Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 18:21:51 Player: LosPedros Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (3214) 3214 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (-492) -492 TOTAL SCORE: 8152 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 111 Met Data Miner 300 Friendly Fire -936 Cogmind --------- Core Integrity 1000/1000 Matter 270/300 Energy 41/100 System Corruption 0% Temperature Cool (40) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Carbon-fiber Leg Enhanced Armored Leg > --- UTILITY (4) ------ High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (5) ------- Heavy Phase Cannon > --- INVENTORY (20) --- Coolant Injector Microactuators Improved Reaction Control System Phase Shifter Improved Light Armor Plating Improved Medium Armor Plating Thermal Shield Hardlight Generator Remote Shield Remote Shield System Shield Corruption Screen Wave Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Remote Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Phase Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Improved Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator Remote Shield Remote Shield System Shield Corruption Screen Cooled Pulse Rifle Improved Spread Laser Plasma Rifle Heavy Flak Cannon [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Wheel Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . . 2 . 1 1 . . . . . Utility 2 | . . . . 1 . . . . . . 1 Weapon 3 | . . . . . 1 1 . . . . 1 Parts Attached 97 | 6 . 1 19 14 21 14 . 4 . 13 5 Power 14 | 1 . . 2 2 4 3 . . . 2 . Engine 4 | 1 . . 2 . 1 . . . . . . Core 10 | . . . . 2 3 3 . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . . 9 4 9 1 . . . 2 1 Treads . | . . . . . . . . . . . . Leg 21 | . . . 9 4 4 1 . . . 2 1 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . . 5 . . . . . . Utility 23 | 1 . 1 2 5 4 3 . 2 . 2 3 Device 12 | . . . 2 4 1 2 . 1 . 1 1 Storage 5 | 1 . . . 1 2 1 . . . . . Processor 2 | . . 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . . 1 . 1 2 Artifact . | . . . . . . . . . . . . Weapon 32 | 2 . . 6 3 4 7 . 2 . 7 1 Energy Gun 19 | 2 . . 2 1 3 6 . 2 . 3 . Energy Cannon 3 | . . . . . . 1 . . . 1 1 Ballistic Gun 7 | . . . 3 2 1 . . . . 1 . Ballistic Cannon 3 | . . . 1 . . . . . . 2 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 1 . . . . 2 Parts Lost 24 | . . . 3 2 . . 1 1 . 14 3 Power 5 | . . . . 1 . . . . . 4 . Propulsion 5 | . . . 2 . . . . . . 2 1 Utility 3 | . . . . 1 . . . 1 . 1 . Weapon 11 | . . . 1 . . . 1 . . 7 2 Highest Loss Streak 6 | . . . 2 2 . . 1 1 . 6 2 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 73 | . 85 96 91 93 93 79 79 75 73 61 24 Engine 4 | . 14 14 11 3 1 6 6 6 6 1 . Core 7 | . . . . 13 13 6 6 6 6 10 . Leg 22 | . . . 34 36 29 20 20 20 20 21 10 Device 5 | . . . 10 9 5 12 13 6 . . . Storage 7 | . 14 14 11 11 12 6 6 6 6 6 5 Protection 1 | . . . . . . . . 3 6 3 . Energy Gun 17 | . 28 28 13 3 19 25 25 25 26 13 . Energy Cannon 1 | . . . . . . . . . . 3 2 Ballistic Gun 1 | . . . 6 12 3 . . . . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 93 | 12 12 12 16 26 33 83 79 93 93 93 58 Greatest Support 96 | 26 26 26 46 50 81 96 90 90 90 90 35 Greatest Overweight (x) 5 | . . . . . 5 . . 1 1 2 3 Average Overweight (x) . | . . . . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 8 8 7 19 20 20 20 20 20 Most Carried 17 | 6 5 6 8 8 8 15 14 16 16 17 14 Average Carried 11 | 3 4 5 7 7 7 12 14 14 16 14 12 Final Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 20 Final Carried 16 | 4 5 5 8 8 8 14 14 16 16 12 13 Class Distribution -------------------- 45% | Mutant 36% | Tank 8% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1892 | 202 53 10 221 572 117 162 . 55 . 477 23 Remotely . | . . . . . . . . . . . . Salvage Created 3267 | . 20 . 360 654 230 469 412 153 . 900 69 Parts 134 | . 1 . 22 42 15 13 13 4 . 20 4 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 17 5 . 23 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 69 | . 1 . 11 14 3 8 7 3 . 21 1 Guns 53 | . 1 . 10 14 2 5 4 2 . 15 . Cannons 5 | . . . 1 . . . . . . 3 1 Classes Destroyed 10 | . 1 . 2 5 1 . . . . 1 . Worker 2 | . . . . 2 . . . . . . . Builder 2 | . . . . 2 . . . . . . . Hauler 1 | . . . . 1 . . . . . . . Watcher 3 | . . . . 1 2 . . . . . . Swarmer 15 | . 1 . 4 . . . . 1 . 9 . Grunt 27 | . . . 4 8 . 2 2 1 . 10 . Brawler 1 | . . . . . . . . . . 1 . Sentry 17 | . . . 3 5 2 3 1 1 . 1 1 Hunter 3 | . . . . 1 . . 2 . . . . Programmer 6 | . . . . . 1 3 2 . . . . Enhanced Grunt 1 | . . . . . . . . . . 1 . Best Kill Streak 12 | . 1 . 5 12 3 3 4 1 . 5 1 Combat Bots Only 7 | . 1 . 5 7 2 3 4 1 . 5 1 Max Kills in Single Turn 2 | . 1 . 1 2 1 1 1 1 . 2 1 Gunslinging 1 | . . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 715 | . 11 . 123 72 44 103 92 65 . 197 8 Missed 232 | . 4 . 35 26 18 44 30 22 . 49 4 Damage Taken 5213 | . 54 . 679 566 158 332 544 315 . 2493 72 Core 824 | . 14 . 101 73 36 24 46 17 . 513 . Absorbed by Shields 277 | . . . . . . 91 166 20 . . . Ignored by Resistances 1497 | . 14 . 213 159 54 133 204 103 . 598 19 Regen/Repaired (Parts) 83 | . . . 83 . . . . . . . . Core Remaining (%) 79 | 100 . 94 74 86 94 . . . . 29 . Volleys Fired 237 | . 4 . 41 41 9 20 14 10 . 94 4 Largest 4 | . 2 . 2 2 3 4 4 4 . 4 2 Hottest 237 | . 100 . 104 97 60 135 80 190 . 237 123 Shots Fired 485 | . 8 . 68 81 27 71 52 31 . 142 5 Gun 449 | . 8 . 64 80 27 69 52 31 . 117 1 Cannon 36 | . . . 4 1 . 2 . . . 25 4 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 114 | . . . 19 72 . . . . . 22 1 Thermal 371 | . 8 . 49 9 27 71 52 31 . 120 4 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 39 | . 3 . 20 17 17 36 39 14 . 24 7 Robot Miss Streak 6 | . 1 . 2 6 1 1 1 1 . 4 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . . . 1 2 . 1 1 1 . 4 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 . 1 . Shots Hit Robots 394 | . 6 . 54 72 24 60 44 24 . 106 4 Core Hits 266 | . 1 . 28 94 11 20 13 6 . 91 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 21 | . 1 . 4 3 3 3 4 1 . 2 . Burn 21 | . 1 . 4 3 3 3 4 1 . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7877 | . 87 . 706 1400 468 1247 889 464 . 2480 136 Guns 7168 | . 75 . 661 1400 468 1211 882 464 . 1986 21 Cannons 690 | . . . 45 . . 36 . . . 494 115 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 19 | . 12 . . . . . 7 . . . . Kinetic 1768 | . . . 179 1228 . . . . . 340 21 Thermal 6090 | . 75 . 527 172 468 1247 882 464 . 2140 115 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 . 2 2 2 5 . Average Corruption 2 | . . . . . 1 . 1 2 2 3 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 54 | . . . . . 1 . 3 10 . 40 . Message Errors 21 | . . . . . 1 . 2 5 . 13 . Matter Fused 12 | . . . . . . . . 2 . 10 . Heat Flow Errors 5 | . . . . . . . . 1 . 4 . Energy Discharges 5 | . . . . . . . . . . 5 . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . 1 1 . 4 . Data Loss (major) 4 | . . . . . . . . . . 4 . Overload Shots 10 | . . . . . . . . . . 10 . Overflow Damage 15 | . . . . . . . . . . 10 5 Projectiles 15 | . . . . . . . . . . 10 5 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 6 | . 6 . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . 1 . . . . Kicked 1 | . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 796 | . 168 . 321 234 . 193 25 153 . 796 40 Average Temperature 165 | . 86 . 135 58 . 41 11 41 . 275 16 Received Heat Transfer 1591 | . 12 . 252 180 12 83 86 144 . 813 9 Effects 56 | . . . 2 . . . . . . 54 . Shutdowns 13 | . . . . . . . . . . 13 . Energy Bleed 8 | . . . . . . . . . . 8 . Interference 9 | . . . 2 . . . . . . 7 . Matter Decay 7 | . . . . . . . . . . 7 . Short Circuit 5 | . . . . . . . . . . 5 . Damage (minor) 6 | . . . . . . . . . . 6 . Damage (major) 5 | . . . . . . . . . . 5 . Damage (core) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted 11 | . . . . . 1 3 3 1 . 3 . Combat Hostiles 11 | . . . . . 1 3 3 1 . 3 . Parts Melted 48 | . . . 3 1 6 16 13 2 . 7 . Heat Transferred 12359 | . 296 . 1586 555 1110 2520 1924 958 . 3299 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 513 | . 35 11 169 513 204 175 . . . . 32 Initial 121 | . . 11 3 54 121 29 . . . . 11 Average 90 | . 15 11 88 281 123 70 . . . . 10 Maximum Alert Level 2 | . . . . 2 1 . . . . . . Low Security (%) 87 | 100 100 100 100 30 77 100 . . . . 100 Level 1 9 | . . . . 48 22 . . . . . . Level 2 2 | . . . . 21 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 5 1 3 . . . . 1 Investigation 1 | . . . 1 . . . . . . . . Extermination 4 | . . . . . 1 2 . . . . 1 Reinforcement 3 | . . . . 2 . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 5 | . 1 . . 4 . . . . . . . Communications Jammed 11 | . . . . 10 1 . . . . . . Distress Signals 11 | . . . . 10 1 . . . . . . Times Spotted 96 | . 3 . 15 22 5 10 8 6 . 23 4 Peak Tracking Total 9 | . 3 . 5 9 2 4 5 3 . 5 2 Tactical Retreats 1 | . . . . . . . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 1 | . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 12 | . 1 . 2 1 2 1 1 . 3 1 . Terminals 7 | . 1 . 1 1 2 1 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 40 | . 2 . 5 4 5 1 1 . 21 1 . Successful 32 | . 1 . 5 1 2 . 1 . 21 1 . Failed 8 | . 1 . . 3 3 1 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 14 | . 2 . 1 4 5 1 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 28 | . 1 . 1 1 2 . 1 . 21 1 . Record 3 | . . . . . 1 . . . 1 1 . Part Schematic 12 | . . . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 2 | . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . 1 1 2 1 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 52 | . . . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . 2 . 1 . Largest Group 2 | . . . . . . . . 2 . 1 . Highest-Rated Group 96 | . . . . . . . . 62 . 96 . Highest-Rated Ally 96 | . . . . . . . . 31 . 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . 22 . 6 . Total Damage 549 | . . . . . . . . 403 . 146 . Kills 3 | . . . . . . . . 2 . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 7608 | 569 87 73 597 438 501 788 1020 566 208 2507 254 Spaces Moved 3777 | 129 82 72 324 218 314 482 636 271 84 1045 120 Core 12 | 12 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3406 | . . . 283 218 267 482 636 271 84 1045 120 Wheels 312 | 117 82 72 41 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 47 | . . . . . 47 . . . . . . Fastest Speed 50 | 50 90 90 90 120 90 140 140 140 250 140 190 Average Speed 158 | 86 90 90 116 120 122 140 140 183 250 211 193 Slowest Speed 400 | 90 90 90 120 120 400 140 140 250 250 260 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 17 19 25 31 23 12 13 81 44 68 89 5 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 . 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . . 3 2 . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 10 | . . . . . . 1 . 1 . 7 1 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . 1 . 1 . 7 1 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total 5012 | 586 87 80 480 320 419 546 731 320 83 1224 136 Wait 725 | 442 . 7 61 15 12 12 81 31 . 64 . Move 3766 | 128 81 71 323 217 313 481 635 270 83 1044 120 Hop . | . . . . . . . . . . . . Pick Up 114 | 10 1 1 23 19 33 14 . 3 . 5 5 Fast Attach . | . . . . . . . . . . . . Attach 53 | 6 . 1 8 8 9 2 . 3 . 11 5 Detach 5 | . . . . . . . . 2 . 2 1 Swap 45 | . . . 11 6 12 12 . 1 . 2 1 Drop 65 | . . . 13 14 31 5 . . . 2 . Fire 237 | . 4 . 41 41 9 20 14 10 . 94 4 Melee . | . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 570 | -11/Scrapyard | Entered Materials 571 | -10/Materials | Build established: Mutant 639 | -10/Materials | Met 8R-AWN 649 | -10/Materials | Discovered new exit (range 10) 657 | -10/Materials | Entered Mines 658 | -10/Mines | Followed 8R-AWN into the Mines 711 | -10/Mines | Discovered new exit (range 11) 723 | -10/Mines | Learned Materials interactive machine intel 730 | -10/Mines | Identified exit to Materials 730 | -10/Mines | Entered Materials 730 | -9/Materials | Evolved 2 slots: Propulsion x2 731 | -9/Materials | Loaded intel: 18 interactive machine locations 1193 | -9/Materials | Discovered new exit (range 9) 1246 | -9/Materials | Repaired Aluminum Leg 1327 | -9/Materials | Entered another Materials area 1327 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1440 | -8/Materials | Garrison activated, responded to threat 1503 | -8/Materials | Destroyed 7 combat bots 1747 | -8/Materials | Discovered new exit (range 15) 1765 | -8/Materials | Entered Factory 1765 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2210 | -7/Factory | Build established: Gunner 2225 | -7/Factory | Discovered new exit (range 14) 2264 | -7/Factory | Identified exit to Factory 2266 | -7/Factory | Entered another Factory area 2266 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2429 | -6/Factory | Discovered new exit (range 7) 2723 | -6/Factory | Build established: Tank 3054 | -6/Factory | Entered Lower Caves 3504 | -6/Lower Caves | Learned Factory emergency access door positions 3532 | -6/Lower Caves | Ambushed by research squad 4061 | -6/Lower Caves | Discovered new exit (range 9) 4074 | -6/Lower Caves | Entered another Lower Caves area 4095 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4304 | -6/Lower Caves | Learned 4 Factory zone layouts 4343 | -6/Lower Caves | A Commander dispatched an escort 4605 | -6/Lower Caves | Discovered new exit (range 14) 4640 | -6/Lower Caves | Entered Data Miner 4640 | -6/Data Miner | Accompanied by 2 allies 4640 | -6/Data Miner | Discovered new exit (range 6) 4641 | -6/Data Miner | Commander's escort returned to base 4641 | -6/Data Miner | Commander's escort returned to base 4688 | -6/Data Miner | Met Data Miner 4735 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4793 | -6/Data Miner | Received God Mode back door access code from Data Miner 4848 | -6/Data Miner | Entered Proximity Caves 5233 | -5/Proximity Caves | Learned 8 Factory zone layouts 5511 | -5/Proximity Caves | Learned Factory stockpile data 5563 | -5/Proximity Caves | Build established: Mutant 5650 | -5/Proximity Caves | Lost 3 parts (3w) 5718 | -5/Proximity Caves | Core integrity fell below 50% 6204 | -5/Proximity Caves | Escorted by Enhanced Grunt 7247 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7330 | -5/Proximity Caves | Lost 6 parts (2p1n3w) 7332 | -5/Proximity Caves | Discovered new exit (range 11) 7355 | -5/Proximity Caves | Entered Factory 7355 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7356 | -5/Factory | Identified exit to Factory 7609 | -5/Factory | Self-destructed Last Messages --------------- Faulty integration triggers meltdown. Carbon-fiber Leg damaged (-1). Hvy. Battle Rifle damaged (-7). ALERT: All DSF locations entering lockdown mode. Acquired Hvy. Phase Cannon. Penetrated by Slug. Carbon-fiber Leg destroyed. Penetrated by Slug. Hvy. Battle Rifle destroyed. Y-64 Sentinel destroyed. Acquired Prototype Leg. Identified Enh. Armored Leg. Acquired Wave Gun. Acquired 23 matter. Acquired Imp. Medium Armor Plating. R-10 Processor collects Imp. Treads. R-10 Processor collects Adv. Heat Sink. ALERT: Rogue bot located, Programmers report to Factory Zone 1J. Destroyed Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+???#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????" "????#?????????????????? | | ??????????????????? "?"?" 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"" "" #??????????????? | | ?????????? ???# # ""S"" #??????????????? | | ???????????????# # """" #??????????????? | | ???????????????# ##############??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 29 Energy Capacity 350 Matter Stores 400 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab More Dakka Please Overkill Storm Trooper Total Silence Challenges ------------ None Game ------ Seed CentriumFluxSystem Manual? 0 Play Time 01:10:28 Cumulative 6.9 hours Start 2024.04.02 @ 17:12:08 End 2024.04.02 @ 18:21:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3e22b4ba-0730-452b-bc33-8ab41525bae3