Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 07:49:58

Player: Finestep

Result: Destroyed by A5 with Heavy Tesla Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (264)     1320
Value Destroyed (9174)     9174
Prototype IDs (244)        4880
Alien Tech Used (0)        0
Bonus (9968)               9968
              TOTAL SCORE: 32842

 Bonus
-------
High Alert Combat Kills    1144
Follower Combat Kills      983
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Found Hidden Lab           3000
Pursued by Intercept       1500
Friendly Fire              -959

 Cogmind 
---------
Core Integrity             0/1300
Matter                     116/300
Energy                     240/240
System Corruption          26%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -3/Lab

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION (3) ---
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY (14) -----
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
       Enhanced Optical Array
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Targeting Computer
       Advanced Target Analyzer
       Improved Core Analyzer
       Advanced Hacking Suite
                Relay Coupler [NC] (25)
                Relay Coupler [Sentry] (15)
>               --- WEAPON (2) -------
  Hypervelocity Railgun
       Enhanced Force Lance
>               --- INVENTORY (16) ---
          Light Particle Reactor
                Centrium Leg
         Combat Gravmag System
         Combat Gravmag System
       Advanced Heat Sink
       Advanced Signal Interpreter
   Experimental Transmission Jammer
                System Restoration Module
                System Restoration Module
                Gamma Rifle
                HERF Cannon
          Heavy Rocket Launcher
                Tactical Quantum Warhead
                Tactical Quantum Warhead
       Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Melee Analysis Suite
  Experimental Transmission Jammer
      Advanced Reaction Control System
  Experimental Propulsion Shielding
               Centrium Medium Armor Plating
     Makeshift Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
               System Mapper
               Ghost Barrier
>              --- WEAPON -----------
        Guided Plasma Cannon
      Improved Remote Datajack
>              --- INVENTORY --------
         Light Fission Core
        Combat Gravmag System
        Combat Gravmag System
               Fusion Compressor
      Advanced Force Field
      Improved Hacking Suite
               Relay Coupler [NC]
               Relay Coupler [NC]
               Relay Coupler [NC]
               Relay Coupler [Sentry]
       Compact HERF Cannon
         Heavy Phase Cannon
               Tactical Quantum Warhead
               Tactical Quantum Warhead
               Plasma Sword
[Rating: 131]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Lab 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   2   2   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             349  | 7   9   8   31  2   1   1   41  13  34  30  4   .   2   1   20  27  15  41  60  2   
  Power                    33   | 1   1   1   3   .   .   .   2   1   4   3   .   .   1   .   4   2   .   2   8   .   
    Engine                 16   | 1   1   1   3   .   .   .   2   1   3   2   .   .   1   .   1   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   2   .   .   2   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   6   .   
  Propulsion               59   | 2   .   .   11  .   .   .   10  1   12  3   .   .   .   .   4   6   .   2   8   .   
    Treads                 36   | 2   .   .   11  .   .   .   10  1   12  .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   6   .   2   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  110  | 2   3   .   8   .   1   .   4   2   6   19  2   .   1   1   7   11  5   22  16  .   
    Device                 38   | .   .   .   1   .   .   .   .   .   2   4   1   .   .   1   1   3   1   13  11  .   
    Storage                14   | 2   3   .   3   .   1   .   1   .   .   2   .   .   .   .   .   .   .   2   .   .   
    Processor              10   | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   1   1   4   .   
    Hackware               18   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   3   3   5   .   .   
    Protection             30   | .   .   .   3   .   .   .   3   2   4   8   1   .   1   .   1   5   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   147  | 2   5   7   9   2   .   1   25  9   12  5   2   .   .   .   5   8   10  15  28  2   
    Energy Gun             7    | 1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   
    Energy Cannon          42   | .   .   .   .   .   .   .   8   4   7   1   .   .   .   .   1   4   3   5   9   .   
    Ballistic Gun          52   | 1   5   7   8   1   .   1   11  1   .   .   .   .   .   .   .   .   .   4   12  1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   .   .   .   .   3   4   2   .   1   .   .   .   1   1   .   .   1   1   
    Special Weapon         11   | .   .   .   1   1   .   .   3   .   .   1   .   .   .   .   1   1   2   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   5   4   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   3   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
Parts Lost                 57   | .   .   .   1   .   .   .   7   2   6   .   .   .   .   .   3   1   1   14  21  1   
  Power                    11   | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   1   5   .   
  Propulsion               10   | .   .   .   1   .   .   .   3   .   2   .   .   .   .   .   .   .   .   1   3   .   
  Utility                  21   | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   8   8   1   
  Weapon                   15   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   4   5   .   
  Highest Loss Streak      14   | .   .   .   1   .   .   .   2   1   4   .   .   .   .   .   2   1   1   14  14  1   
Average Slot Usage (%)     98   | .   100 99  99  100 100 100 98  94  99  99  100 100 92  100 95  98  100 93  94  97  
  Engine                   7    | .   14  14  11  11  11  11  8   7   5   12  7   7   .   7   1   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   3   1   7   7   7   7   9   11  10  6   2   4   
  Treads                   18   | .   28  28  32  33  33  33  26  27  26  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   22  23  23  23  23  17  16  15  14  6   .   
  Device                   2    | .   .   .   .   .   .   .   .   .   1   1   6   7   6   7   1   3   5   9   7   9   
  Storage                  23   | .   28  28  22  33  33  33  35  36  36  14  15  15  15  15  13  11  10  8   9   9   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   5   7   10  19  28  
  Hackware                 8    | .   .   .   .   .   .   .   .   .   .   12  21  15  15  15  30  31  29  28  26  14  
  Protection               4    | .   .   .   10  .   .   .   8   8   7   7   1   7   7   7   1   3   8   3   .   4   
  Energy Gun               1    | .   4   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   3   4   9   6   .   .   .   .   .   1   3   1   1   .   
  Ballistic Gun            11   | .   23  27  21  21  22  22  13  5   .   .   .   .   .   .   .   .   .   1   5   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   1   7   7   7   7   5   2   4   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 17  23  27  53  53  77  77  106 102 103 66  57  57  58  57  57  75  76  83  86  79  
  Greatest Support         90   | 40  40  40  60  60  60  60  60  60  62  66  66  66  66  66  72  75  75  75  90  90  
  Greatest Overweight (x)  2    | .   .   .   1   .   1   1   2   1   2   .   .   .   .   .   .   1   1   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   12  12  20  20  24  24  30  30  30  30  16  16  16  16  16  16  16  16  16  16  
  Average Capacity         18   | 5   9   12  15  20  23  24  29  30  30  15  16  16  16  16  16  16  16  14  16  16  
  Most Carried             30   | 3   12  12  20  20  23  24  30  30  30  30  16  16  16  16  16  16  16  16  16  16  
  Average Carried          18   | 1   8   11  15  19  21  23  29  29  29  15  15  16  13  16  15  15  15  14  15  15  
  Final Capacity           30   | 8   12  12  20  20  24  24  30  30  30  16  16  16  16  16  16  16  16  16  16  16  
  Final Carried            30   | 3   12  12  20  20  23  24  30  30  30  16  16  16  16  16  16  16  16  15  16  15  

 Class Distribution 
--------------------
 34% | Hauler-Mutant
 26% | Mutant
 18% | Scavenger-Mutant
  7% | Wizard-Scout
  6% | Hacker-Mutant
  4% | Wizard-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
    Wizard-Mutant | -6/Factory
     Wizard-Scout | -5/Factory
     Wizard-Scout | -4/Factory
     Wizard-Scout | -3/Research
    Hacker-Mutant | -3/Armory
 Scavenger-Mutant | -3/Lab

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Arm  Lab  
Matter Collected           7243  | 294  492  99   969  203  .    34   834  337  451  330  90   .    .    20   298  289  190  752  1561 .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12045 | 78   552  124  1556 539  .    253  1656 500  1843 340  109  .    28   .    325  795  206  1430 1711 .    
  Parts                    608   | 3    50   12   88   26   .    6    105  25   76   21   3    .    3    .    19   43   4    55   69   .    
Haulers Intercepted        21    | .    2    .    6    .    .    .    4    .    4    1    .    .    .    .    1    1    1    1    .    .    
Recyclers Shooed           23    | .    3    .    8    2    .    .    .    .    5    1    .    .    .    .    .    1    .    3    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9     | .    .    .    .    .    .    .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Lab 
Combat Hostiles Destroyed  171  | .   13  6   23  9   .   .   25  10  27  2   3   .   .   .   7   9   1   11  25  .   
  Melee                    14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   4   1   4   .   .   
  Guns                     87   | .   13  6   23  9   .   .   9   2   5   .   .   .   .   .   .   .   .   3   17  .   
  Cannons                  25   | .   .   .   .   .   .   .   8   1   10  1   .   .   .   .   .   1   .   3   1   .   
  AOE                      35   | .   .   .   .   .   .   .   8   6   8   .   3   .   .   .   3   3   .   .   4   .   
Classes Destroyed          18   | 2   6   1   1   2   .   .   2   1   .   .   1   .   .   .   .   .   .   1   1   .   
  Worker                   11   | .   .   .   2   1   .   .   2   .   .   1   .   .   .   .   .   2   .   3   .   .   
  Builder                  9    | .   1   .   1   .   .   .   5   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Tunneler                 3    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   21   | .   2   .   6   .   .   .   4   .   4   1   .   .   .   .   1   1   1   1   .   .   
  Recycler                 26   | 1   1   .   4   4   .   3   5   .   4   2   .   .   .   .   .   1   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  14   | .   2   .   2   .   .   .   2   .   1   1   .   .   .   .   1   2   .   1   2   .   
  Swarmer                  47   | .   9   5   7   2   .   .   7   6   2   .   .   .   .   .   4   1   .   .   4   .   
  Grunt                    60   | .   4   .   8   3   .   .   6   .   13  .   3   .   .   .   1   6   .   2   14  .   
  Brawler                  5    | .   .   .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  10   | .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   5   .   
  Sentry                   35   | .   .   1   8   .   .   .   9   .   8   .   .   .   .   .   2   1   1   5   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Combat Programmer        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 1   3   3   6   5   .   3   13  3   7   2   4   .   1   .   3   7   2   5   5   .   
  Combat Bots Only         7    | .   3   3   4   2   .   .   7   3   3   1   3   .   .   .   3   3   1   2   5   .   
Max Kills in Single Turn   5    | 1   2   2   2   2   .   1   4   3   3   1   1   .   1   .   1   5   1   3   5   .   
  Gunslinging              1    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   .   .   .   .   2   3   2   .   1   .   .   .   1   2   .   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Arm  Lab  
Damage Taken               15016 | .    396  237  586  157  .    89   2204 315  1830 307  119  .    284  .    579  1245 48   2584 3567 469  
  Core                     2520  | .    22   30   105  22   .    .    201  9    215  26   36   .    97   .    153  296  .    478  787  43   
  Absorbed by Shields      75    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    62   .    .    
Core Remaining (%)         74    | 100  .    79   .    .    .    68   .    .    22   .    .    .    .    77   82   70   100  .    .    .    
Volleys Fired              721   | 12   73   16   121  31   .    6    93   32   80   10   5    .    .    .    14   12   28   59   123  6    
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    1    1    .    .    .    1    2    1    2    2    1    
  Hottest                  167   | 70   70   43   100  120  .    43   130  90   138  120  30   .    .    .    120  167  98   120  156  40   
Shots Fired                1224  | 24   146  32   241  62   .    12   171  47   149  10   5    .    .    .    14   13   28   73   191  6    
  Gun                      914   | 24   146  32   240  61   .    12   116  17   83   .    .    .    .    .    .    .    .    29   149  5    
  Cannon                   234   | .    .    .    .    .    .    .    43   11   63   8    .    .    .    .    1    9    20   39   40   .    
  Launcher                 42    | .    .    .    .    .    .    .    5    19   3    .    5    .    .    .    4    3    .    .    2    1    
  Special                  34    | .    .    .    1    1    .    .    7    .    .    2    .    .    .    .    9    1    8    5    .    .    
  Kinetic                  779   | 12   121  32   240  61   .    12   116  17   .    .    .    .    .    .    .    .    .    29   134  5    
  Thermal                  168   | 12   25   .    1    1    .    .    36   11   .    7    .    .    .    .    1    2    20   28   24   .    
  Explosive                29    | .    .    .    .    .    .    .    5    6    3    .    5    .    .    .    4    3    .    .    2    1    
  Electromagnetic          223   | .    .    .    .    .    .    .    14   13   146  1    .    .    .    .    .    7    .    11   31   .    
  Robot Hit Streak         17    | 8    12   6    13   17   .    12   16   5    17   13   15   .    .    .    6    7    8    7    17   11   
  Robot Miss Streak        8     | 2    6    4    5    1    .    .    4    8    3    .    1    .    .    .    1    8    1    6    4    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Secondary Targets        11    | .    2    2    3    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           871   | 15   89   20   167  49   .    7    114  22   104  15   5    .    1    .    21   32   12   65   128  5    
  Core Hits                479   | 3    30   13   68   21   .    6    68   24   52   11   8    .    1    .    10   38   2    32   91   1    
  Critical Hits            75    | 1    .    .    .    .    .    .    3    .    1    1    .    .    .    .    .    .    .    15   51   3    
  Critical Kills           21    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    6    14   .    
  Critical Parts Destroyed 45    | 1    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    9    29   2    
Melee Attacks              153   | .    .    .    .    .    .    .    .    .    .    31   5    .    5    .    32   35   11   31   3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 100   | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    16   33   11   31   .    .    
  Piercing                 51    | .    .    .    .    .    .    .    .    .    .    22   5    .    5    .    16   .    .    .    3    .    
  Sneak Attacks            37    | .    .    .    .    .    .    .    .    .    .    4    1    .    1    .    7    9    5    10   .    .    
    Combat Hostiles        21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    3    10   .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24512 | 179  980  168  2078 645  .    97   3033 1173 3287 897  468  .    91   .    1375 2715 775  3288 3188 75   
  Guns                     8094  | 179  980  168  2078 645  .    97   1227 136  980  .    .    .    .    .    .    .    .    326  1256 22   
  Cannons                  4240  | .    .    .    .    .    .    .    838  137  1252 115  .    .    .    .    .    200  .    873  825  .    
  Explosions               5369  | .    .    .    .    .    .    .    948  900  1033 .    389  .    .    .    229  710  .    .    1107 53   
  Melee                    6767  | .    .    .    .    .    .    .    .    .    .    782  79   .    91   .    1146 1805 775  2089 .    .    
  Ramming                  42    | .    .    .    .    .    .    .    20   .    22   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6498  | 90   780  168  2078 645  .    97   1227 136  .    .    .    .    .    .    .    .    .    326  929  22   
  Thermal                  3418  | 89   200  .    .    .    .    .    702  211  964  87   .    .    .    .    .    39   .    515  611  .    
  Explosive                3637  | .    .    .    .    .    .    .    830  250  69   .    389  .    .    .    229  710  .    .    1107 53   
  Electromagnetic          4150  | .    .    .    .    .    .    .    254  576  2232 28   .    .    .    .    .    161  .    358  541  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5833  | .    .    .    .    .    .    .    .    .    .    277  .    .    .    .    887  1805 775  2089 .    .    
  Piercing                 934   | .    .    .    .    .    .    .    .    .    .    505  79   .    91   .    259  .    .    .    .    .    
Highest Corruption         26    | .    1    1    .    .    .    .    6    8    8    .    .    .    .    .    .    1    .    16   23   26   
  Average Corruption       7     | .    1    1    .    .    .    .    4    7    8    .    .    .    .    .    .    1    .    14   15   23   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Effects                  259   | .    1    6    .    .    .    .    24   31   59   .    .    .    .    .    .    .    .    30   98   10   
    Message Errors         35    | .    .    3    .    .    .    .    3    .    10   .    .    .    .    .    .    .    .    4    15   .    
    Matter Fused           42    | .    .    .    .    .    .    .    5    8    12   .    .    .    .    .    .    .    .    9    7    1    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    2    4    4    .    .    .    .    .    .    .    .    1    4    1    
    Energy Discharges      21    | .    1    .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    1    12   .    
    Parts Rejected         7     | .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    1    2    .    
    Data Loss (minor)      24    | .    .    2    .    .    .    .    3    2    7    .    .    .    .    .    .    .    .    1    8    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    2    2    3    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               10    | .    .    .    .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    2    .    
    Misdirections          18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   3    
    Targeting Errors       66    | .    .    1    .    .    .    .    8    3    14   .    .    .    .    .    .    .    .    10   26   4    
    Weapon Failures        13    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    1    9    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1022  | .    .    .    .    .    .    .    30   15   139  34   8    .    .    .    261  279  175  59   22   .    
  Projectiles              79    | .    .    .    .    .    .    .    10   .    25   .    .    .    .    .    .    .    .    26   18   .    
  Explosions               198   | .    .    .    .    .    .    .    20   15   114  .    8    .    .    .    16   21   .    .    4    .    
  Melee                    745   | .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    245  258  175  33   .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      407   | .    .    .    .    .    .    .    69   116  125  .    .    .    .    .    .    .    .    .    47   50   
  Shots                    13    | .    .    .    .    .    .    .    2    5    4    .    .    .    .    .    .    .    .    .    1    1    
  Rammed                   5     | .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | 54   54   12   24   10   .    10   418  230  444  324  13   .    .    .    86   402  175  412  402  156  
  Average Temperature      87    | 21   16   7    2    6    .    7    108  102  111  118  9    .    .    .    26   178  63   87   99   96   
  Received Heat Transfer   2799  | .    54   78   240  24   .    54   540  .    810  105  63   .    36   .    87   171  9    240  288  .    
  Effects                  17    | .    .    .    .    .    .    .    2    1    5    2    .    .    .    .    .    1    .    3    3    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    1    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    1    .    2    3    .    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    1    .    1    3    .    
  Parts Fried              41    | .    .    .    .    .    .    .    1    6    21   .    .    .    .    .    .    1    .    2    10   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    1    .    1    .    .    .    5    .    2    1    .    .    .    .    .    .    .    1    1    .    
  Heat Transferred         4163  | 259  592  .    .    .    .    .    940  285  650  160  .    .    .    .    .    37   .    696  544  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    .    .    .    2    2    6    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Arm  Lab  
Peak Influence             1186 | 10   181  154  353  172  .    15   538  765  669  805  .    .    .    .    288  457  469  649  1186 .    
  Initial                  372  | .    6    34   .    82   .    .    5    349  372  303  .    .    .    .    .    140  223  90   256  .    
  Average                  267  | 2    62   69   169  111  .    5    152  637  380  512  .    .    .    .    126  242  291  345  642  .    
Maximum Alert Level        4    | .    .    .    1    .    .    .    2    3    2    3    .    .    .    .    1    2    2    2    4    .    
  Low Security (%)         48   | 100  100  100  41   100  .    100  69   .    10   .    .    .    .    .    61   32   26   28   9    .    
  Level 1                  27   | .    .    .    58   .    .    .    26   5    55   24   .    .    .    .    38   64   61   18   16   .    
  Level 2                  17   | .    .    .    .    .    .    .    3    52   33   55   .    .    .    .    .    3    12   53   42   .    
  Level 3                  4    | .    .    .    .    .    .    .    .    41   .    19   .    .    .    .    .    .    .    .    13   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          52   | .    3    .    3    .    .    .    4    .    4    6    .    .    .    .    7    5    4    6    10   .    
  Investigation            17   | .    2    .    .    .    .    .    .    .    1    4    .    .    .    .    3    1    3    .    3    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    .    
  Reinforcement            10   | .    1    .    3    .    .    .    2    .    1    .    .    .    .    .    .    1    .    2    .    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    .    2    .    
  Garrison                 7    | .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    3    .    .    .    .    .    
  Intercept                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    3    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Lab 
Distress Signals           18   | .   2   .   1   .   .   .   7   .   3   .   .   .   .   .   .   1   1   2   1   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              322  | .   22  11  48  11  .   3   43  12  32  22  3   3   4   .   16  21  7   17  46  1   
  Peak Tracking Total      9    | .   3   3   6   3   .   3   6   3   7   7   3   3   4   .   5   5   2   5   9   1   
  Tactical Retreats        30   | .   2   1   1   2   .   .   3   2   3   5   .   1   .   .   1   2   .   1   6   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Lab 
Traps Triggered            16   | .   2   .   .   .   .   .   4   5   1   1   .   .   .   .   .   1   .   1   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Lab 
Machines Disabled          24   | .   .   .   .   .   .   .   2   1   5   .   .   .   .   .   1   2   1   .   8   4   
  Max in Single Turn       4    | .   .   .   .   .   .   .   1   1   3   .   .   .   .   .   1   1   1   .   2   4   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   1   1   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Lab 
Machines Accessed          77   | .   6   1   7   1   3   .   7   .   4   9   1   .   3   .   6   5   6   8   9   1   
  Terminals                48   | .   6   .   7   1   .   .   6   .   3   5   .   .   .   .   3   3   4   4   6   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   2   3   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   1   1   1   .   .   
Total Hacks                246  | .   16  1   17  3   6   .   17  .   16  29  1   .   20  .   23  21  23  32  20  1   
  Successful               151  | .   3   1   6   .   6   .   8   .   9   16  1   .   20  .   16  11  13  28  12  1   
  Failed                   94   | .   13  .   11  3   .   .   8   .   7   13  .   .   .   .   7   10  10  4   8   .   
    Catastrophic           18   | .   3   .   2   .   .   .   2   .   1   4   .   .   .   .   1   4   .   1   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   119  | .   14  .   10  3   1   .   10  .   8   8   .   .   .   .   14  14  15  13  9   .   
  Terminals                140  | .   16  .   17  3   .   .   13  .   11  13  .   .   .   .   11  12  18  12  14  .   
  Fabricators              38   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   6   3   13  6   .   
  Repair Stations          11   | .   .   .   .   .   .   .   .   .   5   6   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Garrison Access          23   | .   .   .   .   .   .   .   4   .   .   6   .   .   .   .   6   3   2   2   .   .   
Terminal Hacks             70   | .   2   1   4   .   6   .   5   .   2   4   1   .   20  .   3   3   6   7   5   1   
  Record                   12   | .   .   .   .   .   5   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   1   1   2   4   1   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Robot Analysis           3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   1   .   .   .   1   .   2   1   .   .   .   .   .   .   1   .   1   .   
  Locate Traps             3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           25   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   4   2   8   5   .   
  Load Schematic           12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   1   4   2   .   
  Build                    13   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   1   4   3   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   2   1   1   2   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Coupler Status           6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   1   .   .   
Unauthorized Hacks         32   | .   1   .   2   .   .   .   2   .   3   2   .   .   .   .   7   3   4   6   2   .   
  Terminals                13   | .   1   .   2   .   .   .   1   .   3   .   .   .   .   .   2   .   2   1   1   .   
    Track                  4    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   1   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   5   1   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Prioritize             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   4   1   1   .   .   .   
    Restock                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reprogram              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   
    Eject                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   6   .   7   1   .   .   6   .   3   9   .   .   .   .   5   4   5   6   9   .   
  Full Trace Events        11   | .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   1   1   2   .   2   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Robots Built             9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   5   .   
    Matter                 1068 | .   .   .   .   .   .   .   .   .   .   219 .   .   .   .   .   213 .   .   636 .   
    Time                   429  | .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   76  .   .   237 .   
  Total Robot Build Rating 47   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   10  .   .   31  .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   1   1   2   5   1   .   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   1   3   1   .   
    Matter                 2010 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   301 159 285 980 285 .   
    Time                   392  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 53  76  113 50  .   
  Total Part Build Rating  61   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  6   5   23  5   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Time                     126  | .   .   .   .   .   .   .   .   .   100 26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Lab 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   2   3   3   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Combat                   14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   2   3   3   .   .   
Robot Hacks Applied        16   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   2   3   4   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  wipe_record              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   3   .   .   
  reboot_system            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   .   .   3   4   2   5   .   .   .   .   6   .   3   1   .   .   
  Ejected                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   3   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   4   2   2   .   .   .   .   .   .   .   1   .   .   
  Programmers              6    | .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Attached                 9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   2   3   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Arm  Lab  
Total Allies               31   | .    .    5    .    .    .    .    .    .    1    6    .    .    .    .    2    3    4    1    9    .    
  Largest Group            5    | .    .    5    5    .    .    .    .    .    1    3    .    .    .    .    1    2    2    1    5    .    
  Highest-Rated Group      218  | .    .    91   91   .    .    .    .    .    10   48   .    .    .    .    29   82   79   26   218  .    
  Highest-Rated Ally       56   | .    .    31   31   .    .    .    .    .    10   32   .    .    .    .    29   41   56   26   48   .    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               162  | .    .    12   34   .    .    .    .    .    .    28   .    .    .    .    7    11   3    .    67   .    
  Total Damage             3757 | .    .    189  428  .    .    .    .    .    .    403  .    .    .    .    97   328  71   .    2241 .    
  Kills                    31   | .    .    4    9    .    .    .    .    .    .    5    .    .    .    .    .    2    .    .    11   .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Lab 
Robot Analysis Total       118  | .   1   .   1   .   .   .   1   .   .   .   .   .   115 .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   2   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   
Drone Launches             26   | .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   2   .   3   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Arm  Lab  
Turns Passed               17022 | 163  1467 1130 2146 737  641  537  1404 850  1550 1018 389  409  187  512  609  558  543  845  1263 64   
Spaces Moved               10597 | 74   758  670  1061 385  363  284  507  390  686  913  493  563  223  411  537  481  533  496  729  40   
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5175  | 71   758  670  1061 385  363  284  507  390  686  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     309   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    269  40   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5110  | .    .    .    .    .    .    .    .    .    .    913  493  563  223  411  537  481  533  496  460  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  180  180  180  175  72   72   72   72   72   66   66   72   72   72   120  
  Average Speed            121   | 155  160  160  160  160  175  180  180  180  177  72   72   72   72   72   69   76   75   72   98   120  
  Slowest Speed            220   | 160  160  160  180  160  180  180  200  180  200  72   72   72   72   72   72   146  142  220  150  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 4    94   98   87   67   70   60   56   49   45   31   70   61   78   62   16   17   17   17   46   78   
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     26    | .    .    .    .    1    1    .    .    .    .    .    1    .    23   .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    .    1    1    1    .    .    1    .    1    1    1    1    .    .    .    .    1    .    
Scrap Searched             9     | .    .    1    .    2    .    2    .    .    .    .    2    1    .    1    .    .    .    .    .    .    
Spaces Dug                 131   | .    .    .    1    1    .    .    6    8    14   14   2    .    .    .    12   8    19   9    37   .    
Terrain Destroyed          468   | .    .    .    1    1    .    .    66   61   70   15   30   .    .    .    33   40   23   16   94   18   
  Melee                    41    | .    .    .    .    .    .    .    .    .    .    11   2    .    .    .    12   8    3    3    2    .    
  Projectile               60    | .    .    .    1    1    .    .    11   .    .    4    .    .    .    .    1    1    20   13   8    .    
  AOE                      367   | .    .    .    .    .    .    .    55   61   70   .    28   .    .    .    20   31   .    .    84   18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Arm  Lab  
Total                      13347 | 95   886  706  1285 444  367  298  807  496  878  1223 515  566  244  626  717  600  631  863  1051 49   
  Wait                     1127  | .    17   3    25   17   .    7    122  44   40   185  .    4    1    215  95   23   37   188  104  .    
  Move                     10577 | 73   757  669  1060 384  362  283  506  389  685  912  492  562  222  410  536  480  532  495  728  40   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  177   | 3    15   2    19   5    3    1    21   5    12   22   5    .    5    .    9    11   5    21   13   .    
  Fast Attach              101   | 7    1    1    5    .    .    .    6    .    14   13   .    .    1    .    5    3    1    16   28   .    
  Attach                   79    | .    .    1    4    .    .    .    10   4    6    9    1    .    .    .    4    8    3    16   12   1    
  Detach                   9     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    6    .    
  Swap                     169   | .    8    6    22   2    1    1    25   9    14   8    3    .    1    1    11   16   11   9    20   1    
  Drop                     202   | .    15   8    29   5    1    .    21   5    24   29   4    .    7    .    11   11   3    18   10   1    
  Fire                     721   | 12   73   16   121  31   .    6    93   32   80   10   5    .    .    .    14   12   28   59   123  6    
  Melee                    153   | .    .    .    .    .    .    .    .    .    .    31   5    .    5    .    32   35   11   31   3    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    8    .    4    .    .    .    .    .    .    .    .    .    .    
  Rewire                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    4    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 5 exits: *Fac x4 / Upp)
-4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2)
-3/Research (discovered 4 exits: [*Res] / *Arm / Tes x2)
-3/Armory (discovered 2 exits: [Res] / *Lab)
-3/Lab (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 15)
   164 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   474 | -10/Materials      | Discovered new exit (range 13)
   510 | -10/Materials      | Discovered new exit (range 16)
   919 | -10/Materials      | Discovered new exit (range 10)
  1228 | -10/Materials      | Discovered new exit (range 10)
  1631 | -10/Materials      | Entered Mines
  1668 | -10/Mines          | Learned location of 1 exit from Materials
  1952 | -10/Mines          | Discovered new exit (range 11)
  1992 | -10/Mines          | Learned Materials security intel
  2467 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2649 | -10/Mines          | Found the Drone Emporium
  2661 | -10/Mines          | Found Prototype Device
  2748 | -10/Mines          | Discovered new exit (range 7)
  2761 | -10/Mines          | Entered Materials
  2761 | -9/Materials       | Accompanied by 5 allies
  2761 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2762 | -9/Materials       | Identified exit to Mines
  2766 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3266 | -9/Materials       | Identified Sensor Drone Bay
  3382 | -9/Materials       | Discovered new exit (range 13)
  3742 | -9/Materials       | Discovered new exit (range 16)
  4564 | -9/Materials       | Discovered new exit (range 16)
  4681 | -9/Materials       | Build established: Scavenger-Mutant
  4907 | -9/Materials       | Entered Mines
  4908 | -9/Mines           | Assembled infested the area
  4908 | -9/Mines           | Learned location of Storage (-7)
  4913 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  5082 | -9/Mines           | Build established: Hauler-Mutant
  5154 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5154 | -9/Mines           | Discovered new exit (range 5)
  5340 | -9/Mines           | Discovered new exit (range 6)
  5341 | -9/Mines           | Learned Materials machine intel
  5401 | -9/Mines           | Learned 2 Materials zone layouts
  5422 | -9/Mines           | Discovered new exit (range 14)
  5644 | -9/Mines           | Entered Exiles
  5688 | -9/Exiles          | Met 8R-AWN
  5710 | -9/Exiles          | Met EX-HEX
  5808 | -9/Exiles          | Met EX-DEC
  5849 | -9/Exiles          | Learned location of Zion (-6)
  5987 | -9/Exiles          | Met EX-BIN
  6012 | -9/Exiles          | Aligned with FarCom system
  6014 | -9/Exiles          | Given EX-Vault access code
  6074 | -9/Exiles          | Opened EX-Vault
  6090 | -9/Exiles          | Found Gui. Plasma Cannon
  6147 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6269 | -9/Exiles          | Discovered new exit (range 10)
  6285 | -9/Exiles          | Left Exiles lab with Gui. Plasma Cannon
  6285 | -9/Exiles          | Entered Mines
  6408 | -8/Mines           | Discovered new exit (range 9)
  6754 | -8/Mines           | Discovered new exit (range 9)
  6822 | -8/Mines           | Entered Materials
  6822 | -8/Materials       | Evolved 2 slots: Utility x2
  6824 | -8/Materials       | Loaded intel: 45 machine locations
  7448 | -8/Materials       | Discovered new exit (range 15)
  7740 | -8/Materials       | Central database locked down
  7858 | -8/Materials       | Garrison activated, responded to threat
  8052 | -8/Materials       | Identified exit to Garrison
  8150 | -8/Materials       | Garrison activated, responded to threat
  8210 | -8/Materials       | Destroyed 7 combat bots
  8226 | -8/Materials       | Entered Garrison
  8268 | -8/Garrison        | Triggered checkpoint
  8328 | -8/Garrison        | Garrison Relay disabled
  8395 | -8/Garrison        | Triggered checkpoint
  8511 | -8/Garrison        | Discovered new exit (range 15)
  8512 | -8/Garrison        | Triggered checkpoint
  8618 | -8/Garrison        | Triggered checkpoint
  8682 | -8/Garrison        | Discovered new exit (range 13)
  8768 | -8/Garrison        | Installed Relay Interface Framework
  9076 | -8/Garrison        | Entered Materials
  9928 | -8/Materials       | Discovered new exit (range 10)
 10146 | -8/Materials       | Garrison activated, responded to threat
 10189 | -8/Materials       | Core integrity fell below 50%
 10366 | -8/Materials       | Repaired Cmb. Airjet
 10432 | -8/Materials       | Lost 4 parts (2n2w)
 10626 | -8/Materials       | Entered Factory
 10626 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 10690 | -7/Factory         | Repaired Lrg. Storage Unit
 10705 | -7/Factory         | Repaired Lrg. Storage Unit
 10824 | -7/Factory         | Local fabrication network quarantined
 10865 | -7/Factory         | Fabricated H-55 Commando?
 10934 | -7/Factory         | Build established: Scavenger-Mutant
 11003 | -7/Factory         | Discovered new exit (range 53)
 11333 | -7/Factory         | Identified exit to Storage
 11333 | -7/Factory         | Identified exit to Lower Caves
 11343 | -7/Factory         | Garrison activated, responded to threat
 11644 | -7/Factory         | Entered Lower Caves
 11713 | -7/Lower Caves     | Learned location of Extension (-4)
 11746 | -7/Lower Caves     | Spotted B-75 Beast
 11768 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12001 | -7/Lower Caves     | Discovered new exit (range 4)
 12033 | -7/Lower Caves     | Entered another Lower Caves area
 12040 | -7/Lower Caves     | Discovered new exit (range 5)
 12079 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12403 | -7/Lower Caves     | Discovered new exit (range 8)
 12442 | -7/Lower Caves     | Entered Data Miner
 12442 | -7/Data Miner      | Discovered new exit (range 6)
 12456 | -7/Data Miner      | Met Data Miner
 12549 | -7/Data Miner      | Learned location of Section 7 (-2)
 12549 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12559 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12584 | -7/Data Miner      | Destroyed Data Miner
 12586 | -7/Data Miner      | Interfaced with the Data Conduit
 12588 | -7/Data Miner      | Found Prototype Hackware
 12591 | -7/Data Miner      | Found Prototype Hackware
 12629 | -7/Data Miner      | Entered Proximity Caves
 12686 | -6/Proximity Caves | Spotted B-75 Beast
 12699 | -6/Proximity Caves | Learned Factory terminal intel
 12736 | -6/Proximity Caves | Learned location of 1 exit from Factory
 13128 | -6/Proximity Caves | Discovered new exit (range 13)
 13141 | -6/Proximity Caves | Entered Factory
 13141 | -6/Factory         | Evolved 2 slots: Utility x2
 13141 | -6/Factory         | Identified System Mapper
 13142 | -6/Factory         | Identified exit to Factory
 13142 | -6/Factory         | Identified Ghost Barrier
 13143 | -6/Factory         | Loaded intel: 284 machine locations
 13144 | -6/Factory         | Loaded intel: 20 terminal locations
 13320 | -6/Factory         | Garrison activated, responded to threat
 13448 | -6/Factory         | Fabricated Lgt. Fission Core (x2)
 13513 | -6/Factory         | Fabricated Cmb. Gravmag System (x2)
 13639 | -6/Factory         | Build established: Wizard-Mutant
 13683 | -6/Factory         | Found Scatter Rocket Array
 13750 | -6/Factory         | Entered another Factory area
 13750 | -5/Factory         | Evolved 2 slots: Utility x2
 13751 | -5/Factory         | Identified exit to Upper Caves
 13752 | -5/Factory         | Loaded intel: 253 machine locations
 14059 | -5/Factory         | Fabricated Imp. Remote Datajack?
 14115 | -5/Factory         | Identified exit to Factory
 14151 | -5/Factory         | Intercept squad dispatched
 14151 | -5/Factory         | Identified exit to Garrison
 14152 | -5/Factory         | Fabricated H-66 Slayer?
 14170 | -5/Factory         | Spotted Tracker
 14206 | -5/Factory         | Allies destroyed Tracker
 14231 | -5/Factory         | Spotted Combat Programmer
 14255 | -5/Factory         | Destroyed Combat Programmer
 14308 | -5/Factory         | Entered another Factory area
 14308 | -4/Factory         | Evolved 2 slots: Utility x2
 14309 | -4/Factory         | Loaded intel: 256 machine locations
 14356 | -4/Factory         | Discovered new exit (range 3)
 14433 | -4/Factory         | Identified exit to Research
 14526 | -4/Factory         | Identified exit to Upper Caves
 14526 | -4/Factory         | Identified exit to Extension
 14571 | -4/Factory         | Mak. Hacking Suite fried by hacking feedback
 14631 | -4/Factory         | Build established: Wizard-Scout
 14666 | -4/Factory         | Fabricated Exp. Propulsion Shielding?
 14851 | -4/Factory         | Entered Research
 14851 | -3/Research        | Evolved 2 slots: Utility x2
 14852 | -3/Research        | Loaded intel: 108 machine locations
 14890 | -3/Research        | Identified exit to Armory
 14890 | -3/Research        | Identified exit to Testing
 14926 | -3/Research        | Found Tactical Quantum Warhead
 14928 | -3/Research        | Found Tactical Quantum Warhead
 14958 | -3/Research        | Fabricated Plasma Sword (x1)
 15001 | -3/Research        | Fabricated Exp. Transmission Jammer (x1)
 15024 | -3/Research        | Fabricated Adv. Reaction Control System (x1)
 15243 | -3/Research        | Local fabrication network quarantined
 15285 | -3/Research        | Found Faulty EM Disruption Field
 15304 | -3/Research        | Intercept squad dispatched
 15305 | -3/Research        | Spotted Tracker
 15306 | -3/Research        | Spotted Tracker
 15317 | -3/Research        | Destroyed Tracker
 15322 | -3/Research        | Spotted Combat Programmer
 15340 | -3/Research        | Spotted Combat Programmer
 15364 | -3/Research        | System corruption reached 10%
 15380 | -3/Research        | Destroyed Combat Programmer
 15398 | -3/Research        | Destroyed Combat Programmer
 15433 | -3/Research        | Destroyed Tracker
 15437 | -3/Research        | Found Exp. Targeting Computer
 15453 | -3/Research        | Lost 14 parts (1p1n8u4w)
 15555 | -3/Research        | Found Enh. Force Lance
 15578 | -3/Research        | Discovered new exit (range 6)
 15696 | -3/Research        | Entered Armory
 15696 | -3/Armory          | Accompanied by 1 ally
 15697 | -3/Armory          | Loaded intel: 72 machine locations
 15703 | -3/Armory          | Build established: Hacker-Mutant
 15963 | -3/Armory          | System Mapper fried by hacking feedback
 16264 | -3/Armory          | Core integrity fell below 50%
 16296 | -3/Armory          | Lost 3 parts (1p1n1w)
 16442 | -3/Armory          | Fabricated Exp. Terrain Scanner (x1)
 16446 | -3/Armory          | First assault squad dispatched
 16556 | -3/Armory          | Discovered new exit (range 26)
 16577 | -3/Armory          | Fabricated H-66 Slayer?
 16584 | -3/Armory          | Local fabrication network quarantined
 16611 | -3/Armory          | Intercept squad dispatched
 16626 | -3/Armory          | Spotted Tracker
 16632 | -3/Armory          | Allies destroyed Tracker
 16633 | -3/Armory          | Spotted Tracker
 16636 | -3/Armory          | Allies destroyed Tracker
 16642 | -3/Armory          | Spotted Combat Programmer
 16735 | -3/Armory          | Core integrity fell below 20%
 16743 | -3/Armory          | Destroyed Combat Programmer
 16746 | -3/Armory          | Lost 14 parts (2p1n7u4w)
 16810 | -3/Armory          | Found Exp. Targeting Computer
 16954 | -3/Armory          | Discovered new exit (range 5)
 16959 | -3/Armory          | Entered Lab
 16960 | -3/Lab             | Discovered new exit (range 9)
 16976 | -3/Lab             | Hidden lab's door opened automatically
 16976 | -3/Lab             | Sensor layout match revealed
 16977 | -3/Lab             | Gained access to the hidden lab's interior
 16977 | -3/Lab             | Decrypted terminal
 16982 | -3/Lab             | Decrypted terminal
 16989 | -3/Lab             | Detected by scanners
 16999 | -3/Lab             | Confronted by A5
 16999 | -3/Lab             | Disabled Active System Cloaker
 17023 | -3/Lab             | Destroyed by A5 with Heavy Tesla Rifle

 Last Messages 
---------------
Found relevant data record, DESTROY_A5: \\MJ6X
16997_ System corrupted: Heat flow error (+212).
16998_ Machine disabled.
16999_ A5: "Hey, you're not supposed to be here!"
16999_ System corrupted: Tactical Quantum Warhead targeting data
  glitched.
16999_ Active System Cloaker disabled.
16999_ Machine disabled. <x2>
17013_ System corrupted: Hyp. Railgun targeting data glitched.
17013_ HV Slug penetrates A5. <x2>
17015_ A5 suffers critical hit.
17015_ Destroyed Hvy. Tesla Rifle.
17017_ HV Slug penetrates A5.
17017_ A5 suffers critical hit.
17019_ System corrupted: Hyp. Railgun targeting data glitched.
17020_ Lyr. Light Armor Plating destroyed.
17021_ System corrupted: Hyp. Railgun targeting data glitched.
17021_ HV Slug penetrates A5.
17021_ A5 suffers critical hit.
17021_ Destroyed Graviton Reactor.

 Map 
-----
+----------------------------------------------------+
|      ?????????????????"""""""""??????????????????? |
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|      ?????????? "                !"#?????????????? |
|      ????????????#                "#?????????????? |
|      ????????????#""               #?????????????? |
|      ????????????#""               #?????????????? |
|      ????????????#""               #####?????????? |
|      ???????????##                  """??????????? |
|      ??????????"""                 ###?###???????? |
|      ????????""""                  # ###<######### |
|      ???????                                     ] |
|      ???????                       #A############# |
|      ???? ??                       ###???????????? |
|      ????             """"""       #?????????????? |
|      ???"             ""           #?????????????? |
|      ???              "??#         #?????????????? |
|      ??""              ???#        #?????????????? |
|      ??""              "??#       "#?????????????? |
|      ??""              "#### "    "##????????????? |
|      ??""A             """""""    ""#????????????? |
|      ??""                @   p    ""#????????????? |
|      ?#"                          ""#????????????? |
|      ??""                         ""#????????????? |
|      ?#"           ""         """""##????????????? |
|      ?#   " "    " """"""""""""""""#?????????????? |
|      ????#####""""""################?????????????? |
|      ??????????""""??????????????????????????????? |
|      ???????????##???????????????????????????????? |
|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          43
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       210
Jamming Range              22
Cloak Strength             4
Armor Coverage             450
Resistance: KI             25
Resistance: TH             10
Resistance: EX             25
Resistance: EM             20
Propulsion Shielding       90
Evasion (%)                64
Targeting Accuracy         24
Melee Accuracy             6
Target Analysis            8
Core Analysis              8
Recoil Reduction           3
Offensive Hacking          62
Defensive Hacking          20
Relay Coupler Types        65
Relay Coupler Value        2

 Item Schematics 
-----------------
     Exp. Transmission Jammer | -7/Data Miner | Free
  Exp. Terrain Scan Processor | -7/Data Miner | Free
     Exp. Cesium-ion Thruster | -7/Data Miner | Free
          Cmb. Gravmag System | -7/Data Miner | Free
        Exp. Flexi-carbon Leg | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
             Combat Drone Bay | -7/Data Miner | Free
            Lgt. Fission Core | -6/Factory    | Hacked
         Imp. Remote Datajack | -5/Factory    | Hacked
    Exp. Propulsion Shielding | -4/Factory    | Hacked
                 Plasma Sword | -4/Factory    | Hacked
 Adv. Reaction Control System | -3/Research   | Hacked
    Exp. Melee Analysis Suite | -3/Research   | Hacked
         Exp. Terrain Scanner | -3/Research   | Hacked
          EM Disruption Field | -3/Research   | Scanalyzed
             Adv. Force Field | -3/Research   | Scanalyzed
          Cmb. Linear Gravjet | -3/Armory     | Hacked

 Robot Schematics 
------------------
      H-55 Commando | -8/Materials  | Hacked
 O-24 Administrator | -8/Materials  | Hacked
         I-36 Angel | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
     L-61 Swordsman | -3/Research   | Hacked

 Fabricated
------------
                H-55 Commando | x2 | -7/Factory  
            Lgt. Fission Core | x2 | -6/Factory  
          Cmb. Gravmag System | x2 | -6/Factory  
         Imp. Remote Datajack | x1 | -5/Factory  
                  H-66 Slayer | x2 | -5/Factory  
    Exp. Propulsion Shielding | x1 | -4/Factory  
                 Plasma Sword | x1 | -3/Research 
     Exp. Transmission Jammer | x1 | -3/Research 
 Adv. Reaction Control System | x1 | -3/Research 
         Exp. Terrain Scanner | x1 | -3/Armory   
                  H-66 Slayer | x2 | -3/Armory   
                 G-67 Veteran | x3 | -3/Armory   | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapArchitectScrap
  Manual?         0
Play Time         02:34:55
  Cumulative      498.7 hours
  Start           2020.09.18 @ 05:06:15
  End             2020.09.18 @ 07:49:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          323
  Rogue           323
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/0/1/0/0/0/0
Lore%             84
Gallery%          88
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          68x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29aee419-d0cb-48e3-ac0b-899dbc242cf7