Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 18:21:51

Player: LosPedros

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (78)      390
Value Destroyed (3214)     3214
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (-492)               -492
              TOTAL SCORE: 8152

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      111
Met Data Miner             300
Friendly Fire              -936

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     270/300
Energy                     41/100
System Corruption          0%
Temperature                Cool (40)
Movement                   Walking (190) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                Carbon-fiber Leg
       Enhanced Armored Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (5) -------
          Heavy Phase Cannon
>               --- INVENTORY (20) ---
                Coolant Injector
                Microactuators
       Improved Reaction Control System
                Phase Shifter
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Thermal Shield
                Hardlight Generator
                Remote Shield
                Remote Shield
                System Shield
                Corruption Screen
                Wave Gun

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
          Light Armored Exoskeleton
          Light Armored Exoskeleton
          Light Armored Exoskeleton
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
                Remote Shield
>               --- WEAPON -----------
         Cooled Pulse Rifle
         Cooled Pulse Rifle
         Cooled Pulse Rifle
                Phase Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Micro Nuclear Core
                Carbon-fiber Leg
       Improved Reaction Control System
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
                Remote Shield
                Remote Shield
                System Shield
                Corruption Screen
         Cooled Pulse Rifle
       Improved Spread Laser
                Plasma Rifle
          Heavy Flak Cannon
[Rating: 69]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Armored Exoskeleton
  Leg                      Light Armored Exoskeleton
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mass Driver

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   1   1   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   1   1   .   .   .   .   1   
Parts Attached             97   | 6   .   1   19  14  21  14  .   4   .   13  5   
  Power                    14   | 1   .   .   2   2   4   3   .   .   .   2   .   
    Engine                 4    | 1   .   .   2   .   1   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   2   3   3   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   9   4   9   1   .   .   .   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | .   .   .   9   4   4   1   .   .   .   2   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Utility                  23   | 1   .   1   2   5   4   3   .   2   .   2   3   
    Device                 12   | .   .   .   2   4   1   2   .   1   .   1   1   
    Storage                5    | 1   .   .   .   1   2   1   .   .   .   .   .   
    Processor              2    | .   .   1   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   .   6   3   4   7   .   2   .   7   1   
    Energy Gun             19   | 2   .   .   2   1   3   6   .   2   .   3   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   .   .   .   1   1   
    Ballistic Gun          7    | .   .   .   3   2   1   .   .   .   .   1   .   
    Ballistic Cannon       3    | .   .   .   1   .   .   .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   3   1   .   .   .   .   2   
Parts Lost                 24   | .   .   .   3   2   .   .   1   1   .   14  3   
  Power                    5    | .   .   .   .   1   .   .   .   .   .   4   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   .   .   2   1   
  Utility                  3    | .   .   .   .   1   .   .   .   1   .   1   .   
  Weapon                   11   | .   .   .   1   .   .   .   1   .   .   7   2   
  Highest Loss Streak      6    | .   .   .   2   2   .   .   1   1   .   6   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     73   | .   85  96  91  93  93  79  79  75  73  61  24  
  Engine                   4    | .   14  14  11  3   1   6   6   6   6   1   .   
  Core                     7    | .   .   .   .   13  13  6   6   6   6   10  .   
  Leg                      22   | .   .   .   34  36  29  20  20  20  20  21  10  
  Device                   5    | .   .   .   10  9   5   12  13  6   .   .   .   
  Storage                  7    | .   14  14  11  11  12  6   6   6   6   6   5   
  Protection               1    | .   .   .   .   .   .   .   .   3   6   3   .   
  Energy Gun               17   | .   28  28  13  3   19  25  25  25  26  13  .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   3   2   
  Ballistic Gun            1    | .   .   .   6   12  3   .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 12  12  12  16  26  33  83  79  93  93  93  58  
  Greatest Support         96   | 26  26  26  46  50  81  96  90  90  90  90  35  
  Greatest Overweight (x)  5    | .   .   .   .   .   5   .   .   1   1   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   20  20  20  20  20  20  
  Average Capacity         16   | 7   8   8   8   8   7   19  20  20  20  20  20  
  Most Carried             17   | 6   5   6   8   8   8   15  14  16  16  17  14  
  Average Carried          11   | 3   4   5   7   7   7   12  14  14  16  14  12  
  Final Capacity           20   | 8   8   8   8   8   8   20  20  20  20  20  20  
  Final Carried            16   | 4   5   5   8   8   8   14  14  16  16  12  13  

 Class Distribution 
--------------------
 45% | Mutant
 36% | Tank
  8% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
             Tank | -6/Factory
             Tank | -6/Lower Caves
             Tank | -6/Lower Caves
             Tank | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Matter Collected           1892 | 202 53  10  221 572 117 162 .   55  .   477 23  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3267 | .   20  .   360 654 230 469 412 153 .   900 69  
  Parts                    134  | .   1   .   22  42  15  13  13  4   .   20  4   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      45   | .   .   .   .   .   .   .   17  5   .   23  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  69   | .   1   .   11  14  3   8   7   3   .   21  1   
  Guns                     53   | .   1   .   10  14  2   5   4   2   .   15  .   
  Cannons                  5    | .   .   .   1   .   .   .   .   .   .   3   1   
Classes Destroyed          10   | .   1   .   2   5   1   .   .   .   .   1   .   
  Worker                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   1   2   .   .   .   .   .   .   
  Swarmer                  15   | .   1   .   4   .   .   .   .   1   .   9   .   
  Grunt                    27   | .   .   .   4   8   .   2   2   1   .   10  .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   .   3   5   2   3   1   1   .   1   1   
  Hunter                   3    | .   .   .   .   1   .   .   2   .   .   .   .   
  Programmer               6    | .   .   .   .   .   1   3   2   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   1   .   5   12  3   3   4   1   .   5   1   
  Combat Bots Only         7    | .   1   .   5   7   2   3   4   1   .   5   1   
Max Kills in Single Turn   2    | .   1   .   1   2   1   1   1   1   .   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        715   | .    11   .    123  72   44   103  92   65   .    197  8    
  Missed                   232   | .    4    .    35   26   18   44   30   22   .    49   4    
Damage Taken               5213  | .    54   .    679  566  158  332  544  315  .    2493 72   
  Core                     824   | .    14   .    101  73   36   24   46   17   .    513  .    
  Absorbed by Shields      277   | .    .    .    .    .    .    91   166  20   .    .    .    
  Ignored by Resistances   1497  | .    14   .    213  159  54   133  204  103  .    598  19   
  Regen/Repaired (Parts)   83    | .    .    .    83   .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    94   74   86   94   .    .    .    .    29   .    
Volleys Fired              237   | .    4    .    41   41   9    20   14   10   .    94   4    
  Largest                  4     | .    2    .    2    2    3    4    4    4    .    4    2    
  Hottest                  237   | .    100  .    104  97   60   135  80   190  .    237  123  
Shots Fired                485   | .    8    .    68   81   27   71   52   31   .    142  5    
  Gun                      449   | .    8    .    64   80   27   69   52   31   .    117  1    
  Cannon                   36    | .    .    .    4    1    .    2    .    .    .    25   4    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  114   | .    .    .    19   72   .    .    .    .    .    22   1    
  Thermal                  371   | .    8    .    49   9    27   71   52   31   .    120  4    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         39    | .    3    .    20   17   17   36   39   14   .    24   7    
  Robot Miss Streak        6     | .    1    .    2    6    1    1    1    1    .    4    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    .    .    1    2    .    1    1    1    .    4    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    1    1    .    1    .    
Shots Hit Robots           394   | .    6    .    54   72   24   60   44   24   .    106  4    
  Core Hits                266   | .    1    .    28   94   11   20   13   6    .    91   2    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    1    .    4    3    3    3    4    1    .    2    .    
    Burn                   21    | .    1    .    4    3    3    3    4    1    .    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7877  | .    87   .    706  1400 468  1247 889  464  .    2480 136  
  Guns                     7168  | .    75   .    661  1400 468  1211 882  464  .    1986 21   
  Cannons                  690   | .    .    .    45   .    .    36   .    .    .    494  115  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  19    | .    12   .    .    .    .    .    7    .    .    .    .    
  Kinetic                  1768  | .    .    .    179  1228 .    .    .    .    .    340  21   
  Thermal                  6090  | .    75   .    527  172  468  1247 882  464  .    2140 115  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    1    .    2    2    2    5    .    
  Average Corruption       2     | .    .    .    .    .    1    .    1    2    2    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54    | .    .    .    .    .    1    .    3    10   .    40   .    
    Message Errors         21    | .    .    .    .    .    1    .    2    5    .    13   .    
    Matter Fused           12    | .    .    .    .    .    .    .    .    2    .    10   .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    1    .    4    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    5    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    1    1    .    4    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             10    | .    .    .    .    .    .    .    .    .    .    10   .    
Overflow Damage            15    | .    .    .    .    .    .    .    .    .    .    10   5    
  Projectiles              15    | .    .    .    .    .    .    .    .    .    .    10   5    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6     | .    6    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    1    .    .    .    .    .    1    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        796   | .    168  .    321  234  .    193  25   153  .    796  40   
  Average Temperature      165   | .    86   .    135  58   .    41   11   41   .    275  16   
  Received Heat Transfer   1591  | .    12   .    252  180  12   83   86   144  .    813  9    
  Effects                  56    | .    .    .    2    .    .    .    .    .    .    54   .    
    Shutdowns              13    | .    .    .    .    .    .    .    .    .    .    13   .    
    Energy Bleed           8     | .    .    .    .    .    .    .    .    .    .    8    .    
    Interference           9     | .    .    .    2    .    .    .    .    .    .    7    .    
    Matter Decay           7     | .    .    .    .    .    .    .    .    .    .    7    .    
    Short Circuit          5     | .    .    .    .    .    .    .    .    .    .    5    .    
    Damage (minor)         6     | .    .    .    .    .    .    .    .    .    .    6    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    5    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              11    | .    .    .    .    .    1    3    3    1    .    3    .    
  Combat Hostiles          11    | .    .    .    .    .    1    3    3    1    .    3    .    
  Parts Melted             48    | .    .    .    3    1    6    16   13   2    .    7    .    
  Heat Transferred         12359 | .    296  .    1586 555  1110 2520 1924 958  .    3299 111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Peak Influence             513  | .   35  11  169 513 204 175 .   .   .   .   32  
  Initial                  121  | .   .   11  3   54  121 29  .   .   .   .   11  
  Average                  90   | .   15  11  88  281 123 70  .   .   .   .   10  
Maximum Alert Level        2    | .   .   .   .   2   1   .   .   .   .   .   .   
  Low Security (%)         87   | 100 100 100 100 30  77  100 .   .   .   .   100 
  Level 1                  9    | .   .   .   .   48  22  .   .   .   .   .   .   
  Level 2                  2    | .   .   .   .   21  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   1   5   1   3   .   .   .   .   1   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   1   2   .   .   .   .   1   
  Reinforcement            3    | .   .   .   .   2   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Distress Signals           5    | .   1   .   .   4   .   .   .   .   .   .   .   
Communications Jammed      11   | .   .   .   .   10  1   .   .   .   .   .   .   
  Distress Signals         11   | .   .   .   .   10  1   .   .   .   .   .   .   
Times Spotted              96   | .   3   .   15  22  5   10  8   6   .   23  4   
  Peak Tracking Total      9    | .   3   .   5   9   2   4   5   3   .   5   2   
  Tactical Retreats        1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Machines Accessed          12   | .   1   .   2   1   2   1   1   .   3   1   .   
  Terminals                7    | .   1   .   1   1   2   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                40   | .   2   .   5   4   5   1   1   .   21  1   .   
  Successful               32   | .   1   .   5   1   2   .   1   .   21  1   .   
  Failed                   8    | .   1   .   .   3   3   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   2   .   1   4   5   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   1   .   1   1   2   .   1   .   21  1   .   
  Record                   3    | .   .   .   .   .   1   .   .   .   1   1   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   1   2   1   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   12  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   62  .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   31  .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   .   .   22  .   6   .   
  Total Damage             549  | .   .   .   .   .   .   .   .   403 .   146 .   
  Kills                    3    | .   .   .   .   .   .   .   .   2   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   1   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               7608 | 569  87   73   597  438  501  788  1020 566  208  2507 254  
Spaces Moved               3777 | 129  82   72   324  218  314  482  636  271  84   1045 120  
  Core                     12   | 12   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3406 | .    .    .    283  218  267  482  636  271  84   1045 120  
  Wheels                   312  | 117  82   72   41   .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   47   | .    .    .    .    .    47   .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   120  90   140  140  140  250  140  190  
  Average Speed            158  | 86   90   90   116  120  122  140  140  183  250  211  193  
  Slowest Speed            400  | 90   90   90   120  120  400  140  140  250  250  260  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 17   19   25   31   23   12   13   81   44   68   89   5    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    .    1    1    .    1    1    1    1    1    .    
Scrap Searched             8    | .    .    1    .    .    .    .    3    2    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    .    .    1    .    1    .    7    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    1    .    1    .    7    1    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Total                      5012 | 586  87   80   480  320  419  546  731  320  83   1224 136  
  Wait                     725  | 442  .    7    61   15   12   12   81   31   .    64   .    
  Move                     3766 | 128  81   71   323  217  313  481  635  270  83   1044 120  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | 10   1    1    23   19   33   14   .    3    .    5    5    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   53   | 6    .    1    8    8    9    2    .    3    .    11   5    
  Detach                   5    | .    .    .    .    .    .    .    .    2    .    2    1    
  Swap                     45   | .    .    .    11   6    12   12   .    1    .    2    1    
  Drop                     65   | .    .    .    13   14   31   5    .    .    .    2    .    
  Fire                     237  | .    4    .    41   41   9    20   14   10   .    94   4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 16)
  570 | -11/Scrapyard      | Entered Materials
  571 | -10/Materials      | Build established: Mutant
  639 | -10/Materials      | Met 8R-AWN
  649 | -10/Materials      | Discovered new exit (range 10)
  657 | -10/Materials      | Entered Mines
  658 | -10/Mines          | Followed 8R-AWN into the Mines
  711 | -10/Mines          | Discovered new exit (range 11)
  723 | -10/Mines          | Learned Materials interactive machine intel
  730 | -10/Mines          | Identified exit to Materials
  730 | -10/Mines          | Entered Materials
  730 | -9/Materials       | Evolved 2 slots: Propulsion x2
  731 | -9/Materials       | Loaded intel: 18 interactive machine locations
 1193 | -9/Materials       | Discovered new exit (range 9)
 1246 | -9/Materials       | Repaired Aluminum Leg
 1327 | -9/Materials       | Entered another Materials area
 1327 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 1440 | -8/Materials       | Garrison activated, responded to threat
 1503 | -8/Materials       | Destroyed 7 combat bots
 1747 | -8/Materials       | Discovered new exit (range 15)
 1765 | -8/Materials       | Entered Factory
 1765 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2210 | -7/Factory         | Build established: Gunner
 2225 | -7/Factory         | Discovered new exit (range 14)
 2264 | -7/Factory         | Identified exit to Factory
 2266 | -7/Factory         | Entered another Factory area
 2266 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2429 | -6/Factory         | Discovered new exit (range 7)
 2723 | -6/Factory         | Build established: Tank
 3054 | -6/Factory         | Entered Lower Caves
 3504 | -6/Lower Caves     | Learned Factory emergency access door positions
 3532 | -6/Lower Caves     | Ambushed by research squad
 4061 | -6/Lower Caves     | Discovered new exit (range 9)
 4074 | -6/Lower Caves     | Entered another Lower Caves area
 4095 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4304 | -6/Lower Caves     | Learned 4 Factory zone layouts
 4343 | -6/Lower Caves     | A Commander dispatched an escort
 4605 | -6/Lower Caves     | Discovered new exit (range 14)
 4640 | -6/Lower Caves     | Entered Data Miner
 4640 | -6/Data Miner      | Accompanied by 2 allies
 4640 | -6/Data Miner      | Discovered new exit (range 6)
 4641 | -6/Data Miner      | Commander's escort returned to base
 4641 | -6/Data Miner      | Commander's escort returned to base
 4688 | -6/Data Miner      | Met Data Miner
 4735 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4793 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4848 | -6/Data Miner      | Entered Proximity Caves
 5233 | -5/Proximity Caves | Learned 8 Factory zone layouts
 5511 | -5/Proximity Caves | Learned Factory stockpile data
 5563 | -5/Proximity Caves | Build established: Mutant
 5650 | -5/Proximity Caves | Lost 3 parts (3w)
 5718 | -5/Proximity Caves | Core integrity fell below 50%
 6204 | -5/Proximity Caves | Escorted by Enhanced Grunt
 7247 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7330 | -5/Proximity Caves | Lost 6 parts (2p1n3w)
 7332 | -5/Proximity Caves | Discovered new exit (range 11)
 7355 | -5/Proximity Caves | Entered Factory
 7355 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 7356 | -5/Factory         | Identified exit to Factory
 7609 | -5/Factory         | Self-destructed

 Last Messages 
---------------
Faulty integration triggers meltdown.
Carbon-fiber Leg damaged (-1).
Hvy. Battle Rifle damaged (-7).
ALERT: All DSF locations entering lockdown mode.
Acquired Hvy. Phase Cannon.
Penetrated by Slug.
Carbon-fiber Leg destroyed.
Penetrated by Slug.
Hvy. Battle Rifle destroyed.
Y-64 Sentinel destroyed.
Acquired Prototype Leg.
Identified Enh. Armored Leg.
Acquired Wave Gun.
Acquired 23 matter.
Acquired Imp. Medium Armor Plating.
R-10 Processor collects Imp. Treads.
R-10 Processor collects Adv. Heat Sink.
ALERT: Rogue bot located, Programmers report to
  Factory Zone 1J.
Destroyed Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????+???#???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????" "????#?????????????????? |
| ??????????????????? "?"?" "?"? #?????????????????? |
| ??????????????????? " " " " "  #?????????????????? |
| ??????????????????# " " " " "  #?????????????????? |
| ??????????????????# " " " " " !#?????????????????? |
| ??????????????????# " " " " "  #?????????????????? |
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| ??????????????????? " " " " "  #?????????????????? |
| ?????????????????????         ???????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????##########@##########?????????????? |
| ???????????????#                   #?????????????? |
| ???????????????#                   #?????????????? |
| ???????????????#                   #?????????????? |
| ???????????????#                   #?????????????? |
| ???????????????#     R p           #?????????????? |
| ???????????????#     ##;#p###### ###?????????????? |
| ???????????????#     #        ## #???????????????? |
| ???????????????#     #  " "  % # #???????????????? |
| ???????????????#     # ""G""  ## #???????????????? |
| ???????????????#     #        ## #???????????????? |
| ???????????????#     ###########+##??????????????? |
| ???????????????#     #            #??????????????? |
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| ???????????  ??#     #!     "" "" #??????????????? |
| ??????????  ???#     #      ""S"" #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          65
Energy Generation          29
Energy Capacity            350
Matter Stores              400
Matter Capacity            550
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
      Imp. Matter Compressor | -6/Data Miner | Free
            Impulse Thruster | -6/Data Miner | Free
         Adv. Thermal Shield | -6/Data Miner | Free
              Neutron Cannon | -6/Data Miner | Free
            Hyp. Mass Driver | -6/Data Miner | Free
           Hvy. Gauss Cannon | -6/Data Miner | Free
         Adv. Surge Thruster | -6/Data Miner | Free
      Impulse Thruster Array | -6/Data Miner | Free
     Mic. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
  Y-54 Guardian | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
More Dakka Please
Overkill
Storm Trooper
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              CentriumFluxSystem
  Manual?         0
Play Time         01:10:28
  Cumulative      6.9 hours
  Start           2024.04.02 @ 17:12:08
  End             2024.04.02 @ 18:21:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 3e22b4ba-0730-452b-bc33-8ab41525bae3