Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 22:52:22 Player: darktar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2046) 2046 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 5578 Bonus ------- Follower Combat Kills 32 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 480/480 System Corruption 34% Temperature Cool (63) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Cryofiber Web Improved Heat Sink High-capacity Storage Unit Signal Interpreter Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Particle Cannon Autogun > --- INVENTORY (20) --- Light Nuclear Core Light Treads Armored Treads Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating Autogun Autogun Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Recoil Stabilizer ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Armored Treads Armored Treads Cryofiber Web High-capacity Storage Unit Trap Scanner Signal Interpreter Targeting Computer Particle Charger ECM Suite Hacking Suite Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher Datajack [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 4 | . . . 1 1 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 66 | 6 2 . 14 5 3 36 . Power 13 | 1 . . 3 2 . 7 . Engine 7 | 1 . . 3 1 . 2 . Core 6 | . . . . 1 . 5 . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 3 . . 7 . Treads 9 | . . . 2 . . 7 . Leg . | . . . . . . . . Wheel 3 | 2 . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 2 . 3 2 3 10 . Device 9 | . . . 1 1 2 5 . Storage 4 | 1 2 . 1 . . . . Processor 3 | . . . . 1 . 2 . Hackware 1 | . . . . . . 1 . Protection 4 | . . . 1 . 1 2 . Artifact . | . . . . . . . . Weapon 20 | 2 . . 5 1 . 12 . Energy Gun 3 | . . . 1 . . 2 . Energy Cannon 4 | . . . 1 . . 3 . Ballistic Gun 11 | 2 . . 3 1 . 5 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 3 | . . . 2 . . 1 . Parts Lost 24 | . . . 1 1 . 22 . Power 3 | . . . . . . 3 . Propulsion 6 | . . . 1 . . 5 . Utility 10 | . . . . 1 . 9 . Weapon 5 | . . . . . . 5 . Highest Loss Streak 9 | . . . 1 1 . 9 . To Critical Strikes 1 | . . . . . . 1 . Average Backups 16 | 2 10 15 18 19 19 14 11 Power 1 | . 1 1 1 1 2 1 1 Propulsion 2 | 1 2 3 3 3 3 2 2 Utility 5 | . 3 5 5 7 7 5 3 Weapon 5 | . 2 5 7 6 6 5 4 Tool/Special . | . . . . . . . . Unused Backups 27 | . . . 18 2 1 . 6 Power 1 | . . . . 1 . . . Propulsion 5 | . . . 4 . . . 1 Utility 7 | . . . 5 . . . 2 Weapon 13 | . . . 9 . 1 . 3 Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 97 | . 97 100 97 98 99 93 100 Engine 9 | . 14 14 10 14 7 5 15 Core 4 | . . . . 3 7 8 . Treads 12 | . . . 9 18 15 14 15 Wheel 5 | . 28 28 11 . . . . Device 13 | . . . 11 14 23 15 15 Storage 10 | . 25 28 13 9 7 7 7 Processor 6 | . . . . 8 7 12 15 Protection 4 | . . . 8 2 6 3 7 Energy Gun 1 | . . . 5 . . 1 . Energy Cannon 7 | . . . 5 9 7 9 15 Ballistic Gun 16 | . 28 28 21 18 15 10 7 Peak Build Rating 39 | 6 8 9 26 32 36 39 32 Average Rating 27 | 4 7 8 21 30 35 32 32 On Entrance 18 | . 6 8 9 26 32 36 32 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 91 | 14 69 69 72 73 77 91 90 Greatest Support 40 | 20 20 20 40 40 40 40 40 Greatest Overweight (x) 16 | 1 3 3 5 1 1 16 2 Average Overweight (x) 1 | . 2 3 2 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 19 20 20 20 20 Most Carried 20 | 5 15 16 20 20 20 20 11 Average Carried 16 | 2 10 15 18 19 19 14 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 15 16 19 20 20 11 11 Class Distribution -------------------- 45% | Tank 24% | Scavenger-Gunner 14% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 1900 | 243 117 22 380 177 76 832 53 Remotely . | . . . . . . . . Salvage Created 2356 | . 203 . 662 269 231 938 53 Parts 128 | . 12 . 43 10 9 52 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 56 | . 6 . 17 5 4 23 1 Guns 35 | . 6 . 14 4 2 9 . Cannons 17 | . . . 3 1 2 10 1 AOE 1 | . . . . . . 1 . Classes Destroyed 8 | . 2 . 4 1 . 1 . Operator 1 | . . . 1 . . . . Watcher 3 | . . . 2 1 . . . Swarmer 17 | . 3 . 5 . . 9 . Cutter 3 | . . . . . . 3 . Grunt 22 | . 3 . 9 2 2 5 1 Brawler 5 | . . . 1 . 1 3 . Sentry 8 | . . . 2 2 1 3 . Hunter 1 | . . . . 1 . . . Best Kill Streak 9 | . 3 . 9 2 3 5 1 Combat Bots Only 9 | . 3 . 9 2 3 5 1 Max Kills in Single Turn 2 | . 2 . 1 1 2 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 476 | . 27 . 89 45 27 276 12 Missed 122 | . 8 . 26 16 12 54 6 Hits 354 | . 19 . 63 29 15 222 6 Melee 38 | . . . 1 . 1 36 . Projectile 316 | . 19 . 62 29 14 186 6 AOE 2 | . . . . . . 2 . Critical Strikes 12 | . . . 2 . . 10 . Damage Taken 5104 | . 201 . 700 431 189 3477 106 Core 870 | . 51 . 57 52 12 680 18 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 . 79 85 90 . . . Volleys Fired 169 | . 17 . 39 21 13 74 5 Largest 3 | . 2 . 3 3 3 3 3 Hottest 178 | . 40 . 106 111 111 178 173 Shots Fired 434 | . 34 . 118 61 39 168 14 Gun 319 | . 34 . 103 41 26 110 5 Cannon 115 | . . . 15 20 13 58 9 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 279 | . 34 . 79 41 26 94 5 Thermal 143 | . . . 39 20 13 62 9 Explosive . | . . . . . . . . Electromagnetic 12 | . . . . . . 12 . Robot Hit Streak 16 | . 5 . 11 16 8 7 3 Robot Miss Streak 11 | . 2 . 4 5 5 11 3 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 6 | . 1 . 2 . . 3 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . Shots Hit Robots 251 | . 20 . 74 37 20 94 6 Core Hits 110 | . 9 . 29 13 10 46 3 Critical Kills 5 | . . . . 1 . 4 . Critical Parts Destroyed 2 | . 1 . . . 1 . . Critical Strikes 9 | . 1 . 2 1 1 4 . Burn 2 | . . . 2 . . . . Meltdown 3 | . . . . . . 3 . Destroy 4 | . 1 . . 1 1 1 . Melee Attacks 7 | . . . . . . 7 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4567 | . 265 . 1132 599 412 1989 170 Guns 3068 | . 265 . 940 426 307 1085 45 Cannons 1437 | . . . 192 173 105 842 125 Explosions 62 | . . . . . . 62 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2614 | . 265 . 703 426 307 868 45 Thermal 1816 | . . . 429 173 105 984 125 Explosive . | . . . . . . . . Electromagnetic 137 | . . . . . . 137 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 34 | . . . 2 2 . 34 34 Average Corruption 11 | . . . 2 2 . 18 34 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . . . 3 5 . 48 8 Message Errors 14 | . . . 1 3 . 8 2 Matter Fused 12 | . . . 1 . . 10 1 Heat Flow Errors 8 | . . . . . . 8 . Energy Discharges 5 | . . . . . . 5 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 9 | . . . . . . 7 2 Data Loss (major) 3 | . . . . . . 1 2 Misfires 3 | . . . 1 . . 2 . Alerts 2 | . . . . . . 2 . Weapon Failures 6 | . . . . 1 . 4 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 750 | . 2 . 142 89 72 750 54 Average Temperature 160 | . 2 . 35 30 25 240 30 Received Heat Transfer 1203 | . 90 . 282 99 69 609 54 Effects 49 | . . . . . . 49 . Shutdowns 14 | . . . . . . 14 . Energy Bleed 4 | . . . . . . 4 . Interference 17 | . . . . . . 17 . Matter Decay 4 | . . . . . . 4 . Damage (minor) 5 | . . . . . . 5 . Damage (major) 3 | . . . . . . 3 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 3 . Combat Hostiles 3 | . . . . . . 3 . Parts Melted 7 | . . . 3 . . 4 . Heat Transferred 3542 | . . . 1258 370 222 1507 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 79 | 100 100 100 100 100 100 40 83 Level 1 20 | . . . . . . 59 16 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 388 | . 74 10 198 70 60 388 204 Initial 203 | . . 10 . 70 18 . 203 Average 101 | . 26 . 80 14 8 225 179 Influence Increases 1566 | . 148 . 528 151 100 608 31 Destroy 0b10 Robot/C 1160 | . 120 . 380 100 80 460 20 Destroy 0b10 Robot/NC 20 | . . . 15 5 . . . Destroy Leader 216 | . 20 . 84 42 20 40 10 Allied During Kill 13 | . . . 13 . . . . Successful Hack 18 | . 8 . 6 4 . . . Anti-Garrison Action 100 | . . . . . . 100 . Destroy Structure 9 | . . . . . . 8 1 Lose Combat Pursuer 30 | . . . 30 . . . . Influence Decreases 1382 | . 120 28 361 276 142 220 235 Entered New Map 324 | . . 18 . 97 24 . 185 Time Decay 778 | . 120 10 311 169 118 . 50 Lost Part 240 | . . . 10 10 . 220 . Lost Ally 40 | . . . 40 . . . . Squads Dispatched 6 | . 2 . 1 2 . . 1 Investigation 2 | . 1 . . 1 . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 8 . 28 10 9 26 2 Peak Tracking Total 6 | . 4 . 6 3 3 5 2 Tactical Retreats 4 | . . . 1 . 1 2 . ECM-based Alert Blocks 6 | . . . . . 2 4 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 3 | . . . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 14 | . 5 . 3 3 2 1 . Terminals 10 | . 4 . 3 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 35 | . 17 . 6 8 3 1 . Successful 19 | . 10 . 3 4 2 . . Failed 15 | . 6 . 3 4 1 1 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts 1 | . 1 . . . . . . Manual 7 | . 3 . 1 2 . 1 . Terminals 26 | . 13 . 6 6 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 4 . . 2 . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 13 | . 8 . 3 2 . . . Record 7 | . 4 . 1 2 . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Alert Level 2 | . 2 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . . . Process 1 | . . . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 1 | . . . . . 1 . . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . 1 3 1 1 . Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 6 | . . . . 6 . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . 2 . parse_system 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 42 | . . 42 42 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Initial Warlord ECA Mod 2 | . . . . . . . 2 Total Orders . | . . . . . . . . Ally Attacks 20 | . . . 20 . . . . Total Damage 252 | . . . 252 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Active Infowar (turns) 2560 | . . . . 710 739 1111 . Optics 2499 | . . . . 710 739 1050 . Traps 635 | . . . . . . 635 . ECM 1815 | . . . . . 739 1076 . Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 4648 | 48 327 194 959 714 739 1548 119 Spaces Moved 1890 | 42 225 136 451 254 276 474 32 Core 3 | 1 . . . . . 2 . Treads 1172 | . . . 138 254 276 472 32 Legs . | . . . . . . . . Wheels 715 | 41 225 136 313 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 125 115 250 250 240 320 Average Speed 207 | 83 115 125 167 250 250 266 320 Slowest Speed 850 | 95 125 125 410 250 250 850 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 33 28 43 27 9 51 1 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . . . . 5 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 3 | . . . . . . 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 2296 | 52 257 160 580 288 298 622 39 Wait 39 | . 3 24 6 . 2 2 2 Move 1880 | 41 224 135 450 253 275 470 32 Hop . | . . . . . . . . Pick Up 68 | 5 10 1 32 5 3 12 . Fast Attach 27 | 5 2 . 10 2 . 8 . Attach 31 | 1 . . 2 2 2 24 . Detach 8 | . 1 . 4 . . 3 . Swap 15 | . . . 2 1 1 11 . Drop 48 | . . . 35 4 2 7 . Fire 169 | . 17 . 39 21 13 74 5 Melee 7 | . . . . . . 7 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 7) 297 | -10/Materials | Central database locked down 317 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered Mines 466 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 514 | -10/Mines | Discovered new exit (range 7) 570 | -10/Mines | Entered Materials 570 | -9/Materials | Accompanied by 2 allies 570 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 575 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1028 | -9/Materials | Destroyed 9 combat bots 1078 | -9/Materials | Build established: Tank 1494 | -9/Materials | Discovered new exit (range 5) 1529 | -9/Materials | Entered another Materials area 1529 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2063 | -8/Materials | Build established: Gunner 2192 | -8/Materials | Discovered new exit (range 9) 2243 | -8/Materials | Entered Factory 2243 | -7/Factory | Evolved 2 slots: Utility x2 2531 | -7/Factory | Build established: Tank 2979 | -7/Factory | Identified exit to Garrison 2982 | -7/Factory | Entered Garrison 3008 | -7/Garrison | Triggered checkpoint 3380 | -7/Garrison | Triggered checkpoint 3482 | -7/Garrison | Lost 9 parts (2p2n4u1w) 3574 | -7/Garrison | Discovered new exit (range 9) 3596 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3629 | -7/Garrison | Core integrity fell below 50% 3734 | -7/Garrison | Triggered checkpoint 3945 | -7/Garrison | Build established: Scavenger-Gunner 4066 | -7/Garrison | Triggered checkpoint 4075 | -7/Garrison | System corruption reached 10% 4092 | -7/Garrison | System corruption reached 30% 4124 | -7/Garrison | Lost 9 parts (1p2n4u2w) 4278 | -7/Garrison | Triggered checkpoint 4300 | -7/Garrison | Core integrity fell below 20% 4486 | -7/Garrison | Discovered new exit (range 14) 4527 | -7/Garrison | Identified exit to Factory 4530 | -7/Garrison | Entered Factory 4649 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04526_ System corrupted: FCS attempts to trigger Hvy. Particle Cannon. 04526_ System corrupted: Hvy. Particle Cannon misfires. 04527_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE 04531_ ALERT: All DSF locations entering lockdown mode. 04531_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." [Achievement: Ghost 'Em] 04533_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 04544_ System corrupted: Substantial component data lost. 04559_ IM& H7IY&DCKU:L9Y|4A88C0KYO2U6JH 04575_ ISF29R>26#21GIMA>HWUER2YXKAAP8AI 04590_ System corrupted: Component data lost. 04611_ System corrupted: Substantial component data lost. 04628_ System corrupted: Component data lost. 04638_ System corrupted: Hvy. Particle Cannon failed to cycle. 04647_ G-50 Soldier destroyed. 04648_ System corrupted: Matter fused (-7). 04648_ Acquired 53 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????""????????????????????? | | ?????????????????????"" ???????????????????? | | ????????????????????? ?????????????????? | | ??????????????????????" """????????????????? | | ??????????????????????? """????????????????? | | ??????????????????????? """????????????????? | | ???????????????????????? ????????????????? | | ??????????????###########+####?????????????? | | ??????????????# #?????????????? | | ???????????#### #?????????????? | | ??????????? #?????????????? | | ??????????????# #?????????????? | | ??????????????# g #?????????????? | | ??????????????# #####/########?????????? | | ??????????????# ??# !@ #?????????? | | ????????????? ?????# #?????????? | | ????????????????????#= #?????????? | | ????????????????????# """ """ #?????????? | | ????????????????????# """ """ #?????????? | | ????????????????????# """ """ #?????????? | | ????????????????????# #?????????? | | ????????????????????# """ """ #?????????? | | ????????????????????# """ """ #?????????? | | ????????????????????# """ """ #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????##############?????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Ghost 'Em I Have A Map? Item+ Please Form A Line Spot Them First Challenges ------------ None Game ------ Seed CompactControlTorch Manual? 0 Play Time 00:54:26 Cumulative 5.0 hours Start 2026.08.20 @ 21:56:51 End 2026.08.20 @ 22:52:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06c14df4-ebb9-43cf-b555-87cb4067f4a4