Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:44:43

Player: useeikick

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (127)      127
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1097

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             352/400
Matter                     192/300
Energy                     139/140
System Corruption          2%
Temperature                Cool (11)
Movement                   Hovering (56)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (3) ------
           Visual Processing Unit
           Melee Analysis Suite
>          --- WEAPON (2) -------
           Shotgun
           Shotgun
>          --- INVENTORY (5) ----
     Light Ion Engine
     Light Deuterium Engine
           Flight Unit
      Mini Grenade Launcher
           Maul

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Visual Processing Unit
           Melee Analysis Suite
           ECM Suite
>          --- WEAPON -----------
           Shotgun
           Shotgun
>          --- INVENTORY --------
     Light Ion Engine
     Light Deuterium Engine
           Flight Unit
      Mini Grenade Launcher
           Maul
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Hover Unit
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Processor                Visual Processing Unit
Weapon                     Shotgun
  Ballistic Gun            Shotgun
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 5   7   7   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  5    | .   3   2   
    Flight                 .    | .   .   .   
  Utility                  4    | .   2   2   
    Device                 2    | .   2   .   
    Storage                .    | .   .   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   81  96  
  Engine                   12   | .   14  11  
  Wheel                    2    | .   4   .   
  Hover                    27   | .   22  31  
  Device                   12   | .   10  14  
  Processor                9    | .   .   16  
  Ballistic Gun            24   | .   28  22  
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 6   9   14  
  Greatest Support         26   | 26  26  21  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   5   
  Average Carried          4    | 2   4   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 1   4   5   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Infiltrator-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           391  | 250 108 33  
  Remotely                 .    | .   .   .   
Salvage Created            141  | .   108 33  
  Parts                    15   | .   9   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  5    | .   2   3   
  Guns                     5    | .   2   3   
Classes Destroyed          3    | .   2   1   
  Operator                 1    | .   1   .   
  Swarmer                  3    | .   .   3   
  Grunt                    2    | .   2   .   
Best Kill Streak           3    | .   1   3   
  Combat Bots Only         3    | .   1   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        59   | .   24  35  
  Missed                   21   | .   7   14  
Damage Taken               469  | .   206 263 
  Core                     113  | .   65  48  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         87   | 100 74  .   
Volleys Fired              24   | .   15  9   
  Largest                  2    | .   2   2   
  Hottest                  46   | .   40  46  
Shots Fired                46   | .   28  18  
  Gun                      44   | .   26  18  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  2    | .   2   .   
  Kinetic                  44   | .   26  18  
  Thermal                  2    | .   2   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | .   8   4   
  Robot Miss Streak        5    | .   3   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           29   | .   18  11  
  Core Hits                10   | .   7   3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           333  | .   188 145 
  Guns                     333  | .   188 145 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  333  | .   188 145 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   1   2   
  Average Corruption       1    | .   1   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   1   .   
    Energy Discharges      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        17   | .   17  7   
  Average Temperature      6    | .   6   4   
  Received Heat Transfer   177  | .   117 60  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             189  | .   60  189 
  Initial                  25   | .   .   25  
  Average                  36   | .   10  61  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   11  20  
  Peak Tracking Total      11   | .   6   11  
  Tactical Retreats        7    | .   3   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   .   5   
  Terminals                4    | .   .   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   .   11  
  Successful               5    | .   .   5   
  Failed                   6    | .   .   6   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   .   10  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   .   4   
  Prototype ID Bank        1    | .   .   1   
  Locate Traps             1    | .   .   1   
  Registered Components    1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   .   4   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     5    | .   .   5   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               553  | 31  236 286 
Spaces Moved               567  | 30  259 278 
  Core                     15   | 15  .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   52   | 15  37  .   
  Hover                    500  | .   222 278 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  52  
  Average Speed            57   | 70  60  52  
  Slowest Speed            90   | 90  90  56  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 3   36  37  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      750  | 39  309 402 
  Wait                     113  | .   19  94  
  Move                     565  | 29  258 278 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 5   7   6   
  Fast Attach              7    | 1   2   4   
  Attach                   7    | 4   1   2   
  Detach                   .    | .   .   .   
  Swap                     5    | .   4   1   
  Drop                     11   | .   3   8   
  Fire                     24   | .   15  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   32 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 15)
  268 | -10/Materials | Entered another Materials area
  268 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  554 | -9/Materials  | Self-destructed

 Last Messages 
---------------
    Structural Scanner
    Field Recycling Unit
    Lgt. Ion Engine
    Lgt. Assault Rifle
00498_ K-01 Serf collects debris.
00504_ Connecting with Terminal...
00510_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
00513_ W-16 Scout sends out distress signal.
00519_ C-30 ARC bursts open, deploying its
  payload.
00519_ G-47 Trooper unfolds itself.
00519_ G-34 Mercenary unfolds itself. <x2>
00520_ ECM Suite destroyed.
00525_ Triggered Shock Trap.
00525_ The floor emits a surge of raw power.
00525_ System corrupted (+2).
00526_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
00548_ Imp. Hover Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|  ##      #??????#   ###############+???????????    |
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|     ##?????????????    ??????   #??????????????    |
| ######???????????#  "T"???????  #??????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            140
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                54
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerSpikedDeconstructor
  Manual?         0
Play Time         00:15:04
  Cumulative      14.2 hours
  Start           2024.04.06 @ 18:35:21
  End             2024.04.06 @ 18:44:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04175e49-cb8d-480d-9ac7-e191c7d11613