Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 14:12:02

Player: Ari

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (24)      120
Value Destroyed (884)      884
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (39)                 39
              TOTAL SCORE: 4563

 Bonus
-------
Follower Combat Kills      39

 Cogmind 
---------
Core Integrity             0/850
Matter                     231/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Nuclear Core
     Large Storage Unit
  Advanced ECM Suite
  Advanced Beam Rifle
    Cooled Particle Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Enhanced Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Core Analyzer
       Hardened Medium Armor Plating
                Hardlight Generator
                Thief Drone Bay
>               --- WEAPON -----------
                Lightning Gun
       Advanced Beam Rifle
          Heavy Laser
>               --- INVENTORY --------
       Enhanced Nuclear Core
                Cesium-ion Thruster
                Cesium-ion Thruster
       Improved Heat Sink
          Large Storage Unit
       Advanced Targeting Computer
                Particle Charger
       Improved Particle Charger
       Advanced ECM Suite
          Light Armor Plating
       Hardened Light Armor Plating
                Beam Rifle
         Cooled Particle Cannon
                Assault Rifle
          Light Assault Rifle
                Autogun
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Thief Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   1   1   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             46   | 6   7   1   .   .   12  2   18  
  Power                    4    | 1   1   .   .   .   1   .   1   
    Engine                 3    | 1   1   .   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   .   .   .   5   1   6   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   .   .   5   1   4   
    Wheel                  3    | 2   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   2   
  Utility                  13   | 1   4   .   .   .   4   1   3   
    Device                 4    | .   1   .   .   .   2   .   1   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             4    | .   1   .   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   1   .   .   2   .   8   
    Energy Gun             6    | 1   .   .   .   .   2   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          6    | 1   1   1   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      10   | .   .   .   .   .   .   .   10  
Parts Lost                 13   | .   1   3   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   .   .   .   3   
  Utility                  4    | .   .   1   .   .   .   .   3   
  Weapon                   4    | .   1   1   .   .   .   .   2   
  Highest Loss Streak      3    | .   1   3   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  72  71  71  94  100 64  
  Engine                   9    | .   14  14  14  14  8   .   3   
  Core                     1    | .   .   .   .   .   .   7   4   
  Leg                      12   | .   .   .   .   .   27  30  22  
  Wheel                    9    | .   27  14  14  14  .   .   .   
  Device                   6    | .   1   .   .   .   15  15  8   
  Storage                  10   | .   14  14  14  14  9   7   4   
  Processor                1    | .   .   .   .   .   .   7   4   
  Protection               4    | .   12  .   .   .   6   7   2   
  Energy Gun               6    | .   8   .   .   .   11  15  4   
  Ballistic Gun            17   | .   19  28  28  28  15  7   6   
Naked Turns                152  | .   .   .   .   .   .   .   152 
Heaviest Build             85   | 12  50  46  46  46  71  71  85  
  Greatest Support         70   | 26  26  10  10  10  45  60  70  
  Greatest Overweight (x)  4    | 1   3   4   4   4   1   1   2   
  Average Overweight (x)   1    | .   .   4   4   4   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 7   16  20  20  20  20  20  15  
  Most Carried             20   | 4   10  12  12  13  20  20  20  
  Average Carried          12   | 2   8   11  12  12  13  18  13  
  Final Capacity           20   | 8   20  20  20  20  20  20  5   
  Final Carried            20   | 4   10  12  12  13  18  20  5   

 Class Distribution 
--------------------
 65% | Mutant
 23% | Tank
 10% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
   Tank | -8/Materials
   Tank | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac 
Matter Collected           832  | 226 213 47  .   .   112 .   234 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1190 | .   475 92  .   .   163 58  402 
  Parts                    52   | .   24  3   .   .   13  2   10  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           5    | .   2   .   .   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  21   | .   8   2   .   .   3   2   6   
  Guns                     17   | .   8   2   .   .   3   2   2   
  Cannons                  2    | .   .   .   .   .   .   .   2   
Classes Destroyed          6    | .   5   .   .   .   1   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Swarmer                  3    | .   1   .   .   .   .   2   .   
  Grunt                    14   | .   7   2   .   .   .   .   5   
  Sentry                   4    | .   .   .   .   .   3   .   1   
Best Kill Streak           5    | .   5   1   .   .   2   2   3   
  Combat Bots Only         3    | .   2   1   .   .   2   2   3   
Max Kills in Single Turn   1    | .   1   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               2922 | .    495  129  .    15   191  114  1978 
  Core                     1057 | .    98   57   .    .    33   15   854  
  Absorbed by Shields      164  | .    .    .    .    .    .    20   144  
  Regen/Repaired (Parts)   33   | .    33   .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    .    .    38   94   97   .    
Volleys Fired              87   | .    33   9    .    .    6    4    35   
  Largest                  3    | .    2    2    .    .    3    3    3    
  Hottest                  185  | .    70   40   .    .    121  121  185  
Shots Fired                182  | .    65   18   .    .    18   12   69   
  Gun                      159  | .    65   18   .    .    18   12   46   
  Cannon                   23   | .    .    .    .    .    .    .    23   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  97   | .    42   18   .    .    8    4    25   
  Thermal                  52   | .    23   .    .    .    4    4    21   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          33   | .    .    .    .    .    6    4    23   
  Robot Hit Streak         19   | .    19   6    .    .    5    3    12   
  Robot Miss Streak        2    | .    2    1    .    .    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           130  | .    46   14   .    .    11   6    53   
  Core Hits                57   | .    21   5    .    .    8    3    20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         4    | .    2    .    .    .    .    1    1    
    Burn                   3    | .    2    .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2141 | .    612  164  .    10   188  82   1085 
  Guns                     1588 | .    594  164  .    .    160  82   588  
  Cannons                  473  | .    .    .    .    .    .    .    473  
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  80   | .    18   .    .    10   28   .    24   
  Kinetic                  877  | .    368  164  .    .    67   21   257  
  Thermal                  656  | .    226  .    .    .    60   40   330  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          528  | .    .    .    .    .    33   21   474  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    10   
  Average Corruption       10   | .    .    .    .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    6    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            48   | .    .    .    .    .    .    .    48   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               48   | .    .    .    .    .    .    .    48   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112  | .    8    .    .    5    .    .    99   
  Shots                    1    | .    .    .    .    .    .    .    1    
  Rammed                   7    | .    2    .    .    1    .    .    4    
Targets Rammed             13   | .    2    .    .    1    5    .    5    
  Kicked                   6    | .    .    .    .    .    5    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        634  | .    240  21   .    .    189  207  634  
  Average Temperature      128  | .    69   6    .    .    80   100  208  
  Received Heat Transfer   1101 | .    270  63   .    6    81   .    681  
  Effects                  32   | .    .    .    .    .    .    .    32   
    Shutdowns              7    | .    .    .    .    .    .    .    7    
    Energy Bleed           3    | .    .    .    .    .    .    .    3    
    Interference           11   | .    .    .    .    .    .    .    11   
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (major)         6    | .    .    .    .    .    .    .    6    
    Damage (core)          2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    .    
  Heat Transferred         1628 | .    814  .    .    .    111  148  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Peak Influence             232  | .   232 113 .   22  141 78  187 
  Initial                  37   | .   .   35  .   .   5   13  37  
  Average                  63   | .   95  93  .   6   42  26  76  
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   
  Low Security (%)         97   | 100 88  100 .   100 100 100 100 
  Level 1                  2    | .   11  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   .   .   .   .   5   
  Investigation            4    | .   4   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Distress Signals           2    | .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              52   | .   15  4   .   2   6   3   22  
  Peak Tracking Total      9    | .   3   2   .   2   3   3   9   
  Tactical Retreats        8    | .   2   .   .   1   .   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Accessed          8    | .   3   1   1   .   .   1   2   
  Terminals                5    | .   2   .   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                15   | .   9   1   1   .   .   1   3   
  Successful               10   | .   6   1   1   .   .   .   2   
  Failed                   5    | .   3   .   .   .   .   1   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                11   | .   7   .   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   4   1   1   .   .   .   2   
  Record                   4    | .   2   .   1   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   .   .   1   2   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total Allies               5    | .   .   5   .   .   .   .   .   
  Largest Group            5    | .   .   5   4   3   .   .   .   
  Highest-Rated Group      81   | .   .   81  71  40  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   12  .   10  .   .   .   
  Total Damage             195  | .   .   87  .   108 .   .   .   
  Kills                    3    | .   .   2   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac 
Turns Passed               3138 | 66  570 390 436 172 538 366 600 
Spaces Moved               2113 | 59  421 258 312 122 246 179 516 
  Core                     346  | 7   .   .   .   .   .   .   339 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     602  | .   .   .   .   .   246 179 177 
  Wheels                   1165 | 52  421 258 312 122 .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  140 140 140 190 192 50  
  Average Speed            129  | 85  103 140 140 140 192 192 90  
  Slowest Speed            265  | 100 145 140 140 140 193 192 265 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   47  49  62  31  18  4   15  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          26   | .   .   .   .   .   .   .   26  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   
  AOE                      25   | .   .   .   .   .   .   .   25  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total                      2351 | 74  488 270 311 123 295 194 596 
  Wait                     26   | .   17  .   .   .   2   .   7   
  Move                     2106 | 58  420 257 311 121 245 178 516 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  56   | 10  9   3   .   1   18  7   8   
  Fast Attach              1    | .   .   .   .   .   .   .   1   
  Attach                   30   | 6   3   1   .   .   7   2   11  
  Detach                   3    | .   .   .   .   .   .   .   3   
  Swap                     15   | .   4   .   .   .   5   .   6   
  Drop                     14   | .   .   .   .   .   7   3   4   
  Fire                     87   | .   33  9   .   .   6   4   35  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      7    | .   2   .   .   1   .   .   4   
  Kick                     6    | .   .   .   .   .   5   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Discovered new exit (range 14)
  318 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Repaired Wheel
  625 | -10/Materials | Discovered new exit (range 8)
  637 | -10/Materials | Entered Mines
  640 | -10/Mines     | Core integrity fell below 50%
  664 | -10/Mines     | Met a Derelict bent on vengeance
  690 | -10/Mines     | Lost 3 parts (1n1u1w)
  693 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  897 | -10/Mines     | Found the Drone Emporium
  908 | -10/Mines     | Found Prototype Device
  949 | -10/Mines     | Learned location of Storage (-7)
 1017 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1018 | -10/Mines     | Discovered new exit (range 5)
 1027 | -10/Mines     | Entered Exiles
 1027 | -10/Exiles    | Found Exiles lab abandoned
 1027 | -10/Exiles    | Accompanied by 4 allies
 1057 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1436 | -10/Exiles    | Discovered new exit (range 14)
 1463 | -10/Exiles    | Entered Mines
 1463 | -9/Mines      | Accompanied by 3 allies
 1470 | -9/Mines      | Learned Materials stockpile data
 1623 | -9/Mines      | Discovered new exit (range 9)
 1635 | -9/Mines      | Entered Materials
 1635 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1639 | -8/Materials  | Identified Thief Drone Bay
 2065 | -8/Materials  | Discovered new exit (range 16)
 2079 | -8/Materials  | Build established: Tank
 2173 | -8/Materials  | Entered Factory
 2173 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2236 | -7/Factory    | Discovered new exit (range 15)
 2539 | -7/Factory    | Entered another Factory area
 2539 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2756 | -6/Factory    | Garrison activated, responded to threat
 2926 | -6/Factory    | Lost 3 parts (2n1u)
 2948 | -6/Factory    | System corruption reached 10%
 2957 | -6/Factory    | Released all parts (13)
 2972 | -6/Factory    | Core integrity fell below 50%
 3132 | -6/Factory    | Core integrity fell below 20%
 3139 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03039_ ALERT: Rogue bot located, Programmers report to Factory Zone 2R.
03049_ 0BLHF<TWU 1KW2F0APJRJGVDR&2KEL
03059_ Slammed into R-10 Processor.
03069_ System corrupted: IFF burst signal emitted.
03078_ Acquired Hacking Suite.
03090_ Connecting with Terminal...
>>Query(Propulsion Arrays)
A number of hover and flight unit designs have been linked into combined
  modules balanced for greater mass support than when used individually.
  Pre-balanced arrays also save on robot assembly time. 
03098_ C-30 ARC bursts open, deploying its payload.
03098_ G-67 Veteran unfolds itself.
03098_ G-50 Soldier unfolds itself. <x3>
03106_ Critical hit (Burn: +37).
03108_ Hacking Suite destroyed.
03111_ System corrupted: IFF burst signal emitted.
03128_ System corrupted: Component data lost.
03133_ G-50 Soldier destroyed.
03133_ Slammed into G-50 Soldier. <x2>
03137_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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| ??????#                R                 ????????? |
| ??????#           g g    @           #???????????? |
| ??????#         ## p   ;;;;###  g    #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          28
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonCargoWarhead
  Manual?         0
Play Time         00:28:11
  Cumulative      31.2 hours
  Start           2022.07.06 @ 09:33:04
  End             2022.07.06 @ 14:12:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           72
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          36
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a2384fe-a595-4701-9c6f-33126b12fb57