgun destroyed.
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
Imp. Treads destroyed.
Acquired Imp. Treads.
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
K-01 Serf collects debris. <x2>
Acquired 18 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????        ???            ?????????????? |
| ??????????????        ?            ??????????????? |
| ???????????????   =  """         """ ?? ?????????? |
| ????????????????#[%="""""        "R"    ?????????? |
| ????????????????# s """""        " "     ????????? |
| ????????????????#   """""                ????????? |
| ????????????????#  gs"""                 ????????? |
| ????????????????#   s                     ???????? |
| ????????????????#        *%              ????????? |
| ????????????????#       u =              ????????? |
| ????????????????#     ||g=  %k  #????????????????? |
| ????????????????#     w! @     ##????????????????? |
| ????????????????#     !%=g     #?????????????????? |
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| ????????????????#              +    ?????????????? |
| ????????????????#              #      ???????????? |
| ????????????????#   g"""       #???###???????????? |
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| ????????????????# %  """"       #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              500
Matter Capacity            550
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerIonLegs
  Manual?         0
Play Time         00:28:03
  Cumulative      2.5 hours
  Start           2024.08.15 @ 09:10:42
  End             2024.08.15 @ 09:40:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 05abe3d1-99f1-417d-a58e-1f8e262bc7b4