Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 21:28:31 Player: L1l7 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (31) 155 Value Destroyed (597) 597 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5952 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 128/300 Energy 89/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Terrain Scan Processor Improved Phase Shifter Advanced System Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Impulse Thruster Electron Diverter Electron Diverter > --- UTILITY ---------- Medium Storage Unit Experimental Matter Compressor Advanced Weight Redist. System Triangulator Visual Processing Unit Advanced Signal Interpreter System Shield > --- WEAPON ----------- Mini Assault Cannon > --- INVENTORY -------- Electron Diverter Impulse Thruster Array Impulse Thruster Array Improved Terrain Scan Processor Improved Reaction Control System Improved Phase Shifter Advanced System Shield [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Mini Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . 1 1 . . 1 1 . Utility 9 | . . 1 1 1 2 1 1 2 Weapon . | . . . . . . . . . Parts Attached 86 | 9 1 16 14 17 8 7 5 9 Power 12 | 1 . 2 1 4 . 2 1 1 Engine 6 | 1 . 1 1 3 . . . . Core 6 | . . 1 . 1 . 2 1 1 Reactor . | . . . . . . . . . Propulsion 35 | 4 . 8 6 7 2 1 1 6 Treads . | . . . . . . . . . Leg 2 | . . 2 . . . . . . Wheel 7 | 4 . 3 . . . . . . Hover . | . . . . . . . . . Flight 26 | . . 3 6 7 2 1 1 6 Utility 22 | 2 1 1 2 5 5 2 2 2 Device 10 | 1 . . 1 2 4 1 . 1 Storage 4 | 1 1 . . . 1 . . 1 Processor 4 | . . 1 1 . . 1 1 . Hackware 4 | . . . . 3 . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 . 5 5 1 1 2 1 . Energy Gun 8 | 1 . 3 3 . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 . 2 2 . . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 5 | . . . . 2 1 . . 2 Parts Lost 39 | . . 8 7 11 . 1 1 11 Power 6 | . . 2 . 2 . 1 . 1 Propulsion 19 | . . 4 5 4 . . . 6 Utility 10 | . . 1 1 4 . . 1 3 Weapon 4 | . . 1 1 1 . . . 1 Highest Loss Streak 10 | . . 5 4 10 . 1 1 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 64 | . 100 79 73 44 55 71 76 61 Engine 2 | . 14 7 1 1 . . . . Core 3 | . . 2 . . 6 8 9 6 Wheel 4 | . 28 16 . . . . . . Flight 17 | . . 2 33 14 26 23 25 21 Device 7 | . 14 9 7 1 3 14 12 7 Storage 6 | . 14 11 9 1 5 5 5 6 Processor 8 | . . 5 16 7 6 10 10 8 Hackware 1 | . . . . 3 . . 1 3 Energy Gun 3 | . 14 12 1 . . . 2 1 Ballistic Gun 3 | . 14 7 4 4 . . . . Ballistic Cannon 2 | . . . . 4 3 3 5 2 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 34 | 15 20 24 16 16 20 34 34 33 Greatest Support 53 | 32 20 36 16 28 28 43 41 53 Greatest Overweight (x) 3 | . . 1 3 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 9 10 10 6 9 10 10 9 Most Carried 10 | 3 4 10 10 6 9 10 6 10 Average Carried 5 | . 3 7 6 4 6 6 4 7 Final Capacity 10 | 8 10 10 10 5 10 10 10 5 Final Carried 8 | 2 4 7 6 4 8 5 6 4 Class Distribution -------------------- 37% | Mutant 22% | Sprinter 10% | Scavenger-Mutant 9% | Scavenger-Scout 8% | Scout 8% | Scavenger-Sprinter 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1136 | 320 34 269 126 86 130 2 36 133 Remotely . | . . . . . . . . . Salvage Created 1063 | 135 49 500 152 81 110 . 36 . Parts 68 | 12 2 39 9 5 1 . . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 5 | . . 2 . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 19 | . . 13 2 4 . . . . Guns 14 | . . 12 2 . . . . . Cannons 4 | . . . . 4 . . . . Classes Destroyed 9 | 2 1 5 . . . . 1 . Worker 1 | . . 1 . . . . . . Builder 1 | . . 1 . . . . . . Tunneler 4 | 3 . . 1 . . . . . Hauler 1 | . 1 . . . . . . . Recycler 4 | 1 . 1 1 . 1 . . . Watcher 1 | . . . . . . . 1 . Swarmer 11 | . . 6 2 3 . . . . Grunt 5 | . . 4 . 1 . . . . Sentry 3 | . . 3 . . . . . . Best Kill Streak 6 | 4 1 6 2 3 1 . 1 . Combat Bots Only 6 | . . 6 2 3 . . . . Max Kills in Single Turn 2 | 1 1 2 1 1 1 . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 5412 | . 7 1011 500 882 46 505 53 2408 Core 2563 | . 7 256 180 575 . 179 52 1314 Absorbed by Shields 39 | . . . . . . . . 39 Regen/Repaired (Parts) 18 | . . . . . . 18 . . Core Remaining (%) 74 | 100 97 36 67 17 100 82 95 . Volleys Fired 111 | 10 8 47 10 10 14 5 6 1 Largest 2 | 2 2 2 1 1 1 1 1 1 Hottest 112 | 70 70 112 40 48 48 48 55 48 Shots Fired 174 | 20 16 92 10 10 14 5 6 1 Gun 143 | 20 16 92 10 . . . 5 . Cannon 29 | . . . . 10 14 3 1 1 Launcher 2 | . . . . . . 2 . . Special . | . . . . . . . . . Kinetic 84 | 10 8 37 . 10 14 3 1 1 Thermal 73 | 10 8 55 . . . . . . Explosive 2 | . . . . . . 2 . . Electromagnetic 15 | . . . 10 . . . 5 . Robot Hit Streak 16 | 2 5 16 4 2 3 5 2 . Robot Miss Streak 5 | 3 1 3 1 2 5 . 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 112 | 10 13 59 7 6 9 4 4 . Core Hits 49 | 5 3 28 5 4 2 1 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 4 . . . 1 . . Burn 4 | . . 4 . . . . . . Blast 1 | . . . . . . 1 . . Melee Attacks 4 | . . . . . 3 1 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2166 | 154 139 897 150 224 183 251 168 . Guns 1354 | 154 139 897 90 . . . 74 . Cannons 501 | . . . . 224 183 94 . . Explosions 311 | . . . 60 . . 157 94 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1010 | 104 89 316 . 224 183 94 . . Thermal 835 | 50 50 581 60 . . . 94 . Explosive 157 | . . . . . . 157 . . Electromagnetic 164 | . . . 90 . . . 74 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . 1 Average Corruption 1 | . . . . . 1 1 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 58 | . . . . 6 . . 52 . Projectiles 6 | . . . . 6 . . . . Explosions 52 | . . . . . . . 52 . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 89 | . . . 36 . . . 53 . Shots 2 | . . . 1 . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 525 | 47 27 525 7 198 34 80 51 321 Average Temperature 101 | 17 11 119 5 86 11 27 15 180 Received Heat Transfer 880 | . . 456 135 54 . 18 . 217 Effects 5 | . . 4 . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . Interference 3 | . . 2 . . . . . 1 Matter Decay 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 5 | . . 5 . . . . . . Heat Transferred 2259 | 148 148 1813 100 . . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 392 | 20 80 358 241 196 194 392 252 307 Initial 191 | . 13 33 96 116 93 94 191 132 Average 144 | 7 60 224 139 108 31 238 216 171 Maximum Alert Level 1 | . . 1 1 . . 1 1 1 Low Security (%) 73 | 100 100 33 86 100 100 33 43 63 Level 1 26 | . . 66 13 . . 66 56 36 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 2 1 6 1 3 . 3 Investigation 4 | . . . . 2 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 13 | . 1 2 1 4 . 3 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . 1 1 2 . . 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 3 26 22 24 10 28 1 40 Peak Tracking Total 20 | . 3 7 19 9 10 16 1 20 Tactical Retreats 17 | . 1 1 1 4 2 3 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 28 | . 2 1 . 7 4 8 5 1 Terminals 22 | . 2 1 . 6 2 5 5 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 54 | . 5 3 . 16 7 12 8 3 Successful 22 | . 2 1 . 8 4 4 3 . Failed 32 | . 3 2 . 8 3 8 5 3 Catastrophic 9 | . . . . 1 1 4 2 1 Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 1 1 1 . . Terminals 43 | . 5 3 . 14 3 7 8 3 Fabricators 3 | . . . . . 3 . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 1 2 . . Garrison Access 3 | . . . . 2 . 1 . . Terminal Hacks 15 | . 2 1 . 7 1 1 3 . Robot Analysis 1 | . . 1 . . . . . . Level Access Points 2 | . 1 . . 1 . . . . Branch Access Points 2 | . . . . 1 . . 1 . Terminal Index 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . Dispatch Records 1 | . . . . 1 . . . . Security Status 2 | . 1 . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 2 | . . . . 2 . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 2 | . . . . . 2 . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 1 . . . Terminals 1 | . . . . 1 . . . . Operators 1 | . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . Download 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 2 . . 7 4 7 3 1 Full Trace Events 3 | . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 88 | . . . . . . 88 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 1 1 . . Non-combat 2 | . . . . . 1 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 1 . . find_chute 1 | . . . . . 1 . . . check_alert 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 2542 | 111 122 472 269 690 243 256 136 243 Spaces Moved 4714 | 57 117 368 359 1150 735 676 461 791 Core 40 | 4 . . . 23 . . . 13 Treads . | . . . . . . . . . Legs 42 | . . 42 . . . . . . Wheels 394 | 53 117 224 . . . . . . Hover . | . . . . . . . . . Flight 4238 | . . 102 359 1127 735 676 461 778 Fastest Speed 11 | 50 80 34 31 14 14 17 24 11 Average Speed 33 | 90 80 76 36 30 25 26 24 25 Slowest Speed 280 | 100 80 190 280 100 26 30 27 50 Overloaded Moves 277 | . . . . 35 5 22 . 215 Propulsion Burnouts 1 | . . . . . . . . 1 Robots Hopped 104 | . . 7 9 29 8 21 1 29 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 17 40 33 32 21 23 11 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 35 | . . . 5 1 3 14 12 . Melee . | . . . . . . . . . Projectile 4 | . . . . 1 3 . . . AOE 31 | . . . 5 . . 14 12 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5404 | 97 129 470 478 1451 767 731 478 803 Wait 447 | 7 . 6 91 278 3 54 . 8 Move 4509 | 56 116 354 341 1094 719 634 458 737 Hop 93 | . . 6 8 26 7 20 1 25 Pick Up 96 | 12 3 25 10 17 8 6 6 9 Fast Attach . | . . . . . . . . . Attach 84 | 9 . 16 14 16 8 7 5 9 Detach 10 | . . . 3 2 4 1 . . Swap 2 | . 1 . . 1 . . . . Drop 37 | 3 1 16 1 7 1 3 2 3 Fire 111 | 10 8 47 10 10 14 5 6 1 Melee 4 | . . . . . 3 1 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 11 | . . . . . . . . 11 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 171 | -10/Materials | Identified exit to Materials 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 646 | -9/Materials | Core integrity fell below 50% 695 | -9/Materials | Lost 5 parts (1p2n1u1w) 701 | -9/Materials | Discovered new exit (range 16) 706 | -9/Materials | Entered another Materials area 706 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 950 | -8/Materials | Lost 3 parts (2n1w) 964 | -8/Materials | Discovered new exit (range 18) 975 | -8/Materials | Entered Factory 975 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 998 | -7/Factory | Lost 4 parts (3n1u) 1207 | -7/Factory | Lost 10 parts (2p4n3u1w) 1208 | -7/Factory | Core integrity fell below 50% 1557 | -7/Factory | Identified exit to Storage 1557 | -7/Factory | Identified exit to Lower Caves 1619 | -7/Factory | Identified exit to Factory 1640 | -7/Factory | Core integrity fell below 20% 1665 | -7/Factory | Entered another Factory area 1665 | -6/Factory | Evolved 2 slots: Utility x2 1885 | -6/Factory | Spotted B-75 Beast 1907 | -6/Factory | Discovered new exit (range 6) 1908 | -6/Factory | Entered another Factory area 1908 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1913 | -5/Factory | Build established: Sprinter 2101 | -5/Factory | Repaired Broken Cld. VTOL Module? 2111 | -5/Factory | Spotted B-75 Beast 2163 | -5/Factory | Discovered new exit (range 4) 2164 | -5/Factory | Identified exit to Factory 2164 | -5/Factory | Entered another Factory area 2164 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2226 | -4/Factory | Identified exit to Upper Caves 2291 | -4/Factory | Discovered new exit (range 5) 2292 | -4/Factory | Identified exit to Research 2300 | -4/Factory | Entered Research 2300 | -3/Research | Evolved 2 slots: Utility x2 2423 | -3/Research | Lost 3 parts (1p1n1w) 2485 | -3/Research | Lost 3 parts (2n1u) 2526 | -3/Research | Core integrity fell below 50% 2538 | -3/Research | Core integrity fell below 20% 2539 | -3/Research | Spotted B-86 Titan 2543 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Knocked back. Impulse Thruster Array destroyed. Knocked back. Adv. Signal Interpreter severed. Impulse Thruster Array destroyed. W-44 Eye sends out distress signal. C-35 Carver destroyed. C-35 Carver knocked back. C-35 Carver destroyed. S-43 Plague destroyed. Connecting with Terminal... ALERT: Suspicious activity at Terminal R012. Dispatching Investigation squad. Terminal disabled. Visual Processing Unit severed. Slug penetrates Wall. U-05 Engineer lays Concrete. Slug penetrates Wall. Slug penetrates K-01 Serf. Electron Diverter severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ########??????????????? | | ??????????????????????# +??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# ""G"" #??????????????? | | ????????????????????### " " #??????????????? | | ????????????????????# B " "g +??????????????? | | ???????????? ??????? B g g g #??????????????? | | ???????????? ??????# #??????????????# | | ??????????? ????# #??????????????# | | ??????????? ### #??????????????# | | ?????????? k #??????????????# | | ?????????? = ################ | | ?????????? = @ c u su """T "" # | | ?????????? ## ## # | | ?????????????##########+##### % ## # | | ?????????????????????????? / * ## # | | ??????????????????????? ### % ## # | | ?????????????????????? ! ??# ## / # | | ????????????????????? ???# ######### #### | | ???????????????????# ????# ######## *% #?# | | ???????????????????# ?????# # !%= #?# | | ???????????????????# ??????# # % #### | | ???????????????????# ???????# # # =%#? | | ???????????????????# ???????# ######### =## | | ???????????????????###????????# ###???# # | | ????????????????????????###???# % ##### | | ??????????????????#######T #### % | | ??????????????????+ % | | ??????????????????# [ | | ??????????????????# ##### | | ??????????????????# #???# ## | | ??????????????????# #???####+####? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ??????????????????######### ####?????????? | | ??????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 800 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Evasion (%) 73 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Biometal Medium Treads | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Whoosh! Challenges ------------ None Game ------ Seed TractorMobileMatrix Manual? 0 Play Time 01:01:23 Cumulative 50.9 hours Start 2022.12.17 @ 20:12:47 End 2022.12.17 @ 21:28:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ee84ef17-5665-4d90-888c-cd52cb13d6e7