Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 16:38:29 // Winter2019/RPGLIKE

Player: Torako

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (181)     905
Value Destroyed (4477)     4477
Prototype IDs (77)         1540
Alien Tech Used (1)        200
Bonus (33428)              33428
              TOTAL SCORE: 51050

 Bonus
-------
High Alert Combat Kills    52
Follower Combat Kills      1500
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      13500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       54
Met Warlord at Research    2000
Hacked God Mode            5000
Met MAIN.C                 5000
Win                        3000
Friendly Fire              -578

 Cogmind 
---------
Core Integrity             247/2100
Matter                     595/600
Energy                     290/300
System Corruption          16%
Temperature                Cool (10)
Movement                   Flying (13)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
      Improved Diametric Drive
      Improved Diametric Drive
>              --- UTILITY (8) ------
       Zionite Metafield Generator
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Core Analyzer
      Advanced Actuator Array
  Experimental Cloaking Device
>              --- WEAPON (2) -------
               Phasing Sabre
               Phasing Sabre
>              --- INVENTORY (5) ----
      Advanced Phase Shifter
               Supersonic Drone Bay (1/1)
               Transdimensional Reconstructor
               Latent Energy Streamer
               Tesla Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
               Backup Power I
         Light Fission Core
>              --- PROPULSION -------
      Improved Diametric Drive
      Improved Diametric Drive
>              --- UTILITY ----------
       Zionite Metafield Generator
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Core Analyzer
      Advanced Actuator Array
      Advanced Phase Shifter
  Experimental Cloaking Device
         Light Regenerative Plating
>              --- WEAPON -----------
      Advanced Datajack
               Phasing Sabre
>              --- INVENTORY --------
               Supersonic Drone Bay
               Transdimensional Reconstructor
               Latent Energy Streamer
               Tesla Bomb Launcher
               Phasing Sabre
[Rating: 98]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Diametric Drive
  Wheel                    Compact Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Improved Diametric Drive
Utility                    Advanced Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Zionite Biocell
  Processor                Advanced Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     Phasing Sabre
  Energy Gun               Lightning Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Cannon         Flak Cannon
  Launcher                 Precision Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Slots Evolved              10   | .   .   .   .   .   1   3   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             126  | 1   7   .   .   1   5   11  3   2   2   20  4   13  6   .   .   3   11  .   .   10  7   6   .   1   5   .   3   4   .   1   
  Power                    8    | .   1   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Engine                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               18   | 1   2   .   .   .   .   1   .   .   .   1   .   .   3   .   .   1   2   .   .   5   .   .   .   .   2   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   2   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Utility                  64   | .   1   .   .   .   2   6   3   2   .   8   1   9   3   .   .   2   5   .   .   4   3   6   .   1   2   .   3   2   .   1   
    Device                 40   | .   .   .   .   .   .   2   3   .   .   3   1   6   3   .   .   2   4   .   .   4   2   5   .   1   .   .   2   1   .   1   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   1   .   .   .   2   3   .   2   .   4   .   3   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   3   .   .   1   1   4   .   .   2   10  3   1   .   .   .   .   4   .   .   1   4   .   .   .   .   .   .   2   .   .   
    Energy Gun             13   | .   2   .   .   .   .   1   .   .   .   5   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   1   .   .   .   1   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  27   | .   .   .   .   .   .   .   1   .   1   7   .   .   .   .   .   1   4   .   .   4   2   .   .   .   5   .   1   .   .   1   
Parts Lost                 8    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     93   | .   93  100 100 100 100 100 100 100 100 93  90  99  100 100 100 92  79  83  83  81  78  85  84  84  84  84  94  100 100 89  
  Engine                   3    | .   24  25  25  25  8   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   7   7   6   
  Core                     7    | .   .   .   .   .   13  14  12  11  11  2   .   3   10  10  10  8   8   8   8   8   8   7   7   7   7   7   7   7   7   6   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   8   10  9   10  10  10  8   8   8   8   6   .   .   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   24  25  25  25  21  14  12  11  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   7   10  10  9   10  10  17  16  16  16  11  .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   16  15  15  15  15  15  15  14  14  14  
  Device                   22   | .   .   .   .   .   .   13  25  22  22  23  30  31  40  40  40  30  24  25  25  25  28  30  30  30  30  30  30  28  28  21  
  Processor                9    | .   .   .   .   .   .   14  12  11  11  11  10  10  10  10  10  8   8   8   8   8   8   7   7   7   7   7   9   21  21  21  
  Protection               12   | .   20  25  25  25  37  20  12  19  22  14  10  7   .   .   .   .   .   .   .   .   .   7   7   7   7   7   7   7   7   6   
  Energy Gun               4    | .   22  .   .   .   .   4   12  11  4   3   9   10  10  10  10  8   4   8   8   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   2   25  25  .   21  14  12  11  3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   24  .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   .   .   .   .   6   9   10  10  10  10  10  8   8   8   8   14  16  15  15  15  15  15  15  11  14  14  
Naked Turns                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 5   12  12  12  9   18  25  24  43  43  45  29  37  33  33  33  39  41  39  39  39  30  33  33  33  31  31  34  34  34  34  
  Greatest Support         53   | 10  16  16  16  16  16  16  16  16  21  27  37  37  37  37  37  53  53  43  43  47  33  33  33  33  33  33  38  38  38  38  
  Greatest Overweight (x)  2    | 1   1   .   .   .   1   1   1   2   2   2   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | .   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   4   4   4   4   4   4   4   4   4   4   3   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   4   5   
  Average Carried          4    | .   3   4   3   3   3   3   3   3   3   3   3   3   3   4   4   3   3   4   4   4   3   4   5   5   4   5   5   4   4   4   
  Final Capacity           5    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   4   4   4   4   4   4   3   4   4   3   4   4   4   4   3   4   4   4   4   4   5   5   5   5   5   5   4   4   5   

 Class Distribution 
--------------------
 49% | Mutant
 40% | Hacker-Sprinter
  5% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Zion
             Mutant | -7/Deep Caves
 Scavenger-Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Data Miner
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Warlord
    Hacker-Sprinter | -4/Proximity Caves
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Zhirov
    Hacker-Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -1/Access
    Hacker-Sprinter | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Matter Collected           4232 | 200  60   120  .    120  50   124  50   20   20   255  .    262  59   92   .    680  579  371  39   228  683  60   10   10   .    .    90   40   .    10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6756 | .    131  114  .    126  227  632  307  204  .    2784 65   132  38   72   .    146  157  206  .    .    77   28   78   95   .    .    250  829  30   28   
  Parts                    241  | .    6    3    .    11   9    23   21   13   .    51   7    7    1    1    .    10   23   10   .    2    13   4    2    5    .    .    4    12   2    1    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      87   | .    .    .    .    .    .    .    3    10   1    .    2    .    1    .    .    23   .    11   .    .    32   .    2    2    .    .    .    .    .    .    
  Prevented                36   | .    .    .    .    .    .    .    9    8    .    .    .    .    .    .    .    .    .    4    .    15   .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Combat Hostiles Destroyed  145  | .   3   2   .   21  2   5   7   5   .   69  4   1   .   .   .   3   3   4   .   1   7   1   1   1   .   .   2   3   .   .   
  Melee                    44   | .   .   .   .   .   .   .   .   .   .   19  .   1   .   .   .   3   3   3   .   1   7   .   1   1   .   .   2   3   .   .   
  Guns                     7    | .   3   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   .   .   .   1   1   5   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      70   | .   .   2   .   21  .   .   2   .   .   41  3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | .   3   1   .   2   2   3   2   .   .   3   .   1   1   .   .   .   1   .   .   .   3   .   .   .   .   .   .   2   .   .   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Watcher                  7    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  20   | .   3   .   .   8   .   .   .   2   .   .   4   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Grunt                    16   | .   .   2   .   1   1   2   .   .   .   .   .   .   .   .   .   2   .   3   .   .   1   1   .   1   .   .   1   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   .   3   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                54   | .   .   .   .   13  .   .   .   .   .   41  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    19   | .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Borebot                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           40   | .   4   2   .   13  3   2   5   2   .   40  4   1   1   .   .   2   2   1   .   1   2   2   1   1   .   .   2   2   1   1   
  Combat Bots Only         36   | .   3   2   .   13  1   2   5   2   .   36  4   1   .   .   .   2   1   1   .   1   2   1   1   1   .   .   1   1   .   .   
Max Kills in Single Turn   24   | .   1   2   .   6   1   1   2   1   .   24  1   1   1   1   .   1   1   1   .   1   1   1   1   1   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 24   | .   .   2   .   5   .   .   2   .   .   24  1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   1   .   1   1   .   1   1   .   .   1   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   Com   
Damage Taken               9268  | .     140   18    .     363   204   393   211   338   .     2807  33    136   .     .     .     101   317   629   31    289   374   219   93    30    .     42    220   215   .     2065  
  Core                     6751  | .     89    14    .     246   129   271   138   211   .     1870  26    88    .     .     .     82    262   518   24    235   329   161   67    26    .     34    145   178   .     1608  
  Absorbed by Shields      332   | .     .     .     .     .     .     100   22    85    .     117   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     
  Redirected to Core       4357  | .     52    14    .     117   69    168   122   182   .     1195  26    72    .     .     .     67    201   382   24    185   150   82    28    12    .     4     114   98    .     993   
Core Remaining (%)         77    | 100   .     .     .     66    73    .     .     .     .     .     97    .     .     .     .     100   .     .     .     .     100   .     .     .     .     81    69    79    .     11    
Volleys Fired              181   | .     20    2     .     13    13    46    13    23    .     40    5     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     
  Largest                  2     | .     1     1     .     1     1     2     2     2     .     1     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Hottest                  124   | .     45    56    .     56    56    124   124   124   .     69    60    .     .     .     .     .     .     55    .     .     .     .     .     .     .     .     .     .     .     .     
Shots Fired                226   | .     20    2     .     13    13    59    26    38    .     43    6     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     
  Gun                      96    | .     20    .     .     .     .     19    13    23    .     14    1     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   114   | .     .     2     .     2     13    40    13    15    .     27    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 16    | .     .     .     .     11    .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  4     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                16    | .     .     .     .     11    .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          206   | .     20    2     .     2     13    55    26    38    .     41    3     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         16    | .     3     1     .     7     5     5     15    9     .     11    15    .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Miss Streak        4     | .     3     2     .     1     1     4     2     2     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           477   | .     11    1     .     10    10    40    20    28    .     167   5     5     3     3     .     7     14    22    .     1     30    12    6     3     .     .     9     60    1     9     
  Core Hits                357   | .     7     2     .     36    5     18    13    11    .     179   15    3     2     3     .     5     7     8     .     1     12    1     2     2     .     .     5     18    1     1     
  Critical Hits            9     | .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     1     .     .     .     .     1     2     .     .     .     .     .     .     .     .     
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     1     2     .     .     .     .     .     .     .     .     
Melee Attacks              649   | .     .     .     .     .     .     .     .     .     62    177   6     16    6     21    .     12    21    29    12    5     50    58    13    5     .     14    16    78    8     40    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 646   | .     .     .     .     .     .     .     .     .     62    177   6     16    6     21    .     12    21    29    12    5     50    58    13    5     .     14    16    75    8     40    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            58    | .     .     .     .     .     .     .     .     .     .     2     .     1     1     3     .     3     5     2     .     .     3     1     1     .     .     .     1     34    .     1     
    Combat Hostiles        8     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     1     1     .     .     1     .     1     .     .     .     .     .     .     .     
  Follow-up Attacks        23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     1     1     .     .     1     9     .     4     
Damage Inflicted           33003 | .     260   131   .     1666  392   1136  742   606   .     14047 454   324   246   411   .     572   1182  1080  .     57    1671  703   309   127   .     .     537   5771  52    527   
  Guns                     1286  | .     226   .     .     .     .     248   211   292   .     183   .     .     .     .     .     .     .     126   .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  1874  | .     .     23    .     41    237   774   299   314   .     171   15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               8874  | .     34    108   .     1625  155   114   232   .     .     6167  439   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    20969 | .     .     .     .     .     .     .     .     .     .     7526  .     324   246   411   .     572   1182  954   .     57    1671  703   309   127   .     .     537   5771  52    527   
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  88    | .     .     .     .     .     .     88    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  817   | .     34    108   .     .     155   114   232   .     .     174   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                2170  | .     .     .     .     1625  .     .     .     .     .     173   372   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          8959  | .     226   23    .     41    237   934   510   606   .     6174  82    .     .     .     .     .     .     126   .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 20969 | .     .     .     .     .     .     .     .     .     .     7526  .     324   246   411   .     572   1182  954   .     57    1671  703   309   127   .     .     537   5771  52    527   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         53    | .     .     .     .     .     .     3     3     .     .     51    53    .     .     .     .     .     3     3     3     3     .     .     .     .     .     .     2     .     .     16    
  Average Corruption       14    | .     .     .     .     .     .     2     2     .     .     28    51    .     .     .     .     .     2     3     3     3     .     .     .     .     .     .     2     .     .     9     
  Corruption Purged        3     | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  198   | .     .     .     .     .     .     7     9     .     .     124   34    .     .     .     .     .     2     9     6     .     .     .     .     .     .     .     1     .     .     6     
    Message Errors         22    | .     .     .     .     .     .     3     5     .     .     10    1     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Matter Fused           26    | .     .     .     .     .     .     1     .     .     .     13    5     .     .     .     .     .     1     2     3     .     .     .     .     .     .     .     .     .     .     1     
    Heat Flow Errors       15    | .     .     .     .     .     .     .     1     .     .     9     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     1     
    Energy Discharges      6     | .     .     .     .     .     .     .     3     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      10    | .     .     .     .     .     .     .     .     .     .     6     3     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          41    | .     .     .     .     .     .     .     .     .     .     21    16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Targeting Errors       66    | .     .     .     .     .     .     3     .     .     .     54    6     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1769  | .     .     .     .     109   14    49    .     .     .     507   48    5     133   .     .     61    176   .     .     .     187   122   54    .     .     .     128   176   .     .     
  Projectiles              43    | .     .     .     .     2     .     41    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               497   | .     .     .     .     107   14    8     .     .     .     320   48    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    1229  | .     .     .     .     .     .     .     .     .     .     187   .     5     133   .     .     61    176   .     .     .     187   122   54    .     .     .     128   176   .     .     
Knockbacks                 7     | .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6     | .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      353   | .     .     .     .     235   .     47    .     .     .     71    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    8     | .     .     .     .     6     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        567   | .     210   61    .     52    245   264   104   84    .     196   .     .     .     .     .     3     193   567   242   22    .     10    .     .     .     .     .     .     .     137   
  Average Temperature      61    | .     87    32    .     28    97    82    41    34    .     60    .     .     .     .     .     1     49    99    30    9     .     10    .     .     .     .     .     .     .     77    
  Received Heat Transfer   1659  | .     .     9     .     60    27    158   72    18    .     718   .     .     .     .     .     54    36    99    9     .     60    54    .     .     .     18    60    36    .     171   
  Effects                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           14    | .     .     .     .     .     1     2     .     .     .     10    .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          13    | .     .     .     .     .     1     2     .     .     .     9     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              47    | .     .     .     .     .     1     7     5     3     .     29    .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         800   | .     100   100   .     .     200   100   250   .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     1     1     .     .     2     2     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Latent Energy Used         3073  | .     .     .     .     .     .     .     .     .     .     3023  50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  LE Corruption            52    | .     .     .     .     .     .     .     .     .     .     50    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Peak Influence             824  | .   140 119 .   198 233 274 .   .   .   .   .   271 .   .   .   .   305 .   .   .   .   824 .   .   .   .   247 556 403 223 
  Average Influence        238  | .   74  103 .   139 134 148 .   .   .   .   .   146 .   .   .   .   217 .   .   .   .   516 .   .   .   .   115 377 375 138 
Maximum Alert Level        3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   2   2   1   
  Low Security (%)         59   | 100 100 100 .   100 79  76  .   .   .   .   .   64  .   .   .   .   48  .   .   .   .   20  .   .   .   .   76  7   .   92  
  Level 1                  23   | .   .   .   .   .   20  23  .   .   .   .   .   35  .   .   .   .   51  .   .   .   .   12  .   .   .   .   23  48  80  7   
  Level 2                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   55  .   .   .   .   .   44  19  .   
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   1   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   2   .   .   
  Investigation            5    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Distress Signals           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   2   .   .   .   .   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              301  | .   5   2   .   24  5   14  9   12  .   61  4   7   .   .   .   15  5   7   3   12  15  35  1   1   .   8   10  33  2   11  
  Peak Tracking Total      23   | .   3   2   .   16  1   4   6   4   .   13  4   3   .   .   .   4   3   4   3   12  4   23  1   1   .   6   4   13  2   7   
  Tactical Retreats        43   | .   .   .   .   1   .   3   .   .   .   12  .   1   .   .   .   1   2   2   1   .   .   7   .   .   .   1   3   7   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Traps Triggered            7    | .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Disabled          12   | .   .   .   .   .   1   1   .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Machines Accessed          86   | .   5   .   2   1   1   5   .   1   .   .   .   10  1   1   4   1   1   1   .   10  .   4   1   1   8   1   8   5   7   7   
  Terminals                44   | .   5   .   .   1   1   3   .   .   .   .   .   7   .   1   .   1   .   .   .   .   .   1   1   .   .   .   7   4   5   7   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   
Total Hacks                241  | .   17  .   5   2   2   8   .   1   .   .   .   29  1   1   28  2   1   1   .   22  .   10  2   1   47  1   16  10  19  15  
  Successful               181  | .   9   .   5   1   1   4   .   1   .   .   .   16  1   1   28  2   1   1   .   22  .   7   2   1   47  1   8   5   9   8   
  Failed                   60   | .   8   .   .   1   1   4   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   3   .   .   .   .   8   5   10  7   
    Catastrophic           10   | .   1   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   100  | .   17  .   1   2   2   3   .   .   .   .   .   27  .   .   .   .   .   .   .   1   .   3   .   .   .   .   13  6   13  12  
  Terminals                108  | .   17  .   .   2   2   5   .   .   .   .   .   24  .   1   .   2   .   .   .   .   .   3   2   .   .   .   14  8   13  15  
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   3   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   3   .   
Terminal Hacks             140  | .   5   .   5   1   .   1   .   1   .   .   .   7   1   1   28  2   .   1   .   22  .   1   2   1   47  1   2   3   5   3   
  Record                   76   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   11  2   .   .   .   15  .   .   2   .   35  1   1   3   .   1   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   
Unauthorized Hacks         83   | .   11  .   .   .   3   5   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   2   .   .   .   .   14  6   6   16  
  Terminals                25   | .   4   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   1   2   5   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
    Botnet                 18   | .   4   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   5   .   .   1   1   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   1   .   .   .   7   5   6   5   
  Full Trace Events        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total Allies               23   | .    .    2    .    4    .    .    2    .    2    .    .    1    .    .    .    1    .    .    .    4    3    .    .    .    .    .    1    2    .    1    
  Largest Group            4    | .    .    2    2    3    3    .    2    2    3    3    .    1    .    .    .    1    1    .    .    4    3    3    .    .    .    .    1    2    .    1    
  Highest-Rated Group      411  | .    .    41   41   63   63   .    56   53   73   73   .    26   .    .    .    94   94   .    .    191  191  191  .    .    .    .    44   411  .    44   
  Highest-Rated Ally       367  | .    .    31   31   31   31   .    31   28   28   28   .    26   .    .    .    94   94   .    .    60   99   93   .    .    .    .    44   367  .    44   
Total Orders               6    | .    .    .    .    .    .    .    .    .    2    2    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  GOTO                     2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   3    | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               157  | .    .    .    .    24   9    .    9    32   .    3    .    .    .    .    .    15   4    .    .    .    40   17   .    .    .    .    .    4    .    .    
  Total Damage             7101 | .    .    .    .    165  103  .    169  721  .    20   .    .    .    .    .    561  163  .    .    .    2389 1310 .    .    .    .    .    1500 .    .    
  Kills                    41   | .    .    .    .    4    2    .    1    7    .    1    .    .    .    .    .    7    .    .    .    .    9    6    .    .    .    .    .    4    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com 
Robot Analysis Total       11   | .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   .   .   1   .   .   2   1   2   .   1   .   .   .   .   3   .   1   2   .   1   .   2   1   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Turns Passed               12625 | 5    303  214  286  344  206  861  799  773  1605 1467 215  423  184  202  24   317  333  340  239  245  670  879  140  260  36   119  291  324  236  285  
Spaces Moved               16765 | 4    271  192  283  300  133  578  635  588  1154 947  324  988  519  407  78   595  572  577  322  773  827  1208 444  195  170  288  730  1007 762  894  
  Core                     5     | 1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4389  | 3    270  192  283  300  133  578  635  588  1154 253  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5675  | .    .    .    .    .    .    .    .    .    .    694  324  988  518  407  78   595  572  577  322  600  .    .    .    .    .    .    .    .    .    .    
  Flight                   6696  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    173  825  1208 444  195  170  288  730  1007 762  894  
  Fastest Speed            13    | 80   50   100  100  100  100  100  110  110  110  60   30   30   30   30   30   28   23   23   23   13   13   13   13   13   13   13   13   13   13   13   
  Average Speed            44    | 85   89   100  100  100  105  109  110  114  115  80   30   30   30   30   30   32   27   23   23   20   13   13   13   13   13   13   13   13   13   13   
  Slowest Speed            130   | 100  100  100  100  100  110  110  110  120  120  130  30   30   75   30   30   56   28   23   23   85   75   13   13   13   85   13   13   13   13   13   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    3    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 2    56   33   69   62   22   20   74   74   78   80   46   31   75   64   69   75   14   68   52   87   76   27   62   32   62   38   27   36   20   33   
  Regions Visited          30
    Branch Regions         21
  Pre-discovered Areas     14    | .    .    1    1    .    .    2    1    .    3    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        25    | .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    1    .    .    .    .    3    6    3    .    .    .    1    1    .    4    .    .    1    .    1    .    2    1    .    .    .    .    .    .    
Spaces Dug                 175   | .    .    .    .    .    .    .    .    .    3    26   6    9    3    18   .    3    2    4    12   3    6    28   4    2    .    9    4    10   5    18   
Terrain Destroyed          411   | .    3    10   .    122  6    6    3    .    3    84   34   9    3    18   .    3    2    4    12   3    6    28   4    2    .    9    4    10   5    18   
  Melee                    156   | .    .    .    .    .    .    .    .    .    3    7    6    9    3    18   .    3    2    4    12   3    6    28   4    2    .    9    4    10   5    18   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      255   | .    3    10   .    122  6    6    3    .    .    77   28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Total                      20708 | 5    312  212  287  333  186  751  708  652  1333 1337 425  1088 542  454  77   701  718  734  468  849  1317 1862 509  422  182  352  900  1099 885  1008 
  Wait                     2584  | .    .    19   1    15   19   95   19   3    113  39   87   46   2    27   .    73   95   102  135  28   379  596  56   223  .    55   138  14   121  84   
  Move                     16710 | 3    270  191  282  299  132  577  634  587  1153 946  323  987  518  406  77   594  571  576  321  772  826  1207 443  194  169  287  726  997  755  887  
  Hop                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    2    
  Pick Up                  39    | .    8    .    2    2    2    4    1    2    1    5    .    2    1    .    .    .    2    .    .    1    2    1    .    .    1    .    .    2    .    .    
  Fast Attach              80    | 1    6    .    .    .    3    5    .    1    1    9    .    12   4    .    .    2    7    .    .    10   4    5    .    .    6    .    2    1    .    1    
  Attach                   14    | .    .    .    .    .    .    3    .    1    .    1    1    .    2    .    .    1    1    .    .    .    3    .    .    .    .    .    .    1    .    .    
  Detach                   15    | .    1    .    .    .    .    2    .    .    1    1    .    .    2    .    .    3    2    .    .    .    1    1    .    .    .    .    .    .    .    1    
  Swap                     33    | .    1    .    .    1    2    3    3    .    1    10   3    1    .    .    .    .    3    .    .    .    .    1    .    1    .    .    1    2    .    .    
  Drop                     97    | 1    6    .    2    2    5    8    1    3    1    10   .    11   7    .    .    1    8    .    .    12   3    5    .    .    6    .    1    3    .    1    
  Fire                     181   | .    20   2    .    13   13   46   13   23   .    40   5    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    594   | .    .    .    .    .    .    .    .    .    62   177  6    16   6    21   .    12   21   29   12   5    46   42   10   4    .    10   14   63   6    32   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            30    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    
  Rewire                   53    | .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    14   18   .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            269   | .    .    .    .    1    10   8    16   32   .    99   .    .    .    .    .    15   8    21   .    7    35   4    .    .    .    .    .    13   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x3 / *Qua)
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 1)
     6 | -11/Scrapyard      | Entered Materials
    16 | -10/Materials      | Identified exit to Mines
   129 | -10/Materials      | Discovered new exit (range 16)
   175 | -10/Materials      | Discovered new exit (range 16)
   309 | -10/Materials      | Entered Mines
   313 | -10/Mines          | Build established: Mutant
   382 | -10/Mines          | Learned location of Storage (-7)
   503 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   503 | -10/Mines          | Discovered new exit (range 5)
   523 | -10/Mines          | Entered Exiles
   523 | -10/Exiles         | Accompanied by 2 allies
   539 | -10/Exiles         | Discovered new exit (range 15)
   548 | -10/Exiles         | Met 8R-AWN
   553 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
   565 | -10/Exiles         | Met EX-HEX
   593 | -10/Exiles         | Met EX-BIN
   607 | -10/Exiles         | Reached level 2
   607 | -10/Exiles         | Aligned with FarCom system
   608 | -10/Exiles         | Given EX-Vault access code
   633 | -10/Exiles         | Opened EX-Vault
   640 | -10/Exiles         | Found Latent Energy Streamer
   661 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   726 | -10/Exiles         | Met EX-DEC
   749 | -10/Exiles         | Learned location of Zion (-7)
   799 | -10/Exiles         | Discovered new exit (range 12)
   809 | -10/Exiles         | Left Exiles lab with Latent Energy Streamer
   809 | -10/Exiles         | Entered Mines
   822 | -9/Mines           | Met a Derelict bent on vengeance
   831 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
   854 | -9/Mines           | Assembled infested the area
   859 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
   908 | -9/Mines           | Destroyed 13 combat bots
   914 | -9/Mines           | Received a Mining Laser from a helpful Derelict
   949 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
   953 | -9/Mines           | Found Prototype Device
   984 | -9/Mines           | Reached level 3
  1078 | -9/Mines           | Learned Materials security intel
  1134 | -9/Mines           | Discovered new exit (range 11)
  1153 | -9/Mines           | Entered Materials
  1153 | -8/Materials       | Accompanied by 3 allies
  1155 | -8/Materials       | Reached level 4
  1194 | -8/Materials       | Upgraded with Utility slot (x1)
  1333 | -8/Materials       | Discovered new exit (range 16)
  1359 | -8/Materials       | Entered Factory
  1361 | -7/Factory         | Reached level 5
  1362 | -7/Factory         | Upgraded with Utility slot (x1)
  1903 | -7/Factory         | Reached level 6
  1905 | -7/Factory         | Upgraded with Utility slot (x1)
  1905 | -7/Factory         | Upgraded with Weapon slot (x1)
  2065 | -7/Factory         | Identified exit to Storage
  2065 | -7/Factory         | Identified exit to Lower Caves
  2220 | -7/Factory         | Entered Lower Caves
  2220 | -7/Lower Caves     | Identified Exp. Sensor Array
  2510 | -7/Lower Caves     | Attacked by a faux Warlord
  2577 | -7/Lower Caves     | Rewired Cogmind
  2600 | -7/Lower Caves     | Rewired Cogmind
  2647 | -7/Lower Caves     | Learned 8 Factory zone layouts
  2997 | -7/Lower Caves     | Discovered new exit (range 10)
  3007 | -7/Lower Caves     | Identified exit to Lower Caves
  3019 | -7/Lower Caves     | Entered another Lower Caves area
  3019 | -7/Lower Caves     | Accompanied by 2 allies
  3021 | -7/Lower Caves     | Reached level 7
  3177 | -7/Lower Caves     | Ambushed by wild Derelicts
  3178 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  3369 | -7/Lower Caves     | Learned Factory stockpile data
  3741 | -7/Lower Caves     | Discovered new exit (range 7)
  3768 | -7/Lower Caves     | Reached level 8
  3791 | -7/Lower Caves     | Identified exit to Zion
  3792 | -7/Lower Caves     | Entered Zion
  3792 | -7/Zion            | Accompanied by 1 ally
  3968 | -7/Zion            | Learned location of Recycling (-7)
  4134 | -7/Zion            | Learned location of Data Miner (-6)
  4260 | -7/Zion            | Gained Derelict followers
  4359 | -7/Zion            | Identified exit to Proximity Caves
  4485 | -7/Zion            | Rebuked by Imprinter
  5365 | -7/Zion            | Discovered new exit (range 4)
  5367 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  5368 | -7/Zion            | Identified exit to Deep Caves
  5397 | -7/Zion            | Entered Deep Caves
  5397 | -7/Deep Caves      | Accompanied by 3 allies
  5399 | -7/Deep Caves      | Reached level 9
  5597 | -7/Deep Caves      | Attacked by Z-Imprinter
  5634 | -7/Deep Caves      | Core integrity fell below 50%
  5657 | -7/Deep Caves      | Core integrity fell below 20%
  5672 | -7/Deep Caves      | Destroyed Z-Imprinter
  5679 | -7/Deep Caves      | Found Prototype Device
  5679 | -7/Deep Caves      | Identified Zio. Metafield Generator
  5697 | -7/Deep Caves      | Lost 4 parts (1p2u1w)
  5750 | -7/Deep Caves      | Z-Facility disabled
  5889 | -7/Deep Caves      | Found Prototype Protection
  5889 | -7/Deep Caves      | Identified Zio. Weapon Casing
  5913 | -7/Deep Caves      | Found Zio. Weapon Casing
  5945 | -7/Deep Caves      | System corruption reached 10%
  5987 | -7/Deep Caves      | Exposed GOLEM chamber
  5996 | -7/Deep Caves      | Destroyed as-99799
  6004 | -7/Deep Caves      | Triggered Deep Caves wall
  6004 | -7/Deep Caves      | Reached level 10
  6021 | -7/Deep Caves      | Spotted AS-60869
  6026 | -7/Deep Caves      | Spotted AS-68566
  6028 | -7/Deep Caves      | Triggered Deep Caves wall
  6032 | -7/Deep Caves      | Destroyed AS-68566
  6043 | -7/Deep Caves      | Destroyed 36 combat bots
  6047 | -7/Deep Caves      | Destroyed AS-60869
  6210 | -7/Deep Caves      | Build established: Scavenger-Mutant
  6404 | -7/Deep Caves      | Spotted as-90396
  6413 | -7/Deep Caves      | System corruption reached 30%
  6413 | -7/Deep Caves      | Spotted as-32654
  6414 | -7/Deep Caves      | Reached level 11
  6415 | -7/Deep Caves      | Destroyed as-32654
  6425 | -7/Deep Caves      | Found Supersonic Drone Bay
  6605 | -7/Deep Caves      | Reached level 12
  6665 | -7/Deep Caves      | Reached level 13
  6721 | -7/Deep Caves      | Reached level 14
  6783 | -7/Deep Caves      | Build established: Mutant
  6852 | -7/Deep Caves      | Spotted as-30866
  6858 | -7/Deep Caves      | Discovered new exit (range 7)
  6864 | -7/Deep Caves      | Identified exit to Proximity Caves
  6864 | -7/Deep Caves      | Entered Proximity Caves
  6865 | -6/Proximity Caves | Upgraded with Power slot (x1)
  6885 | -6/Proximity Caves | Spotted B-75 Beast
  7004 | -6/Proximity Caves | Learned location of 1 exit from Factory
  7058 | -6/Proximity Caves | Reached level 15
  7076 | -6/Proximity Caves | Discovered new exit (range 10)
  7079 | -6/Proximity Caves | Identified exit to Factory
  7079 | -6/Proximity Caves | Entered Factory
  7080 | -6/Factory         | Identified exit to Extension
  7081 | -6/Factory         | Identified exit to Factory
  7081 | -6/Factory         | Reached level 16
  7268 | -6/Factory         | Discovered exit to Factory (range 13)
  7367 | -6/Factory         | Identified exit to Lower Caves
  7477 | -6/Factory         | Discovered exit to Factory (range 9)
  7502 | -6/Factory         | Entered Lower Caves
  7504 | -6/Lower Caves     | Reached level 17
  7521 | -6/Lower Caves     | Build established: Hacker-Sprinter
  7639 | -6/Lower Caves     | Found Prototype Device
  7653 | -6/Lower Caves     | Spotted B-75 Beast
  7674 | -6/Lower Caves     | Discovered new exit (range 12)
  7676 | -6/Lower Caves     | Identified exit to Lower Caves
  7686 | -6/Lower Caves     | Entered another Lower Caves area
  7722 | -6/Lower Caves     | Discovered exit to Factory (range 6)
  7875 | -6/Lower Caves     | Discovered new exit (range 15)
  7884 | -6/Lower Caves     | Identified exit to Data Miner
  7888 | -6/Lower Caves     | Entered Data Miner
  7888 | -6/Data Miner      | Discovered new exit (range 6)
  7894 | -6/Data Miner      | Met Data Miner
  7900 | -6/Data Miner      | Learned location of Section 7 (-2)
  7900 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7905 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7911 | -6/Data Miner      | Identified exit to Proximity Caves
  7912 | -6/Data Miner      | Entered Proximity Caves
  7912 | -5/Proximity Caves | Learned location of 1 exit from Factory
  7914 | -5/Proximity Caves | Reached level 18
  7937 | -5/Proximity Caves | Upgraded with Propulsion slot (x1)
  7960 | -5/Proximity Caves | Learned Factory emergency access door positions
  8064 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8095 | -5/Proximity Caves | Identified Heart of Steel
  8148 | -5/Proximity Caves | Discovered exit to Factory (range 13)
  8163 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  8163 | -5/Proximity Caves | Reached level 19
  8164 | -5/Proximity Caves | Upgraded with Utility slot (x1)
  8229 | -5/Proximity Caves | Entered Factory
  8229 | -5/Factory         | Accompanied by 1 ally
  8230 | -5/Factory         | Identified exit to Upper Caves
  8231 | -5/Factory         | Identified exit to Factory
  8231 | -5/Factory         | Reached level 20
  8435 | -5/Factory         | Discovered exit to Factory (range 15)
  8526 | -5/Factory         | Found Prototype Launcher
  8526 | -5/Factory         | Identified Tesla Bomb Launcher
  8562 | -5/Factory         | Entered Upper Caves
  8563 | -5/Upper Caves     | Identified exit to Upper Caves
  8566 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8566 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8727 | -5/Upper Caves     | Learned Factory trap positions
  8902 | -5/Upper Caves     | Entered another Upper Caves area
  8904 | -5/Upper Caves     | Reached level 21
  8911 | -5/Upper Caves     | Discovered exit to Factory (range 13)
  9107 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9113 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9114 | -5/Upper Caves     | Learned location of 2 exits from Factory
  9121 | -5/Upper Caves     | Learned Factory stockpile data
  9138 | -5/Upper Caves     | Discovered new exit (range 14)
  9140 | -5/Upper Caves     | Identified exit to Warlord
  9141 | -5/Upper Caves     | Entered Warlord
  9149 | -5/Warlord         | System corruption cleaned by Quarantine Array
  9161 | -5/Warlord         | Rewired Cogmind
  9164 | -5/Warlord         | Rewired Cogmind
  9166 | -5/Warlord         | Rewired Cogmind
  9171 | -5/Warlord         | Rewired Cogmind
  9264 | -5/Warlord         | Visited the Vortex Lab
  9283 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9298 | -5/Warlord         | Met Warlord
  9303 | -5/Warlord         | Opened Warlord's prototype stash
  9304 | -5/Warlord         | Found Prototype Device
  9304 | -5/Warlord         | Identified Thermal Barrier
  9322 | -5/Warlord         | Found Prototype Device
  9322 | -5/Warlord         | Identified Exp. Cloaking Device
  9346 | -5/Warlord         | Discovered new exit (range 14)
  9355 | -5/Warlord         | Identified exit to Proximity Caves
  9386 | -5/Warlord         | Entered Proximity Caves
  9388 | -4/Proximity Caves | Reached level 22
  9739 | -4/Proximity Caves | Learned Research emergency access door positions
  9744 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9755 | -4/Proximity Caves | Heart of Steel transformed into Warbot
  9913 | -4/Proximity Caves | Reached level 23
  9981 | -4/Proximity Caves | Rewired Cogmind
  9992 | -4/Proximity Caves | Rewired Cogmind
 10004 | -4/Proximity Caves | Found Tesla Bomb Launcher
 10014 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 10056 | -4/Proximity Caves | Entered Factory
 10056 | -4/Factory         | Accompanied by 3 allies
 10057 | -4/Factory         | Identified exit to Research
 10058 | -4/Factory         | Loaded intel: 105 trap records
 10212 | -4/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 10229 | -4/Factory         | Upgraded with Utility slot (x1)
 10238 | -4/Factory         | Reached level 24
 10243 | -4/Factory         | Discovered exit to Research (range 8)
 10355 | -4/Factory         | Local fabrication network quarantined
 10378 | -4/Factory         | Identified exit to Upper Caves
 10378 | -4/Factory         | Identified exit to Armory
 10935 | -4/Factory         | Entered Upper Caves
 11053 | -4/Upper Caves     | Learned Research non-interactive machine intel
 11055 | -4/Upper Caves     | Identified exit to Upper Caves
 11075 | -4/Upper Caves     | Entered another Upper Caves area
 11196 | -4/Upper Caves     | Learned Research security intel
 11334 | -4/Upper Caves     | Discovered new exit (range 13)
 11335 | -4/Upper Caves     | Identified exit to Zhirov
 11335 | -4/Upper Caves     | Entered Zhirov
 11335 | -4/Zhirov          | Discovered new exit (range 3)
 11336 | -4/Zhirov          | Identified exit to Proximity Caves
 11341 | -4/Zhirov          | Learned location of Quarantine (-3)
 11341 | -4/Zhirov          | Learned location of Command (-1)
 11345 | -4/Zhirov          | Found Alien Artifact
 11345 | -4/Zhirov          | Identified Integrated Dissipator
 11345 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 11349 | -4/Zhirov          | Found Alien Artifact
 11371 | -4/Zhirov          | Entered Proximity Caves
 11373 | -3/Proximity Caves | Reached level 25
 11487 | -3/Proximity Caves | Discovered exit to Research (range 5)
 11490 | -3/Proximity Caves | Entered Research
 11492 | -3/Research        | Reached level 26
 11493 | -3/Research        | Loaded intel: 68 non-interactive machine locations
 11525 | -3/Research        | Found Prototype Device
 11525 | -3/Research        | Identified Adv. Kinecellerator
 11569 | -3/Research        | Discovered new exit (range 6)
 11570 | -3/Research        | Identified exit to Quarantine
 11656 | -3/Research        | Spotted B-86 Titan
 11713 | -3/Research        | Reached level 27
 11719 | -3/Research        | Identified exit to Research
 11781 | -3/Research        | Entered another Research area
 11781 | -2/Research        | Accompanied by 1 ally
 11781 | -2/Research        | Warlord forces began assault on 0b10
 11783 | -2/Research        | Reached level 28
 11785 | -2/Research        | Upgraded with Utility slot (x1)
 11792 | -2/Research        | Reached level 29
 11792 | -2/Research        | Met up with Warlord
 11870 | -2/Research        | Took control of God Mode
 11870 | -2/Research        | Reached level 30
 11870 | -2/Research        | Attacked by Warlord forces
 11871 | -2/Research        | Spotted CS-6J5(B)
 11871 | -2/Research        | Spotted 2T-5XA(B)
 11871 | -2/Research        | Spotted QH-RGA(K)
 11871 | -2/Research        | Spotted A2-XLZ(K)
 11871 | -2/Research        | Attacked by Warlord
 11890 | -2/Research        | Allies destroyed A2-XLZ(K)
 11891 | -2/Research        | Research machine network offline
 11894 | -2/Research        | Destroyed QH-RGA(K)
 11981 | -2/Research        | Borebot progress halted
 12020 | -2/Research        | Spotted B-90 Cyclops
 12056 | -2/Research        | Discovered new exit (range 4)
 12056 | -2/Research        | Identified exit to Testing
 12093 | -2/Research        | Spotted ZM-MYJ(K)
 12100 | -2/Research        | Discovered exit to Testing (range 14)
 12101 | -2/Research        | Discovered new exit (range 10)
 12105 | -2/Research        | Identified exit to Access
 12105 | -2/Research        | Entered Access
 12107 | -1/Access          | Reached level 31
 12337 | -1/Access          | Identified exit to Command
 12341 | -1/Access          | Entered Command
 12343 | -1/Command         | Reached level 32
 12343 | -1/Command         | Reached level 33
 12387 | -1/Command         | Disengaged cave seal
 12443 | -1/Command         | Reached level 34
 12449 | -1/Command         | Spotted B-99 Colossus
 12450 | -1/Command         | Discovered new exit (range 4)
 12452 | -1/Command         | Identified exit to Surface
 12453 | -1/Command         | Spotted Executioner
 12472 | -1/Command         | Phase Generator disabled
 12557 | -1/Command         | Spotted M Guard
 12557 | -1/Command         | Spotted M Guard
 12557 | -1/Command         | Spotted Combat Programmer
 12567 | -1/Command         | Spotted Combat Programmer
 12571 | -1/Command         | Met MAIN.C
 12571 | -1/Command         | 0b10 Conduit disabled
 12590 | -1/Command         | Core integrity fell below 50%
 12598 | -1/Command         | System corruption reached 10%
 12607 | -1/Command         | Core integrity fell below 20%
 12626 | ***                | Escaped!

 Last Messages 
---------------
So if you wouldn't mind, it's time to surrender.
Upgraded: Core Integrity (+900)
0b10 Conduit disabled.
Phasing Sabre follow-up attack on MAIN.C. <x3>
Backup Power I destroyed.
Lgt. Regenerative Plating destroyed.
Penetrated by EMDS Slug.
Phasing Sabre follow-up attack on MAIN.C.
Penetrated by EMDS Slug. <x5>
EMDS Slug penetrates Reinforced Barrier.
Penetrated by EMDS Slug. <x2>
System corrupted: Matter fused (-10).
EMDS Slug penetrates Heavy Barrier. <x2>
Penetrated by EMDS Slug. <x2>
Lgt. Fission Core destroyed.
EMDS Slug penetrates MAIN.C.
System corrupted: Slammed into ceiling.
System corrupted: Heat flow error (+183).
Penetrated by Slug. <x2>
[Achievement: 50k Club]

 Map 
-----
+----------------------------------------------------+
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| #^^"#?#  #       #???????????????????????????????? |
| #^^"#?#  #     ""#???????????????????????????????? |
|     ###  #     ""#???????????????????????????????? |
|          #     ""#???????????????????????????????? |
|    !     #      T#???????????????????????????????? |
|     ##+###     ""#???????????????????????????????? |
| #####   ##     ""#???????????????????????????????? |
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| ????#   ##       #???????????????????????????????? |
| ????#   ###+######???????????????????????????????? |
| ????#   ### #????????????????????????????????????? |
| ????#   +   #????????????????????????????????????? |
| ????#########????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          65
Energy Capacity            440
Matter Stores              600
Matter Capacity            600
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               3
Cloak Strength             4
Armor Coverage             400
Resistance: KI             30
Resistance: TH             20
Resistance: EX             20
Resistance: EM             15
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             15
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                82
Melee Accuracy             8
Core Analysis              10
Offensive Hacking          25
Defensive Hacking          15

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
 L-41 Fighter | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
50k Club
Godhack
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  Com  
Levels Raised              33    | .    .    .    1    1    1    2    .    2    .    6    1    1    1    .    .    2    1    .    1    .    2    1    .    .    .    1    2    3    1    3    
  XP Earned                53403 | 3000 490  750  350  1490 2257 2630 968  1726 650  8598 1450 2365 500  349  453  2420 1839 695  349  546  2434 1644 316  292  244  1000 2309 5165 2125 3999 
  XP Spent                 52195 | 2980 .    .    1000 .    3100 3310 .    2500 100  1980 7500 2700 1575 .    .    3250 1410 .    .    .    900  5050 .    .    .    .    3000 5650 .    6190 
Upgrades                   103   | 12   .    .    4    .    5    8    .    3    1    9    9    6    6    .    .    3    2    .    .    .    4    4    .    .    .    .    5    3    .    19   
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             7     | .    .    .    .    .    1    2    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Weapon Slot              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           30    | 8    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Heat Dissipation         4     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        8     | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    2    .    1    
  Energy Storage           4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             4     | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Inventory Capacity       5     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Ranged Accuracy          8     | .    .    .    .    .    .    1    .    2    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Hack Attack %            5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Hack Defense %           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Protomatter Created        2189  | .    9    .    .    6    .    64   117  68   .    1340 .    .    .    .    .    55   100  95   .    18   217  23   .    .    .    .    .    77   .    .    
  Integrity Restored       5935  | .    .    .    .    12   201  192  351  646  .    2236 .    .    .    .    .    320  186  460  .    159  791  78   .    .    .    .    .    303  .    .    
    Core                   4898  | .    .    .    .    12   201  192  351  322  .    1890 .    .    .    .    .    196  186  406  .    159  617  63   .    .    .    .    .    303  .    .    
    Parts                  1037  | .    .    .    .    .    .    .    .    324  .    346  .    .    .    .    .    124  .    54   .    .    174  15   .    .    .    .    .    .    .    .    
Protomatter Decayed        1600  | .    .    .    .    46   .    .    .    42   .    574  .    .    .    .    .    25   38   .    .    15   55   24   .    .    .    .    .    547  .    234  

 Game 
------
Seed              GuidedImpactCanceller
  Manual?         0
Play Time         03:12:16
  Cumulative      175.1 hours
  Start           2020.04.06 @ 13:04:17
  End             2020.04.06 @ 16:38:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          199
  Rogue           199
  Adventurer      0
  Explorer        0
Win Type          0
  Total           6
  Types           5/0/1/0/0/0/0
Lore%             72
Gallery%          82
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 080fe24b-04fc-4e3b-97c1-8ebbc2361f84