Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.22 @ 11:09:07 Player: rubik mind Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1150) 1150 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (775) 775 TOTAL SCORE: 3860 Bonus ------- Follower Combat Kills 175 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 249/300 Energy 215/240 System Corruption 0% Temperature Danger (433) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Makeshift Leg > --- UTILITY (2) ------ Large Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- High-powered Shotgun Makeshift Hammer > --- INVENTORY (15) --- Improved Ion Engine Light Angular Momentum Engine Wheel Compact Wheel Compact Matter Pod (137) Makeshift Salvage Targeting Computer Advanced Targeting Computer Recoil Stabilizer Weapon Cycler Improved Weapon Shielding Improved Light Armor Plating Makeshift System Shield Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Arc Projector Heavy Laser High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Wheel Compact Wheel Compact Matter Pod Makeshift Salvage Targeting Computer Advanced Targeting Computer Recoil Stabilizer Weapon Cycler Improved Weapon Shielding Improved Light Armor Plating Makeshift System Shield Improved Datajack Makeshift Hammer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 39 | 9 6 6 9 1 6 2 Power 6 | 2 1 . 1 . 2 . Engine 5 | 2 1 . 1 . 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 12 | 4 . 3 4 . 1 . Treads 1 | . . 1 . . . . Leg 6 | 2 . . 3 . 1 . Wheel 2 | 2 . . . . . . Hover 1 | . . 1 . . . . Flight 2 | . . 1 1 . . . Utility 8 | . 3 3 1 . 1 . Device 4 | . 1 1 1 . 1 . Storage 3 | . 2 1 . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 3 2 . 3 1 2 2 Energy Gun 4 | 2 . . . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 1 . 1 . 1 . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . 1 . . . . . Special Weapon 2 | . . . 1 1 . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 7 | . 2 . 1 1 . 3 Power 1 | . 1 . . . . . Propulsion 1 | . . . . . . 1 Utility 1 | . 1 . . . . . Weapon 4 | . . . 1 1 . 2 Highest Loss Streak 3 | . 1 . 1 1 . 3 To Critical Strikes . | . . . . . . . Average Backups 12 | 4 9 11 11 14 14 14 Power 1 | . 1 1 1 2 1 1 Propulsion 3 | 1 3 3 3 4 3 2 Utility 4 | . 2 4 4 5 4 8 Weapon 3 | 1 2 3 2 3 3 1 Tool/Special . | . . . . . . . Unused Backups 31 | 1 1 4 2 . 12 11 Power 3 | . . 1 . . 1 1 Propulsion 7 | 1 1 1 1 . 2 1 Utility 17 | . . 1 1 . 7 8 Weapon 3 | . . 1 . . 2 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 91 99 96 99 99 94 Engine 11 | . 13 14 11 11 10 . Treads 2 | . . 10 . . . . Leg 21 | . . . 21 33 33 33 Wheel 6 | . 28 15 3 . . . Flight 1 | . . 1 5 . . . Device 7 | . . 3 6 11 11 11 Storage 12 | . 19 14 11 11 11 11 Processor 3 | . . 10 4 . . . Energy Gun 16 | . 15 26 20 11 11 16 Ballistic Gun 1 | . 6 1 1 . . 11 Ballistic Cannon 5 | . . . 5 7 10 . Special Weapon 5 | . . . 1 12 10 . Peak Build Rating 31 | 5 8 8 12 12 27 31 Average Rating 11 | 4 7 7 10 11 14 28 On Entrance 10 | . 5 8 8 12 12 27 Avg Prop Armor Cover (%) 5 | . . 4 5 . . . Naked Turns . | . . . . . . . Heaviest Build 49 | 9 31 49 41 41 40 43 Greatest Support 40 | 20 20 20 30 30 40 40 Greatest Overweight (x) 4 | . 1 4 3 1 1 1 Average Overweight (x) 1 | . . 1 1 1 . . Largest Inventory Capacity 20 | 5 15 20 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 Average Carried 12 | 4 9 14 11 14 14 14 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 5 15 15 14 14 15 13 Class Distribution -------------------- 53% | Gunner 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1136 | 292 175 80 222 . 188 179 Remotely . | . . . . . . . Salvage Created 1259 | 48 272 73 476 . . 390 Parts 74 | 3 34 . 25 2 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 6 | . . . 6 . . . Retrieved Matter 30 | . . . 30 . . . Parts Self-Destructed 16 | . . . . . 5 11 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 36 | 1 10 3 13 3 . 6 Guns 23 | 1 5 3 8 . . 6 Cannons 5 | . . . 2 3 . . AOE 8 | . 5 . 3 . . . Classes Destroyed 8 | 1 4 . 2 . . 1 Worker 3 | . 2 . 1 . . . Builder 1 | . 1 . . . . . Watcher 3 | . 2 . 1 . . . Swarmer 13 | . 6 2 2 3 . . Grunt 14 | 1 4 1 5 . . 3 Brawler 3 | . . . 1 . . 2 Duelist 1 | . . . . . . 1 Sentry 5 | . . . 5 . . . Best Kill Streak 7 | 1 7 2 5 5 . 4 Combat Bots Only 5 | 1 5 2 5 5 . 4 Max Kills in Single Turn 4 | 1 4 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 161 | 8 21 6 51 25 . 50 Missed 45 | 4 9 5 11 2 . 14 Hits 116 | 4 12 1 40 23 . 36 Melee 5 | . . . . . . 5 Projectile 111 | 4 12 1 40 23 . 31 Critical Strikes 2 | . . . . . . 2 Damage Taken 1445 | 34 119 8 383 138 . 763 Core 439 | 9 15 8 71 10 . 326 Absorbed by Shields . | . . . . . . . Ignored by Resistances 377 | 12 35 2 120 46 . 162 Core Remaining (%) 91 | 96 . 87 . . . . Volleys Fired 81 | 4 15 6 26 5 5 20 Largest 3 | 2 2 2 3 3 2 3 Hottest 250 | 70 80 100 133 250 83 149 Shots Fired 175 | 8 25 12 64 14 10 42 Gun 143 | 8 19 12 52 5 5 42 Cannon 10 | . . . 5 . 5 . Launcher 13 | . 6 . 7 . . . Special 9 | . . . . 9 . . Kinetic 51 | 4 4 . 18 . 5 20 Thermal 94 | 4 15 12 39 14 5 5 Explosive 13 | . 6 . 7 . . . Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 23 | 7 13 8 23 9 . 23 Robot Miss Streak 3 | . 2 1 1 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 128 | 7 18 10 49 7 . 37 Core Hits 80 | 2 21 4 31 3 . 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 9 | 1 1 2 4 . . 1 Burn 8 | 1 1 2 4 . . . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2736 | 87 661 123 909 157 . 799 Guns 1514 | 87 156 123 474 13 . 661 Cannons 58 | . . . 58 . . . Explosions 1020 | . 505 . 377 . . 138 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 590 | 36 7 . 148 . . 399 Thermal 1099 | 51 149 123 384 157 . 235 Explosive 882 | . 505 . 377 . . . Electromagnetic 165 | . . . . . . 165 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 42 | . 18 . 7 4 . 13 Projectiles 4 | . . . . 4 . . Explosions 38 | . 18 . 7 . . 13 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 97 | . 40 . 18 . . 39 Shots 4 | . 2 . 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 524 | 33 80 117 235 354 48 524 Average Temperature 122 | 15 28 59 90 202 21 258 Received Heat Transfer 387 | 24 24 . 195 . . 144 Effects 10 | . . . . 1 . 9 Shutdowns 3 | . . . . . . 3 Interference 1 | . . . . 1 . . Short Circuit 2 | . . . . . . 2 Damage (major) 1 | . . . . . . 1 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | 1 . 3 4 . . . Heat Transferred 3323 | 222 518 518 1443 337 . 285 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 93 | 100 93 100 75 100 . . Level 1 6 | . 6 . 24 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 260 | 20 205 74 260 107 . . Initial 61 | . . 61 . 35 . . Average 52 | . 83 9 151 79 . . Influence Increases 1267 | 20 305 132 497 102 . 211 Destroy 0b10 Robot/C 860 | 20 200 100 300 60 . 180 Destroy 0b10 Robot/NC 45 | . 25 5 10 . . 5 Destroy Leader 166 | . 34 20 92 10 . 10 Allied During Kill 15 | . . 7 7 . . 1 Trap Triggered on 0b10 20 | . . . 20 . . . Disable Machine 18 | . 9 . 9 . . . Destroy Structure 68 | . 37 . 29 2 . . Partial Spotted 30 | . . . 30 . . . Lose Combat Pursuer 45 | . . . . 30 . 15 Influence Decreases 1216 | 20 120 317 390 152 57 160 Entered New Map 253 | . . 124 . 72 57 . Time Decay 833 | 20 100 193 340 70 . 110 Lost Part 70 | . 20 . 10 10 . 30 Lost Ally 60 | . . . 40 . . 20 Squads Dispatched 4 | . 1 . 2 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | 1 14 5 20 5 . 14 Peak Tracking Total 7 | 1 4 3 6 3 . 7 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . 2 . . . Traps Extracted . | . . . . . . . Installed 3 | . . . 3 . . . Triggered 2 | . . . 2 . . . Most Traps Carried 3 | . . 3 3 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 3 . 1 . 1 . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 14 . 2 . 3 . Successful 18 | . 14 . 1 . 3 . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 12 | . 12 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 . . . 3 . Part Schematic 3 | . . . . . 3 . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 12 | . 12 . . . . . Recycle Component 4 | . 4 . . . . . Process 2 | . 2 . . . . . Report Inventory 5 | . 5 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 4 | . 4 . . . . . Recycled Matter 52 | . 52 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 4 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 11 | . . 3 . . 8 . Largest Group 8 | . . 3 3 . 8 2 Highest-Rated Group 244 | . . 40 40 . 244 45 Highest-Rated Ally 39 | . . 16 16 . 39 31 Total Orders . | . . . . . . . Ally Attacks 61 | . . 13 19 . . 29 Total Damage 754 | . . 172 177 . . 405 Kills 9 | . . 3 2 . . 4 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 400 | . 19 381 . . . . Terrain 400 | . 19 381 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5827 | 475 284 1411 714 157 2534 252 Spaces Moved 2894 | 166 224 675 349 62 1305 113 Core 36 | 36 . . . . . . Treads 370 | . . 370 . . . . Legs 1728 | 19 . 14 215 62 1305 113 Wheels 760 | 111 224 291 134 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 100 190 126 126 Average Speed 167 | 78 91 184 158 190 187 148 Slowest Speed 400 | 120 95 400 190 190 190 196 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 12 28 89 30 14 92 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 7 | . . 2 . . 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 70 | . 34 . 27 2 . 7 Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 68 | . 34 . 27 . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3717 | 507 281 829 467 72 1399 162 Wait 521 | 305 . 122 39 . 34 21 Move 2888 | 165 223 674 348 61 1304 113 Hop . | . . . . . . . Pick Up 92 | 15 25 8 18 1 23 2 Fast Attach . | . . . . . . . Attach 36 | 10 6 1 9 2 5 3 Detach 16 | 3 2 . 6 1 3 1 Swap 20 | . 3 10 3 2 2 . Drop 60 | 5 7 8 15 . 23 2 Fire 81 | 4 15 6 26 5 5 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 3 | . . . 3 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat / *Exi / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 476 | -11/Scrapyard | Entered Materials 477 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 12) 760 | -10/Materials | Entered Mines 784 | -10/Mines | Found a hidden stash of uninstalled traps 888 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1077 | -10/Mines | Learned location of Zion (-7) 1281 | -10/Mines | Discovered new exit (range 7) 2118 | -10/Mines | Discovered new exit (range 7) 2140 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2141 | -10/Mines | Discovered new exit (range 5) 2144 | -10/Mines | Identified exit to Exiles 2165 | -10/Mines | Identified exit to Materials 2171 | -10/Mines | Entered Materials 2171 | -9/Materials | Accompanied by 3 allies 2171 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2413 | -9/Materials | Discovered new exit (range 12) 2683 | -9/Materials | Build established: Gunner 2735 | -9/Materials | Discovered new exit (range 15) 2885 | -9/Materials | Entered Mines 2986 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3042 | -9/Mines | Entered Zion 3332 | -7/Zion | Given A8's code to call for help 3673 | -7/Zion | Met Imprinter 3738 | -7/Zion | Imprinted 3740 | -7/Zion | Declared Zion's savior 4578 | -7/Zion | Gained Derelict followers 4756 | -7/Zion | Learned Factory garrison access intel 4923 | -7/Zion | Found Prototype Device 4944 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5554 | -7/Zion | Discovered new exit (range 16) 5576 | -7/Zion | Entered Proximity Caves 5576 | -6/Proximity Caves | Accompanied by 2 allies 5690 | -6/Proximity Caves | Spotter reported a threat 5786 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5786 | -6/Proximity Caves | Spotter reported a threat 5817 | -6/Proximity Caves | Core integrity fell below 50% 5823 | -6/Proximity Caves | Core integrity fell below 20% 5828 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Hvy. Laser destroyed. [Achievement: There's More Where That Came From] Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Power failure, Nuclear Core shutdown. Overheating: Core damaged (-52). G-50 Soldier misfires. Slug penetrates Wall. Penetrated by Slug. Arc Projector destroyed. Overheating: Core damaged (-76). G-50 Soldier destroyed. Penetrated by Slug. Adv. Heat Sink fries itself beyond repair. Overheating: Hpw. Shotgun damaged (-6). Penetrated by Slug. Aluminum Leg destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ??? ??????????????????????????##??????????????? | | ??? #??????????????#####??? #??????????????? | | ??? #???????###????""bb#??? ???????????????? | | ??? #???????# ???? #?? #???????????????? | | ??? ???????## ??? # ?? ?????????????? | | ??? #??????## ##+# # #?? ?????????????? | | ?## #??? ### # ? #?? #??????????? | | ?# ##?? #"""? ### ###????????? | | ? #??? Y;;;;##% ???????? | | ? ###?????? ???????????? | | ?# ??????????##;%% s #??## ????????????? | | ?# ????????????#;; %! #??# ????????????? | | ## #???????????????## @ #??# ????????????? | | # #???????????????## ##??# #?##????????? | | & #???????????????# #???# ## ?????????? | | % #???????????????# #???# ?????????? | | ## #????????######## ##??# ??????????? | | ## ##????????# #??# #?###??????? | | ## #?????????# #???# ## #??????? | | ## #?????????# ##### #???# #??????? | | ## #?????????# #???## ##### ##??????? | | # ###???????# #????## #???????? | | # ######### #?????## ##???????? | | = #??????## ####### ###????????? | | # #???????#####?????####??????????? | | # ############???????????????????????????????? | | ## ####??????????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 340 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Item+ Look Less Dangerous Next Time One Hack Too Far Resistances Are Futile Risk Taker Robot Respite The More The Merrier The One There's More Where That Came From Tourist Uninvited Guest Well Done Challenges ------------ None Game ------ Seed BlastSalvagingDeflector Manual? 0 Play Time 02:25:25 Cumulative 2.3 hours Start 2025.12.20 @ 20:55:24 End 2025.12.22 @ 11:09:07 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x20 Zoom Use 72% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8cc542ef-c94d-4b08-8b86-42ac15708c7e