Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 19:05:45 Player: sxnwlfkk Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (41) 205 Value Destroyed (1544) 1544 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6329 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 8/300 Energy 265/265 System Corruption 0% Temperature Critical (6882) Movement Core (1250) Ox24 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Treads Improved Aluminum Leg Improved Aluminum Leg Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Seismic Detector Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Minigun Heavy Missile Launcher > --- INVENTORY (20) --- Light Treads Improved Heat Sink High-capacity Storage Unit Active Sensor Suite Recoil Stabilizer Hardened Heavy Armor Plating Beam Rifle Particle Gun Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Minigun Minigun Heavy Assault Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Improved Aluminum Leg Improved Aluminum Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Seismic Detector Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Minigun Heavy Missile Launcher > --- INVENTORY -------- Light Treads Improved Heat Sink High-capacity Storage Unit Active Sensor Suite Recoil Stabilizer Hardened Heavy Armor Plating Beam Rifle Particle Gun Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Minigun Minigun Heavy Assault Cannon Heavy Hammer [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 3 | . . . 1 . . . 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 54 | 7 4 1 6 . 3 1 14 6 12 Power 6 | 1 . . 1 . . . 2 . 2 Engine 5 | 1 . . 1 . . . 1 . 2 Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 1 . 1 . . 1 3 3 4 Treads 9 | 1 . . 1 . . 1 2 3 1 Leg 2 | . . . . . . . . . 2 Wheel 4 | 1 1 . . . . . 1 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 2 . 1 . 3 . 4 . 4 Device 5 | 1 1 . . . 1 . 1 . 1 Storage 4 | 1 1 . 1 . 1 . . . . Processor 2 | . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 5 | . . . . . . . 3 . 2 Artifact . | . . . . . . . . . . Weapon 17 | 2 1 1 3 . . . 5 3 2 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 2 | . 1 1 . . . . . . . Ballistic Gun 10 | 1 . . 3 . . . 4 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . Parts Lost 14 | . . 1 . . . 1 3 . 9 Power 2 | . . . . . . . . . 2 Propulsion 5 | . . . . . . 1 1 . 3 Utility 5 | . . . . . . . 2 . 3 Weapon 2 | . . 1 . . . . . . 1 Highest Loss Streak 8 | . . 1 . . . 1 1 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 96 100 100 100 96 92 98 Engine 6 | . 14 14 11 11 11 11 4 . 6 Core 2 | . . . . . . . 4 7 . Treads 19 | . 14 14 22 22 22 22 18 26 12 Leg 1 | . . . . . . . . . 11 Wheel 8 | . 14 14 11 11 11 11 8 3 4 Device 11 | . 14 14 11 11 5 11 12 15 9 Storage 12 | . 14 14 19 22 20 11 9 7 7 Processor 4 | . . . . . 7 11 6 . 4 Protection 4 | . . . . . . . 5 7 13 Energy Cannon 1 | . 10 14 4 . . . . . . Ballistic Gun 21 | . 14 14 17 22 22 22 25 22 17 Launcher 1 | . . . . . . . 1 . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 14 17 17 39 39 54 54 66 66 73 Greatest Support 80 | 16 16 10 10 10 10 40 40 80 80 Greatest Overweight (x) 24 | 3 1 1 3 3 5 5 6 6 24 Average Overweight (x) 2 | . . 1 2 3 3 3 3 3 6 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 Average Capacity 17 | 7 8 8 13 15 15 20 20 20 20 Most Carried 20 | 8 8 7 15 15 15 20 20 20 20 Average Carried 16 | 4 7 6 11 15 14 15 19 17 18 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 Final Carried 20 | 8 7 6 15 15 15 20 19 20 20 Class Distribution -------------------- 44% | Scavenger-Skirmisher 28% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Matter Collected 1343 | 264 . . 102 . 100 154 526 . 197 Remotely . | . . . . . . . . . . Salvage Created 1648 | 37 . 16 102 . . 158 959 . 376 Parts 115 | 7 . . 10 . . 10 60 . 28 Haulers Intercepted 2 | . . . . . . . 2 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 37 | . . 2 2 . . 5 19 . 9 Guns 26 | . . 1 2 . . 5 15 . 3 Cannons 1 | . . 1 . . . . . . . AOE 10 | . . . . . . . 4 . 6 Classes Destroyed 10 | 1 . 2 1 . . 2 3 . 1 Builder 1 | . . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . . . . . . 2 . . Swarmer 10 | . . . . . . 3 4 . 3 Grunt 9 | . . . . . . 2 5 . 2 Sentry 6 | . . . 2 . . . 4 . . Demolisher 1 | . . 1 . . . . . . . Specialist 9 | . . . . . . . 6 . 3 Heavy 1 | . . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 4 | 2 . 1 1 . . 3 4 . 4 Combat Bots Only 4 | . . 1 1 . . 3 4 . 4 Max Kills in Single Turn 4 | 1 . 1 1 . . 1 4 . 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . 4 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Damage Taken 3613 | . . 332 131 . . 254 965 . 1931 Core 980 | . . 34 11 . . 30 132 . 773 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 . 86 . . . 89 76 . . Volleys Fired 100 | 2 . 5 7 . . 12 50 . 24 Largest 3 | 2 . 2 2 . . 2 3 . 3 Hottest 88 | 60 . 88 88 . . 46 69 . 71 Shots Fired 237 | 4 . 9 14 . . 24 135 . 51 Gun 218 | 4 . 5 10 . . 24 134 . 41 Cannon 8 | . . 4 4 . . . . . . Launcher 11 | . . . . . . . 1 . 10 Special . | . . . . . . . . . . Kinetic 216 | 2 . 5 10 . . 24 134 . 41 Thermal 10 | 2 . 4 4 . . . . . . Explosive 11 | . . . . . . . 1 . 10 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | 2 . 3 14 . . 6 19 . 11 Robot Miss Streak 3 | . . 2 . . . 3 3 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 149 | 2 . 4 13 . . 12 87 . 31 Core Hits 82 | 2 . 3 4 . . 7 40 . 26 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 3 | . . . . . . . . 3 . Impact 3 | . . . . . . . . 3 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3454 | 23 . 98 210 . . 183 1679 . 1261 Guns 2206 | 23 . 36 126 . . 177 1398 . 446 Cannons 126 | . . 42 84 . . . . . . Explosions 1085 | . . . . . . . 270 . 815 Melee . | . . . . . . . . . . Ramming 37 | . . 20 . . . 6 11 . . Kinetic 2183 | . . 36 126 . . 177 1398 . 446 Thermal 149 | 23 . 42 84 . . . . . . Explosive 1085 | . . . . . . . 270 . 815 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . . Average Corruption 2 | . . 2 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 46 | . . . . . . . 1 . 45 Projectiles . | . . . . . . . . . . Explosions 46 | . . . . . . . 1 . 45 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 85 | . . 10 . . . . 13 . 62 Shots 2 | . . . . . . . 1 . 1 Rammed 6 | . . 2 . . . 2 2 . . Targets Rammed 6 | . . 2 . . . 2 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 6882 | . . 54 81 . . 11 92 . 6882 Average Temperature 1113 | . . 30 36 . . 6 22 . 2224 Received Heat Transfer 492 | . . . 42 . . 63 378 . 9 Effects 75 | . . . . . . . . . 75 Shutdowns 12 | . . . . . . . . . 12 Energy Bleed 11 | . . . . . . . . . 11 Interference 3 | . . . . . . . . . 3 Matter Decay 13 | . . . . . . . . . 13 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 10 | . . . . . . . . . 10 Damage (major) 17 | . . . . . . . . . 17 Damage (core) 7 | . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 272 | 50 . 74 148 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Peak Influence 235 | 10 28 20 105 40 . 110 214 58 235 Initial 56 | . 6 10 7 40 . . 42 56 2 Average 76 | 3 17 17 53 40 . 61 92 43 151 Maximum Alert Level 1 | . . . . . . . 1 . 1 Low Security (%) 90 | 100 100 100 100 100 . 100 93 100 44 Level 1 9 | . . . . . . . 6 . 55 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 11 | . . . 1 . . 1 6 1 2 Investigation 2 | . . . . . . 1 1 . . Extermination 1 | . . . . . . . . 1 . Reinforcement 8 | . . . 1 . . . 5 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Distress Signals 3 | . . . 1 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 59 | . 1 6 7 . . 5 30 . 10 Peak Tracking Total 11 | . 1 2 11 . . 3 4 1 4 Tactical Retreats 3 | . . 2 . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Traps Triggered 3 | . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Machines Accessed 14 | . 1 . 1 . 5 1 4 2 . Terminals 9 | . 1 . 1 . . 1 4 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 73 | . 4 . 4 . 50 3 8 4 . Successful 60 | . 1 . 2 . 50 1 4 2 . Failed 13 | . 3 . 2 . . 2 4 2 . Catastrophic 4 | . 1 . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . Manual 16 | . . . 4 . 1 2 6 3 . Terminals 23 | . 4 . 4 . . 3 8 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 58 | . 1 . 2 . 50 1 3 1 . Record 49 | . . . . . 49 . . . . Open DSF 1 | . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . Zone Layout 3 | . . . 1 . . 1 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 1 1 . Terminals 2 | . . . . . . . 1 1 . Botnet 2 | . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 1 . . 1 3 2 . Full Trace Events 2 | . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Turns Passed 4068 | 94 114 181 355 105 669 129 1522 511 388 Spaces Moved 2260 | 65 105 161 244 85 508 43 642 289 118 Core 16 | 8 . . . . . . . . 8 Treads 485 | . . . . . . 17 320 120 28 Legs . | . . . . . . . . . . Wheels 1759 | 57 105 161 244 85 508 26 322 169 82 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 125 125 155 155 162 162 Average Speed 155 | 108 95 95 116 125 129 188 199 166 253 Slowest Speed 1250 | 200 100 95 125 125 155 240 240 170 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 20 28 23 34 91 9 45 7 70 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 4 | . 1 . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 19 | . . . . . . . 17 2 . Terrain Destroyed 95 | . . . . . . . 17 2 76 Melee 2 | . . . . . . . . 2 . Projectile . | . . . . . . . . . . AOE 93 | . . . . . . . 17 . 76 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Total 2617 | 81 120 179 299 84 522 65 777 313 177 Wait 121 | . . 11 32 . . 2 52 8 16 Move 2251 | 64 104 160 243 84 507 42 641 288 118 Hop . | . . . . . . . . . . Pick Up 50 | 8 5 . 9 . 5 6 7 4 6 Fast Attach 11 | 7 1 . 1 . . . 1 . 1 Attach 22 | . 1 1 1 . 2 1 5 2 9 Detach 3 | . . . . . 1 . 1 1 . Swap 21 | . 2 . 4 . 1 . 8 4 2 Drop 29 | . 7 . 2 . 6 . 10 3 1 Fire 100 | 2 . 5 7 . . 12 50 . 24 Melee 3 | . . . . . . . . 3 . Ram 2 | . . 2 . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . . 2 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 12) 189 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Entered Mines 210 | -10/Mines | Assembled infested the area 292 | -10/Mines | Discovered new exit (range 14) 316 | -10/Mines | Build established: Mutant 390 | -10/Mines | Entered Materials 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 391 | -9/Materials | Discovered new exit (range 15) 587 | -9/Materials | Identified exit to Mines 587 | -9/Materials | Identified exit to Storage 745 | -9/Materials | Entered Mines 745 | -9/Mines | Discovered new exit (range 15) 833 | -9/Mines | Learned Materials interactive machine intel 842 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 843 | -9/Mines | Discovered new exit (range 5) 850 | -9/Mines | Entered Exiles 868 | -9/Exiles | Discovered new exit (range 15) 909 | -9/Exiles | Met 8R-AWN 928 | -9/Exiles | Met EX-HEX 980 | -9/Exiles | Met EX-DEC 995 | -9/Exiles | Met EX-BIN 1018 | -9/Exiles | Aligned with FarCom system 1019 | -9/Exiles | Build established: Scavenger-Mutant 1019 | -9/Exiles | Given EX-Vault access code 1077 | -9/Exiles | Opened EX-Vault 1083 | -9/Exiles | Found Prototype Processor 1084 | -9/Exiles | Identified 0b10 Alert Chip 1113 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1202 | -9/Exiles | Visited The Gauntlet 1361 | -9/Exiles | Learned location of Zion (-7) 1390 | -9/Exiles | Build established: Mutant 1494 | -9/Exiles | Discovered new exit (range 14) 1519 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1519 | -9/Exiles | Entered Mines 1601 | -8/Mines | Discovered new exit (range 6) 1648 | -8/Mines | Entered Materials 1648 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1649 | -8/Materials | Loaded intel: 19 interactive machine locations 1942 | -8/Materials | Build established: Scavenger-Skirmisher 3030 | -8/Materials | Identified exit to Factory 3170 | -8/Materials | Entered Factory 3170 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3679 | -7/Factory | Identified exit to DSF 3681 | -7/Factory | Entered DSF 3740 | -7/DSF | Additional patrols routed to DSF 3815 | -7/DSF | Found Prototype Device 3831 | -7/DSF | Lost 8 parts (1p3n3u1w) 3866 | -7/DSF | Sterilization system engaged 3886 | -7/DSF | Ambient heat levels rising (+10) 3901 | -7/DSF | Ambient heat levels rising (+10) 3916 | -7/DSF | Ambient heat levels rising (+10) 3931 | -7/DSF | Ambient heat levels rising (+10) 3946 | -7/DSF | Ambient heat levels rising (+10) 3961 | -7/DSF | Ambient heat levels rising (+10) 3976 | -7/DSF | Ambient heat levels rising (+10) 3978 | -7/DSF | Core integrity fell below 50% 3991 | -7/DSF | Ambient heat levels rising (+10) 4006 | -7/DSF | Ambient heat levels rising (+10) 4021 | -7/DSF | Ambient heat levels rising (+10) 4036 | -7/DSF | Ambient heat levels rising (+10) 4046 | -7/DSF | Core integrity fell below 20% 4051 | -7/DSF | Ambient heat levels rising (+10) 4066 | -7/DSF | Ambient heat levels rising (+10) 4070 | -7/DSF | Core destroyed Last Messages --------------- 04045_ Power failure, Imp. Ion Engine shutdown. 04046_ Overheating: Core damaged (-105). 04047_ Overheating: Arm. Treads damaged (-1). 04050_ Overheating: Matter decay (-1). 04051_ Overheating: Imp. Aluminum Leg damaged (-3). 04051_ Overheating: Hcp. Storage Unit damaged (-42). 04051_ Overheating: Broken Minigun damaged (-56). 04051_ ALERT: Ambient heat levels +10. 04055_ Overheating: Energy bleed (-34). 04056_ Overheating: Energy bleed (-42). 04058_ Power failure, Imp. Ion Engine shutdown. 04060_ Overheating: Imp. Aluminum Leg damaged (-6). 04061_ Overheating: Matter decay (-1). 04066_ ALERT: Ambient heat levels +10. 04067_ Overheating: Broken Wheel damaged (-16). 04067_ Overheating: Hrd. Medium Armor Plating damaged (-19). 04067_ Overheating: Visual Processing Unit damaged (-3). 04068_ The unstable cave ceiling collapses. 04070_ Power failure, Imp. Ion Engine shutdown. 04070_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ??????????????????#?# !!?????????????????????? | | ??????????????????? # !??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????????????### ###????????????????????? | | ????????????????????#!! @!!#????????????????????? | | ????????????????????#!! !!#????????????????????? | | ????????????????????#!! !!#????????????????????? | | ????????????????????### ###????????????????????? | | ????????????????????#== !!#????????????????????? | | ????????????????????#== !!#????????????????????? | | ?????????????????####== !!#????????????????????? | | ??????##????###### ## # ###########?#####??????? | | ??????#!! ??# #!! # ###!!!#!!!#? !!#??????? | | ??????#!! ## #!! #! #!!!#!!!## !!#??????? | | ??????# ^ ! ]]#??????? | | ??????# ^ ^ ]]#??????? | | ??????# ^ ! ! = ]]#??????? | | ??????# ## #*** %# !!!#///## ]]#??????? | | ??????# ????# ?#*** !!!#///## ]]#??????? | | ????????????##??## ## ########### ###??????? | | ????????????????# # # #??????# !#???????? | | ???????????????### ## #??????? !#???????? | | ???????????????#[[ # *%=[ #???????? !#???????? | | ???????????????#[[### %* ##??????### ##???????? | | ?????????????# ## [= ]]#?##???#!! !#???????? | | ?????????????## ## ##[[ *]]## #???#!!= !#???????? | | ??????????????#### [[! ]] #######*!##???????? | | ????????????????#!!! !!#!!### =###??????? | | ?????????????# #!!!### # !#!!##![!""###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 41 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation True Hacker Challenges ------------ None Game ------ Seed IonicTransdimensionalSaw Manual? 0 Play Time 01:47:03 Cumulative 13.5 hours Start 2022.08.17 @ 14:23:41 End 2022.08.21 @ 19:05:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 6 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4fea375-f9ff-4ba9-b4a0-bd6b633d4a3c