Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 21:38:25

Player: Toa of Guts

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (123)     615
Value Destroyed (3909)     3909
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (327)                327
              TOTAL SCORE: 9491

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      277

 Cogmind 
---------
Core Integrity             520/1000
Matter                     134/300
Energy                     66/100
System Corruption          10%
Temperature                Cool (13)
Movement                   Flying (40)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Nuclear Pulse Array
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
     Heavy Mace
>          --- INVENTORY (5) ----
           Fission Core
  Improved Trap Scanner
           ECM Suite
  Improved KE Penetrator
           Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Fission Core
                Fission Core
>               --- PROPULSION -------
                Nuclear Pulse Array
                Nuclear Pulse Array
                Nuclear Pulse Array
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Trap Scanner
       Enhanced Optical Array
                Seismic Detector
       Improved Transmission Jammer
                ECM Suite
>               --- WEAPON -----------
       Advanced Plasma Cannon
       Improved KE Penetrator
          Heavy Mace
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Fission Core
                Cooling System
       Improved Medium Armor Plating
       Improved Medium Armor Plating
     Long-range Tractor Beam
                Missile Launcher
                Rocket Array
       Improved Remote Datajack
[Rating: 84]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Ext 
Slots Evolved              10   | .   .   2   2   2   .   .   4   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   1   2   .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             162  | 6   11  20  29  17  36  1   14  2   20  6   
  Power                    14   | 1   3   1   2   1   2   .   3   .   .   1   
    Engine                 11   | 1   3   1   2   1   2   .   .   .   .   1   
    Core                   3    | .   .   .   .   .   .   .   3   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   6   10  .   8   .   2   .   5   .   
    Treads                 24   | 2   .   3   9   .   7   .   2   .   1   .   
    Leg                    2    | .   .   1   .   .   .   .   .   .   1   .   
    Wheel                  4    | .   .   2   1   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Utility                  41   | 1   3   3   5   5   7   1   2   .   11  3   
    Device                 18   | .   1   .   2   3   1   1   1   .   7   2   
    Storage                5    | 1   2   .   1   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   .   .   1   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   3   2   2   5   .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   5   10  12  11  19  .   7   2   4   2   
    Energy Gun             5    | 1   .   2   .   .   2   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   3   .   2   .   .   .   1   2   
    Ballistic Gun          37   | 1   3   6   5   6   8   .   6   1   1   .   
    Ballistic Cannon       3    | .   .   .   1   .   2   .   .   .   .   .   
    Launcher               6    | .   1   2   1   .   1   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   1   .   2   5   4   .   1   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   3   .   1   .   1   .   
Parts Lost                 24   | .   .   4   4   2   4   .   1   1   .   8   
  Power                    3    | .   .   .   .   1   .   .   .   .   .   2   
  Propulsion               7    | .   .   2   1   .   1   .   .   1   .   2   
  Utility                  8    | .   .   .   1   1   1   .   1   .   .   4   
  Weapon                   6    | .   .   2   2   .   2   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   2   3   2   3   .   1   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  98  95  91  91  92  92  78  78  66  
  Engine                   7    | .   14  11  9   7   7   7   3   .   .   2   
  Core                     1    | .   .   .   .   .   .   .   7   11  11  6   
  Treads                   16   | .   28  12  28  15  15  15  23  16  2   .   
  Wheel                    7    | .   .   19  3   7   7   7   5   5   4   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   10  15  
  Device                   9    | .   11  1   9   15  7   7   9   11  16  15  
  Storage                  8    | .   14  11  9   7   7   7   5   5   4   5   
  Processor                3    | .   .   .   .   .   6   7   5   5   8   11  
  Protection               9    | .   .   9   8   14  14  15  11  11  .   .   
  Energy Gun               3    | .   14  11  1   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   .   .   14  15  7   7   3   .   4   1   
  Ballistic Gun            9    | .   12  20  9   5   11  7   9   8   4   .   
  Impact Weapon            1    | .   1   .   .   1   1   7   3   .   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 13  50  63  77  85  81  76  92  85  94  38  
  Greatest Support         83   | 40  40  40  83  28  28  28  28  28  39  39  
  Greatest Overweight (x)  5    | .   1   5   4   3   2   2   3   3   3   1   
  Average Overweight (x)   1    | .   .   2   1   2   2   2   2   2   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  10  
  Average Capacity         18   | 7   11  20  20  20  20  20  20  20  17  9   
  Most Carried             20   | 6   14  20  20  20  20  20  20  20  20  10  
  Average Carried          17   | 4   9   18  19  19  19  20  18  19  12  9   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  10  5   
  Final Carried            20   | 6   14  20  20  19  20  20  20  20  10  5   

 Class Distribution 
--------------------
 39% | Mutant
 27% | Tank
 21% | Scavenger-Tank
  6% | Commander-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -8/Materials
           Tank | -7/Factory
           Tank | -7/Storage
         Mutant | -7/Recycling
         Mutant | -5/Factory
         Mutant | -5/Waste
         Mutant | -5/Factory
         Mutant | -5/Extension

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Ext  
Matter Collected           3034 | 213  264  378  442  495  871  10   195  .    39   127  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5070 | .    269  839  1379 740  1362 .    315  .    39   127  
  Parts                    278  | .    21   58   68   45   72   .    6    .    7    1    
Haulers Intercepted        11   | .    .    2    3    1    4    .    1    .    .    .    
Recyclers Shooed           4    | .    .    .    3    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Ext 
Combat Hostiles Destroyed  79   | .   8   14  20  12  22  .   3   .   .   .   
  Guns                     30   | .   5   7   5   2   8   .   3   .   .   .   
  Cannons                  33   | .   .   .   14  9   10  .   .   .   .   .   
  AOE                      13   | .   3   7   .   .   3   .   .   .   .   .   
Classes Destroyed          16   | .   4   7   2   2   .   .   .   .   1   .   
  Worker                   7    | .   1   .   1   3   2   .   .   .   .   .   
  Builder                  4    | .   .   1   .   .   3   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   11   | .   .   2   3   1   4   .   1   .   .   .   
  Recycler                 5    | .   .   2   2   .   .   .   .   .   .   1   
  Operator                 2    | .   .   1   .   .   1   .   .   .   .   .   
  Watcher                  13   | .   3   3   4   2   1   .   .   .   .   .   
  Swarmer                  16   | .   3   3   3   3   4   .   .   .   .   .   
  Grunt                    25   | .   5   4   5   .   9   .   2   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   5   6   2   8   .   1   .   .   .   
  Specialist               1    | .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   5   3   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   3   1   .   .   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   5   10  3   5   .   3   .   1   1   
  Combat Bots Only         5    | .   3   4   5   2   3   .   2   .   .   .   
Max Kills in Single Turn   3    | .   2   2   2   2   3   .   1   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Ext  
Hostile Shots Fired        626   | .    50   47   79   127  231  .    18   2    12   60   
  Missed                   187   | .    11   12   23   48   70   .    4    .    6    13   
Damage Taken               7232  | .    483  647  1102 1218 1967 .    312  85   137  1281 
  Core                     1005  | .    97   89   58   122  159  .    .    .    17   463  
  Absorbed by Shields      137   | .    .    .    .    .    .    .    .    .    .    137  
Core Remaining (%)         77    | 100  61   77   89   .    .    59   .    .    .    .    
Volleys Fired              273   | .    32   43   57   40   59   .    12   .    15   15   
  Largest                  3     | .    2    3    3    3    3    .    3    .    2    1    
  Hottest                  176   | .    70   135  164  164  176  .    136  .    131  98   
Shots Fired                686   | .    60   120  147  120  172  1    34   .    17   15   
  Gun                      394   | .    57   116  58   40   93   1    27   .    2    .    
  Cannon                   283   | .    .    .    89   80   77   .    7    .    15   15   
  Launcher                 9     | .    3    4    .    .    2    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  330   | .    29   72   52   40   107  1    27   .    2    .    
  Thermal                  347   | .    28   44   95   80   63   .    7    .    15   15   
  Explosive                9     | .    3    4    .    .    2    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | .    16   16   26   13   23   .    9    .    11   .    
  Robot Miss Streak        4     | .    3    4    4    4    2    1    2    .    1    .    
  Penetration Max          1     | .    .    .    1    .    1    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           443   | .    46   72   99   75   116  .    25   .    4    6    
  Core Hits                204   | .    19   37   46   33   56   .    10   .    2    1    
  Critical Kills           4     | .    .    .    1    1    2    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    1    1    .    2    .    1    .    
  Critical Strikes         14    | .    1    3    1    2    4    .    2    .    1    .    
    Burn                   4     | .    1    3    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    1    1    .    .    .    .    .    
    Destroy                7     | .    .    .    1    1    2    .    2    .    1    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              74    | .    2    .    2    20   24   .    5    .    11   10   
  Impact                   74    | .    2    .    2    20   24   .    5    .    11   10   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    2    .    .    .    2    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10532 | .    782  1518 2083 1675 3288 .    588  .    215  383  
  Guns                     4268  | .    556  996  673  380  1232 .    409  .    22   .    
  Cannons                  4467  | .    .    .    1406 1276 1573 .    179  .    33   .    
  Explosions               1020  | .    223  522  .    15   260  .    .    .    .    .    
  Melee                    759   | .    .    .    .    .    216  .    .    .    160  383  
  Ramming                  18    | .    3    .    4    4    7    .    .    .    .    .    
  Kinetic                  3869  | .    282  631  642  380  1503 .    409  .    22   .    
  Thermal                  4988  | .    274  487  1437 1276 1302 .    179  .    33   .    
  Explosive                883   | .    223  400  .    .    260  .    .    .    .    .    
  Electromagnetic          15    | .    .    .    .    15   .    .    .    .    .    .    
  Impact                   759   | .    .    .    .    .    216  .    .    .    160  383  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    2    .    .    4    4    .    16   16   10   
  Average Corruption       4     | .    .    2    .    .    3    4    .    11   11   10   
  Corruption Purged        16    | .    .    .    .    .    .    .    .    .    16   .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  57    | .    .    6    .    .    26   6    .    9    9    1    
    Message Errors         12    | .    .    1    .    .    7    1    .    .    3    .    
    Matter Fused           12    | .    .    2    .    .    6    2    .    1    1    .    
    Heat Flow Errors       10    | .    .    1    .    .    5    .    .    4    .    .    
    Energy Discharges      8     | .    .    1    .    .    4    .    .    1    1    1    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    1    .    .    1    .    .    .    1    .    
    Data Loss (major)      3     | .    .    .    .    .    .    2    .    .    1    .    
    Misfires               2     | .    .    .    .    .    .    1    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    1    .    .    .    1    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    3    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            350   | .    10   11   1    22   184  .    .    .    .    122  
  Projectiles              33    | .    .    .    1    22   10   .    .    .    .    .    
  Explosions               21    | .    10   11   .    .    .    .    .    .    .    .    
  Melee                    296   | .    .    .    .    .    174  .    .    .    .    122  
Knockbacks                 7     | .    .    .    .    .    6    .    .    .    .    1    
  Impact                   2     | .    .    .    .    .    1    .    .    .    .    1    
  Kinetic                  5     | .    .    .    .    .    5    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      196   | .    .    173  2    18   3    .    .    .    .    .    
  Shots                    7     | .    .    6    .    1    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    1    1    1    .    .    .    .    .    
Targets Rammed             4     | .    1    .    1    1    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        371   | .    261  328  202  171  214  .    371  224  200  280  
  Average Temperature      77    | .    80   102  62   43   70   .    118  106  62   117  
  Received Heat Transfer   1535  | .    237  165  117  72   636  .    90   .    27   191  
  Effects                  1     | .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    4    .    .    .    .    2    
  Impact Corruptions       7     | .    .    .    .    .    4    .    .    .    .    3    
Robots Melted              3     | .    .    .    1    1    1    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    1    1    1    .    .    .    .    .    
  Parts Melted             24    | .    1    5    8    5    4    .    1    .    .    .    
  Heat Transferred         9891  | .    888  1247 2664 2183 2509 .    350  .    50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Ext 
Peak Influence             604  | .   212 462 408 251 604 200 131 45  65  136 
  Initial                  200  | .   .   55  .   63  109 200 22  45  31  29  
  Average                  164  | .   97  231 203 80  318 98  55  38  35  59  
Maximum Alert Level        2    | .   1   2   2   1   2   1   .   .   .   .   
  Low Security (%)         61   | 100 86  34  48  87  20  69  100 100 100 100 
  Level 1                  29   | .   13  55  32  12  57  30  .   .   .   .   
  Level 2                  8    | .   .   10  18  .   22  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   4   6   6   .   2   .   2   .   
  Investigation            4    | .   1   .   1   1   1   .   .   .   .   .   
  Extermination            7    | .   .   .   .   3   2   .   1   .   1   .   
  Reinforcement            10   | .   1   .   3   2   2   .   1   .   1   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Ext 
Distress Signals           9    | .   .   2   3   2   1   .   .   .   1   .   
Communications Jammed      51   | .   .   .   .   .   .   .   .   .   .   51  
  Distress Signals         51   | .   .   .   .   .   .   .   .   .   .   51  
Times Spotted              159  | .   14  26  27  23  40  .   3   5   11  10  
  Peak Tracking Total      7    | .   4   4   6   4   5   .   2   5   7   6   
  Tactical Retreats        10   | .   .   2   .   1   4   .   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Ext 
Traps Triggered            11   | .   2   1   1   .   2   .   1   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Ext 
Machines Disabled          16   | .   2   4   .   1   8   .   1   .   .   .   
  Max in Single Turn       2    | .   1   2   .   1   1   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Ext 
Machines Accessed          37   | .   3   6   5   6   9   5   .   .   1   2   
  Terminals                33   | .   3   6   4   5   8   5   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   .   .   
Total Hacks                86   | .   10  17  9   11  21  8   .   .   4   6   
  Successful               32   | .   7   5   2   4   8   3   .   .   1   2   
  Failed                   54   | .   3   12  7   7   13  5   .   .   3   4   
    Catastrophic           11   | .   .   1   2   3   1   2   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   10  14  7   7   9   5   .   .   3   .   
  Terminals                78   | .   10  17  7   10  20  8   .   .   .   6   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   1   1   .   .   .   .   .   
Terminal Hacks             14   | .   .   3   1   2   5   1   .   .   .   2   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          5    | .   .   2   1   .   1   1   .   .   .   .   
  Locate Traps             3    | .   .   .   .   1   1   .   .   .   .   1   
  Zone Layout              2    | .   .   1   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         16   | .   7   2   1   2   2   2   .   .   .   .   
  Terminals                16   | .   7   2   1   2   2   2   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   3   2   1   2   2   2   .   .   .   .   
    Disrupt                2    | .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   3   6   5   6   7   5   .   .   1   1   
  Full Trace Events        3    | .   1   1   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Ext  
Total Allies               14   | .    .    .    .    .    11   .    .    1    .    2    
  Largest Group            10   | .    .    .    .    .    10   1    .    1    .    2    
  Highest-Rated Group      225  | .    .    .    .    .    225  100  .    31   .    42   
  Highest-Rated Ally       100  | .    .    .    .    .    100  100  .    31   .    22   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               87   | .    .    .    .    .    82   .    .    2    .    3    
  Total Damage             1408 | .    .    .    .    .    1258 .    .    41   .    109  
  Kills                    9    | .    .    .    .    .    9    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Ext  
Turns Passed               9574 | 127  909  1299 1223 1720 2173 283  350  175  1079 236  
Spaces Moved               5720 | 73   418  734  576  936  1288 201  192  119  960  223  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    
  Treads                   778  | 70   418  16   273  .    1    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4229 | .    .    718  303  936  1287 201  192  119  473  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   710  | .    .    .    .    .    .    .    .    .    487  223  
  Fastest Speed            34   | 50   160  120  130  130  130  130  130  130  34   34   
  Average Speed            124  | 155  174  128  151  131  130  130  136  137  82   35   
  Slowest Speed            400  | 160  240  400  240  145  320  130  145  145  145  117  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    .    .    .    6    
  Cave-ins Triggered       2    | .    .    .    .    .    1    .    .    .    .    1    
Exploration Rate (%)       49   | 5    90   61   61   23   96   58   6    93   15   39   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 82   | .    2    7    2    15   18   .    3    .    21   14   
Terrain Destroyed          183  | .    11   78   3    17   30   .    5    .    22   17   
  Melee                    32   | .    2    .    2    15   1    .    3    .    7    2    
  Projectile               47   | .    .    .    1    2    12   .    2    .    15   15   
  AOE                      104  | .    9    78   .    .    17   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Was  Fac  Ext  
Total                      7548 | 84   533  1021 820  1299 1620 224  249  132  1222 344  
  Wait                     1012 | .    58   175  108  270  176  22   7    9    166  21   
  Move                     5703 | 72   417  733  575  936  1287 200  192  118  959  214  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  101  | 6    7    25   18   7    11   .    9    .    18   .    
  Fast Attach              33   | 6    1    3    4    3    6    .    3    .    6    1    
  Attach                   37   | .    .    5    6    2    5    .    4    1    10   4    
  Detach                   9    | .    .    1    .    .    .    .    .    2    2    4    
  Swap                     92   | .    10   12   19   12   25   1    7    1    4    1    
  Drop                     137  | .    5    24   30   9    23   1    10   1    31   3    
  Fire                     273  | .    32   43   57   40   59   .    12   .    15   15   
  Melee                    74   | .    2    .    2    20   24   .    5    .    11   10   
  Ram                      2    | .    .    .    1    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47   | .    .    .    .    .    .    .    .    .    .    47   
  Rewire                   25   | .    .    .    .    .    3    .    .    .    .    22   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling
-5/Factory
-5/Waste
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 13)
  128 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 6)
  521 | -10/Materials | Discovered new exit (range 3)
  710 | -10/Materials | Discovered new exit (range 14)
  850 | -10/Materials | Discovered new exit (range 14)
 1037 | -10/Materials | Entered another Materials area
 1037 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1466 | -9/Materials  | Build established: Scavenger-Tank
 1656 | -9/Materials  | Discovered new exit (range 7)
 1943 | -9/Materials  | Discovered new exit (range 9)
 2150 | -9/Materials  | Discovered new exit (range 3)
 2336 | -9/Materials  | Entered another Materials area
 2336 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2596 | -8/Materials  | Lost 3 parts (1u2w)
 3463 | -8/Materials  | Build established: Tank
 3503 | -8/Materials  | Discovered new exit (range 16)
 3559 | -8/Materials  | Entered Factory
 3559 | -7/Factory    | Evolved 2 slots: Utility x2
 4378 | -7/Factory    | Discovered new exit (range 15)
 4721 | -7/Factory    | Cargo convoy interrupted
 4769 | -7/Factory    | Discovered new exit (range 10)
 5279 | -7/Factory    | Entered Storage
 5592 | -7/Storage    | Lost 3 parts (1u2w)
 6100 | -7/Storage    | Crushed by falling debris
 6586 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6653 | -7/Storage    | Met 01-MTF
 6656 | -7/Storage    | Lost 3 allies
 6847 | -7/Storage    | Discovered new exit (range 6)
 6868 | -7/Storage    | Build established: Commander-Tank
 7192 | -7/Storage    | Discovered new exit (range 9)
 7279 | -7/Storage    | First assault squad dispatched
 7381 | -7/Storage    | Lost 3 allies
 7452 | -7/Storage    | Entered Recycling
 7452 | -7/Recycling  | Accompanied by 1 ally (01-MTF)
 7457 | -7/Recycling  | 01-MTF left
 7631 | -7/Recycling  | Build established: Mutant
 7709 | -7/Recycling  | Discovered new exit (range 16)
 7735 | -7/Recycling  | Entered Factory
 7735 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 8085 | -5/Factory    | Sucked down chute
 8085 | -5/Factory    | Entered Waste
 8086 | -5/Waste      | Met a frightened Derelict
 8100 | -5/Waste      | EMP discharged
 8131 | -5/Waste      | Spotted C-40 Crusher
 8135 | -5/Waste      | Spotted C-40 Crusher
 8135 | -5/Waste      | Spotted C-40 Crusher
 8155 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8170 | -5/Waste      | Spotted C-40 Crusher
 8174 | -5/Waste      | Spotted C-40 Crusher
 8179 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8200 | -5/Waste      | EMP discharged
 8200 | -5/Waste      | System corruption reached 10%
 8200 | -5/Waste      | Spotted C-40 Crusher
 8249 | -5/Waste      | Discovered new exit (range 10)
 8260 | -5/Waste      | Entered Factory
 8275 | -5/Factory    | Found Prototype Launcher
 8276 | -5/Factory    | Identified Rocket Array
 8279 | -5/Factory    | Found Rocket Array
 9154 | -5/Factory    | Discovered new exit (range 2)
 9317 | -5/Factory    | Identified exit to Extension
 9339 | -5/Factory    | Entered Extension
 9570 | -5/Extension  | Crushed by falling debris
 9572 | -5/Extension  | Spotted B-75 Beast
 9574 | -5/Extension  | Spotted B-75 Beast
 9575 | -5/Extension  | Self-destructed

 Last Messages 
---------------
09564_ W-25 Informer distress signal jammed. <x3>
09566_ Critical hit (Burn: +37).
09567_ Slug penetrates Earth.
09567_ Penetrated by Slug.
09570_ The unstable cave ceiling collapses.
09570_ Crushed by falling debris.
09570_ Enh. Optical Array destroyed.
09570_ System corrupted by crushing effect (+3).
09570_ Imp. Transmission Jammer destroyed.
09570_ System corrupted by crushing effect (+4).
09570_ Cooling System destroyed.
09570_ System corrupted by crushing effect (+3).
09570_ Penetrated by Slug. <x2>
09570_ Nuclear Pulse Array destroyed.
09570_ Dropped Med. Storage Unit.
09571_ R-10 Processor collects Adv. Plasma Cannon.
09573_ System corrupted: Energy discharge (-18).
09573_ Penetrated by Slug.
09573_ Adv. Sensor Array destroyed.
09575_ Lgt. Angular Momentum Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???#   #????# #????????#]#?#?????????????????????? |
| ???#   #????# #????????#!#T#?????????????????????? |
| ???#   #????# #????????# # "?????????????????????? |
| ???#  !#????# #????????#   "?????????????????????? |
| ???#####????# #????????# # #?????????????????????? |
| ????????????# #????????# ###?????????????????????? |
| ????????????# #????#???# #???????????????????????? |
| ????????????# ###Y## ### ###?????????????????????? |
| ????????????" ""     Y""%""#?????????????????????? |
| ????????????"u"        " @ #?????????????????????? |
| ??????????#                #?????????????????????? |
| ??????????#                #?????????????????????? |
| ??????????#    R          R#?????????????????????? |
| ???????????                 ?????????????????????? |
| ???????????                  ????????????????????? |
| ????????????                  ???????????????????? |
| ???????????                    ??????????????????? |
| ????????????         uk    k k  ?????????????????? |
| ????????????  BB      BB   #####?????????????????? |
| ????????????? BB      BB   #?????????????????????? |
| ?????????????              #?????????????????????? |
| ??????????????             #?????????????????????? |
| ????????????????           #?????????????????????? |
| ??????????????????"""#######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Armor Coverage             450
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedBoreStreamer
  Manual?         0
Play Time         02:02:21
  Cumulative      140.6 hours
  Start           2024.05.12 @ 19:30:12
  End             2024.05.12 @ 21:38:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          55
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cfb1cc7-9d8a-4000-b5f4-c1d367f1529d