Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 12:38:53 Player: Stick8ug Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (704) 704 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3314 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Sensor Array Improved Sensor Array Energy Filter Particle Charger Advanced ECM Suite Advanced ECM Suite Improved EM Pulse Cannon Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Advanced ECM Suite Improved Utility Shielding > --- WEAPON ----------- Beam Rifle Particle Gun Plasma Cannon Autogun > --- INVENTORY -------- Light Ion Engine Improved Treads Compact Wheel Improved Sensor Array Improved Sensor Array Energy Filter Particle Charger Improved EM Pulse Cannon Light Assault Rifle Mining Laser [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 2 | . . . . 1 1 Parts Attached 33 | 6 2 . 1 8 16 Power 5 | 1 . . . 1 3 Engine 4 | 1 . . . 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 10 | 2 . . . 2 6 Treads 4 | . . . . 2 2 Leg . | . . . . . . Wheel 6 | 2 . . . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 . . 3 5 Device 4 | . 1 . . . 3 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 7 | 2 . . 1 2 2 Energy Gun 2 | . . . . 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . . 1 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . . 4 5 15 Power 5 | . . . 1 1 3 Propulsion 9 | . . . 1 1 7 Utility 5 | . . . 1 3 1 Weapon 5 | . . . 1 . 4 Highest Loss Streak 6 | . . . 4 5 6 To Critical Strikes . | . . . . . . Average Backups 7 | 3 5 9 9 6 7 Power 1 | . 1 2 2 1 . Propulsion 1 | 2 2 2 2 1 1 Utility 2 | . 1 3 3 2 3 Weapon 2 | 1 1 2 2 1 3 Tool/Special . | . . . . . . Unused Backups 7 | . . . . . 7 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 97 100 61 94 75 Engine 8 | . 14 14 6 8 6 Core 1 | . . . . . 4 Treads 7 | . . . . 17 6 Wheel 13 | . 28 28 17 8 9 Device 6 | . 12 14 5 . 9 Storage 9 | . 14 14 11 9 7 Processor 1 | . . . . . 4 Protection 9 | . . . . 23 5 Energy Gun 3 | . . . . 1 8 Ballistic Gun 18 | . 28 28 20 24 7 Peak Build Rating 32 | 6 7 7 8 16 32 Average Rating 14 | 3 6 7 6 13 21 On Entrance 5 | . 6 7 7 5 8 Naked Turns . | . . . . . . Heaviest Build 46 | 11 17 17 17 31 46 Greatest Support 43 | 20 20 20 20 40 43 Greatest Overweight (x) 3 | 3 . . 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 6 9 9 10 10 10 Average Carried 7 | 4 5 9 9 6 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 9 9 9 10 9 Class Distribution -------------------- 46% | Mutant 30% | Tank 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 516 | 228 59 . 38 146 45 Remotely 97 | . 59 . 38 . . Salvage Created 728 | . 59 . 232 212 225 Parts 37 | . 2 . 16 8 11 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 18 | . . . 9 4 5 Guns 12 | . . . 8 4 . AOE 6 | . . . 1 . 5 Classes Destroyed 5 | . 1 . 4 . . Worker 2 | . . . 1 . 1 Hauler 2 | . 1 . . . 1 Swarmer 5 | . . . 5 . . Grunt 10 | . . . 3 3 4 Sentry 3 | . . . 1 1 1 Best Kill Streak 7 | . 1 . 7 2 7 Combat Bots Only 6 | . . . 6 2 5 Max Kills in Single Turn 6 | . 1 . 2 1 6 Gunslinging . | . . . . . . Exploded 5 | . . . 1 . 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 359 | . . . 77 55 227 Missed 141 | . . . 26 23 92 Hits 218 | . . . 51 32 135 Projectile 218 | . . . 51 32 135 Critical Strikes 12 | . . . 1 4 7 Damage Taken 3171 | . . 10 545 683 1933 Core 927 | . . . 173 44 710 Absorbed by Shields . | . . . . . . Redirected to Shielding 101 | . . . . . 101 Ignored by Resistances 1 | . . . . 1 . Core Remaining (%) 87 | 100 . 100 56 92 . Volleys Fired 55 | . 5 . 25 22 3 Largest 4 | . 2 . 2 3 4 Hottest 224 | . 40 . 43 63 224 Shots Fired 128 | . 10 . 42 66 10 Gun 125 | . 10 . 42 66 7 Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 119 | . 10 . 42 66 1 Thermal 9 | . . . . . 9 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 6 . 5 11 2 Robot Miss Streak 3 | . 2 . 3 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 74 | . 7 . 24 41 2 Core Hits 42 | . 2 . 12 19 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2324 | . 72 22 672 451 1107 Guns 768 | . 72 . 260 420 16 Cannons 24 | . . . . . 24 Explosions 1491 | . . . 412 31 1048 Melee . | . . . . . . Ramming 41 | . . 22 . . 19 Kinetic 752 | . 72 . 260 420 . Thermal 452 | . . . 412 . 40 Explosive 1048 | . . . . . 1048 Electromagnetic 31 | . . . . 31 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 153 | . . . 60 . 93 Projectiles . | . . . . . . Explosions 153 | . . . 60 . 93 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 343 | . . 10 92 1 240 Shots 5 | . . . 1 1 3 Rammed 3 | . . 2 . . 1 Targets Rammed 3 | . . 2 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | . . . 5 292 300 Average Temperature 110 | . . . 3 108 125 Received Heat Transfer 1101 | . . . 90 180 831 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 337 | . . . 250 . 87 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 96 | 100 100 100 73 100 99 Level 1 3 | . . . 26 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 225 | . 15 1 225 92 205 Initial 81 | . . 1 . 81 . Average 51 | . 4 . 100 53 57 Influence Increases 814 | . 36 . 307 136 335 Destroy 0b10 Robot/C 360 | . . . 180 80 100 Destroy 0b10 Robot/NC 20 | . 5 . 5 . 10 Destroy Leader 74 | . 2 . 30 10 32 Successful Hack 31 | . 14 . 12 . 5 Disable Machine 105 | . . . 30 30 45 Destroy Structure 74 | . . . 35 1 38 Lose Combat Pursuer 150 | . 15 . 15 15 105 Influence Decreases 704 | . 31 5 112 331 225 Entered New Map 118 | . . 4 . 114 . Time Decay 399 | . 31 1 72 190 105 Lost Part 187 | . . . 40 27 120 Squads Dispatched 7 | . . . 1 1 5 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 1 2 14 13 38 Peak Tracking Total 9 | . 2 2 6 4 9 Tactical Retreats 8 | . 1 . 1 1 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 8 | . . . 8 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 7 | . . . 2 2 3 Max in Single Turn 3 | . . . 2 2 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 7 | . 2 . 1 2 2 Terminals 7 | . 2 . 1 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 3 . 6 4 4 Successful 9 | . 2 . 4 1 2 Failed 8 | . 1 . 2 3 2 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 3 . 6 4 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 . 4 1 2 Open DSF 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Disarm Traps 2 | . . . 2 . . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 1 2 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 117 | . . . . . 117 ECM 117 | . . . . . 117 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1271 | 57 122 62 161 388 481 Spaces Moved 924 | 46 127 75 115 194 367 Core 31 | 22 . . . . 9 Treads 271 | . . . . 194 77 Legs . | . . . . . . Wheels 622 | 24 127 75 115 . 281 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 160 86 Average Speed 111 | 93 80 80 85 160 114 Slowest Speed 200 | 200 80 80 95 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 32 29 20 24 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . . . 50 . 36 Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . . . 50 . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1070 | 58 137 76 141 235 423 Wait 19 | . . . . 3 16 Move 919 | 45 126 74 114 193 367 Hop . | . . . . . . Pick Up 32 | 7 4 . 1 8 12 Fast Attach 7 | 3 1 . . 1 2 Attach 24 | 3 . . 1 7 13 Detach 3 | . . . . . 3 Swap 3 | . 1 . . . 2 Drop 5 | . . . . 1 4 Fire 55 | . 5 . 25 22 3 Melee . | . . . . . . Ram 3 | . . 2 . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 180 | -10/Materials | Entered Mines 231 | -10/Mines | Discovered new exit (range 14) 242 | -10/Mines | Entered Materials 242 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 370 | -9/Materials | Lost 4 parts (1p1n1u1w) 388 | -9/Materials | Discovered new exit (range 16) 403 | -9/Materials | Entered another Materials area 403 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 710 | -8/Materials | Build established: Tank 765 | -8/Materials | Discovered new exit (range 16) 791 | -8/Materials | Entered Factory 791 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 801 | -7/Factory | Identified exit to DSF 821 | -7/Factory | Lost 5 parts (1p1n3u) 1104 | -7/Factory | Lost 6 parts (3n3w) 1174 | -7/Factory | Lost 4 parts (2p1n1w) 1235 | -7/Factory | Lost 3 parts (1p1n1u) 1252 | -7/Factory | Core integrity fell below 50% 1266 | -7/Factory | Core integrity fell below 20% 1272 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Imp. Deuterium Engine destroyed. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Lgt. Treads destroyed. Lgt. Ion Engine destroyed. Imp. Utility Shielding destroyed. U-05 Engineer works on Construction Platform. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2H. U-05 Engineer works on Construction Platform. Construction Platform disabled. U-05 Engineer works on Construction Platform. Imp. Treads destroyed. System corrupted: Substantial component data lost. Critical hit (Burn: +37). Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ??????????????????????????? #????????????????????? | | ??########????????????????? #????????????????????? | | # #??????????????### ###??????????????????? | | # """""" #????########### #??? #???????????? | | # """""" ###### gg # !#???????????? | | # """""" + g pg / "" ????????????? | | # """""" ###### g @ #??????????????????? | | # ########Y####### #??????????????????? | | # # #?#######??????????????????? | | # # #??????????????????????????? | | # ! # #??????????????????????????? | | #####/#### #??????????????????????????? | | # "" """" #??????????????????????????? | | # "" """ #??????????????????????????? | | + "" """" #??????????????????????????? | | # "" """" #??????????????????????????? | | # """" #??????????????????????????? | | ######## # """" #??????????????????????????? | | ??????? # """" #??????????????????????????? | | ?????? # #??????????????????????????? | | ??????##############??????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ? #???????????????????????????????????????????? | | ?" #???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 4 Armor Coverage 450 Resistance: EM 15 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Shopping List Challenges ------------ None Game ------ Seed ArmorSmallScreen Manual? 0 Play Time 00:30:46 Cumulative 6.4 hours Start 2025.06.03 @ 11:41:40 End 2025.06.04 @ 12:38:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ea4e21b7-c790-466d-954c-cd9d42b3a1fe