Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 12:29:16 Player: RAT Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (247) 247 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1217 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 23/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (300) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Large Storage Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Light Assault Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 26 | 8 11 7 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 13 | 4 4 5 Treads 6 | 2 2 2 Leg 7 | 2 2 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device . | . . . Storage 4 | 1 2 1 Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 11 | . . 11 Power 1 | . . 1 Propulsion 7 | . . 7 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 5 | . . 5 Average Slot Usage (%) 76 | . 82 66 Engine 9 | . 14 2 Treads 20 | . 19 22 Leg 7 | . 6 9 Storage 12 | . 14 11 Processor 7 | . 5 11 Energy Gun 5 | . 8 . Ballistic Gun 2 | . . 4 Launcher 9 | . 13 4 Naked Turns . | . . . Heaviest Build 27 | 9 27 25 Greatest Support 92 | 40 46 92 Greatest Overweight (x) 7 | . 7 5 Average Overweight (x) . | . . . Largest Inventory Capacity 16 | 6 16 10 Average Capacity 9 | 4 9 10 Most Carried 10 | 4 10 7 Average Carried 5 | 3 7 4 Final Capacity 10 | 6 10 10 Final Carried 8 | 3 8 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 247 | 174 55 18 Remotely . | . . . Salvage Created 212 | . 182 30 Parts 21 | . 18 3 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 12 | . 10 2 Guns 6 | . 4 2 AOE 6 | . 6 . Classes Destroyed 4 | . 4 . Builder 1 | . 1 . Operator 1 | . 1 . Swarmer 8 | . 6 2 Grunt 4 | . 4 . Best Kill Streak 6 | . 6 2 Combat Bots Only 6 | . 6 2 Max Kills in Single Turn 3 | . 3 1 Gunslinging . | . . . Exploded 3 | . 3 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1984 | . 312 1672 Core 481 | . 73 408 Absorbed by Shields . | . . . Core Remaining (%) 85 | 100 70 . Volleys Fired 49 | . 39 10 Largest 1 | . 1 1 Hottest 40 | . 40 23 Shots Fired 49 | . 39 10 Gun 40 | . 30 10 Cannon . | . . . Launcher 9 | . 9 . Special . | . . . Kinetic 15 | . 5 10 Thermal 25 | . 25 . Explosive 9 | . 9 . Electromagnetic . | . . . Robot Hit Streak 13 | . 10 13 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 32 | . 26 6 Core Hits 20 | . 18 2 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 928 | . 842 86 Guns 344 | . 260 84 Cannons . | . . . Explosions 582 | . 582 . Melee . | . . . Ramming 2 | . . 2 Kinetic 161 | . 77 84 Thermal 183 | . 183 . Explosive 582 | . 582 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 11 | . 11 . Projectiles . | . . . Explosions 11 | . 11 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 1 | . . 1 Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 54 | . 54 . Average Temperature 27 | . 27 . Received Heat Transfer 828 | . 144 684 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 425 | . 425 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 265 | . 265 40 Initial 27 | . . 27 Average 118 | . 199 17 Maximum Alert Level 1 | . 1 . Low Security (%) 61 | 100 31 100 Level 1 38 | . 68 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 3 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 21 14 Peak Tracking Total 6 | . 5 6 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 816 | 60 458 298 Spaces Moved 367 | 39 191 137 Core 27 | 12 8 7 Treads 218 | 19 144 55 Legs 122 | 8 39 75 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 150 120 Average Speed 154 | 117 168 145 Slowest Speed 400 | 160 400 300 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 4 31 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 33 | . 33 . Melee . | . . . Projectile . | . . . AOE 33 | . 33 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 567 | 50 291 226 Wait 101 | . 31 70 Move 365 | 38 190 137 Hop . | . . . Pick Up 16 | 4 11 1 Fast Attach 6 | 5 1 . Attach 12 | 1 5 6 Detach 3 | . 3 . Swap 8 | 2 5 1 Drop 6 | . 6 . Fire 49 | . 39 10 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 11) 518 | -10/Materials | Identified exit to Materials 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x2 654 | -9/Materials | Lost 3 parts (1p2w) 712 | -9/Materials | Lost 5 parts (4n1w) 742 | -9/Materials | Core integrity fell below 50% 787 | -9/Materials | Core integrity fell below 20% 811 | -9/Materials | Lost 3 parts (3n) 817 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00623_ Grenade Launcher destroyed. 00662_ Imp. Treads destroyed. 00676_ S-10 Pest destroyed. 00678_ Acquired 18 matter. 00679_ S-10 Pest destroyed. 00681_ Fusion Modulator explodes. 00681_ Imp. Treads destroyed. 00681_ Lgt. Assault Rifle destroyed. 00690_ Acquired Lgt. Assault Rifle. 00696_ O-16 Technician sends out distress signal. 00696_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00700_ U-05 Engineer builds a Wall. 00701_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 00704_ U-05 Engineer builds a Door. 00709_ U-05 Engineer lays Concrete. 00719_ Slammed into S-10 Pest. 00719_ M-13 Machinist fits Backup Laser I on S-10 Pest. 00728_ T-07 Excavator is excavating. 00763_ Aluminum Leg destroyed. 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"""#""" " # "R | | ???????????????????# s"""#""" " # """ | | ???????????????????# g"""#""" " + | | ???????????????????#! sg@# " # | | ???????????????????######## ###"""* #"######### | | ??????????????????????????????# " " #???????? | | ??????????????????????????????# " "##???????? | | ??????????????????????????????# """"""" #???????? | | ??????????????????????????????# ###???????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 229 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeBiocellMantle Manual? 0 Play Time 00:11:08 Cumulative 6.5 hours Start 2020.09.29 @ 12:20:38 End 2020.09.29 @ 12:29:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 255098db-5e57-4306-ab9e-5921de439b3c