Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 09:41:53 Player: BadAss McGhee Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1224) 1224 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3029 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 125/460 System Corruption 0% Temperature Cool (524) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Compact Battery Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (12) --- Improved Heat Sink Advanced Terrain Scan Processor Hardened Medium Armor Plating Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Advanced Signal Interpreter Advanced Terrain Scan Processor Recalibrator > --- WEAPON ----------- Heavy EM Shotgun Gatling Laser > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Structural Scanner Hardened Medium Armor Plating Heavy Laser Heavy Laser Plasma Cannon Plasma Cannon Gauss Rifle Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 65 | 6 3 20 36 Power 14 | 1 . 5 8 Engine 10 | 1 . 5 4 Core 4 | . . . 4 Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads . | . . . . Leg 9 | . . 5 4 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 19 | 1 2 6 10 Device 5 | . . 2 3 Storage 7 | 1 1 2 3 Processor 7 | . 1 2 4 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 21 | 2 1 4 14 Energy Gun 13 | 2 1 2 8 Energy Cannon 3 | . . . 3 Ballistic Gun 5 | . . 2 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 24 | . 2 7 15 Power 7 | . . 2 5 Propulsion 5 | . . 2 3 Utility 2 | . . 1 1 Weapon 10 | . 2 2 6 Highest Loss Streak 11 | . 2 6 11 Average Slot Usage (%) 94 | . 92 93 95 Engine 12 | . 14 10 13 Core 1 | . . . 4 Leg 16 | . . 19 17 Wheel 3 | . 28 1 . Device 6 | . . 8 7 Storage 12 | . 14 11 13 Processor 20 | . 8 22 22 Energy Gun 9 | . 26 1 11 Ballistic Gun 9 | . . 16 5 Naked Turns . | . . . . Heaviest Build 59 | 12 24 49 59 Greatest Support 32 | 32 32 32 30 Greatest Overweight (x) 6 | . . 6 5 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 6 10 12 12 Average Capacity 9 | 5 8 7 12 Most Carried 12 | 4 10 9 12 Average Carried 7 | 1 5 4 10 Final Capacity 12 | 6 10 12 12 Final Carried 9 | 4 7 9 4 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 976 | 243 37 335 361 Remotely . | . . . . Salvage Created 1426 | . 119 563 744 Parts 86 | . 6 34 46 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 2 14 16 Melee 1 | . . 1 . Guns 28 | . 2 13 13 Cannons 3 | . . . 3 Classes Destroyed 9 | . 2 3 4 Worker 1 | . . . 1 Builder 1 | . . . 1 Operator 1 | . . . 1 Watcher 2 | . 1 1 . Swarmer 6 | . . 3 3 Grunt 16 | . 2 7 7 Brawler 2 | . . 1 1 Sentry 7 | . . 3 4 Hunter 1 | . . . 1 Best Kill Streak 6 | . 2 5 6 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2947 | . 149 823 1975 Core 848 | . 22 236 590 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 91 41 . Volleys Fired 116 | . 18 41 57 Largest 2 | . 2 2 2 Hottest 160 | . 90 88 160 Shots Fired 191 | . 30 72 89 Gun 173 | . 30 72 71 Cannon 18 | . . . 18 Launcher . | . . . . Special . | . . . . Kinetic 85 | . . 60 25 Thermal 97 | . 29 8 60 Explosive . | . . . . Electromagnetic 9 | . 1 4 4 Robot Hit Streak 10 | . 8 9 10 Robot Miss Streak 5 | . 5 4 4 Penetration Max . | . . . . Secondary Targets 7 | . . 4 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 126 | . 13 43 70 Core Hits 70 | . 6 28 36 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2323 | . 167 806 1350 Guns 1874 | . 167 717 990 Cannons 360 | . . . 360 Explosions 80 | . . 80 . Melee . | . . . . Ramming 9 | . . 9 . Kinetic 898 | . . 612 286 Thermal 1310 | . 155 160 995 Explosive . | . . . . Electromagnetic 106 | . 12 25 69 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 6 | . . 6 . Projectiles . | . . . . Explosions 6 | . . 6 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 40 | . . 40 . Shots 1 | . . 1 . Rammed 5 | . . 5 . Targets Rammed 5 | . . 5 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 728 | . 165 45 728 Average Temperature 199 | . 67 16 243 Received Heat Transfer 1032 | . 81 240 711 Effects 44 | . . . 44 Shutdowns 10 | . . . 10 Energy Bleed 4 | . . . 4 Interference 13 | . . . 13 Matter Decay 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 4 | . . . 4 Damage (major) 4 | . . . 4 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 2 . 5 Heat Transferred 2752 | . 397 300 2055 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 365 | . 82 365 329 Initial 154 | . . 34 154 Average 143 | . 39 122 194 Maximum Alert Level 1 | . . 1 1 Low Security (%) 72 | 100 100 76 61 Level 1 27 | . . 23 38 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 8 27 28 Peak Tracking Total 10 | . 3 6 10 Tactical Retreats 6 | . 1 2 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . . 4 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 8 | . . 8 . Successful 7 | . . 7 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 3 | . . 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2045 | 65 229 796 955 Spaces Moved 998 | 54 169 390 385 Core 5 | 3 . 2 . Treads . | . . . . Legs 730 | . . 345 385 Wheels 263 | 51 169 43 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 150 Average Speed 142 | 97 100 134 175 Slowest Speed 350 | 100 100 350 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 31 42 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . 2 5 Melee . | . . . . Projectile 5 | . . . 5 AOE 2 | . . 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1418 | 63 199 587 569 Wait 163 | . . 112 51 Move 995 | 53 168 389 385 Hop . | . . . . Pick Up 47 | 4 7 13 23 Fast Attach 11 | 6 1 2 2 Attach 21 | . 1 9 11 Detach . | . . . . Swap 33 | . 1 9 23 Drop 27 | . 3 7 17 Fire 116 | . 18 41 57 Melee . | . . . . Ram . | . . . . Kick 5 | . . 5 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 406 | -9/Materials | Lost 6 parts (1p2n1u2w) 716 | -9/Materials | Discovered new exit (range 8) 767 | -9/Materials | Build established: Scavenger-Mutant 860 | -9/Materials | Repaired Structural Scanner 916 | -9/Materials | Core integrity fell below 50% 945 | -9/Materials | Discovered new exit (range 18) 1090 | -9/Materials | Identified exit to Materials 1091 | -9/Materials | Entered another Materials area 1091 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1751 | -8/Materials | Build established: Mutant 1987 | -8/Materials | Core integrity fell below 50% 2040 | -8/Materials | Core integrity fell below 20% 2047 | -8/Materials | Core destroyed Last Messages --------------- 02035_ R-06 Scavenger collects Aluminum Leg. 02035_ Lgt. Nuclear Core melted. 02035_ G-47 Trooper destroyed. 02037_ Aluminum Leg destroyed. 02038_ Power failure, Rnf. Ion Engine shutdown. 02038_ Power failure, Lgt. Nuclear Core shutdown. 02038_ Overheating: Matter decay (-66). 02038_ U-05 Engineer builds a Wall. 02038_ Lgt. Nuclear Core destroyed. 02040_ Overheating: Core damaged (-77). 02041_ Destroyed Particle Gun. 02042_ Overheating: Energy bleed (-42). 02043_ Overheating: Energy bleed (-21). 02043_ Rnf. Ion Engine destroyed. 02043_ G-47 Trooper destroyed. 02043_ R-06 Scavenger collects Aluminum Leg. 02044_ Overheating: System interference. 02044_ Hvy. Laser temporarily disabled. 02044_ Adv. Terrain Scan Processor temporarily disabled. 02047_ Overheating: Core damaged (-88). 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""" ??????????? | | ?????????? ??????????? | | ???????? ??????????? | | ?????????####+######################## ??????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 210 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentOpticalNetwork Manual? 0 Play Time 00:45:17 Cumulative 69.1 hours Start 2020.10.11 @ 08:56:35 End 2020.10.11 @ 09:41:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54626e59-d1e6-4959-8003-c21260f9a3cc