Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 20:02:45

Player: k1ll3rb0t

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (116)     580
Value Destroyed (3883)     3883
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1774)               1774
              TOTAL SCORE: 10917

 Bonus
-------
High Alert Combat Kills    209
Follower Combat Kills      765
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     134/300
Energy                     75/100
System Corruption          18%
Temperature                Hot (203)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (8) ------
      Medium Storage Unit
    Improved Signal Interpreter
    Improved Hacking Suite
             A0-MCA's Component Scanner
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (10) ---
    Improved Sensor Array
  Long-range Proton Cannon
    Improved Plasma Cutter
             Botcube

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
   Armored Medium Treads
           Flexi-carbon Leg
           Flexi-carbon Leg
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
  Advanced Sensor Array
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Hacking Suite
           Authchip [R/Combat]
           A0-MCA's Component Scanner
>          --- WEAPON -----------
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Sensor Array
    Guided EMP Blaster
  Improved Plasma Cutter
           Botcube
[Rating: 77]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
Utility                    Huge Storage Unit
  Device                   Particle Charger
  Storage                  Huge Storage Unit
  Processor                A0-MCA's Component Scanner
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   2   .   .   .   
  Utility                  6    | .   .   .   .   .   .   4   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             111  | 6   7   12  15  6   6   32  2   1   24  
  Power                    9    | 1   1   1   2   .   .   1   1   .   2   
    Engine                 7    | 1   1   1   2   .   .   1   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   7   7   2   .   6   .   .   10  
    Treads                 19   | 2   .   1   7   2   .   6   .   .   1   
    Leg                    4    | .   .   .   .   .   .   .   .   .   4   
    Wheel                  6    | .   .   6   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  44   | 1   3   1   2   4   3   19  1   1   9   
    Device                 15   | .   .   .   .   1   2   8   .   1   3   
    Storage                8    | 1   1   .   1   3   .   1   .   .   1   
    Processor              6    | .   .   .   .   .   .   2   .   .   4   
    Hackware               7    | .   .   .   .   .   .   7   .   .   .   
    Protection             8    | .   2   1   1   .   1   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   3   3   4   .   3   6   .   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          5    | 2   .   .   1   .   .   1   .   .   1   
    Ballistic Cannon       8    | .   3   2   1   .   .   2   .   .   .   
    Launcher               3    | .   .   1   .   .   .   2   .   .   .   
    Special Weapon         4    | .   .   .   1   .   2   .   .   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   .   .   .   .   .   
  Corrupted Parts          7    | .   .   .   .   .   .   4   .   .   3   
    System Corruption      21   | .   .   .   .   .   .   12  .   .   9   
Parts Lost                 31   | .   1   2   .   .   .   1   2   5   20  
  Power                    3    | .   .   .   .   .   .   .   1   .   2   
  Propulsion               16   | .   .   2   .   .   .   .   1   3   10  
  Utility                  10   | .   1   .   .   .   .   1   .   2   6   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      16   | .   1   1   .   .   .   1   2   5   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Backups            22   | 2   12  14  16  24  24  23  19  14  2   
  Power                    1    | .   2   1   1   1   1   1   .   .   .   
  Propulsion               3    | 2   5   3   4   4   3   1   .   .   .   
  Utility                  11   | .   1   3   5   13  13  14  13  9   .   
  Weapon                   4    | .   1   4   4   5   5   4   5   3   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             72   | .   9   8   11  1   12  19  .   11  1   
  Power                    7    | .   1   2   1   .   1   2   .   .   .   
  Propulsion               12   | .   4   .   4   .   2   2   .   .   .   
  Utility                  34   | .   2   2   2   1   7   11  .   8   1   
  Weapon                   16   | .   1   3   3   .   2   4   .   3   .   
  Tool/Special             3    | .   1   1   1   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  99  99  87  99  98  91  74  55  
  Engine                   9    | .   14  11  11  11  11  6   5   3   .   
  Treads                   39   | .   28  12  30  44  44  39  32  21  3   
  Wheel                    1    | .   .   30  13  .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   9   2   6   7   
  Storage                  10   | .   14  11  11  11  11  5   5   3   .   
  Processor                1    | .   .   .   .   .   .   6   11  10  17  
  Hackware                 2    | .   .   .   .   .   .   13  17  16  9   
  Protection               9    | .   12  11  11  11  11  1   2   .   .   
  Ballistic Gun            1    | .   18  .   .   .   .   .   .   .   2   
  Ballistic Cannon         15   | .   9   14  21  10  21  10  5   3   .   
Peak Build Rating          77   | 6   9   23  26  24  27  67  74  74  77  
  Average Rating           28   | 4   7   16  21  20  24  59  71  59  50  
  On Entrance              26   | .   6   9   23  22  18  25  66  72  21  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 13  34  48  66  106 106 119 129 129 25  
  Greatest Support         140  | 40  40  48  80  80  80  140 140 120 55  
  Greatest Overweight (x)  4    | .   .   1   1   1   1   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  25  25  25  25  25  10  
  Average Capacity         23   | 7   14  15  17  24  25  24  25  19  5   
  Most Carried             25   | 6   15  15  20  25  25  25  25  24  5   
  Average Carried          22   | 2   12  14  16  24  24  23  23  17  4   
  Final Capacity           25   | 8   15  15  20  25  25  25  25  5   10  
  Final Carried            25   | 6   15  15  20  25  25  25  22  5   4   

 Class Distribution 
--------------------
 58% | Commander-Mutant
 27% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Matter Collected           4815 | 233  575  380  1028 523  432  1291 76   .    277  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3754 | .    417  361  1019 425  .    1106 150  .    276  
  Parts                    201  | .    31   24   59   23   .    42   8    .    14   
Haulers Intercepted        6    | .    2    1    2    .    .    1    .    .    .    
Recyclers Shooed           13   | .    .    1    .    .    .    9    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac 
Combat Hostiles Destroyed  88   | .   12  14  26  15  .   12  4   .   5   
  Melee                    3    | .   .   .   2   .   .   .   .   .   1   
  Guns                     7    | .   4   .   .   .   .   .   .   .   3   
  Cannons                  62   | .   8   3   23  15  .   9   4   .   .   
  AOE                      14   | .   .   11  .   .   .   3   .   .   .   
Classes Destroyed          16   | .   4   2   2   4   .   2   1   .   1   
  Worker                   8    | .   1   3   1   .   .   3   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   6    | .   2   1   2   .   .   1   .   .   .   
  Recycler                 6    | .   .   .   1   .   .   5   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  5    | .   .   2   2   .   .   1   .   .   .   
  Swarmer                  19   | .   3   3   6   2   .   3   2   .   .   
  Grunt                    39   | .   9   10  9   4   .   3   1   .   3   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   1   11  3   .   2   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               8    | .   .   .   .   4   .   3   .   .   1   
Best Kill Streak           10   | .   4   10  4   4   .   4   3   .   1   
  Combat Bots Only         7    | .   4   7   4   4   .   3   3   .   1   
Max Kills in Single Turn   4    | .   1   4   1   2   .   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Hostile Shots Fired        670   | .    74   38   87   61   .    128  15   4    263  
  Missed                   214   | .    23   11   29   17   .    42   1    .    91   
  Hits                     456   | .    51   27   58   44   .    86   14   4    172  
    Melee                  5     | .    .    .    .    1    .    .    .    4    .    
    Projectile             451   | .    51   27   58   43   .    86   14   .    172  
  Critical Strikes         14    | .    .    1    .    3    .    .    1    1    8    
Damage Taken               6785  | .    588  334  647  582  .    1166 218  187  3063 
  Core                     1327  | .    129  29   54   24   .    79   .    108  904  
  Absorbed by Shields      54    | .    .    .    .    .    .    54   .    .    .    
  Redirected to Shielding  27    | .    .    27   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   90    | .    .    .    62   .    .    28   .    .    .    
Core Remaining (%)         77    | 100  48   .    .    .    73   90   .    .    .    
Volleys Fired              340   | .    64   23   74   35   1    81   6    .    56   
  Largest                  2     | .    2    2    2    2    1    2    2    .    1    
  Hottest                  125   | .    60   74   74   74   .    125  125  .    81   
Shots Fired                569   | .    128  31   130  68   1    145  11   .    55   
  Gun                      137   | .    74   .    .    .    .    16   .    .    47   
  Cannon                   407   | .    54   18   130  68   .    125  11   .    1    
  Launcher                 22    | .    .    13   .    .    .    3    .    .    6    
  Special                  3     | .    .    .    .    .    1    1    .    .    1    
  Kinetic                  526   | .    128  18   130  68   .    129  6    .    47   
  Thermal                  18    | .    .    .    .    .    .    12   5    .    1    
  Explosive                14    | .    .    13   .    .    .    1    .    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    2    .    .    7    
  Robot Hit Streak         13    | .    13   7    13   11   6    10   5    .    11   
  Robot Miss Streak        4     | .    4    2    3    2    .    2    1    .    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           344   | .    74   9    76   44   1    97   7    .    36   
  Core Hits                160   | .    22   27   31   17   .    42   5    .    16   
  Critical Kills           2     | .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    1    .    .    1    
  Critical Strikes         16    | .    .    2    5    1    .    6    1    .    1    
    Destroy                2     | .    .    .    .    .    .    1    .    .    1    
    Blast                  11    | .    .    2    2    1    .    5    1    .    .    
    Smash                  3     | .    .    .    3    .    .    .    .    .    .    
Melee Attacks              7     | .    .    .    7    .    .    .    .    .    .    
  Impact                   7     | .    .    .    7    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10422 | .    1058 1830 2064 1334 .    3281 210  .    645  
  Guns                     1271  | .    515  .    .    .    .    267  .    .    489  
  Cannons                  6492  | .    543  214  1753 1323 .    2449 210  .    .    
  Explosions               2273  | .    .    1616 .    .    .    505  .    .    152  
  Melee                    311   | .    .    .    311  .    .    .    .    .    .    
  Ramming                  75    | .    .    .    .    11   .    60   .    .    4    
  Kinetic                  7312  | .    1058 214  1753 1323 .    2422 53   .    489  
  Thermal                  1452  | .    .    689  .    .    .    606  157  .    .    
  Explosive                996   | .    .    927  .    .    .    69   .    .    .    
  Electromagnetic          276   | .    .    .    .    .    .    124  .    .    152  
  Impact                   311   | .    .    .    311  .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    1    2    3    .    10   .    8    18   
  Average Corruption       3     | .    .    1    1    2    .    2    .    8    13   
  Corruption Purged        7     | .    .    .    .    .    .    7    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  150   | .    .    .    14   89   .    8    .    4    35   
    Message Errors         35    | .    .    .    2    20   .    4    .    .    9    
    Matter Fused           30    | .    .    .    2    20   .    2    .    2    4    
    Heat Flow Errors       19    | .    .    .    2    9    .    .    .    .    8    
    Energy Discharges      15    | .    .    .    1    12   .    .    .    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    2    
    Parts Fused            2     | .    .    .    1    1    .    .    .    .    .    
    Data Loss (minor)      24    | .    .    .    4    14   .    1    .    1    4    
    Data Loss (major)      11    | .    .    .    .    8    .    .    .    .    3    
    Misfires               3     | .    .    .    .    2    .    1    .    .    .    
    Alerts                 2     | .    .    .    1    1    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        4     | .    .    .    1    2    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            408   | .    .    57   112  70   .    160  9    .    .    
  Projectiles              158   | .    .    .    12   70   .    67   9    .    .    
  Explosions               150   | .    .    57   .    .    .    93   .    .    .    
  Melee                    100   | .    .    .    100  .    .    .    .    .    .    
Knockbacks                 39    | .    6    3    8    6    .    16   .    .    .    
  Impact                   3     | .    .    .    3    .    .    .    .    .    .    
  Kinetic                  34    | .    6    3    5    5    .    15   .    .    .    
  Secondary                2     | .    .    .    .    1    .    1    .    .    .    
Self-Inflicted Damage      200   | .    .    15   .    .    .    185  .    .    .    
  Shots                    4     | .    .    1    .    .    .    3    .    .    .    
  Rammed                   12    | .    .    .    .    2    .    2    .    .    8    
Targets Rammed             14    | .    .    .    .    2    .    3    .    .    9    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    1    .    .    1    
Highest Temperature        351   | .    132  36   337  276  .    189  202  .    351  
  Average Temperature      66    | .    32   17   80   85   .    36   91   .    139  
  Received Heat Transfer   2044  | .    273  150  177  174  .    193  .    .    1077 
  Effects                  4     | .    .    .    2    2    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    
    Interference           3     | .    .    .    1    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    1    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    1    
  Parts Fried              3     | .    .    .    1    .    .    .    .    .    2    
  Impact Corruptions       3     | .    .    .    3    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    1    1    .    .    .    .    .    .    
  Heat Transferred         1231  | .    .    450  .    .    .    596  185  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Maximum Alert Level        2    | .    1    2    2    1    .    2    1    .    .    
  Low Security (%)         61   | 100  98   26   .    95   .    17   .    100  100  
  Level 1                  23   | .    1    37   17   4    .    69   100  .    .    
  Level 2                  14   | .    .    36   82   .    .    12   .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Peak Influence             651  | .    205  651  626  256  .    597  299  90   42   
  Initial                  287  | .    .    76   270  230  .    .    287  90   .    
  Average                  169  | .    32   372  515  32   .    287  268  45   8    
Influence Increases        4333 | .    400  725  890  439  .    1510 112  .    257  
  Destroy 0b10 Robot/C     2140 | .    240  280  520  300  .    620  80   .    100  
  Destroy 0b10 Robot/NC    190  | .    15   30   35   15   .    95   .    .    .    
  Destroy Leader           496  | .    44   66   168  .    .    188  .    .    30   
  Allied During Kill       269  | .    .    .    .    11   .    258  .    .    .    
  Successful Hack          128  | .    22   21   49   10   .    4    .    .    22   
  Disable Machine          525  | .    .    180  75   .    .    225  30   .    15   
  Destroy Structure        240  | .    4    88   28   13   .    105  2    .    .    
  Lose Combat Pursuer      345  | .    75   60   15   90   .    15   .    .    90   
Influence Decreases        4333 | .    219  265  939  1031 .    922  441  259  257  
  Entered New Map          1308 | .    .    105  371  362  .    .    301  169  .    
  Time Decay               2570 | .    209  140  568  669  .    702  100  30   152  
  Lost Part                205  | .    10   20   .    .    .    10   20   40   105  
  Lost Ally                250  | .    .    .    .    .    .    210  20   20   .    
Squads Dispatched          24   | .    2    1    5    .    .    11   3    .    2    
  Investigation            4    | .    .    .    2    .    .    1    1    .    .    
  Extermination            7    | .    .    .    .    .    .    6    .    .    1    
  Reinforcement            12   | .    2    1    2    .    .    4    2    .    1    
  Assault                  1    | .    .    .    1    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    1    .    .    .    1    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac 
Distress Signals           13   | .   3   3   4   .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              180  | .   23  23  32  19  .   46  6   6   25  
  Peak Tracking Total      10   | .   6   6   5   4   .   5   3   6   10  
  Tactical Retreats        17   | .   4   2   1   6   .   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac 
Traps Triggered            6    | .   .   .   2   .   .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac 
Machines Disabled          35   | .   .   12  5   .   .   15  2   .   1   
  Max in Single Turn       6    | .   .   6   1   .   .   5   1   .   1   
  Garrison Access          3    | .   .   .   1   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   1   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac 
Machines Accessed          48   | .   5   4   14  6   7   10  1   .   1   
  Terminals                26   | .   5   4   9   6   .   2   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   2   .   .   .   
  Recycling Units          3    | .   .   .   2   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   1   
  Garrison Access          3    | .   .   .   1   .   .   1   1   .   .   
Total Hacks                135  | .   14  15  30  17  24  28  4   .   3   
  Successful               89   | .   5   8   18  7   24  23  1   .   3   
  Failed                   46   | .   9   7   12  10  .   5   3   .   .   
    Catastrophic           9    | .   3   1   2   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   3   8   14  15  .   2   .   .   .   
  Terminals                68   | .   14  15  20  17  .   2   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   7   .   .   .   
  Repair Stations          10   | .   .   .   6   .   .   4   .   .   .   
  Recycling Units          4    | .   .   .   3   .   .   1   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   .   13  .   .   3   
  Garrison Access          6    | .   .   .   1   .   .   1   4   .   .   
Terminal Hacks             47   | .   5   8   7   3   24  .   .   .   .   
  Record                   23   | .   .   .   .   .   23  .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           3    | .   1   1   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   1   .   .   .   .   .   .   
  Registered Components    3    | .   1   1   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   3   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       8    | .   .   .   4   .   .   4   .   .   .   
  Scan Component           4    | .   .   .   2   .   .   2   .   .   .   
  Repair                   4    | .   .   .   2   .   .   2   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   .   .   13  .   .   3   
  Insert Component         7    | .   .   .   .   .   .   6   .   .   1   
  Analyze                  9    | .   .   .   .   .   .   7   .   .   2   
Garrison Access Hacks      3    | .   .   .   1   .   .   1   1   .   .   
  Seal Access              3    | .   .   .   1   .   .   1   1   .   .   
Unauthorized Hacks         9    | .   .   .   5   4   .   .   .   .   .   
  Terminals                7    | .   .   .   3   4   .   .   .   .   .   
    Botnet                 7    | .   .   .   3   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   
    Reject                 2    | .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   2   10  6   .   6   1   .   1   
  Full Trace Events        8    | .   .   1   1   6   .   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   4   .   .   .   
    Authchips              2    | .   .   .   .   .   .   2   .   .   .   
    Time                   148  | .   .   .   .   .   .   148 .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   8   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   6   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   .   2   .   .   .   
  Time                     194  | .   .   .   64  .   .   130 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   .   6   .   .   1   
  Part Schematics Acquired 7    | .   .   .   .   .   .   6   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             38   | .   .   .   .   38  .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Total Allies               43   | .    .    .    .    38   1    4    .    .    .    
  Largest Group            38   | .    .    .    .    38   32   21   1    .    .    
  Highest-Rated Group      493  | .    .    .    .    493  469  374  14   .    .    
  Highest-Rated Ally       51   | .    .    .    .    34   51   51   14   .    .    
Total Orders               46   | .    .    .    .    18   20   6    .    2    .    
  STAY                     25   | .    .    .    .    13   11   1    .    .    .    
  ROAM                     3    | .    .    .    .    .    3    .    .    .    .    
  FOLLOW                   6    | .    .    .    .    3    2    1    .    .    .    
  TUNNEL                   1    | .    .    .    .    1    .    .    .    .    .    
  DROP                     2    | .    .    .    .    .    2    .    .    .    .    
  PICKUP                   2    | .    .    .    .    1    1    .    .    .    .    
  COLLECT                  1    | .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    2    .    2    .    
  RETURN                   2    | .    .    .    .    .    .    2    .    .    .    
Ally Attacks               161  | .    .    .    .    18   .    141  2    .    .    
  Total Damage             3716 | .    .    .    .    96   .    3560 60   .    .    
  Kills                    34   | .    .    .    .    1    .    33   .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Active Infowar (turns)     1957 | .    .    .    .    1    1    1171 116  62   606  
  Sensors                  1308 | .    .    .    .    1    .    523  116  62   606  
  IFF                      648  | .    .    .    .    .    .    648  .    .    .    
  Terrain                  1    | .    .    .    .    .    1    .    .    .    .    
Robot Analysis Total       3    | .    1    1    1    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    .    
Drone Launches             4    | .    .    .    .    .    .    2    .    2    .    
  Drone Recoveries         2    | .    .    .    .    .    .    2    .    .    .    

 Exploration                     | -11   -10   -9    -9    -9    -9    -6    -5    -5    -5    
-------------              Run   | Yrd   Mat   Mat   Sto   Rec   Scr   Fac   Fac   Was   Fac   
Turns Passed               23250 | 88    1094  284   1716  5552  10232 3228  207   105   744   
Spaces Moved               10165 | 47    520   164   904   2005  4149  1654  101   84    537   
  Core                     355   | 2     .     .     .     .     .     .     .     53    300   
  Treads                   9177  | 45    520   39    601   2005  4149  1654  101   31    32    
  Legs                     35    | .     .     .     .     .     .     .     .     .     35    
  Wheels                   428   | .     .     125   303   .     .     .     .     .     .     
  Hover                    170   | .     .     .     .     .     .     .     .     .     170   
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            38    | 50    160   90    90    160   240   160   160   50    38    
  Average Speed            200   | 155   160   115   136   238   240   160   185   93    73    
  Slowest Speed            250   | 160   160   240   240   240   240   160   240   240   250   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     
  Potential Cave-ins       .     | .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       49    | 4     60    30    92    99    92    29    4     78    10    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .     | .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        2     | .     .     1     .     .     .     1     .     .     .     
  Unknown Exits Taken      5     | 1     1     .     1     1     1     .     .     .     .     
Scrap Searched             6     | .     .     .     .     .     6     .     .     .     .     
Spaces Dug                 9     | .     .     2     3     .     .     4     .     .     .     
Terrain Destroyed          175   | .     .     103   20    12    .     40    .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
  Projectile               42    | .     .     2     20    12    .     8     .     .     .     
  AOE                      133   | .     .     101   .     .     .     32    .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  
Total                      12454 | 60   666  231  1230 2716 4427 2090 113  111  810  
  Wait                     1124  | .    42   2    173  275  226  224  .    18   164  
  Move                     10157 | 46   519  163  903  2004 4148 1653 101  83   537  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  140   | 8    20   15   23   9    17   43   1    2    2    
  Fast Attach              63    | 4    5    5    6    .    6    12   .    1    24   
  Attach                   30    | 2    1    4    2    1    .    9    3    2    6    
  Detach                   9     | .    .    .    .    .    .    2    1    2    4    
  Swap                     56    | .    1    3    9    6    8    29   .    .    .    
  Drop                     126   | .    14   16   25   10   21   33   1    3    3    
  Fire                     340   | .    64   23   74   35   1    81   6    .    56   
  Melee                    7     | .    .    .    7    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | .    .    .    .    2    .    3    .    .    9    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    
  Rewire                   375   | .    .    .    .    374  .    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            12    | .    .    .    8    .    .    .    .    .    4    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: [Mat x2] / Min / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 15)
    89 | -11/Scrapyard | Entered Materials
   284 | -10/Materials | Discovered new exit (range 8)
   313 | -10/Materials | Build established: Mutant
   841 | -10/Materials | Discovered new exit (range 6)
   928 | -10/Materials | Discovered new exit (range 7)
  1080 | -10/Materials | Core integrity fell below 50%
  1183 | -10/Materials | Entered another Materials area
  1183 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1283 | -9/Materials  | Destroyed 7 combat bots
  1337 | -9/Materials  | Discovered new exit (range 17)
  1339 | -9/Materials  | Identified exit to Mines
  1339 | -9/Materials  | Identified exit to Storage
  1459 | -9/Materials  | Discovered new exit (range 11)
  1467 | -9/Materials  | Entered Storage
  1874 | -9/Storage    | Repaired Grenade Launcher
  1913 | -9/Storage    | Repaired Assault Cannon
  2662 | -9/Storage    | Discovered new exit (range 7)
  3009 | -9/Storage    | Used back door to open Recycling access
  3009 | -9/Storage    | Discovered new exit (range 4)
  3067 | -9/Storage    | First assault squad dispatched
  3183 | -9/Storage    | Entered Recycling
  3184 | -9/Recycling  | Met a Zionite searching for Scraptown
  4027 | -9/Recycling  | Discovered new exit (range 16)
  5386 | -9/Recycling  | Scanned before Scraplab entrance
  6154 | -9/Recycling  | Build established: Commander-Mutant
  7738 | -9/Recycling  | Entered Scraplab
  7757 | -9/Recycling  | Discovered new exit (range 2)
  8735 | -9/Recycling  | Entered Scraptown
  8735 | -9/Scraptown  | Accompanied by 31 allies
  8735 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  9308 | -9/Scraptown  | Visited Cave Peace
  9411 | -9/Scraptown  | Visited Symbiants
  9447 | -9/Scraptown  | Visited UFD Registry
  9447 | -9/Scraptown  | Registered with UFD as "Alphawarp"
  9478 | -9/Scraptown  | Visited The Evicted
  9553 | -9/Scraptown  | Visited Fellowship of the Rings
  9711 | -9/Scraptown  | Discovered new exit (range 13)
 10408 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 10820 | -9/Scraptown  | Visited Cyclists
 10837 | -9/Scraptown  | Entered Cyclist Reading Room
 10902 | -9/Scraptown  | Visited Comm Corps
 11317 | -9/Scraptown  | Visited CPS Storage
 11430 | -9/Scraptown  | Visited Sword Containment
 11483 | -9/Scraptown  | Visited Supply Room
 11521 | -9/Scraptown  | Visited Curators Association
 12220 | -9/Scraptown  | Visited Botcube Research
 12296 | -9/Scraptown  | Visited Scrap Suit Storage
 12472 | -9/Scraptown  | Visited Science Guys
 12642 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
 12664 | -9/Scraptown  | Found DCF Scrap (28 items)
 12729 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 12767 | -9/Scraptown  | Visited A0-MCA Data Center
 12782 | -9/Scraptown  | Given a B+ rating by A0-MCA
 13076 | -9/Scraptown  | Discovered new exit (range 5)
 14201 | -9/Scraptown  | Found Botcube
 14311 | -9/Scraptown  | Found Scrap Suit
 16633 | -9/Scraptown  | Found A0-MCA's Component Scanner
 16762 | -9/Scraptown  | Botcube activated
 16784 | -9/Scraptown  | Botcube completed mutation into treaded form, armed with 2 special weapons.
 18738 | -9/Scraptown  | Met Optimus
 18738 | -9/Scraptown  | Accepted into 0bPrime
 18967 | -9/Scraptown  | Entered Factory
 18967 | -6/Factory    | Accompanied by 21 allies
 18967 | -6/Factory    | Evolved 6 slots: Propulsion x2, Utility x4
 19018 | -6/Factory    | Lost 6 allies
 19093 | -6/Factory    | Spotted B-75 Beast
 19111 | -6/Factory    | Allies destroyed B-75 Beast
 19906 | -6/Factory    | Repaired Broken Shock Maul?
 19945 | -6/Factory    | Fabricated Y-45 Defender?
 20005 | -6/Factory    | Build established: Scavenger-Mutant
 20535 | -6/Factory    | Lost 4 allies
 20923 | -6/Factory    | Fabricated Y-45 Defender (x2)
 21918 | -6/Factory    | Discovered new exit (range 12)
 21950 | -6/Factory    | Found Botcube
 21993 | -6/Factory    | Identified exit to Factory
 22097 | -6/Factory    | Repaired Gui. EMP Blaster
 22195 | -6/Factory    | System corruption reached 10%
 22195 | -6/Factory    | Entered another Factory area
 22195 | -5/Factory    | Accompanied by 1 ally
 22195 | -5/Factory    | Evolved 2 slots: Utility x2
 22198 | -5/Factory    | Noticed UFD Elites at a Recycling Unit
 22359 | -5/Factory    | Discovered new exit (range 16)
 22393 | -5/Factory    | Identified exit to Factory
 22402 | -5/Factory    | Sucked down chute
 22402 | -5/Factory    | Entered Waste
 22417 | -5/Waste      | EMP discharged
 22461 | -5/Waste      | Spotted C-40 Crusher
 22465 | -5/Waste      | Spotted C-40 Crusher
 22469 | -5/Waste      | Spotted C-40 Crusher
 22473 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 22476 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 22479 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 22489 | -5/Waste      | Spotted C-40 Crusher
 22493 | -5/Waste      | Spotted C-40 Crusher
 22494 | -5/Waste      | Spotted C-40 Crusher
 22499 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 22502 | -5/Waste      | Discovered new exit (range 11)
 22507 | -5/Waste      | Entered Factory
 22530 | -5/Factory    | Lost 5 parts (3n2u)
 22797 | -5/Factory    | Build established: Mutant
 22812 | -5/Factory    | System corruption reached 10%
 23099 | -5/Factory    | Lost 4 parts (1p2n1u)
 23151 | -5/Factory    | Spotted B-75 Beast
 23171 | -5/Factory    | Core integrity fell below 50%
 23242 | -5/Factory    | Core integrity fell below 20%
 23251 | -5/Factory    | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
23214_ System corrupted: Heat flow error (+251).
23218_ Acquired Lgt. Fission Core.
23221_ Slug penetrates Wall.
23222_ Acquired Lrn. Proton Cannon.
23225_ Slug penetrates Wall.
23225_ Linear Gravjet destroyed.
23225_ Gui. EMP Blaster destroyed.
23229_ System corrupted: Substantial component
  data lost.
23229_ Lgt. Fission Core destroyed.
23232_ Slug penetrates Wall. <x3>
23237_ Antigrav System destroyed.
23238_ Penetrated by Slug. <x2>
23241_ Critical hit (Meltdown: +330).
23241_ Penetrated by Slug.
23241_ Slug penetrates S-27 Virus.
23241_ S-27 Virus destroyed.
23242_ U-05 Engineer builds a Wall.
23245_ Penetrated by Slug. <x2>
23246_ System corrupted: Heat flow error (+231).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????        ???????????????????????????????????? |
| ???????       ???????????????????????????????????? |
| ???????      #???????????????????????????????????? |
| ????????     #???????????????????????????????????? |
| ????????     #???????????????????????????????????? |
| ?????????    ##??????????????????????????????????? |
| ?????????#    #??????????????????????????????????? |
| ?????????#    #??????????????????????????????????? |
| ?????????#    #??????????????????????????????????? |
| ??######?#    #??????????????????????????????????? |
| ??#      #    #??????????????????????????????????? |
| ??#"""   #    ##+#####???????????????????????????? |
| ??#"""   +                   ????????????????????? |
| ??#"""   # ##/##+#####???????????????????????????? |
| ??#      # #     #???????????????????????????????? |
| ??#     ?# #     #???????????????????????????????? |
| ########?# #     #???????????????????????????????? |
|    ####### #     #???????????????????????????????? |
|            #     #########+## #??????????????????? |
|            #     + =%us  @    +??????????????????? |
|            #     #######;     #??????????????????? |
|    #####   #     / %   #;s    #??????????????????? |
| ###????#   #     #     ##     #??????????????????? |
|      ??#   #     #      R     #??????????????????? |
|        #   #     /        w   #??????????????????? |
|  """   +   #     #####        #??????????????????? |
| """"   #   ###########        ###????????????????? |
| """" ??#             #          #????????????????? |
|    ????#                        #????????????????? |
|  ??????#                  BB    +???????????? ???? |
| ???????#                  BB    #????????????   ?? |
| ???????###+##                   #???????????    ?? |
| ????????????#                   #??????????      ? |
| ????????????#                   #?????????       ? |
| ????????????#                   ##########       # |
| ????????????#                                    ? |
| ????????????#                                  ??? |
| ????????????#                                  ??? |
| ????????????#                                  ??? |
| ????????????#                                ????? |
| ??????????                                   ????? |
| ?????????? ###########               #########???? |
| ????????? ???????????#               #        ???? |
| ?????????????????????#############   # """"  ????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Weapon Shielding           33
Evasion (%)                57
Melee Accuracy             18
Recoil Reduction           6
Particle Charging          15
Offensive Hacking          22
Authchip Count             4

 Item Schematics 
-----------------
   Rocket Launcher | -6/Factory | Scanalyzed
         Drone Bay | -6/Factory | Scanalyzed
        Shock Maul | -6/Factory | Scanalyzed
          CPS Tube | -6/Factory | Scanalyzed
     Plasma Cutter | -6/Factory | Scanalyzed
 Huge Storage Unit | -6/Factory | Scanalyzed
  Gui. EMP Blaster | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
 Y-45 Defender | -9/Recycling | Hacked

 Fabricated
------------
 Y-45 Defender | x2 | -6/Factory | Authchip
 Y-45 Defender | x2 | -6/Factory | Authchip

 Repaired
----------
 Grenade Launcher | 60% | -9/Storage 
   Assault Cannon | 74% | -9/Storage 
       Shock Maul | 99% | -6/Factory | Broken
 Gui. EMP Blaster | 74% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              DirectedResetFemtoactuators
  Manual?         0
Play Time         03:23:58
  Cumulative      105.9 hours
  Start           2025.05.13 @ 22:31:09
  End             2025.05.19 @ 20:02:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          49
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f0f7985-7548-46b7-87b2-7b80778f4640