Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 16:35:16 Player: Zane Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2676) 2676 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (760) 760 TOTAL SCORE: 8501 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 445/1000 Matter 277/300 Energy 271/290 System Corruption 10% Temperature Warm (120) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Medium Treads Flexi-carbon Leg Thunder Leg > --- UTILITY (8) ------ Phase Shifter > --- WEAPON (4) ------- Variable Charge Gun Advanced Plasma Cannon Gauss Rifle > --- INVENTORY (5) ---- Reinforced Fission Core Authchip [R/Combat] Authchip [Device] Authchip [Processor] Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Salvage Targeting Computer Target Analyzer Weapon Cycler Phase Shifter Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Improved Medium Treads High-capacity Matter Pod Heavy Armor Plating Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Mobile Refinery Mk. CCLXVII Antimatter Cannon Improved Proton Missile Launcher [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Thunder Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . Utility 6 | . . . 2 . . . 3 . . 1 Weapon 2 | . . . . . . . 1 . . 1 Parts Attached 82 | 7 3 4 8 . 1 13 12 2 1 31 Power 8 | 1 . . 1 . . 3 . 1 . 2 Engine 7 | 1 . . 1 . . 2 . 1 . 2 Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 2 . 1 . . 5 1 1 . 10 Treads 18 | 2 2 . 1 . . 5 1 1 . 6 Leg 4 | . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 2 1 2 3 . 1 4 7 . 1 6 Device 11 | 1 . 1 . . 1 2 3 . . 3 Storage 3 | 1 1 1 . . . . . . . . Processor 3 | . . . 1 . . . 1 . 1 . Hackware 1 | . . . . . . . . . . 1 Protection 9 | . . . 2 . . 2 3 . . 2 Artifact . | . . . . . . . . . . . Weapon 25 | 2 . 2 3 . . 1 4 . . 13 Energy Gun 4 | . . . . . . . . . . 4 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 16 | 2 . 1 3 . . 1 4 . . 5 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 2 | . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Corrupted Parts 3 | . . . . . . . . . . 3 System Corruption 8 | . . . . . . . . . . 8 Parts Lost 30 | . . . 1 . . 3 1 3 . 22 Power 3 | . . . . . . 1 . . . 2 Propulsion 10 | . . . . . . . . 1 . 9 Utility 10 | . . . 1 . . 2 1 2 . 4 Weapon 7 | . . . . . . . . . . 7 Highest Loss Streak 6 | . . . 1 . . 3 1 3 . 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 2 7 13 17 18 19 19 18 17 17 11 Power 2 | . 1 1 2 3 3 2 2 2 2 2 Propulsion 2 | . 1 2 3 3 1 2 3 2 3 . Utility 7 | . 2 6 6 7 10 10 9 9 9 5 Weapon 3 | . 1 2 3 4 4 4 4 3 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . 1 . 2 . 3 4 3 . . 6 Power 2 | . . . . . . 1 . . . 1 Propulsion 6 | . 1 . . . 2 3 . . . . Utility 7 | . . . 1 . . . 1 . . 5 Weapon 3 | . . . 1 . . . 2 . . . Tool/Special 1 | . . . . . 1 . . . . . Average Slot Usage (%) 96 | . 100 100 99 100 100 99 99 94 94 76 Engine 9 | . 14 14 11 11 11 6 6 6 6 3 Treads 22 | . 28 28 21 22 22 22 25 25 26 16 Device 13 | . 14 14 11 11 11 16 23 17 13 11 Storage 9 | . 14 14 11 11 11 11 6 6 6 3 Processor 2 | . . . 3 . . . 5 6 7 8 Protection 12 | . . . 18 22 22 16 8 10 13 5 Ballistic Gun 20 | . 28 27 21 22 22 22 19 20 20 11 Peak Build Rating 71 | 7 10 10 18 18 23 31 61 62 60 71 Average Rating 29 | 5 9 10 15 18 18 26 57 58 57 55 On Entrance 26 | . 7 10 10 18 18 20 31 61 57 60 Avg Prop Armor Cover (%) 33 | . . . . . . . . . . 33 Naked Turns 29 | . . . . . . . . . . 29 Heaviest Build 91 | 13 28 48 56 56 56 77 83 76 75 91 Greatest Support 110 | 40 46 46 46 46 46 56 96 98 98 110 Greatest Overweight (x) 17 | 1 . 1 17 1 1 1 . . . 2 Average Overweight (x) . | . . . 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 19 20 20 20 20 20 20 20 16 Most Carried 20 | 4 10 15 20 18 20 20 20 19 18 17 Average Carried 15 | 2 7 13 17 18 19 19 18 18 17 11 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 10 15 18 18 20 20 19 18 17 4 Class Distribution -------------------- 63% | Mutant 20% | Scavenger-Tank 7% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 2736 | 258 78 76 185 31 20 211 531 188 . 1158 Remotely . | . . . . . . . . . . . Salvage Created 3379 | 46 158 26 559 44 . 100 502 152 . 1792 Parts 189 | 6 11 8 34 3 . 8 28 14 . 77 Haulers Intercepted 6 | . 1 . 2 . . . . . . 3 Recyclers Shooed 5 | . . . 1 . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 2 . 15 . . Prevented 7 | . . . . . . 7 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 62 | . 5 3 8 3 . 1 10 3 . 29 Guns 52 | . 5 1 8 3 . 1 10 3 . 21 Cannons 5 | . . . . . . . . . . 5 AOE 5 | . . 2 . . . . . . . 3 Classes Destroyed 13 | 1 3 . 2 . . 1 2 . . 4 Worker 2 | . . . . . . . . . . 2 Builder 4 | . . . . . . . . . . 4 Tunneler 3 | 2 . 1 . . . . . . . . Hauler 6 | . 1 . 2 . . . . . . 3 Recycler 3 | . . . 1 . . . . . . 2 Watcher 1 | . . . . . . . . . . 1 Swarmer 31 | . 4 3 . 3 . . 3 2 . 16 Grunt 15 | . 1 . 5 . . . 3 . . 6 Brawler 1 | . . . . . . . . . . 1 Sentry 4 | . . . 3 . . . 1 . . . Hunter 3 | . . . . . . . 2 . . 1 Programmer 5 | . . . . . . . 1 . . 4 Behemoth 3 | . . . . . . 1 . 1 . 1 Best Kill Streak 20 | 1 2 3 6 3 . 1 4 2 . 20 Combat Bots Only 12 | . 2 3 5 3 . 1 4 2 . 12 Max Kills in Single Turn 3 | 1 1 2 2 1 . 1 1 1 . 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 559 | . 17 5 39 12 . 22 100 32 . 332 Missed 161 | . 5 1 8 3 . 5 24 7 . 108 Hits 398 | . 12 4 31 9 . 17 76 25 . 224 Melee 4 | . . . . . . . . . . 4 Projectile 394 | . 12 4 31 9 . 17 76 25 . 220 Critical Strikes 6 | . . . . . . 2 2 . . 2 Actively Blocked 1 | . . . . . . 1 . . . . Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 7282 | . 120 58 407 78 . 431 1265 644 . 4279 Core 938 | . 42 6 49 8 . 93 157 28 . 555 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 84 | . . . 42 5 . 37 . . . . Core Remaining (%) 80 | 100 . 80 . . . 62 . . 78 . Volleys Fired 204 | 9 19 2 31 6 . 14 31 13 . 79 Largest 4 | 2 2 2 2 2 . 2 3 3 . 4 Hottest 316 | 40 40 50 46 46 . 46 86 86 . 316 Shots Fired 534 | 18 38 3 58 12 . 24 93 39 . 249 Gun 475 | 18 38 2 58 12 . 24 93 39 . 191 Cannon 55 | . . . . . . . . . . 55 Launcher 4 | . . 1 . . . . . . . 3 Special . | . . . . . . . . . . . Kinetic 482 | 18 38 2 58 12 . 24 93 39 . 198 Thermal 48 | . . . . . . . . . . 48 Explosive 1 | . . 1 . . . . . . . . Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 16 | 6 11 1 11 4 . 14 15 12 . 16 Robot Miss Streak 5 | 2 5 2 2 1 . 1 4 2 . 5 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 4 | . . . 3 . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . Shots Hit Robots 340 | 13 21 1 44 7 . 21 63 26 . 144 Core Hits 147 | 4 10 3 22 3 . 6 23 8 . 68 Critical Kills 7 | . . . . . . . 1 1 . 5 Critical Parts Destroyed 4 | . . . 1 . . . . . . 3 Critical Strikes 16 | . . . 1 . . . 1 1 . 13 Destroy 13 | . . . 1 . . . 1 1 . 10 Blast 3 | . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7352 | 101 157 137 460 109 . 328 1260 534 . 4266 Guns 5731 | 101 154 9 455 103 . 328 1241 534 . 2806 Cannons 951 | . . . . . . . . . . 951 Explosions 637 | . . 115 . . . . 13 . . 509 Melee . | . . . . . . . . . . . Ramming 33 | . 3 13 5 6 . . 6 . . . Kinetic 5830 | 101 154 9 455 103 . 328 1241 534 . 2905 Thermal 1023 | . . . . . . . . . . 1023 Explosive 115 | . . 115 . . . . . . . . Electromagnetic 351 | . . . . . . . 13 . . 338 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 3 3 3 10 Average Corruption 2 | . . . . . . 1 2 3 3 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . 6 4 3 1 11 Message Errors 5 | . . . . . . 1 2 . 1 1 Matter Fused 6 | . . . . . . 2 1 2 . 1 Heat Flow Errors 3 | . . . . . . . 1 1 . 1 Energy Discharges 4 | . . . . . . 1 . . . 3 Data Loss (minor) 3 | . . . . . . 1 . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . 1 . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . . . 3 Overflow Damage 2 | . . . . . . . . . . 2 Projectiles 2 | . . . . . . . . . . 2 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 496 | . . 27 . . . . 107 . . 362 Shots 8 | . . 1 . . . . 3 . . 4 Rammed 6 | . 1 1 1 2 . . 1 . . . Targets Rammed 7 | . 1 2 1 2 . . 1 . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 529 | . 12 10 9 . . 304 168 292 . 529 Average Temperature 159 | . 7 7 4 . . 210 75 121 . 178 Received Heat Transfer 1084 | . 42 . 174 . . 358 72 105 . 333 Effects 29 | . . . . . . 2 . . . 27 Shutdowns 6 | . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . 2 Interference 12 | . . . . . . 2 . . . 10 Matter Decay 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 3 Heat Transferred 1256 | . . . . . . . . . . 1256 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Maximum Alert Level 3 | . . . . . . . . . . 3 Low Security (%) 87 | 100 100 100 100 100 . . 100 . . 47 Level 1 4 | . . . . . . . . . . 20 Level 2 2 | . . . . . . . . . . 8 Level 3 5 | . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 864 | 5 79 81 157 70 . . 170 . . 864 Initial 10 | . . 3 . . . . . . . 10 Average 106 | 1 18 16 56 7 . . 59 . . 336 Influence Increases 2643 | 10 155 83 297 70 . 72 331 115 . 1510 Destroy 0b10 Robot/C 1260 | . 100 60 160 60 . 40 200 60 . 580 Destroy 0b10 Robot/NC 95 | 10 5 5 15 . . . . . . 60 Destroy Leader 274 | . 22 10 54 10 . 20 50 10 . 98 Allied During Kill 12 | . . . . . . 12 . . . . Successful Hack 58 | . 13 . 23 . . . . . . 22 Disable Machine 240 | . . . . . . . 60 . . 180 Destroy Structure 164 | . . 8 . . . . 6 . . 150 Partial Spotted 30 | . . . . . . . . . . 30 Lose Combat Pursuer 510 | . 15 . 45 . . . 15 45 . 390 Influence Decreases 1779 | 10 147 91 297 70 . 72 221 190 18 663 Entered New Map 61 | . . 5 . . . . . 41 8 7 Time Decay 1448 | 10 147 86 287 70 . 72 211 119 10 436 Lost Part 270 | . . . 10 . . . 10 30 . 220 Squads Dispatched 12 | . 1 . 1 . . . 3 . . 7 Investigation 3 | . 1 . . . . . 1 . . 1 Extermination 3 | . . . . . . . 1 . . 2 Reinforcement 5 | . . . 1 . . . 1 . . 3 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 5 | . 1 . . . . 1 2 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 11 3 9 3 . 2 13 5 . 78 Peak Tracking Total 16 | . 4 3 5 3 . 1 3 3 . 16 Tactical Retreats 17 | . 1 . 1 . . . 1 1 . 13 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered 5 | . 1 . 1 . . . 1 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 16 | . . . . . . . 4 . . 12 Max in Single Turn 5 | . . . . . . . 2 . . 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 16 | . 6 . 5 . 1 . . . . 4 Terminals 8 | . 5 . 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 2 | . 1 . . . . . . . . 1 Scanalyzers 3 | . . . 2 . . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 60 | . 18 . 25 . 4 . . . . 13 Successful 39 | . 11 . 18 . 4 . . . . 6 Failed 20 | . 7 . 6 . . . . . . 7 Catastrophic 2 | . 1 . . . . . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . Manual 24 | . 9 . 7 . . . 6 . . 2 Terminals 31 | . 15 . 16 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 Recycling Units 7 | . 3 . . . . . . . . 4 Scanalyzers 14 | . . . 9 . . . . . . 5 Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 18 | . 6 . 8 . 4 . . . . . Part Schematic 4 | . . . . . 4 . . . . . Prototype ID Bank 6 | . 4 . 2 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks 5 | . 2 . . . . . . . . 3 Process 2 | . 1 . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Matter 2 | . 1 . . . . . . . . 1 Scanalyzer 9 | . . . 7 . . . . . . 2 Insert Component 3 | . . . 2 . . . . . . 1 Analyze 2 | . . . 2 . . . . . . . Retrieve Study 4 | . . . 3 . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . . . . . Terminals 6 | . 3 . 3 . . . . . . . Botnet 6 | . 3 . 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 5 . 5 . . . . . . 4 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . 4 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . 3 . . . . . . 1 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 297 | . 13 . . . . . . . . 284 Retrieved Matter 328 | . 13 . . . . . . . . 315 Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . 1 Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 6 | . . 2 . . 4 . . . . . Largest Group 4 | . . 2 2 . 4 4 . . . . Highest-Rated Group 154 | . . 50 50 . 154 154 . . . . Highest-Rated Ally 39 | . . 31 31 . 39 39 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . 3 . . 19 . . . . Total Damage 418 | . . . 62 . . 356 . . . . Kills 1 | . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Active Infowar (turns) 7152 | 25 713 439 806 645 1821 542 1014 241 33 873 Terrain 1085 | . . . . . . . 1010 75 . . Seismic 7146 | 25 713 439 806 645 1821 542 1008 241 33 873 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 7643 | 151 713 439 806 645 1821 606 1014 241 33 1174 Spaces Moved 3603 | 72 356 131 266 309 903 241 515 104 20 686 Core 255 | 2 . . 1 . . . . . . 252 Treads 3319 | 70 356 131 265 309 903 241 515 104 20 405 Legs 29 | . . . . . . . . . . 29 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 200 200 200 200 165 165 165 50 Average Speed 178 | 157 160 230 207 200 200 222 165 165 165 125 Slowest Speed 900 | 160 160 240 900 200 200 250 165 165 165 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 5 58 24 31 76 89 48 12 21 6 18 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 1 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 83 | . . 8 . . . . 3 1 . 71 Melee . | . . . . . . . . . . . Projectile 23 | . . . . . . . . 1 . 22 AOE 60 | . . 8 . . . . 3 . . 49 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total 4480 | 92 470 260 470 323 920 291 628 151 20 855 Wait 474 | 1 79 118 148 7 6 1 41 31 . 42 Move 3593 | 71 355 130 265 308 902 240 514 103 19 686 Hop . | . . . . . . . . . . . Pick Up 63 | 4 9 2 10 . 6 9 11 1 . 11 Fast Attach 22 | 7 . . 1 . . 1 . . . 13 Attach 36 | . . . 5 . . 2 7 2 1 19 Detach 1 | . . . . . . . . . . 1 Swap 40 | . 3 6 4 . 2 12 9 1 . 3 Drop 40 | . 4 . 5 . 4 12 14 . . 1 Fire 204 | 9 19 2 31 6 . 14 31 13 . 79 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . 1 2 1 2 . . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 11) 568 | -10/Materials | Discovered new exit (range 9) 865 | -10/Materials | Entered Mines 1246 | -10/Mines | Discovered new exit (range 10) 1304 | -10/Mines | Entered Materials 1304 | -9/Materials | Accompanied by 2 allies 1304 | -9/Materials | Evolved 2 slots: Utility x2 1309 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1461 | -9/Materials | Identified exit to Mines 1889 | -9/Materials | Central database locked down 2110 | -9/Materials | Entered Mines 2120 | -9/Mines | Learned Materials emergency access door positions 2164 | -9/Mines | Discovered new exit (range 8) 2392 | -9/Mines | Discovered new exit (range 8) 2393 | -9/Mines | Learned location of Storage (-7) 2728 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2755 | -9/Mines | Entered Zion 2907 | -7/Zion | Received a visual enhancement algorithm 3112 | -7/Zion | Found Prototype Device 3113 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3268 | -7/Zion | Learned location of Testing (-2) 3563 | -7/Zion | Learned location of 1 exit from Lower Caves 3649 | -7/Zion | Given A8's code to call for help 3999 | -7/Zion | Met Imprinter 4033 | -7/Zion | Imprinted 4035 | -7/Zion | Declared Zion's savior 4492 | -7/Zion | Discovered new exit (range 15) 4576 | -7/Zion | Entered Proximity Caves 4576 | -6/Proximity Caves | Accompanied by 4 allies 4762 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 4766 | -6/Proximity Caves | Spotted B-75 Beast 4820 | -6/Proximity Caves | Destroyed B-75 Beast 4828 | -6/Proximity Caves | Lost 4 allies 4847 | -6/Proximity Caves | Lost 3 parts (1p2u) 5084 | -6/Proximity Caves | Build established: Scavenger-Mutant 5167 | -6/Proximity Caves | Discovered new exit (range 8) 5182 | -6/Proximity Caves | Entered Factory 5182 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5420 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5503 | -6/Factory | Build established: Scavenger-Tank 5526 | -6/Factory | Discovered new exit (range 5) 5976 | -6/Factory | Discovered new exit (range 10) 6196 | -6/Factory | Entered Lower Caves 6197 | -6/Lower Caves | Identified exit to Lower Caves 6251 | -6/Lower Caves | Spotted B-75 Beast 6278 | -6/Lower Caves | Destroyed B-75 Beast 6302 | -6/Lower Caves | Lost 3 parts (1n2u) 6422 | -6/Lower Caves | Learned Factory stockpile data 6437 | -6/Lower Caves | Entered another Lower Caves area 6447 | -6/Lower Caves | Discovered new exit (range 14) 6470 | -6/Lower Caves | Entered Factory 6470 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6471 | -5/Factory | Identified exit to Upper Caves 6628 | -5/Factory | Spotted B-75 Beast 6695 | -5/Factory | Lost 3 parts (2n1w) 6716 | -5/Factory | Destroyed B-75 Beast 6738 | -5/Factory | Lost 3 parts (2u1w) 7061 | -5/Factory | Lost 5 parts (1p3n1u) 7099 | -5/Factory | Build established: Scavenger-Gunner 7334 | -5/Factory | Cargo convoy interrupted 7343 | -5/Factory | Released all parts (14) 7348 | -5/Factory | Destroyed 12 combat bots 7370 | -5/Factory | First assault squad dispatched 7373 | -5/Factory | Lost 6 parts (1p2n3w) 7439 | -5/Factory | System corruption reached 10% 7470 | -5/Factory | Core integrity fell below 50% 7644 | -5/Factory | Self-destructed Last Messages --------------- dispatching reinforcements to area. 07605_ Penetrated by Slug. 07605_ Thunder Leg destroyed. 07607_ Slug penetrates H-71 Marshal. 07609_ Knocked back. 07610_ Acquired 53 matter. 07611_ K-01 Serf cleans the Nuclear Reactor. 07617_ K-01 Serf collects debris. 07621_ K-01 Serf cleans the Repair Station. 07624_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1Z. 07629_ System corrupted: Energy discharge (-81). 07641_ Slug penetrates C-35 Carver. 07643_ C-45 Heavy ARC bursts open, deploying its payload. 07643_ G-67 Veteran unfolds itself. 07643_ L-41 Fighter unfolds itself. 07643_ G-50 Soldier unfolds itself. 07643_ I-47 Archangel unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????!?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ???????????????!????# ###??????????????????????? | | ?[??????????????????+ ??????????????????????? | | ????????????????????# Y#??????????????????????? | | ????????????????????# cc#??????????????????????? | | ????????????????????# c@####???????????????????? | | ########????????????# t g #???????????????????? | | ##################gli #?????????????####### | | # #???# g #????????????? | | # #???# #???????????# "" | | # #####u##+#???????????# "" | | # # #???????????# "T | | ?# # # | """ #???????????# " | | # # # """ #???????????# | | # # # """ #?????]????## | | + / # #??????????#" | | # # # " " #??????????#" | | # # # "R" #??????????#" | | ?# # % # """ #??????????#" | | ?# # # #??????????#" | | ?# ###########+#####+######+################## | | ?# =%=% | | ?# |! | | ?# % % | | ?# | | ?# | | ?# ############# ###+##############+#####+### | | ?# #???????????# # #??????# # | | ?# #???????????# # ] #??????# """ """ # | | ?# #???????????# # #??????# """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Hvy. Machine Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Jackpot Physics Hates This One Trick Challenges ------------ None Game ------ Seed TeslaStormProcessor Manual? 0 Play Time 01:24:37 Cumulative 47.2 hours Start 2025.11.12 @ 15:02:41 End 2025.11.12 @ 16:35:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 37 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7400685-2ee6-4967-8abf-89e0b8937cea