Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.20 @ 18:06:56 Player: beans Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2464) 2464 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1014) 1014 TOTAL SCORE: 7718 Bonus ------- Follower Combat Kills 414 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 57/300 Energy 687/800 System Corruption 7% Temperature Cool (12) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Hybrid Deuterium Engine > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (5) ------ Advanced Sensor Array Advanced Target Analyzer Armor Integrity Analyzer Thermal Shield (fused) > --- WEAPON (3) ------- Arc Projector Slug Cannon > --- INVENTORY (5) ---- Experimental Optical Array Faulty Experimental Target Analyzer Hacking Drone Bay (1/1) Lightning Gun Rocket Array Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Hybrid Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Advanced Sensor Array Advanced Target Analyzer Armor Integrity Analyzer Thermal Shield Force Field > --- WEAPON ----------- Heavy Riot Gun Arc Projector Rocket Array > --- INVENTORY -------- Experimental Optical Array Experimental Target Analyzer Hacking Drone Bay Lightning Gun Slug Cannon [Rating: 73] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Armor Integrity Analyzer Device Thermal Shield Storage Compact Matter Pod Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 2 | . . . . 2 . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . 1 2 . . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 73 | 4 . 8 13 7 12 6 17 5 1 Power 6 | . . . 1 3 . . 2 . . Engine 5 | . . . 1 3 . . 1 . . Core . | . . . . . . . . . . Reactor 1 | . . . . . . . 1 . . Propulsion 22 | 2 . 2 5 1 4 2 5 1 . Treads . | . . . . . . . . . . Leg 13 | 2 . . 5 . . . 5 1 . Wheel 2 | . . . . 1 1 . . . . Hover 3 | . . 2 . . . 1 . . . Flight 4 | . . . . . 3 1 . . . Utility 18 | . . 3 4 1 4 1 3 2 . Device 9 | . . 1 1 . 2 1 3 1 . Storage 3 | . . . 2 . 1 . . . . Processor 4 | . . 2 . . 1 . . 1 . Hackware 1 | . . . 1 . . . . . . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 27 | 2 . 3 3 2 4 3 7 2 1 Energy Gun 8 | . . . 1 1 1 . 5 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 . 1 . . 2 1 1 . . Ballistic Cannon 6 | . . . 1 1 1 2 . . 1 Launcher 4 | . . 2 . . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . 3 . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 4 | . . . . . . . . 4 . Parts Lost 35 | . . 5 9 . 7 1 6 . 7 Power 3 | . . . 1 . . . . . 2 Propulsion 12 | . . 2 3 . 2 1 1 . 3 Utility 8 | . . 1 3 . 1 . 2 . 1 Weapon 12 | . . 2 2 . 4 . 3 . 1 Highest Loss Streak 7 | . . 4 5 . 4 1 2 . 7 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | 1 . 1 4 4 4 4 4 4 5 Power . | . . . . 1 1 1 1 . . Propulsion . | . . . . . . . . . . Utility 1 | . . . 2 . 1 2 1 1 3 Weapon 1 | . . 1 1 1 1 1 1 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . . 3 . . . . 1 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . . . 2 Weapon 2 | . . . 1 . . . . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 64 | . 57 27 74 34 37 42 42 98 98 Engine 8 | . . . 5 12 7 2 6 13 12 Reactor 2 | . . . . . . . 2 6 5 Leg 13 | . 28 7 10 . . . 9 26 25 Flight 1 | . . . . . 1 7 . . . Device 10 | . . 3 . . 1 12 4 20 19 Storage 1 | . . . 15 . 2 . . . . Processor 7 | . . 6 17 . . 6 6 10 13 Hackware 2 | . . . 8 7 6 6 . . . Energy Gun 7 | . . . . . 1 . 3 19 13 Ballistic Gun 2 | . 28 7 5 . 4 . 3 . . Ballistic Cannon 1 | . . . 5 7 1 4 . . 4 Peak Build Rating 73 | 4 4 10 29 33 40 41 55 72 73 Average Rating 39 | 2 4 2 21 20 26 27 28 67 71 On Entrance 23 | . 4 4 10 7 26 24 35 55 72 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 4 Naked Turns 32 | . . 32 . . . . . . . Heaviest Build 50 | 3 3 4 20 26 26 17 47 48 50 Greatest Support 70 | 20 20 20 36 28 56 12 60 70 70 Greatest Overweight (x) 4 | . . 1 1 2 . 3 4 . 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 1 5 5 5 5 5 5 5 5 Average Carried 4 | . . 2 4 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 5 5 5 5 5 5 Class Distribution -------------------- 52% | Mutant 23% | Scavenger-Gunner 14% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 2427 | 237 100 71 485 . 426 397 520 60 131 Remotely . | . . . . . . . . . . Salvage Created 2497 | . 205 209 281 . 321 70 940 . 471 Parts 99 | . 13 13 22 . 17 2 25 . 7 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | . 3 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . 11 26 1 22 Prevented 21 | . . . . . . 6 9 3 3 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 49 | . 3 7 7 . 5 1 13 . 13 Melee 2 | . . . . . . . 2 . . Guns 15 | . 3 2 3 . 2 . 4 . 1 Cannons 13 | . . . 4 . 3 1 4 . 1 AOE 16 | . . 5 . . . . . . 11 Classes Destroyed 17 | . 3 2 6 . 2 . 4 . . Worker 2 | . . 1 1 . . . . . . Builder 3 | . . . 2 . 1 . . . . Tunneler 2 | . 2 . . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 5 | . . . . . 3 . 1 . 1 Grunt 24 | . 3 6 3 . 2 1 2 . 7 Brawler 7 | . . 1 . . . . 4 . 2 Duelist 2 | . . . . . . . 1 . 1 Sentry 2 | . . . 1 . . . 1 . . Specialist 2 | . . . 2 . . . . . . Hunter 3 | . . . 1 . . . 2 . . Programmer 3 | . . . . . . . 1 . 2 Samaritan 1 | . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 4 6 3 . 4 1 7 . 10 Combat Bots Only 10 | . 2 5 3 . 3 1 7 . 10 Max Kills in Single Turn 5 | . 1 3 1 . 1 1 2 . 5 Gunslinging . | . . . . . . . . . . Exploded 5 | . . 3 . . . . . . 5 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 585 | . 38 38 142 . 196 10 76 . 85 Missed 201 | . 13 9 59 . 70 5 24 . 21 Hits 384 | . 25 29 83 . 126 5 52 . 64 Melee 10 | . . 3 . . . 2 3 . 2 Projectile 374 | . 25 26 83 . 126 3 49 . 62 Critical Strikes 10 | . . 1 2 . . 1 2 . 4 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 5556 | . 343 477 1250 . 1533 80 827 7 1039 Core 1689 | . 69 241 529 . 415 34 236 . 165 Absorbed by Shields 495 | . . . . . . . . 7 488 Ignored by Resistances 119 | . . . . . . 12 . 4 103 Core Remaining (%) 62 | 100 72 39 3 100 . . . . . Volleys Fired 240 | . 26 18 46 . 56 11 38 1 44 Largest 3 | . 2 1 2 . 2 1 3 3 3 Hottest 199 | . 40 33 60 . 80 44 199 170 170 Shots Fired 340 | . 52 18 63 . 73 11 63 3 57 Gun 220 | . 52 10 23 . 61 1 48 3 22 Cannon 105 | . . . 37 . 12 10 15 . 31 Launcher 15 | . . 8 3 . . . . . 4 Special . | . . . . . . . . . . Kinetic 265 | . 52 10 55 . 53 11 53 . 31 Thermal 7 | . . . . . . . 7 . . Explosive 15 | . . 8 3 . . . . . 4 Electromagnetic 53 | . . . 5 . 20 . 3 3 22 Robot Hit Streak 21 | . 7 14 21 . 12 6 16 1 3 Robot Miss Streak 14 | . 5 5 6 . 6 14 5 1 10 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 223 | . 34 12 51 . 47 7 47 2 23 Core Hits 213 | . 14 20 46 . 29 3 37 . 64 Critical Kills 4 | . . . . . . . 4 . . Critical Parts Destroyed 6 | . . . . . . . 3 . 3 Critical Strikes 11 | . . . . . . . 7 . 4 Destroy 8 | . . . . . . . 5 . 3 Corrupt 1 | . . . . . . . . . 1 Smash 2 | . . . . . . . 2 . . Melee Attacks 21 | . . . 3 . 5 . 13 . . Impact 13 | . . . . . . . 13 . . Slashing 8 | . . . 3 . 5 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6829 | . 382 536 1194 . 900 100 1519 28 2170 Guns 1854 | . 379 98 269 . 474 . 492 28 114 Cannons 1531 | . . . 552 . 205 100 414 . 260 Explosions 2649 | . . 438 305 . 110 . . . 1796 Melee 787 | . . . 68 . 106 . 613 . . Ramming 8 | . 3 . . . 5 . . . . Kinetic 3129 | . 379 98 821 . 565 100 906 . 260 Thermal 289 | . . . 80 . 110 . . . 99 Explosive 2360 | . . 438 225 . . . . . 1697 Electromagnetic 256 | . . . . . 114 . . 28 114 Impact 613 | . . . . . . . 613 . . Slashing 174 | . . . 68 . 106 . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . 2 4 7 Average Corruption 2 | . . . . . . . 1 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 49 | . . . . . . . 30 5 14 Message Errors 12 | . . . . . . . 7 . 5 Matter Fused 11 | . . . . . . . 5 2 4 Heat Flow Errors 4 | . . . . . . . 4 . . Energy Discharges 8 | . . . . . . . 6 1 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 3 1 1 Data Loss (major) 3 | . . . . . . . 1 . 2 Misfires 2 | . . . . . . . 2 . . Alerts 3 | . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 465 | . . 9 82 . . . 350 . 24 Projectiles 7 | . . . . . . . . . 7 Explosions 80 | . . 9 54 . . . . . 17 Melee 378 | . . . 28 . . . 350 . . Knockbacks 33 | . . . 16 . 7 7 2 . 1 Impact . | . . . . . . . . . . Kinetic 31 | . . . 15 . 6 7 2 . 1 Secondary 2 | . . . 1 . 1 . . . . Self-Inflicted Damage 361 | . . 36 70 . 2 . . . 253 Shots 16 | . . 2 2 . . . . . 12 Rammed 2 | . . . . . 2 . . . . Targets Rammed 3 | . 1 . . . 2 . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 374 | . 15 20 18 . 30 . 374 102 306 Average Temperature 76 | . 4 7 6 . 7 . 115 58 98 Received Heat Transfer 1393 | . 189 138 342 . 468 27 90 4 135 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . 3 . . Parts Fried 6 | . . . . . . . 6 . . Impact Corruptions 13 | . . . . . . . 13 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 250 | . . . 50 . 150 . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 97 | 100 100 79 100 100 100 . . . . Level 1 2 | . . 20 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 274 | . 52 274 144 56 156 . . . . Initial 115 | . . 17 115 56 . . . . . Average 52 | . 9 76 96 13 23 . . . . Influence Increases 2371 | . 87 356 451 . 345 125 495 . 512 Destroy 0b10 Robot/C 1220 | . 60 140 140 . 100 20 360 . 400 Destroy 0b10 Robot/NC 60 | . 15 5 25 . 10 . 5 . . Destroy Leader 164 | . 12 20 42 . 20 . 40 . 30 Allied During Kill 112 | . . . . . . . 45 . 67 Successful Hack 2 | . . 2 . . . . . . . Disable Machine 75 | . . 45 15 . 15 . . . . Destroy Structure 108 | . . 39 64 . 5 . . . . Partial Spotted 75 | . . 15 30 . 30 . . . . Lose Combat Pursuer 555 | . . 90 135 . 165 105 45 . 15 Influence Decreases 2219 | . 45 124 599 126 197 273 447 48 360 Entered New Map 358 | . . 25 159 70 . 56 . 48 . Time Decay 1453 | . 45 89 350 56 149 207 327 . 230 Lost Part 268 | . . 10 90 . 48 10 40 . 70 Lost Ally 140 | . . . . . . . 80 . 60 Squads Dispatched 10 | . . 1 5 . 2 . 1 . 1 Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . . 1 5 . . . . . . Assault 2 | . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 4 16 31 . 23 16 20 1 25 Peak Tracking Total 9 | . 2 8 6 . 7 5 7 1 9 Tactical Retreats 21 | . . 4 7 . 5 2 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 9 | . . 4 1 . 1 . 1 . 2 Max in Single Turn 2 | . . 2 1 . 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 5 | . 1 1 . 1 2 . . . . Terminals 3 | . 1 . . 1 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 6 | . 1 2 . 1 2 . . . . Successful 3 | . 1 1 . . 1 . . . . Failed 2 | . . . . 1 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 3 | . 1 . . 1 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . . . 5 . . Allies Hacked 3 | . . . . . . . 2 . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 12 | . . . . . . . 8 4 . Largest Group 7 | . . . . . . . 7 7 6 Highest-Rated Group 340 | . . . . . . . 340 246 217 Highest-Rated Ally 165 | . . . . . . . 165 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 113 | . . . . . . . 63 9 41 Total Damage 1722 | . . . . . . . 757 181 784 Kills 14 | . . . . . . . 6 . 8 Allies Corrupted 3 | . . . . . . . . . 3 Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 2992 | . . 79 . . 132 . 2 2288 491 Sensors 2860 | . . 79 . . . . 2 2288 491 Cloaking 132 | . . . . . 132 . . . . Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 8913 | 33 169 253 791 277 690 1178 2405 2626 491 Spaces Moved 5586 | 30 79 287 713 216 459 1023 1244 1359 176 Core 1116 | 14 . 202 235 53 146 . 466 . . Treads . | . . . . . . . . . . Legs 2666 | 16 79 61 320 . . . 655 1359 176 Wheels 393 | . . . . 163 230 . . . . Hover 381 | . . 24 158 . . 76 123 . . Flight 1030 | . . . . . 83 947 . . . Fastest Speed 29 | 50 120 50 50 50 29 29 50 120 120 Average Speed 102 | 87 120 65 83 98 71 43 158 120 134 Slowest Speed 275 | 120 120 120 120 150 100 275 250 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . 4 1 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 21 33 40 7 12 78 79 90 40 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 1 2 . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 3 2 4 1 Spaces Dug 59 | . . . 10 . 3 . . . 46 Terrain Destroyed 234 | . . 39 79 . 6 . 1 . 109 Melee 4 | . . . 1 . 3 . . . . Projectile 19 | . . . . . . . 1 . 18 AOE 211 | . . 39 78 . 3 . . . 91 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total 8415 | 37 106 334 838 283 745 1750 1598 2353 371 Wait 2280 | . . 8 39 43 194 690 188 972 146 Move 5566 | 29 78 286 712 215 450 1020 1242 1358 176 Hop 5 | . . . . . 4 1 . . . Pick Up 39 | 4 1 6 11 1 3 3 4 6 . Fast Attach 42 | . . 4 6 4 10 5 9 4 . Attach 53 | 4 . 7 6 10 9 7 9 1 . Detach 33 | . . 5 . 8 8 6 5 1 . Swap 17 | . . . 5 . . . 5 2 5 Drop 32 | . . . 10 2 4 6 2 8 . Fire 240 | . 26 18 46 . 56 11 38 1 44 Melee 21 | . . . 3 . 5 . 13 . . Ram 2 | . . . . . 2 . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 83 | . . . . . . . 83 . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Zio / [*Fac]) -6/Zion -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 34 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 6) 186 | -10/Materials | Discovered new exit (range 13) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 219 | -9/Materials | Central database locked down 303 | -9/Materials | Build established: Mutant 315 | -9/Materials | Lost 4 parts (2n2w) 344 | -9/Materials | Core integrity fell below 50% 365 | -9/Materials | Discovered new exit (range 11) 374 | -9/Materials | Discovered new exit (range 16) 391 | -9/Materials | Identified exit to Mines 452 | -9/Materials | Discovered new exit (range 5) 456 | -9/Materials | Identified exit to Materials 456 | -9/Materials | Entered another Materials area 456 | -8/Materials | Evolved 2 slots: Utility x2 1108 | -8/Materials | Core integrity fell below 50% 1135 | -8/Materials | Lost 5 parts (1p2n1u1w) 1140 | -8/Materials | Core integrity fell below 20% 1240 | -8/Materials | Discovered new exit (range 15) 1247 | -8/Materials | Entered Factory 1247 | -7/Factory | Evolved 2 slots: Power x2 1504 | -7/Factory | Discovered new exit (range 12) 1524 | -7/Factory | Entered another Factory area 1524 | -6/Factory | Evolved 2 slots: Propulsion x2 1952 | -6/Factory | Lost 4 parts (2n2w) 2210 | -6/Factory | Discovered new exit (range 5) 2214 | -6/Factory | Entered Lower Caves 2238 | -6/Lower Caves | Learned Factory security intel 2591 | -6/Lower Caves | Core integrity fell below 50% 2962 | -6/Lower Caves | Activated DRS Beacon 3231 | -6/Lower Caves | Discovered new exit (range 5) 3392 | -6/Lower Caves | Entered another Lower Caves area 3737 | -6/Lower Caves | Encountered a Warlord checkpoint 3793 | -6/Lower Caves | Learned location of Zion (-6) 4081 | -6/Lower Caves | Discovered new exit (range 10) 4479 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4547 | -6/Lower Caves | Destroyed 7 combat bots 4748 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4799 | -6/Lower Caves | ME-RLN showed up to help 4844 | -6/Lower Caves | Core integrity fell below 20% 5067 | -6/Lower Caves | ME-RLN revealed a hidden path 5221 | -6/Lower Caves | Build established: Scavenger-Mutant 5797 | -6/Lower Caves | Entered Zion 5797 | -6/Zion | Accompanied by 3 allies 5800 | -6/Zion | Build established: Scavenger-Tank 5820 | -6/Zion | Given the Hacking Drone Bay 5823 | -6/Zion | Found Prototype Device 5823 | -6/Zion | Identified Hacking Drone Bay 5864 | -6/Zion | System corruption cleaned by Quarantine Array 5968 | -6/Zion | Discovered new exit (range 12) 6190 | -6/Zion | Received a hallucinogenic algorithm 6190 | -6/Zion | Ran a hallucination algorithm 6642 | -6/Zion | Found Prototype Launcher 6642 | -6/Zion | Identified Rocket Array 6928 | -6/Zion | Found Prototype Processor 6981 | -6/Zion | Met Imprinter 7000 | -6/Zion | Imprinted 7002 | -6/Zion | Declared Zion's savior 7065 | -6/Zion | Build established: Scavenger-Gunner 8423 | -6/Zion | Entered Proximity Caves 8423 | -5/Proximity Caves | Accompanied by 6 allies 8427 | -5/Proximity Caves | P-70 Sage assimilated allied Soldier 5d 8719 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8751 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8889 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8904 | -5/Proximity Caves | Discovered new exit (range 10) 8914 | -5/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. I-47 Archangel unfolds itself. Imp. Medium Armor Plating fries itself beyond repair. Chain reaction triggered in Particle Reactor. Machine disabled. Penetrated by Slug. Carbon-fiber Leg destroyed. Destroyed Carbon-fiber Leg. G-50 Soldier destroyed. EXIT=FOUND Carbon-fiber Leg destroyed. Penetrated by Slug. Slug penetrates Earth. Hvy. Riot Gun destroyed. The unstable cave ceiling collapses. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ####???????????????????????????????????????????? | | # # ####?#######?????????????? ????????????????? | | # ### #????###???????""????????????????? | | #????# #?????? ""???"????????????? | | #???### #?????? 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