Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 01:22:02 Player: Ev Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1145) 1145 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 5933 Bonus ------- Follower Combat Kills 73 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Core Analyzer Weapon Cycler Force Field Force Field Coil Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet Airjet > --- UTILITY ---------- Advanced Weight Redist. System Recoil Nullifier Improved Light Armor Plating Hardlight Generator Component Analysis Suite > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Advanced Signal Interpreter Weapon Cycler Phase Cannon Gauss Cannon Gauss Cannon [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Trap Reconfigurator Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Improved Medium Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . . . 3 1 . . Utility 3 | . . . . . 1 1 1 . Weapon 2 | . . . . . . . . 2 Parts Attached 75 | 7 21 4 4 1 24 9 5 . Power 8 | 1 3 . . . 2 1 1 . Engine 7 | 1 3 . . . 1 1 1 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 10 . . . 9 . 1 . Treads 3 | . 2 . . . 1 . . . Leg 1 | . 1 . . . . . . . Wheel 4 | 2 2 . . . . . . . Hover 8 | . . . . . 7 . 1 . Flight 6 | . 5 . . . 1 . . . Utility 26 | 1 3 2 4 . 6 8 2 . Device 16 | . 1 2 3 . 3 5 2 . Storage 4 | 1 1 . 1 . . 1 . . Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . . . 1 . . Protection 4 | . 1 . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 19 | 3 5 2 . 1 7 . 1 . Energy Gun 6 | 1 2 2 . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 2 . . 1 . . . . Ballistic Cannon 8 | . 1 . . . 6 . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 . . . Parts Lost 17 | . 1 . . . 2 . 3 11 Power 3 | . . . . . 1 . 1 1 Propulsion 7 | . 1 . . . 1 . 2 3 Utility 5 | . . . . . . . . 5 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 11 | . 1 . . . 1 . 3 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 88 100 99 100 81 91 92 32 Engine 8 | . 13 14 14 14 2 3 13 3 Core 2 | . . . . . 6 3 . . Treads 16 | . 11 28 28 28 12 . . . Hover 9 | . . . . . 12 38 32 7 Flight 2 | . 9 . . . 3 . . . Device 12 | . 3 12 13 14 8 16 29 14 Storage 9 | . 8 14 14 14 9 5 . . Protection 4 | . 6 1 . . 8 6 2 . Energy Gun 11 | . 12 28 28 17 2 . . . Ballistic Gun 2 | . 9 . . 10 2 . . . Ballistic Cannon 7 | . 5 . . . 12 15 13 6 Naked Turns 51 | . . . . . . . . 51 Heaviest Build 71 | 14 24 24 24 25 38 71 44 35 Greatest Support 46 | 26 40 40 40 40 40 46 46 15 Greatest Overweight (x) 9 | 3 1 . . . 1 1 2 9 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 5 5 Average Capacity 9 | 7 7 10 9 10 10 9 5 5 Most Carried 10 | 7 10 10 10 10 10 10 5 5 Average Carried 8 | 3 4 9 9 9 9 8 4 5 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 Final Carried 10 | 4 10 10 10 10 10 5 5 5 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1446 | 270 303 40 . . 541 101 25 166 Remotely . | . . . . . . . . . Salvage Created 1386 | . 436 397 . . 455 94 4 . Parts 79 | . 26 25 . . 24 1 3 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 29 | . 9 8 . . 9 3 . . Guns 17 | . 7 8 . . 2 . . . Cannons 12 | . 2 . . . 7 3 . . Classes Destroyed 10 | . 6 1 . . 2 . 1 . Worker 2 | . 1 1 . . . . . . Builder 1 | . . . . . . . 1 . Tunneler 1 | . 1 . . . . . . . Recycler 2 | . 1 . . . 1 . . . Watcher 5 | . 2 . . . 3 . . . Swarmer 9 | . 3 3 . . 2 1 . . Grunt 15 | . 6 4 . . 5 . . . Sentry 3 | . . . . . 1 2 . . Hunter 1 | . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . Best Kill Streak 4 | . 4 3 . . 4 1 1 . Combat Bots Only 3 | . 3 3 . . 3 1 . . Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Damage Taken 3162 | . 398 375 . . 450 120 224 1595 Core 1301 | . 112 110 . . 15 11 48 1005 Absorbed by Shields 44 | . . . . . . 28 16 . Redirected to Shielding 9 | . 9 . . . . . . . Regen/Repaired (Parts) 81 | . . . . . 68 . 13 . Core Remaining (%) 80 | 100 . . . 11 97 98 94 . Volleys Fired 130 | . 57 26 . . 34 11 2 . Largest 2 | . 2 2 . . 2 2 2 . Hottest 101 | . 80 101 . . 96 96 96 . Shots Fired 242 | . 101 48 . . 67 22 4 . Gun 161 | . 89 48 . . 24 . . . Cannon 81 | . 12 . . . 43 22 4 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 127 | . 46 . . . 55 22 4 . Thermal 62 | . 32 18 . . 12 . . . Explosive . | . . . . . . . . . Electromagnetic 53 | . 23 30 . . . . . . Robot Hit Streak 10 | . 10 9 . . 5 8 1 . Robot Miss Streak 7 | . 5 7 . . 4 6 2 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 133 | . 57 27 . . 38 10 1 . Core Hits 77 | . 23 15 . . 19 5 2 13 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 14 | . 4 . . . 8 2 . . Burn 4 | . 3 . . . 1 . . . Destroy 2 | . 1 . . . 1 . . . Blast 8 | . . . . . 6 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2707 | . 761 531 . . 949 300 100 66 Guns 1347 | . 621 429 . . 297 . . . Cannons 1118 | . 140 . . . 652 300 26 . Explosions 102 | . . 102 . . . . . . Melee . | . . . . . . . . . Ramming 140 | . . . . . . . 74 66 Kinetic 1426 | . 303 . . . 797 300 26 . Thermal 694 | . 288 254 . . 152 . . . Explosive . | . . . . . . . . . Electromagnetic 447 | . 170 277 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . 5 1 7 16 Average Corruption 4 | . . . . . 5 1 2 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . . . 28 1 4 3 Message Errors 10 | . . . . . 6 . 2 2 Matter Fused 11 | . . . . . 10 1 . . Heat Flow Errors 3 | . . . . . 3 . . . Energy Discharges 6 | . . . . . 4 . 2 . Data Loss (minor) 2 | . . . . . 2 . . . Data Loss (major) 3 | . . . . . 3 . . . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . 3 . . . 8 1 . . Impact . | . . . . . . . . . Kinetic 11 | . 3 . . . 7 1 . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 63 | . . . . . . . 34 29 Shots . | . . . . . . . . . Rammed 31 | . . . . . . . 9 22 Targets Rammed 31 | . . . . . . . 9 22 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 291 | . 291 252 . . 240 160 53 . Average Temperature 68 | . 71 84 . . 65 55 25 . Received Heat Transfer 961 | . 198 99 . . 126 34 9 495 Effects 5 | . 2 . . . 3 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 4 | . 2 . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1963 | . 1073 483 . . 407 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Peak Influence 244 | . 226 244 . . 193 214 198 81 Initial 104 | . . 49 . . . 22 104 81 Average 86 | . 133 174 . . 69 85 144 43 Maximum Alert Level 1 | . 1 1 . . . 1 . . Low Security (%) 93 | 100 66 84 . 100 100 93 100 100 Level 1 6 | . 33 15 . . . 6 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . . . 1 . 4 . Investigation 3 | . 1 . . . 1 . 1 . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . . . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Distress Signals 3 | . . . . . 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 20 9 . . 16 6 10 6 Peak Tracking Total 7 | . 3 3 . . 5 5 7 6 Tactical Retreats 4 | . . 1 . . . 1 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . 2 . . . 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 8 | . 2 . . . 5 . 1 . Max in Single Turn 1 | . 1 . . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 16 | . 5 . 2 . 5 1 3 . Terminals 4 | . 2 . . . 2 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . 1 . . . 2 . 2 . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 39 | . 15 . 4 . 13 1 6 . Successful 23 | . 7 . 4 . 9 1 2 . Failed 16 | . 8 . . . 4 . 4 . Catastrophic 3 | . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 7 | . 2 . 4 . . . 1 . Terminals 9 | . 5 . . . 4 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 16 | . 3 . . . 8 . 5 . Recycling Units 8 | . 7 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 9 | . 1 . 4 . 4 . . . Record 7 | . 1 . 4 . 2 . . . Prototype ID Bank 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 7 | . 1 . . . 4 . 2 . Scan Component 4 | . 1 . . . 2 . 1 . Repair 3 | . . . . . 2 . 1 . Recycling Unit Hacks 6 | . 5 . . . 1 . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 3 | . 2 . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 . . . 2 . 4 . Full Trace Events 4 | . 2 . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 95 | . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . 10 . . Parts Repaired 3 | . . . . . 2 . 1 . Time 123 | . . . . . 104 . 19 . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 34 | . 34 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 49 | . . . . 49 49 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . Total Damage 127 | . . . . . 127 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4978 | 93 554 407 970 502 1591 341 377 143 Spaces Moved 3247 | 60 372 191 593 300 765 271 588 107 Core 97 | 28 . . . . . . . 69 Treads 1726 | . 93 191 593 300 549 . . . Legs 41 | . 41 . . . . . . . Wheels 116 | 32 84 . . . . . . . Hover 1113 | . . . . . 216 271 588 38 Flight 154 | . 154 . . . . . . . Fastest Speed 37 | 50 37 160 160 160 44 44 44 50 Average Speed 119 | 119 90 160 160 160 155 51 46 113 Slowest Speed 500 | 200 160 160 160 160 240 104 176 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 56 38 93 45 51 9 17 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . . . 3 . . Terrain Destroyed 46 | . . 5 . . 31 9 1 . Melee . | . . . . . . . . . Projectile 41 | . . . . . 31 9 1 . AOE 5 | . . 5 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Total 4138 | 80 494 244 618 322 1108 452 691 129 Wait 480 | 4 7 18 . 20 230 139 62 . Move 3239 | 59 371 190 592 299 764 270 587 107 Hop . | . . . . . . . . . Pick Up 107 | 10 25 3 10 1 32 12 14 . Fast Attach 3 | . . . . . 1 1 1 . Attach 35 | 6 7 . 2 . 14 3 3 . Detach 1 | . . . . . 1 . . . Swap 37 | 1 14 4 2 1 9 5 1 . Drop 73 | . 13 3 10 1 23 11 12 . Fire 130 | . 57 26 . . 34 11 2 . Melee . | . . . . . . . . . Ram 31 | . . . . . . . 9 22 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . 2 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Discovered new exit (range 9) 648 | -10/Materials | Entered Mines 653 | -10/Mines | Core integrity fell below 50% 726 | -10/Mines | Build established: Mutant 815 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 815 | -10/Mines | Discovered new exit (range 5) 858 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 862 | -10/Mines | Found Prototype Device 881 | -10/Mines | Assembled infested the area 934 | -10/Mines | Core integrity fell below 20% 1055 | -10/Mines | Entered Exiles 1081 | -10/Exiles | Discovered new exit (range 15) 1100 | -10/Exiles | Met 8R-AWN 1135 | -10/Exiles | Met EX-HEX 1227 | -10/Exiles | Met EX-DEC 1289 | -10/Exiles | Learned location of Zion (-6) 1333 | -10/Exiles | Met EX-BIN 1357 | -10/Exiles | Aligned with FarCom system 1358 | -10/Exiles | Given EX-Vault access code 1472 | -10/Exiles | Opened EX-Vault 1482 | -10/Exiles | Found Prototype Device 1483 | -10/Exiles | Identified Trap Reconfigurator 1493 | -10/Exiles | Found Prototype Device 1494 | -10/Exiles | Identified Supersonic Drone Bay 1502 | -10/Exiles | Found Prototype Device 1559 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1658 | -10/Exiles | Discovered new exit (range 14) 1771 | -10/Exiles | Visited The Gauntlet 2025 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 2025 | -10/Exiles | Entered Mines 2040 | -9/Mines | Learned location of 1 exit from Materials 2088 | -9/Mines | Found a hidden stash of uninstalled traps 2139 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2324 | -9/Mines | Discovered new exit (range 16) 2527 | -9/Mines | Entered Materials 2527 | -8/Materials | Accompanied by 2 allies 2527 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2528 | -8/Materials | Identified exit to Factory 2532 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3279 | -8/Materials | Repaired Faulty Aerolev Unit 3640 | -8/Materials | Repaired Gauss Cannon 4118 | -8/Materials | Entered Factory 4118 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4297 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 4427 | -7/Factory | Discovered new exit (range 16) 4459 | -7/Factory | Entered another Factory area 4459 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4749 | -6/Factory | Repaired Airjet 4820 | -6/Factory | Discovered new exit (range 14) 4836 | -6/Factory | Entered another Factory area 4836 | -5/Factory | Evolved 2 slots: Weapon x2 4864 | -5/Factory | Lost 3 parts (1p2n) 4909 | -5/Factory | System corruption reached 10% 4957 | -5/Factory | Core integrity fell below 50% 4959 | -5/Factory | Lost 11 parts (1p3n5u2w) 4971 | -5/Factory | Core integrity fell below 20% 4979 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into Y-64 Sentinel. Slug penetrates Wall. Slammed into Y-64 Sentinel. APJ%6QX&>T1I5KW<9A ZJFA03NH S&%Q:Y|M Slammed into Y-64 Sentinel. Slug penetrates Wall. Slammed into Y-64 Sentinel. Slug penetrates Wall. Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into G-50 Soldier. Slug penetrates Wall. Slammed into B-60 Warrior. Destabilizing: System corrupted (+1). Slammed into B-60 Warrior. Destabilizing: Core damaged (-20). Slammed into B-60 Warrior. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? #?????????????? | | ????????????????????????# #?????????????? | | ???????###########???w??# #?????????????? | | ???????# #????### ###???????????? | | ???????# #????# #???????????? | | ???????# !! #????# ##??????????? | | ???????#%!! #????+ ???????????? | | ??????##% #????# #???????????? | | ??????#%%% ""T"" #????? #???????????? | | ??????#%%%%"""""b#?????# #????????????? | | ?????#%#%%gYg%%%@#?????# #??########??? | | ?????# #+##h############ #?? #??? | | ?????### #? #??? | | ?????# # # #??? | | ?????# # #??? | | ????? # " #??? | | ????#### # #??? | | ???????####+########## # #??? | | ???????# #???# #? #??? | | ???????# #???# #??########??? | | ???????# #???# " #????????????? | | ???????# #???# "%"#????????????? | | ???????# #???# ! #???####?????? | | ???????# #???# %=#??? ?????? | | ???????# #???# #?? ??????? | | ???????# #???# C #? ??????? | | ???????###########???# #? """ ??????? | | ?????????????????????# # """ "?????? | | ?????????????????????# # """ """???? | | ?????????????????????# " ? | | ?????????????????????# # """ """???? | | ?????????????????????# # """???????? | | ?????????????????????# #? """???????? | | ?????????????????????# #? ???????? | | ?????????????????????# #?? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Evasion (%) 62 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation Just What I Needed Made in Tau Ceti IV Novice Programmer Oops Risk Taker Serviceable Loadout System Compromised Universal Adapter Challenges ------------ None Game ------ Seed TrackerTrapCycler Manual? 0 Play Time 01:26:17 Cumulative 4.7 hours Start 2023.11.07 @ 23:47:25 End 2023.11.08 @ 01:22:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dcd418dc-ec6e-48e1-87c7-052e91962100