Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 21:28:31

Player: L1l7

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (31)      155
Value Destroyed (597)      597
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5952

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     128/300
Energy                     89/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
  Improved Terrain Scan Processor
  Improved Phase Shifter
  Advanced System Shield

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
        Cooled VTOL Module
        Cooled VTOL Module
        Cooled VTOL Module
               Impulse Thruster
               Electron Diverter
               Electron Diverter
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Matter Compressor
      Advanced Weight Redist. System
               Triangulator
               Visual Processing Unit
      Advanced Signal Interpreter
               System Shield
>              --- WEAPON -----------
          Mini Assault Cannon
>              --- INVENTORY --------
               Electron Diverter
               Impulse Thruster Array
               Impulse Thruster Array
      Improved Terrain Scan Processor
      Improved Reaction Control System
      Improved Phase Shifter
      Advanced System Shield
[Rating: 91]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cooled VTOL Module
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Visual Processing Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
Weapon                     Mini Assault Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   1   1   .   
  Utility                  9    | .   .   1   1   1   2   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             86   | 9   1   16  14  17  8   7   5   9   
  Power                    12   | 1   .   2   1   4   .   2   1   1   
    Engine                 6    | 1   .   1   1   3   .   .   .   .   
    Core                   6    | .   .   1   .   1   .   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 4   .   8   6   7   2   1   1   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   
    Wheel                  7    | 4   .   3   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   3   6   7   2   1   1   6   
  Utility                  22   | 2   1   1   2   5   5   2   2   2   
    Device                 10   | 1   .   .   1   2   4   1   .   1   
    Storage                4    | 1   1   .   .   .   1   .   .   1   
    Processor              4    | .   .   1   1   .   .   1   1   .   
    Hackware               4    | .   .   .   .   3   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   5   5   1   1   2   1   .   
    Energy Gun             8    | 1   .   3   3   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   2   2   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   .   1   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   2   1   .   .   2   
Parts Lost                 39   | .   .   8   7   11  .   1   1   11  
  Power                    6    | .   .   2   .   2   .   1   .   1   
  Propulsion               19   | .   .   4   5   4   .   .   .   6   
  Utility                  10   | .   .   1   1   4   .   .   1   3   
  Weapon                   4    | .   .   1   1   1   .   .   .   1   
  Highest Loss Streak      10   | .   .   5   4   10  .   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     64   | .   100 79  73  44  55  71  76  61  
  Engine                   2    | .   14  7   1   1   .   .   .   .   
  Core                     3    | .   .   2   .   .   6   8   9   6   
  Wheel                    4    | .   28  16  .   .   .   .   .   .   
  Flight                   17   | .   .   2   33  14  26  23  25  21  
  Device                   7    | .   14  9   7   1   3   14  12  7   
  Storage                  6    | .   14  11  9   1   5   5   5   6   
  Processor                8    | .   .   5   16  7   6   10  10  8   
  Hackware                 1    | .   .   .   .   3   .   .   1   3   
  Energy Gun               3    | .   14  12  1   .   .   .   2   1   
  Ballistic Gun            3    | .   14  7   4   4   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   4   3   3   5   2   
Naked Turns                1    | .   .   .   .   .   .   .   .   1   
Heaviest Build             34   | 15  20  24  16  16  20  34  34  33  
  Greatest Support         53   | 32  20  36  16  28  28  43  41  53  
  Greatest Overweight (x)  3    | .   .   1   3   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         8    | 7   9   10  10  6   9   10  10  9   
  Most Carried             10   | 3   4   10  10  6   9   10  6   10  
  Average Carried          5    | .   3   7   6   4   6   6   4   7   
  Final Capacity           10   | 8   10  10  10  5   10  10  10  5   
  Final Carried            8    | 2   4   7   6   4   8   5   6   4   

 Class Distribution 
--------------------
 37% | Mutant
 22% | Sprinter
 10% | Scavenger-Mutant
  9% | Scavenger-Scout
  8% | Scout
  8% | Scavenger-Sprinter
  3% | Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
  Scavenger-Scout | -8/Materials
           Mutant | -7/Factory
         Sprinter | -6/Factory
            Scout | -5/Factory
         Sprinter | -4/Factory
         Sprinter | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Matter Collected           1136 | 320 34  269 126 86  130 2   36  133 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1063 | 135 49  500 152 81  110 .   36  .   
  Parts                    68   | 12  2   39  9   5   1   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   2   .   .   2   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  19   | .   .   13  2   4   .   .   .   .   
  Guns                     14   | .   .   12  2   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   4   .   .   .   .   
Classes Destroyed          9    | 2   1   5   .   .   .   .   1   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   1   1   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   
  Swarmer                  11   | .   .   6   2   3   .   .   .   .   
  Grunt                    5    | .   .   4   .   1   .   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   .   .   .   
Best Kill Streak           6    | 4   1   6   2   3   1   .   1   .   
  Combat Bots Only         6    | .   .   6   2   3   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               5412 | .    7    1011 500  882  46   505  53   2408 
  Core                     2563 | .    7    256  180  575  .    179  52   1314 
  Absorbed by Shields      39   | .    .    .    .    .    .    .    .    39   
  Regen/Repaired (Parts)   18   | .    .    .    .    .    .    18   .    .    
Core Remaining (%)         74   | 100  97   36   67   17   100  82   95   .    
Volleys Fired              111  | 10   8    47   10   10   14   5    6    1    
  Largest                  2    | 2    2    2    1    1    1    1    1    1    
  Hottest                  112  | 70   70   112  40   48   48   48   55   48   
Shots Fired                174  | 20   16   92   10   10   14   5    6    1    
  Gun                      143  | 20   16   92   10   .    .    .    5    .    
  Cannon                   29   | .    .    .    .    10   14   3    1    1    
  Launcher                 2    | .    .    .    .    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  84   | 10   8    37   .    10   14   3    1    1    
  Thermal                  73   | 10   8    55   .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    .    2    .    .    
  Electromagnetic          15   | .    .    .    10   .    .    .    5    .    
  Robot Hit Streak         16   | 2    5    16   4    2    3    5    2    .    
  Robot Miss Streak        5    | 3    1    3    1    2    5    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           112  | 10   13   59   7    6    9    4    4    .    
  Core Hits                49   | 5    3    28   5    4    2    1    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    4    .    .    .    1    .    .    
    Burn                   4    | .    .    4    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              4    | .    .    .    .    .    3    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2166 | 154  139  897  150  224  183  251  168  .    
  Guns                     1354 | 154  139  897  90   .    .    .    74   .    
  Cannons                  501  | .    .    .    .    224  183  94   .    .    
  Explosions               311  | .    .    .    60   .    .    157  94   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1010 | 104  89   316  .    224  183  94   .    .    
  Thermal                  835  | 50   50   581  60   .    .    .    94   .    
  Explosive                157  | .    .    .    .    .    .    157  .    .    
  Electromagnetic          164  | .    .    .    90   .    .    .    74   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    .    1    
  Average Corruption       1    | .    .    .    .    .    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            58   | .    .    .    .    6    .    .    52   .    
  Projectiles              6    | .    .    .    .    6    .    .    .    .    
  Explosions               52   | .    .    .    .    .    .    .    52   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      89   | .    .    .    36   .    .    .    53   .    
  Shots                    2    | .    .    .    1    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        525  | 47   27   525  7    198  34   80   51   321  
  Average Temperature      101  | 17   11   119  5    86   11   27   15   180  
  Received Heat Transfer   880  | .    .    456  135  54   .    18   .    217  
  Effects                  5    | .    .    4    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    
    Interference           3    | .    .    2    .    .    .    .    .    1    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    
  Parts Melted             5    | .    .    5    .    .    .    .    .    .    
  Heat Transferred         2259 | 148  148  1813 100  .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    2    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             392  | 20  80  358 241 196 194 392 252 307 
  Initial                  191  | .   13  33  96  116 93  94  191 132 
  Average                  144  | 7   60  224 139 108 31  238 216 171 
Maximum Alert Level        1    | .   .   1   1   .   .   1   1   1   
  Low Security (%)         73   | 100 100 33  86  100 100 33  43  63  
  Level 1                  26   | .   .   66  13  .   .   66  56  36  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   2   1   6   1   3   .   3   
  Investigation            4    | .   .   .   .   2   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            13   | .   1   2   1   4   .   3   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           7    | .   1   1   2   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   3   26  22  24  10  28  1   40  
  Peak Tracking Total      20   | .   3   7   19  9   10  16  1   20  
  Tactical Retreats        17   | .   1   1   1   4   2   3   .   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            2    | .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          28   | .   2   1   .   7   4   8   5   1   
  Terminals                22   | .   2   1   .   6   2   5   5   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                54   | .   5   3   .   16  7   12  8   3   
  Successful               22   | .   2   1   .   8   4   4   3   .   
  Failed                   32   | .   3   2   .   8   3   8   5   3   
    Catastrophic           9    | .   .   .   .   1   1   4   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   1   1   1   .   .   
  Terminals                43   | .   5   3   .   14  3   7   8   3   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   2   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   .   .   
Terminal Hacks             15   | .   2   1   .   7   1   1   3   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   1   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
  Security Status          2    | .   1   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   
  Network Status           2    | .   .   .   .   .   2   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   1   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
    Download               1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   .   .   7   4   7   3   1   
  Full Trace Events        3    | .   .   .   .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     88   | .   .   .   .   .   .   88  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   1   1   .   .   
  Non-combat               2    | .   .   .   .   .   1   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   1   1   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   
  check_alert              1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               2542 | 111  122  472  269  690  243  256  136  243  
Spaces Moved               4714 | 57   117  368  359  1150 735  676  461  791  
  Core                     40   | 4    .    .    .    23   .    .    .    13   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     42   | .    .    42   .    .    .    .    .    .    
  Wheels                   394  | 53   117  224  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   4238 | .    .    102  359  1127 735  676  461  778  
  Fastest Speed            11   | 50   80   34   31   14   14   17   24   11   
  Average Speed            33   | 90   80   76   36   30   25   26   24   25   
  Slowest Speed            280  | 100  80   190  280  100  26   30   27   50   
  Overloaded Moves         277  | .    .    .    .    35   5    22   .    215  
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    1    
  Robots Hopped            104  | .    .    7    9    29   8    21   1    29   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    17   40   33   32   21   23   11   22   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          35   | .    .    .    5    1    3    14   12   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    3    .    .    .    
  AOE                      31   | .    .    .    5    .    .    14   12   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      5404 | 97   129  470  478  1451 767  731  478  803  
  Wait                     447  | 7    .    6    91   278  3    54   .    8    
  Move                     4509 | 56   116  354  341  1094 719  634  458  737  
  Hop                      93   | .    .    6    8    26   7    20   1    25   
  Pick Up                  96   | 12   3    25   10   17   8    6    6    9    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   84   | 9    .    16   14   16   8    7    5    9    
  Detach                   10   | .    .    .    3    2    4    1    .    .    
  Swap                     2    | .    1    .    .    1    .    .    .    .    
  Drop                     37   | 3    1    16   1    7    1    3    2    3    
  Fire                     111  | 10   8    47   10   10   14   5    6    1    
  Melee                    4    | .    .    .    .    .    3    1    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    .    11   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2)
-6/Factory
-5/Factory
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 16)
  171 | -10/Materials | Identified exit to Materials
  234 | -10/Materials | Entered another Materials area
  234 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  307 | -9/Materials  | Build established: Mutant
  646 | -9/Materials  | Core integrity fell below 50%
  695 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  701 | -9/Materials  | Discovered new exit (range 16)
  706 | -9/Materials  | Entered another Materials area
  706 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  950 | -8/Materials  | Lost 3 parts (2n1w)
  964 | -8/Materials  | Discovered new exit (range 18)
  975 | -8/Materials  | Entered Factory
  975 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  998 | -7/Factory    | Lost 4 parts (3n1u)
 1207 | -7/Factory    | Lost 10 parts (2p4n3u1w)
 1208 | -7/Factory    | Core integrity fell below 50%
 1557 | -7/Factory    | Identified exit to Storage
 1557 | -7/Factory    | Identified exit to Lower Caves
 1619 | -7/Factory    | Identified exit to Factory
 1640 | -7/Factory    | Core integrity fell below 20%
 1665 | -7/Factory    | Entered another Factory area
 1665 | -6/Factory    | Evolved 2 slots: Utility x2
 1885 | -6/Factory    | Spotted B-75 Beast
 1907 | -6/Factory    | Discovered new exit (range 6)
 1908 | -6/Factory    | Entered another Factory area
 1908 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1913 | -5/Factory    | Build established: Sprinter
 2101 | -5/Factory    | Repaired Broken Cld. VTOL Module?
 2111 | -5/Factory    | Spotted B-75 Beast
 2163 | -5/Factory    | Discovered new exit (range 4)
 2164 | -5/Factory    | Identified exit to Factory
 2164 | -5/Factory    | Entered another Factory area
 2164 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2226 | -4/Factory    | Identified exit to Upper Caves
 2291 | -4/Factory    | Discovered new exit (range 5)
 2292 | -4/Factory    | Identified exit to Research
 2300 | -4/Factory    | Entered Research
 2300 | -3/Research   | Evolved 2 slots: Utility x2
 2423 | -3/Research   | Lost 3 parts (1p1n1w)
 2485 | -3/Research   | Lost 3 parts (2n1u)
 2526 | -3/Research   | Core integrity fell below 50%
 2538 | -3/Research   | Core integrity fell below 20%
 2539 | -3/Research   | Spotted B-86 Titan
 2543 | -3/Research   | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
Knocked back.
Impulse Thruster Array destroyed.
Knocked back. <x6>
Adv. Signal Interpreter severed.
Impulse Thruster Array destroyed.
W-44 Eye sends out distress signal.
C-35 Carver destroyed.
C-35 Carver knocked back.
C-35 Carver destroyed.
S-43 Plague destroyed.
Connecting with Terminal...
ALERT: Suspicious activity at Terminal R012. Dispatching Investigation
  squad.
Terminal disabled.
Visual Processing Unit severed.
Slug penetrates Wall.
U-05 Engineer lays Concrete. <x2>
Slug penetrates Wall.
Slug penetrates K-01 Serf.
Electron Diverter severed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ??????????????????????#    ########??????????????? |
| ??????????????????????#           +??????????????? |
| ??????????????????????#           #??????????????? |
| ??????????????????????#           #??????????????? |
| ??????????????????????#   ""G""   #??????????????? |
| ????????????????????###    " "    #??????????????? |
| ????????????????????# B    " "g   +??????????????? |
| ????????????  ??????? B   g  g g  #??????????????? |
| ????????????    ??????#           #??????????????# |
| ???????????       ????#           #??????????????# |
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| ??????????             k          #??????????????# |
| ??????????                 =      ################ |
| ??????????         =     @  c u   su    """T ""  # |
| ??????????                 ##     ##             # |
| ?????????????##########+#####  %  ##             # |
| ??????????????????????????  /   * ##             # |
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| ???????????????????#     ?????#   #        !%= #?# |
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| ??????????????????????????#            #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          28
Energy Capacity            265
Matter Stores              300
Matter Capacity            800
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
Evasion (%)                73
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Biometal Medium Treads | -6/Factory | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              TractorMobileMatrix
  Manual?         0
Play Time         01:01:23
  Cumulative      50.9 hours
  Start           2022.12.17 @ 20:12:47
  End             2022.12.17 @ 21:28:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          43
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee84ef17-5665-4d90-888c-cd52cb13d6e7