Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 18:36:46

Player: PeanutArbuckle

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (364)      364
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1359

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             160/400
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
         Targeting Computer
         Core Shielding
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
  Medium Armor Plating
  Medium Armor Plating

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
  Light Ion Engine
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
  Small Storage Unit
  Small Matter Pod
        Core Shielding
>       --- WEAPON -----------
  Light Assault Rifle
        Grenade Launcher
>       --- INVENTORY --------
  Light Treads
  Light Treads
        Core Shielding
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 6   11  14  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   .   3   
  Utility                  9    | 1   1   7   
    Device                 .    | .   .   .   
    Storage                3    | 1   .   2   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             5    | .   1   4   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   10  1   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   4   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   94  79  
  Engine                   14   | .   14  16  
  Treads                   17   | .   28  4   
  Flight                   5    | .   .   11  
  Storage                  13   | .   14  12  
  Processor                4    | .   .   8   
  Protection               11   | .   11  11  
  Energy Gun               4    | .   7   .   
  Ballistic Gun            10   | .   11  10  
  Launcher                 6    | .   7   5   
Peak Build Rating          11   | 6   7   11  
  Average Rating           7    | 5   6   8   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 13  16  21  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   5   
  Most Carried             7    | 4   7   5   
  Average Carried          2    | 1   4   1   
  Final Capacity           8    | 8   8   5   
  Final Carried            5    | 2   5   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           597  | 230 233 134 
  Remotely                 .    | .   .   .   
Salvage Created            411  | .   260 151 
  Parts                    40   | .   32  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  12   | .   9   3   
  Guns                     4    | .   2   2   
  AOE                      8    | .   7   1   
Classes Destroyed          6    | .   5   1   
  Builder                  4    | .   4   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  6    | .   6   .   
  Grunt                    4    | .   3   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           7    | .   7   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        103  | .   47  56  
  Missed                   30   | .   13  17  
Damage Taken               1081 | .   383 698 
  Core                     311  | .   71  240 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  61   | .   13  48  
  Regen/Repaired (Parts)   55   | .   55  .   
Core Remaining (%)         85   | 100 71  .   
Volleys Fired              38   | .   12  26  
  Largest                  2    | .   2   2   
  Hottest                  70   | .   70  60  
Shots Fired                56   | .   24  32  
  Gun                      46   | .   18  28  
  Cannon                   .    | .   .   .   
  Launcher                 10   | .   6   4   
  Special                  .    | .   .   .   
  Kinetic                  35   | .   9   26  
  Thermal                  .    | .   .   .   
  Explosive                10   | .   6   4   
  Electromagnetic          11   | .   9   2   
  Robot Hit Streak         14   | .   5   14  
  Robot Miss Streak        4    | .   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           35   | .   10  25  
  Core Hits                33   | .   18  15  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1007 | .   705 302 
  Guns                     278  | .   89  189 
  Cannons                  .    | .   .   .   
  Explosions               701  | .   614 87  
  Melee                    .    | .   .   .   
  Ramming                  28   | .   2   26  
  Kinetic                  191  | .   22  169 
  Thermal                  23   | .   23  .   
  Explosive                678  | .   591 87  
  Electromagnetic          87   | .   67  20  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         4    | .   .   4   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            50   | .   50  .   
  Projectiles              .    | .   .   .   
  Explosions               50   | .   50  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      124  | .   68  56  
  Shots                    4    | .   2   2   
  Rammed                   13   | .   2   11  
Targets Rammed             13   | .   2   11  
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        44   | .   40  44  
  Average Temperature      15   | .   12  19  
  Received Heat Transfer   255  | .   84  171 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         50   | .   50  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             251  | .   176 251 
  Initial                  74   | .   .   74  
  Average                  69   | .   63  128 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 89  
  Level 1                  3    | .   .   10  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   13  11  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   17  9   
  Successful               20   | .   14  6   
  Failed                   5    | .   3   2   
    Catastrophic           2    | .   1   1   
  Database Lockouts        1    | .   .   1   
  Manual                   .    | .   .   .   
  Terminals                18   | .   11  7   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   6   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   8   4   
  Record                   7    | .   4   3   
  Recycling Unit Index     2    | .   1   1   
  Alert Level              2    | .   2   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       6    | .   6   .   
  Scan Component           3    | .   3   .   
  Repair                   3    | .   3   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             3    | .   3   .   
  Time                     78   | .   78  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1282 | 325 523 434 
Spaces Moved               584  | 94  257 233 
  Core                     31   | 7   .   24  
  Treads                   386  | 87  257 42  
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   167  | .   .   167 
  Fastest Speed            32   | 50  160 32  
  Average Speed            146  | 151 160 129 
  Slowest Speed            435  | 160 160 435 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 8   45  16  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          74   | .   49  25  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      74   | .   49  25  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      955  | 276 343 336 
  Wait                     253  | 169 49  35  
  Move                     582  | 93  256 233 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 8   10  8   
  Fast Attach              .    | .   .   .   
  Attach                   15   | 6   3   6   
  Detach                   1    | .   .   1   
  Swap                     16   | .   8   8   
  Drop                     11   | .   3   8   
  Fire                     38   | .   12  26  
  Melee                    .    | .   .   .   
  Ram                      11   | .   .   11  
  Kick                     .    | .   .   .   
  Crush                    2    | .   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
  326 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  628 | -10/Materials | Repaired Grenade Launcher
  654 | -10/Materials | Repaired EM Pulse Gun
  691 | -10/Materials | Repaired Grenade Launcher
  770 | -10/Materials | Discovered new exit (range 10)
  849 | -10/Materials | Entered another Materials area
  849 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  940 | -9/Materials  | Central database locked down
 1103 | -9/Materials  | Lost 4 parts (1p1n2w)
 1264 | -9/Materials  | Core integrity fell below 50%
 1283 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  Ready to analyze.
>>Scanalyze
Scanning: VTOL Module...
  Schematic downloaded.
W-16 Scout sends out distress signal.
W-16 Scout destroyed.
Lgt. Assault Rifle destroyed.
Slammed into G-34 Mercenary. <x2>
VTOL Module destroyed.
Slammed into G-34 Mercenary.
Sml. Matter Pod destroyed.
Imp. Ion Engine destroyed.
Slammed into G-34 Mercenary. <x4>
Destabilizing: System corrupted (+2).
Slammed into G-34 Mercenary. <x3>
M-13 Machinist repairs G-34 Mercenary.
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+2).
U-05 Engineer lays Concrete.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 VTOL Module | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              ChainThrowingShield
  Manual?         0
Play Time         00:14:12
  Cumulative      2.6 hours
  Start           2025.01.14 @ 17:59:40
  End             2025.01.14 @ 18:36:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          95%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b93e3c9a-7963-4aef-849a-85dd3b7a18d7