Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.15 @ 03:01:02 Player: JACKBOI Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (1381) 1381 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3213 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 201/220 System Corruption 0% Temperature Critical (648) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Particle Gun Particle Gun > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg EM Pulse Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Assault Cannon Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Aluminum Leg EM Pulse Gun Datajack Hammer [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 54 | 6 4 4 40 Power 13 | 1 1 2 9 Engine 11 | 1 1 2 7 Core 2 | . . . 2 Reactor . | . . . . Propulsion 15 | 2 . . 13 Treads 7 | 2 . . 5 Leg 8 | . . . 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 1 5 Device 1 | . 1 . . Storage 6 | 1 1 1 3 Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 1 1 13 Energy Gun 6 | 2 . . 4 Energy Cannon . | . . . . Ballistic Gun 3 | . . 1 2 Ballistic Cannon 1 | . . . 1 Launcher 3 | . 1 . 2 Special Weapon 1 | . . . 1 Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes . | . . . . Parts Lost 20 | . . . 20 Power 4 | . . . 4 Propulsion 8 | . . . 8 Utility 1 | . . . 1 Weapon 7 | . . . 7 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 98 100 86 Engine 16 | . 14 22 15 Treads 17 | . 28 22 9 Leg 6 | . . . 12 Device 4 | . 6 11 1 Storage 16 | . 19 22 12 Processor 3 | . . . 6 Protection 1 | . . . 2 Energy Gun 11 | . 23 11 6 Ballistic Gun 4 | . . 7 6 Ballistic Cannon 2 | . . . 4 Launcher 3 | . 4 3 2 Impact Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 51 | 14 17 24 51 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 13 | . . . 13 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 9 | 6 8 8 12 Most Carried 9 | 4 8 8 9 Average Carried 6 | 2 6 7 6 Final Capacity 15 | 8 8 8 15 Final Carried 8 | 4 8 8 3 Class Distribution -------------------- 74% | Mutant 9% | Scavenger-Gunner 5% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1055 | 259 101 92 603 Remotely . | . . . . Salvage Created 1392 | . 312 174 906 Parts 74 | . 13 14 47 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 5 4 20 Melee 3 | . . . 3 Guns 13 | . 2 2 9 Cannons 4 | . . . 4 AOE 9 | . 3 2 4 Classes Destroyed 11 | . 6 2 3 Worker 3 | . 1 . 2 Builder 1 | . . . 1 Tunneler 1 | . 1 . . Recycler 2 | . 2 . . Operator 1 | . . 1 . Watcher 5 | . 1 2 2 Swarmer 3 | . 3 . . Grunt 19 | . 2 3 14 Brawler 1 | . . 1 . Sentry 5 | . . . 5 Hunter 1 | . . . 1 Best Kill Streak 10 | . 10 4 6 Combat Bots Only 5 | . 5 3 4 Max Kills in Single Turn 4 | . 4 1 3 Gunslinging . | . . . . Exploded 3 | . 3 1 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3231 | . 126 148 2957 Core 695 | . 38 24 633 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 84 94 . Volleys Fired 95 | . 13 14 68 Largest 3 | . 2 2 3 Hottest 149 | . 90 70 149 Shots Fired 188 | . 26 27 135 Gun 138 | . 24 22 92 Cannon 37 | . . . 37 Launcher 12 | . 2 5 5 Special 1 | . . . 1 Kinetic 88 | . . 8 80 Thermal 48 | . 11 . 37 Explosive 12 | . 2 5 5 Electromagnetic 40 | . 13 14 13 Robot Hit Streak 13 | . 7 6 13 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 149 | . 18 19 112 Core Hits 77 | . 13 12 52 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . . 6 Burn 2 | . . . 2 Blast 2 | . . . 2 Smash 2 | . . . 2 Melee Attacks 12 | . . . 12 Impact 10 | . . . 10 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3462 | . 630 425 2407 Guns 1343 | . 273 189 881 Cannons 664 | . . . 664 Explosions 1180 | . 357 227 596 Melee 242 | . . . 242 Ramming 9 | . . 9 . Kinetic 1044 | . . 62 982 Thermal 824 | . 224 . 600 Explosive 899 | . 220 227 452 Electromagnetic 444 | . 186 127 131 Impact 242 | . . . 242 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 63 | . 55 . 8 Projectiles 7 | . . . 7 Explosions 55 | . 55 . . Melee 1 | . . . 1 Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 7 | . . . 7 Secondary . | . . . . Self-Inflicted Damage 70 | . 13 45 12 Shots 4 | . 1 2 1 Rammed 1 | . . 1 . Targets Rammed 2 | . . 1 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 648 | . 192 60 648 Average Temperature 163 | . 76 15 197 Received Heat Transfer 2145 | . 57 54 2034 Effects 21 | . . . 21 Shutdowns 9 | . . . 9 Energy Bleed 1 | . . . 1 Interference 6 | . . . 6 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 8 | . 2 . 6 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1830 | . 459 . 1371 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 439 | . 345 335 439 Initial 120 | . . 52 120 Average 213 | . 120 235 285 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 38 | 100 70 28 15 Level 1 59 | . 29 71 79 Level 2 2 | . . . 4 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . . 6 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 9 11 30 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 1 1 3 Max in Single Turn 2 | . 1 1 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 . 2 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 7 | . 1 . 6 Successful 4 | . 1 . 3 Failed 3 | . . . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . . 4 Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Recycle Component 1 | . . . 1 Process 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter 121 | . . . 121 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1584 | 117 408 278 781 Spaces Moved 591 | 60 206 102 223 Core 3 | 1 . . 2 Treads 502 | 59 206 102 135 Legs 86 | . . . 86 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 182 | 158 160 160 220 Slowest Speed 700 | 160 160 160 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 44 15 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 68 | . 16 31 21 Melee . | . . . . Projectile 6 | . . . 6 AOE 62 | . 16 31 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 892 | 79 258 188 367 Wait 110 | 10 27 67 6 Move 588 | 59 205 101 223 Hop . | . . . . Pick Up 19 | 4 6 1 8 Fast Attach 19 | 6 2 . 11 Attach 15 | . . 2 13 Detach . | . . . . Swap 20 | . 2 2 16 Drop 12 | . 3 . 9 Fire 95 | . 13 14 68 Melee 12 | . . . 12 Ram . | . . . . Kick 1 | . . . 1 Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 11) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 772 | -9/Materials | Discovered new exit (range 16) 804 | -9/Materials | Entered another Materials area 804 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 877 | -8/Materials | Garrison activated, responded to threat 1191 | -8/Materials | Lost 6 parts (1p2n1u2w) 1397 | -8/Materials | Core integrity fell below 50% 1501 | -8/Materials | Core integrity fell below 20% 1510 | -8/Materials | Lost 11 parts (3p4n4w) 1586 | -8/Materials | Core destroyed Last Messages --------------- 01546_ K-01 Serf collects debris. 01547_ R-06 Scavenger collects Aluminum Leg. 01550_ K-01 Serf collects debris. 01550_ R-06 Scavenger collects Med. Matter Pod. 01553_ K-01 Serf collects debris. 01575_ G-47 Trooper suffers critical hit (Burn). 01576_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 01577_ Overheating: Particle Gun damaged (-16). 01577_ Hammer destroyed. 01579_ Power failure, Lgt. Nuclear Core shutdown. 01580_ Aluminum Leg broken. 01580_ Overheating: Short circuit. 01580_ G-47 Trooper suffers critical hit (Burn). 01581_ Overheating: System interference. 01581_ Particle Gun temporarily disabled. 01581_ G-47 Trooper overheating. 01584_ Overheating: Energy bleed (-32). 01584_ Aluminum Leg destroyed. 01585_ Overheating: Adv. Terrain Scan Processor damaged (-10). 01586_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ???????????????# +????????? | | ?????????????T"# %= #????????? | | ?????????????""# %##### ######### #????????? | | ????#???????? # ## #"""##??????? #????????? | | ???## ????????# #############????? #????????? | | ???# *####### ####### #??????#+#????????? | | ???# #?????????????????? | | ???# #?????????????????? | | ???# % % % #?????????????????? | | ???# = ####### !#### #?????????????????? | | ???###?????????#! %!##?## ##?????????????????? | | ???????????????#! =##??# #??????????????????? | | ???????????????##!! !###??# #??????????????????? | | ????????????????######????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# %#??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????#% ##?????????????????? | | ?????????+################# %*##########+### ?? | | ??????? =%% %*%% % ?? | | ??????? = = %%= % ?? | | ??????? %== ?? | | ????????########+######+### !%##########+### ?? | | ?????????????????????# g@# #?##???????????????? | | ?????????????????????#g g # #??????????????????? | | ??????????????????? + # #??????????????????? | | ????????????????""" # # #??????????????????? | | ??????????????? ?# # #??????????????????? | | ?????????????? ???# # #??????????????????? | | ????????????? ????# # #??????????????????? | | ????????????# ??????# # #??????????????????? | | ?????????????????????# # #??????????????????? | | ?????????????????????###### #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 27 Energy Capacity 630 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorSigixSpear Manual? 0 Play Time 00:14:14 Cumulative 3.9 hours Start 2022.06.15 @ 02:45:17 End 2022.06.15 @ 03:01:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 499ee71f-ed45-4dbc-9219-64d41f280a92