Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.09 @ 03:35:26 Player: KTG-V3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (181) 905 Value Destroyed (5057) 5057 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3440) 3440 TOTAL SCORE: 12482 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1193 Follower Combat Kills 1073 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -26 Cogmind --------- Core Integrity 85/700 Matter 176/300 Energy 56/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Pulse Rifle > --- INVENTORY (20) --- Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Layered Light Armor Plating Hacking Suite Relay Coupler [Hunter] (17) Cooled Pulse Rifle Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Scrap Engine Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Treads Light Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod Layered Light Armor Plating Hacking Suite Relay Coupler [Hunter] Cooled Pulse Rifle Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Gauss Cannon [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 2 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 146 | 7 7 10 38 42 17 9 16 Power 15 | 1 1 2 4 2 1 . 4 Engine 13 | 1 1 2 4 1 . . 4 Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 29 | 2 . 2 9 7 3 3 3 Treads 29 | 2 . 2 9 7 3 3 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 57 | 2 3 1 14 18 12 3 4 Device 30 | 1 . . 4 11 9 2 3 Storage 6 | 1 1 . 2 . 1 . 1 Processor 4 | . 2 . 1 1 . . . Hackware . | . . . . . . . . Protection 17 | . . 1 7 6 2 1 . Artifact . | . . . . . . . . Weapon 45 | 2 3 5 11 15 1 3 5 Energy Gun 4 | . . . . 1 . . 3 Energy Cannon 8 | . . 1 2 5 . . . Ballistic Gun 11 | 2 1 3 2 3 . . . Ballistic Cannon 15 | . 2 1 6 3 . 1 2 Launcher 7 | . . . 1 3 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . Parts Lost 27 | . . 1 . 4 2 10 10 Power 2 | . . . . . . 1 1 Propulsion 6 | . . 1 . . . 3 2 Utility 11 | . . . . 4 2 2 3 Weapon 8 | . . . . . . 4 4 Highest Loss Streak 10 | . . 1 . 2 1 7 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 90 99 93 71 Engine 7 | . 14 14 11 7 . . 4 Core 2 | . . . . 1 9 8 . Treads 20 | . 28 28 21 17 18 17 14 Device 10 | . . . 11 17 11 8 11 Storage 10 | . 14 14 11 9 9 9 7 Processor 8 | . 13 2 10 8 9 9 7 Protection 10 | . . 11 11 9 15 13 9 Energy Cannon 5 | . . . 11 11 . . . Ballistic Gun 4 | . 15 19 1 2 1 . . Ballistic Cannon 10 | . 12 7 8 5 18 17 13 Launcher 2 | . . . . . 7 8 . Naked Turns . | . . . . . . . . Heaviest Build 66 | 14 19 25 43 53 51 50 66 Greatest Support 42 | 40 40 40 40 40 40 42 40 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 20 Average Capacity 13 | 7 8 10 11 15 15 15 17 Most Carried 17 | 7 10 10 15 15 15 15 17 Average Carried 12 | 4 8 9 10 14 14 14 11 Final Capacity 20 | 8 10 10 15 15 15 15 20 Final Carried 15 | 7 10 10 15 15 15 8 10 Class Distribution -------------------- 79% | Mutant 12% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Matter Collected 4989 | 302 612 233 1115 1132 812 457 326 Remotely 1370 | . . . 101 457 355 457 . Salvage Created 5251 | 161 516 259 1062 1930 619 205 499 Parts 317 | 11 44 17 40 113 61 7 24 Haulers Intercepted 15 | . 2 . 6 4 . 1 2 Recyclers Shooed 10 | . 5 . 2 2 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 119 | . 13 7 16 41 30 5 7 Guns 16 | . . 2 . 5 8 . 1 Cannons 85 | . 13 5 13 29 18 2 5 AOE 17 | . . . 2 7 4 3 1 Classes Destroyed 16 | 2 6 1 2 2 1 1 1 Worker 11 | . 2 1 3 4 . . 1 Builder 4 | . 1 . . 2 . . 1 Tunneler 4 | 3 . 1 . . . . . Hauler 15 | . 2 . 6 4 . 1 2 Recycler 13 | 1 2 . 4 4 . . 2 Mechanic 2 | . . . 1 . . 1 . Operator 3 | . . . 1 2 . . . Watcher 10 | . 3 . 2 4 1 . . Swarmer 40 | . 6 3 2 12 17 . . Grunt 51 | . 7 2 8 19 6 3 6 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . 1 . 1 . Sentry 21 | . . 2 6 8 5 . . Specialist 2 | . . . . 1 1 . . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . 1 . . Best Kill Streak 7 | 3 6 3 6 6 5 7 5 Combat Bots Only 6 | . 5 2 3 6 5 5 3 Max Kills in Single Turn 4 | 1 1 1 2 4 2 4 3 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 4 2 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Damage Taken 7718 | . 510 321 464 2061 863 1335 2164 Core 1358 | . 123 58 37 323 57 145 615 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 7 | . . 6 1 . . . . Regen/Repaired (Parts) 435 | . 96 . 167 172 . . . Core Remaining (%) 55 | 100 . 27 90 . . 4 . Volleys Fired 461 | 8 98 34 69 142 63 13 34 Largest 3 | 2 1 2 2 3 3 2 3 Hottest 204 | 40 35 80 136 204 121 96 96 Shots Fired 765 | 16 98 47 137 251 131 18 67 Gun 122 | 16 . 16 4 50 22 . 14 Cannon 627 | . 98 31 132 198 105 10 53 Launcher 16 | . . . 1 3 4 8 . Special . | . . . . . . . . Kinetic 585 | 16 98 42 108 131 127 10 53 Thermal 158 | . . 5 28 111 . . 14 Explosive 16 | . . . 1 3 4 8 . Electromagnetic 6 | . . . . 6 . . . Robot Hit Streak 21 | 8 21 10 15 17 11 5 14 Robot Miss Streak 5 | 1 3 4 5 5 3 3 4 Penetration Max 1 | . . . . 1 . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 472 | 12 63 33 78 162 65 11 48 Core Hits 228 | 6 23 12 32 74 39 21 21 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | 1 . . . . . . . Critical Strikes 27 | 1 2 1 6 6 5 1 5 Burn 1 | . . . . . . . 1 Meltdown 1 | . . . 1 . . . . Destroy 1 | 1 . . . . . . . Blast 24 | . 2 1 5 6 5 1 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14312 | 126 1180 476 2081 5836 1900 1240 1473 Guns 1507 | 126 . 130 11 676 321 . 243 Cannons 10606 | . 1180 346 2010 4658 1344 136 932 Explosions 2176 | . . . 58 484 235 1101 298 Melee . | . . . . . . . . Ramming 23 | . . . 2 18 . 3 . Kinetic 9994 | 126 1180 425 1713 3817 1665 136 932 Thermal 1999 | . . 51 308 1397 . . 243 Explosive 2176 | . . . 58 484 235 1101 298 Electromagnetic 120 | . . . . 120 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 . Average Corruption 1 | . . . . . 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . 11 3 . Message Errors 4 | . . . . . 4 . . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 677 | . 33 . 46 358 49 69 122 Projectiles 472 | . 33 . 46 358 11 24 . Explosions 205 | . . . . . 38 45 122 Melee . | . . . . . . . . Knockbacks 77 | . 23 3 5 22 11 1 12 Impact . | . . . . . . . . Kinetic 70 | . 21 3 5 18 11 1 11 Secondary 7 | . 2 . . 4 . . 1 Self-Inflicted Damage 117 | . . . . . . 17 100 Shots 2 | . . . . . . 1 1 Rammed 6 | . . . 2 3 . 1 . Targets Rammed 6 | . . . 2 3 . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 200 | . 21 158 108 200 80 194 195 Average Temperature 45 | . 9 52 35 62 25 53 75 Received Heat Transfer 2337 | . 129 144 156 999 207 504 198 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 9 | . . 1 . 7 . . 1 Heat Transferred 3531 | . . 111 555 2516 . . 349 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Peak Influence 2335 | 20 375 191 479 885 2272 2335 1176 Initial 1107 | . 13 46 1 147 548 1107 1100 Average 605 | 9 155 65 344 396 1282 1413 1105 Maximum Alert Level 5 | . 1 . 2 3 5 5 4 Low Security (%) 23 | 100 53 100 11 21 . . . Level 1 29 | . 46 . 57 46 . . . Level 2 10 | . . . 30 6 11 . . Level 3 13 | . . . . 24 21 33 15 Level 4 16 | . . . . . 49 32 84 Level 5 4 | . . . . . 17 1 . High Security 1 | . . . . . . 32 . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 . 4 7 . 8 1 Investigation 5 | . 1 . 3 1 . . . Extermination . | . . . . . . . . Reinforcement 6 | . . . 1 3 . 2 . Assault 6 | . . . . . . 5 1 Garrison 4 | . . . . 3 . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Distress Signals 12 | . 2 . 3 5 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 226 | . 23 8 29 65 35 48 18 Peak Tracking Total 12 | . 4 3 3 7 5 12 7 Tactical Retreats 18 | . . 1 . 12 2 1 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Traps Triggered 17 | . 1 . 4 1 11 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Disabled 21 | . 5 . . 2 2 10 2 Max in Single Turn 2 | . 1 . . 1 1 2 2 Garrison Access 1 | . . . . . . 1 . Garrison Relay 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Accessed 31 | . 7 1 8 10 3 1 1 Terminals 21 | . 5 1 6 5 3 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 1 1 . . 1 Recycling Units 4 | . 1 . 1 2 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 85 | . 23 4 24 26 5 2 1 Successful 51 | . 14 2 13 19 2 1 . Failed 33 | . 8 2 11 7 3 1 1 Catastrophic 7 | . 3 . 1 2 1 . . Database Lockouts 1 | . 1 . . . . . . Manual 24 | . 8 . 9 5 . 2 . Terminals 60 | . 18 4 17 14 5 2 . Fabricators . | . . . . . . . . Repair Stations 13 | . 3 . 5 4 . . 1 Recycling Units 8 | . 2 . 2 4 . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 27 | . 8 2 6 8 2 1 . Record 1 | . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . 2 . . 1 . . . Open Door 1 | . . . . . 1 . . Branch Access Points 3 | . 1 . 1 1 . . . Emergency Access Points 2 | . . . . 1 1 . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . . . . 1 . 1 . Locate Traps 2 | . 1 . 1 . . . . Hauler Manifests 4 | . 1 . 2 1 . . . Zone Layout 5 | . . 1 1 3 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . 3 . 4 4 . . . Scan Component 6 | . 2 . 2 2 . . . Repair 5 | . 1 . 2 2 . . . Recycling Unit Hacks 6 | . 2 . 1 3 . . . Report Inventory 4 | . 1 . 1 2 . . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 4 | . 1 . 2 1 . . . Terminals 3 | . 1 . 1 1 . . . Botnet 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 7 1 6 7 3 1 1 Full Trace Events 9 | . 4 . 4 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 . 2 2 . . . Time 179 | . 26 . 64 89 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 3 . . 3 . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . 13 2 . Machine Destruction 11 | . . . . . 9 2 . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total Allies 4 | . . 3 . . 1 . . Largest Group 3 | . . 3 3 . 1 1 . Highest-Rated Group 146 | . . 40 40 . 146 146 . Highest-Rated Ally 146 | . . 16 16 . 146 146 . Total Orders . | . . . . . . . . Ally Attacks 92 | . . . 38 . 3 51 . Total Damage 3289 | . . . 361 . 99 2829 . Kills 53 | . . . 10 . 2 41 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Turns Passed 12449 | 155 1397 1011 2618 3307 2739 579 643 Spaces Moved 5067 | 74 703 567 1257 1046 1014 204 202 Core 2 | 2 . . . . . . . Treads 5065 | 72 703 567 1257 1046 1014 204 202 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 152 170 Average Speed 205 | 157 160 160 173 248 246 233 245 Slowest Speed 250 | 160 160 160 240 250 250 240 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 5 95 99 96 78 89 25 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . 1 . . 1 . . . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 18 | . . . . 12 6 . . Terrain Destroyed 193 | . . . 20 62 38 44 29 Melee . | . . . . . . . . Projectile 49 | . . . 14 27 . 4 4 AOE 144 | . . . 6 35 38 40 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total 6367 | 95 881 626 1561 1493 1144 287 280 Wait 525 | . 54 5 146 221 19 59 21 Move 5061 | 73 702 566 1256 1046 1013 203 202 Hop . | . . . . . . . . Pick Up 58 | 7 9 4 17 12 3 . 6 Fast Attach 48 | 7 3 2 15 13 4 . 4 Attach 31 | . . 2 3 6 3 9 8 Detach 10 | . 1 . 3 1 2 2 1 Swap 67 | . 4 6 20 23 10 . 4 Drop 80 | . 10 7 30 26 7 . . Fire 461 | 8 98 34 69 142 63 13 34 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . . . 2 3 . 1 . Escape Stasis 20 | . . . . . 20 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 749 | -10/Materials | Repaired Lgt. Cannon 757 | -10/Materials | Central database locked down 1009 | -10/Materials | Discovered new exit (range 4) 1154 | -10/Materials | Discovered new exit (range 11) 1553 | -10/Materials | Entered Mines 1562 | -10/Mines | Met a Derelict bent on vengeance 1649 | -10/Mines | Core integrity fell below 50% 1709 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1930 | -10/Mines | Discovered new exit (range 7) 2003 | -10/Mines | Discovered new exit (range 9) 2145 | -10/Mines | Learned Materials emergency access door positions 2297 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2564 | -10/Mines | Entered Materials 2564 | -9/Materials | Accompanied by 3 allies 2564 | -9/Materials | Evolved 2 slots: Utility x2 2970 | -9/Materials | Discovered new exit (range 10) 3433 | -9/Materials | Discovered new exit (range 14) 3515 | -9/Materials | Repaired Assault Cannon 3542 | -9/Materials | Repaired Lgt. Armor Plating 3869 | -9/Materials | Discovered new exit (range 8) 3982 | -9/Materials | Identified exit to Mines 4357 | -9/Materials | Discovered new exit (range 4) 4518 | -9/Materials | Discovered new exit (range 16) 5182 | -9/Materials | Entered another Materials area 5182 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5771 | -8/Materials | Repaired Adv. Beam Cannon 5811 | -8/Materials | Repaired Arm. Treads 5948 | -8/Materials | Discovered new exit (range 16) 6122 | -8/Materials | Build established: Scavenger-Mutant 6425 | -8/Materials | Build established: Mutant 7490 | -8/Materials | Garrison activated, responded to threat 7696 | -8/Materials | Build established: Gunner 7728 | -8/Materials | Core integrity fell below 50% 8248 | -8/Materials | Discovered new exit (range 16) 8489 | -8/Materials | Identified exit to Garrison 8489 | -8/Materials | Entered Garrison 8508 | -8/Garrison | Triggered checkpoint 8674 | -8/Garrison | Triggered checkpoint 8804 | -8/Garrison | Triggered checkpoint 8809 | -8/Garrison | Triggered checkpoint 9040 | -8/Garrison | Discovered new exit (range 13) 9140 | -8/Garrison | Triggered checkpoint 9203 | -8/Garrison | Build established: Mutant 9228 | -8/Garrison | Triggered checkpoint 9521 | -8/Garrison | Discovered new exit (range 15) 9532 | -8/Garrison | Triggered checkpoint 9748 | -8/Garrison | Triggered checkpoint 9940 | -8/Garrison | Discovered new exit (range 10) 10020 | -8/Garrison | Triggered checkpoint 10285 | -8/Garrison | Installed Relay Interface Framework 10840 | -8/Garrison | Garrison Relay disabled 11029 | -8/Garrison | Garrison Relay disabled 11076 | -8/Garrison | Rescued HV-R5K 11228 | -8/Garrison | Entered Materials 11228 | -8/Materials | Accompanied by 1 ally (HV-R5K) 11367 | -8/Materials | Build established: Scavenger-Mutant 11588 | -8/Materials | Garrison activated, responded to threat 11602 | -8/Materials | Discovered new exit (range 13) 11621 | -8/Materials | High security lockdown imminent 11701 | -8/Materials | High security lockdown engaged 11789 | -8/Materials | Core integrity fell below 20% 11807 | -8/Materials | Entered Factory 11807 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11807 | -7/Factory | Found Scrap Engine 11827 | -7/Factory | Lost 7 parts (1p3n1u2w) 12033 | -7/Factory | Build established: Mutant 12207 | -7/Factory | First assault squad dispatched 12430 | -7/Factory | Core integrity fell below 50% 12449 | -7/Factory | Core integrity fell below 20% 12450 | -7/Factory | Self-destructed Last Messages --------------- 12438_ U-05 Engineer builds a Wall. 12439_ Adv. Heat Sink destroyed. 12439_ K-01 Serf collects debris. 12441_ Lgt. Treads destroyed. 12441_ U-05 Engineer builds a Wall. 12443_ Scrap Engine destroyed. 12444_ K-01 Serf collects debris. 12444_ C-30 ARC bursts open, deploying its payload. 12444_ G-50 Soldier unfolds itself. 12444_ G-47 Trooper unfolds itself. 12444_ Cld. Pulse Rifle destroyed. 12445_ U-05 Engineer builds a Wall. 12445_ Deuterium Engine destroyed. 12446_ U-05 Engineer builds a Wall. 12447_ K-01 Serf collects debris. 12448_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 12448_ K-01 Serf collects debris. 12449_ U-05 Engineer builds a Wall. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????? ?????????????????????? | | ?????? ??? ???????????? | | ?????? #? ""?????????? | | ????? #? ????????? | | ????? #? "????????? | | ????? #?# ""???????? | | ???? #?# ""???????? | | ???? #?# ??????? | | ????? #?# g """ ""???? | | ?????? ### """ """??? | | ????#+#;### ##i """ """ ?? | | ????# u ???? | | ????# /% ?????? | | ???## %% "" ???????? | | ???## *% "" ?????????? | | ??# *@lk Y" #??????????? | | ??# l ""% #????????##? | | ??# # % "" *= #???? ? | | ??# %=![% # """ ??? | | ??# pg% = " """ ??? | | ??# ==[ %g # """ ??? | | ??## ! *! u % #] ! ? | | ???# #### ######k#############? | | ???# # ## ?????????? | | ???# ##### """""""""????????? | | ??##t*% + #??????? | | ??##%##### """""""""????????? | | ??##=#???# ???????? | | ???# #???# #??????? | | ???#[###################??????? | | ???#=#!! / #???????????????? | | ???#%+%=! #???????????????? | | ???#%#[[ % #???????????????? | | ???#%#*! * [#???????????????? | | ???# # = #???????????????? | | ???# #/ % #???????????????? | | ???# # # ?????????????? | | ???# + # ??????????? | | ???# # #?? ?????????? | | ???# ########/#???? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Brute Force Close Call Crack Shot Everything Is Under Control Hey, That's Mine! It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout Shopping List Significant Disruption Storm Trooper Troublemaker True Hacker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed SpacefoldBehemothBlaster Manual? 0 Play Time 01:05:04 Cumulative 2.1 hours Start 2022.12.09 @ 02:31:22 End 2022.12.09 @ 03:35:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d3c47b8b-f4c9-41b5-9e48-6e69d25d0d39