Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.05 @ 18:39:44 Player: IzRey Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2288) 2288 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 6600 Bonus ------- High Alert Combat Kills 97 Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Thermal Shield Mini Drone Bay (3/3) Plasma Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Actuator Array Improved Actuator Array Force Booster Improved Medium Armor Plating > --- WEAPON ----------- Chainsword Carbide Saw > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine VSS Leg VSS Leg Flexi-carbon Leg Improved Sensor Array Advanced Signal Interpreter Improved Actuator Array Advanced ECM Suite Improved Thermal Shield EM Disruption Field Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Restoration Module Mini Drone Bay Precision Beam Rifle Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Heavy Missile Launcher [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Launcher Advanced EMP Blaster Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 1 . Utility 7 | . . 1 2 1 1 2 Weapon . | . . . . . . . Parts Attached 108 | 7 . 8 32 21 13 27 Power 8 | 1 . . 3 1 2 1 Engine 3 | 1 . . 1 1 . . Core 5 | . . . 2 . 2 1 Reactor . | . . . . . . . Propulsion 26 | 2 . 2 10 8 1 3 Treads . | . . . . . . . Leg 24 | 2 . 2 9 7 1 3 Wheel 2 | . . . 1 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 44 | 2 . 1 11 9 6 15 Device 24 | 1 . . 4 8 5 6 Storage 4 | 1 . . 2 1 . . Processor 7 | . . 1 3 . . 3 Hackware 4 | . . . . . . 4 Protection 5 | . . . 2 . 1 2 Artifact . | . . . . . . . Weapon 30 | 2 . 5 8 3 4 8 Energy Gun 22 | 2 . 4 7 2 4 3 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 5 | . . . . . . 5 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 27 | . . . 5 . 2 20 Power 1 | . . . . . . 1 Propulsion 9 | . . . 2 . . 7 Utility 12 | . . . 3 . 1 8 Weapon 5 | . . . . . 1 4 Highest Loss Streak 19 | . . . 2 . 2 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 100 99 93 98 94 84 Engine 3 | . 14 11 5 . 3 . Core 3 | . . . 3 6 2 4 Leg 27 | . 28 33 23 27 33 26 Device 16 | . 14 11 15 15 20 18 Storage 7 | . 14 11 9 7 6 4 Processor 13 | . . 10 10 15 13 19 Protection 4 | . . . 6 7 6 . Energy Gun 11 | . 28 21 17 15 7 . Slashing Weapon 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 118 | 14 14 16 28 101 106 118 Greatest Support 100 | 20 20 30 30 80 100 100 Greatest Overweight (x) 2 | . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 25 25 25 Average Capacity 15 | 7 8 8 8 13 25 24 Most Carried 25 | 1 8 8 8 9 20 25 Average Carried 11 | . 4 6 7 8 14 19 Final Capacity 25 | 8 8 8 8 25 25 5 Final Carried 18 | 1 8 8 8 9 18 5 Class Distribution -------------------- 72% | Mutant 22% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1123 | 270 . 60 305 178 172 138 Remotely . | . . . . . . . Salvage Created 3068 | 155 251 238 1253 456 353 362 Parts 152 | 12 6 16 73 19 9 17 Haulers Intercepted 5 | . . 1 4 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 51 | . 2 8 23 8 7 3 Melee 2 | . . . . . . 2 Guns 45 | . 2 7 22 7 6 1 Classes Destroyed 14 | 3 2 2 4 2 . 1 Worker 11 | 1 . . 7 2 . 1 Builder 1 | . . . 1 . . . Tunneler 5 | 3 . . 2 . . . Hauler 5 | . . 1 4 . . . Recycler 4 | 1 2 . . . . 1 Operator 2 | . . . 1 . . 1 Watcher 4 | . 1 1 2 . . . Swarmer 12 | . . 6 6 . . . Grunt 23 | . 2 2 11 5 3 . Duelist 1 | . . . . 1 . . Sentry 5 | . . . 5 . . . Hunter 3 | . . . 1 . 2 . Programmer 6 | . . . . 2 2 2 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | 4 2 6 5 3 3 2 Combat Bots Only 5 | . 1 5 5 3 3 1 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 438 | . 5 36 108 36 49 204 Missed 122 | . 1 11 28 10 11 61 Damage Taken 5446 | . 47 210 1155 464 692 2878 Core 1317 | . 12 28 147 67 57 1006 Absorbed by Shields . | . . . . . . . Ignored by Resistances 44 | . . . 44 . . . Core Remaining (%) 90 | 100 95 93 73 90 93 . Volleys Fired 234 | 21 16 28 93 31 28 17 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 90 90 90 126 141 141 150 Shots Fired 452 | 42 31 56 182 62 54 25 Gun 452 | 42 31 56 182 62 54 25 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 452 | 42 31 56 182 62 54 25 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 4 6 8 24 23 13 15 Robot Miss Streak 4 | 4 3 2 3 1 2 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 3 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 346 | 26 17 37 134 55 48 29 Core Hits 142 | 6 10 12 61 20 23 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 23 | 3 1 3 7 2 4 3 Burn 20 | 3 1 3 7 2 4 . Sever 3 | . . . . . . 3 Melee Attacks 32 | . . 1 . . . 31 Impact 1 | . . 1 . . . . Slashing 31 | . . . . . . 31 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 6273 | 319 205 433 2254 1021 1065 976 Guns 5740 | 319 205 433 2254 1021 1065 443 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 533 | . . . . . . 533 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 5740 | 319 205 433 2254 1021 1065 443 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 533 | . . . . . . 533 Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 3 19 Average Corruption 4 | . . . . . 3 6 Corruption Purged 3 | . . . . . . 3 Corruption Blocked 5 | . . . . . . 5 Effects 18 | . . . . . 7 11 Message Errors 6 | . . . . . 2 4 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 2 | . . . . . 1 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 116 | . . . . . . 116 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 116 | . . . . . . 116 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 300 | 178 168 171 234 9 116 300 Average Temperature 64 | 59 62 74 59 4 44 121 Received Heat Transfer 885 | . 24 30 504 135 171 21 Effects 4 | . . . 3 . . 1 Interference 4 | . . . 3 . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 1 1 1 1 . Combat Hostiles 4 | . . 1 1 1 1 . Parts Melted 33 | 2 2 3 16 2 8 . Heat Transferred 14281 | 1065 583 1387 5513 2298 2435 1000 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 568 | 25 153 279 568 337 190 121 Initial 216 | . 16 64 117 216 24 93 Average 168 | 8 66 175 393 173 70 54 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 64 | 100 100 55 9 48 100 100 Level 1 21 | . . 44 27 51 . . Level 2 14 | . . . 62 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 3 . 5 3 3 5 Investigation 3 | . 1 . 1 1 . . Extermination 6 | . . . . 2 2 2 Reinforcement 7 | . 2 . 2 . . 3 Assault 1 | . . . 1 . . . Garrison 2 | . . . 1 . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 1 3 2 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 9 13 36 11 10 12 Peak Tracking Total 7 | . 3 4 5 3 3 7 Tactical Retreats 8 | . . . 3 2 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 13 | . 1 1 4 2 4 1 Terminals 8 | . 1 1 2 2 1 1 Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 30 | . 2 5 9 6 5 3 Successful 11 | . 1 1 4 2 2 1 Failed 19 | . 1 4 5 4 3 2 Catastrophic 4 | . 1 . 1 1 1 . Database Lockouts . | . . . . . . . Manual 18 | . 2 5 4 5 1 1 Terminals 21 | . 2 5 4 6 1 3 Fabricators 3 | . . . . . 3 . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 6 | . 1 1 2 1 . 1 Terminals 6 | . 1 1 2 1 . 1 Botnet 6 | . 1 1 2 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 1 3 2 3 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5536 | 142 336 284 1258 1360 767 1389 Spaces Moved 2984 | 58 230 135 590 791 410 770 Core 108 | 2 . . . . . 106 Treads . | . . . . . . . Legs 2755 | 56 230 135 551 709 410 664 Wheels 121 | . . . 39 82 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 95 95 130 50 Average Speed 133 | 117 120 120 138 144 135 124 Slowest Speed 270 | 120 120 120 190 200 200 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 37 21 43 14 10 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . . 1 . . . 16 Terrain Destroyed 17 | . . 1 . . . 16 Melee 17 | . . 1 . . . 16 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4056 | 86 260 200 862 948 567 1133 Wait 575 | . 4 20 107 86 97 261 Move 2978 | 57 229 134 589 790 409 770 Hop . | . . . . . . . Pick Up 58 | 1 9 4 13 7 12 12 Fast Attach 26 | 7 . . 10 3 2 4 Attach 35 | . . 2 5 1 7 20 Detach 16 | . . . 1 . 6 9 Swap 47 | . . 6 17 17 4 3 Drop 55 | . 2 5 27 13 2 6 Fire 234 | 21 16 28 93 31 28 17 Melee 31 | . . 1 . . . 30 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 5) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 757 | -9/Materials | Discovered new exit (range 4) 763 | -9/Materials | Entered another Materials area 763 | -8/Materials | Evolved 2 slots: Utility x2 946 | -8/Materials | Garrison activated, responded to threat 1245 | -8/Materials | Build established: Scavenger-Mutant 1399 | -8/Materials | Discovered new exit (range 15) 1785 | -8/Materials | Build established: Mutant 1963 | -8/Materials | First assault squad dispatched 2021 | -8/Materials | Identified exit to Factory 2021 | -8/Materials | Entered Factory 2021 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2181 | -7/Factory | Build established: Scavenger-Mutant 2700 | -7/Factory | Discovered new exit (range 11) 2712 | -7/Factory | Identified exit to Factory 2879 | -7/Factory | Build established: Mutant 3381 | -7/Factory | Entered another Factory area 3381 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3866 | -6/Factory | Garrison activated, responded to threat 4029 | -6/Factory | Discovered new exit (range 10) 4108 | -6/Factory | Identified exit to Factory 4148 | -6/Factory | Entered another Factory area 4148 | -5/Factory | Evolved 2 slots: Utility x2 4986 | -5/Factory | Cargo convoy interrupted 5409 | -5/Factory | Core integrity fell below 50% 5445 | -5/Factory | System corruption reached 10% 5483 | -5/Factory | Core integrity fell below 20% 5504 | -5/Factory | Discovered new exit (range 16) 5511 | -5/Factory | Identified exit to Upper Caves 5518 | -5/Factory | Lost 19 parts (1p7n7u4w) 5537 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05464_ VSS Leg destroyed. 05466_ X-72 Disruptor Imp. Cooling System severed. 05466_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 05467_ VSS Leg destroyed. 05471_ HX7ROTR84CLM5V BZZM38O 05471_ Flexi-carbon Leg destroyed. 05475_ X-72 Disruptor Arc Projector severed. 05476_ Carbide Saw destroyed. 05479_ Imp. Actuator Array destroyed. 05480_ The unstable cave ceiling collapses. 05480_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 05483_ Dropped Huge Storage Unit. 05487_ Hacking Suite destroyed. 05487_ R-10 Processor collects Imp. Cooling System. 05488_ System corrupted: Substantial component data lost. 05490_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05504_ EXIT=FOUND 05511_ EXIT=IDENTIFIED: UPPER CAVES 05514_ L I PTYV=F&1GI3WY> QU#MGII:FUSWJ WN8I 05530_ K-01 Serf cleans the DSF Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ??????????############## ????????????????????? | | ??????????# # ?????????????????????? | | ??????????# # ?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# """" """" # k#?????????????????????? | | ??????????# """" """" # #?????????????????????? | | ??????????# """" """" # @ #?????????????????????? | | ??????????# """" """" # #?????????????????????? | | ??????????# """" """" # #?????????????????????? | | ??????????# """" """" # #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????####+####+#### k #?????????????????????? | | ?????????????# ## ##p #?????????????????????? | | ??????????#### ## #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# ##/## #?????????????????????? | | ??????????# #?? # ######?????????????????????? | | ??????????# #? ## ##??????????????????????????? | | ######????# #? ## #???????????????????????????? | | #????# # ## #???????????????????????????? | | ###### # ## #???????????????????????????? | | > + # #???????????????????????????? | | ######## #T #???????????????????????????? | | #???????##### #???????????????????????????? | | ######???????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 14 Particle Charging 15 Force Boost 20 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledBurstPrototype Manual? 0 Play Time 01:31:21 Cumulative 594.7 hours Start 2024.02.04 @ 21:57:48 End 2024.02.05 @ 18:39:44 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 80 Adventurer 17 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 68 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: becea09e-295c-4170-bb17-a13583cbbfbb