Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.04 @ 16:31:08

Player: W-ALTER

Result: Destroyed self via exploding Z-Power

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (260)      260
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (674)                674
              TOTAL SCORE: 2564

 Bonus
-------
Follower Combat Kills      74
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     260/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
        Medium Storage Unit
     Makeshift Terrain Scan Processor
  Experimental Core Analyzer
  Experimental System Shield
>              --- WEAPON (2) -------
          Mini Grenade Launcher
>              --- INVENTORY (8) ----
               Spectral Analyzer
     Makeshift Sensor Array
      Advanced Signal Interpreter
     Makeshift Terrain Scanner
               0b10 Decoder Chip [Looter]
      Improved Medium Armor Plating
               Relay Coupler [Grunt] (51)

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
        Medium Storage Unit
     Makeshift Terrain Scan Processor
  Experimental Core Analyzer
  Experimental System Shield
>              --- WEAPON -----------
          Mini Grenade Launcher
               Datajack
>              --- INVENTORY --------
               Spectral Analyzer
     Makeshift Sensor Array
      Advanced Signal Interpreter
     Makeshift Terrain Scanner
               0b10 Decoder Chip [Looter]
      Improved Medium Armor Plating
               Relay Coupler [Grunt]
          Mini Grenade Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Makeshift Terrain Scan Processor
  Hackware                 Experimental System Shield
  Protection               Medium Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             28   | 6   2   10  .   7   3   
  Power                    2    | 1   .   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   4   .   .   .   
    Treads                 5    | 2   .   3   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  10   | 1   .   3   .   6   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                3    | 1   .   1   .   1   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             4    | .   .   2   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   2   3   .   1   2   
    Energy Gun             3    | 2   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   2   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   2   .   .   1   
  Unidentified Prototypes  3    | .   .   1   .   2   .   
Parts Lost                 6    | .   .   1   .   .   5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   1   .   .   5   
Average Slot Usage (%)     93   | .   85  82  .   96  99  
  Engine                   11   | .   14  11  .   11  11  
  Treads                   22   | .   28  21  .   22  22  
  Storage                  11   | .   14  11  .   11  11  
  Processor                10   | .   .   .   .   11  22  
  Hackware                 3    | .   .   .   .   2   11  
  Protection               12   | .   .   17  .   15  .   
  Energy Gun               1    | .   10  .   .   .   .   
  Launcher                 13   | .   17  15  .   13  11  
  Special Melee Weapon     7    | .   .   6   .   8   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 13  14  31  22  28  19  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   8   8   8   8   
  Average Capacity         7    | 5   6   7   8   8   8   
  Most Carried             8    | 4   4   6   5   8   8   
  Average Carried          5    | .   .   3   5   6   7   
  Final Capacity           8    | 6   6   8   8   8   8   
  Final Carried            8    | .   4   5   5   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Mat Min Zio Dee 
Matter Collected           590  | 230 70  30  .   122 138 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            137  | .   40  97  .   .   .   
  Parts                    20   | .   5   15  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   1   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  11   | .   2   9   .   .   .   
  AOE                      11   | .   2   9   .   .   .   
Classes Destroyed          6    | .   1   4   .   .   1   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Swarmer                  7    | .   .   7   .   .   .   
  Grunt                    2    | .   2   .   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   
  Z-Technician             1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   2   6   .   .   1   
  Combat Bots Only         4    | .   2   4   .   .   .   
Max Kills in Single Turn   5    | .   2   5   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Dee  
Damage Taken               1608 | .    24   407  .    .    1177 
  Core                     481  | .    .    56   .    .    425  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    .    
Volleys Fired              12   | .    1    8    .    .    3    
  Largest                  2    | .    2    2    .    .    1    
  Hottest                  60   | .    60   60   .    .    30   
Shots Fired                18   | .    2    13   .    .    3    
  Gun                      .    | .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 18   | .    2    13   .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                18   | .    2    13   .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    2    10   .    .    1    
  Robot Miss Streak        3    | .    .    3    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           13   | .    2    10   .    .    1    
  Core Hits                21   | .    2    16   .    .    3    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              2    | .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1308 | .    152  636  .    .    520  
  Guns                     .    | .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1308 | .    152  636  .    .    520  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  440  | .    .    .    .    .    440  
  Explosive                868  | .    152  636  .    .    80   
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    2    .    
  Average Corruption       2    | .    .    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  3    | .    .    2    .    1    .    
    Message Errors         2    | .    .    1    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            139  | .    .    21   .    .    118  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               139  | .    .    21   .    .    118  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      436  | .    .    6    .    .    430  
  Shots                    3    | .    .    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        57   | .    .    57   .    .    8    
  Average Temperature      21   | .    .    25   .    .    5    
  Received Heat Transfer   318  | .    12   108  .    .    198  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Peak Influence             307  | .   50  307 41  .   .   
  Initial                  41   | .   .   20  41  .   .   
  Average                  74   | .   4   138 41  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         81   | 100 100 64  100 .   .   
  Level 1                  18   | .   .   35  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              20   | .   4   11  .   .   5   
  Peak Tracking Total      4    | .   3   4   .   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Mat Min Zio Dee 
Machines Disabled          7    | .   .   5   .   .   2   
  Max in Single Turn       3    | .   .   3   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Machines Accessed          3    | .   .   3   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   .   9   .   .   .   
  Successful               6    | .   .   6   .   .   .   
  Failed                   2    | .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   20   | .   .   .   .   20  .   
  Terminals                7    | .   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   4   .   .   .   
  Record                   3    | .   .   3   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   2   .   .   .   
  Non-combat               2    | .   .   2   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   .   .   
  find_recycling           2    | .   .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Dee  
Total Allies               8    | .    .    .    .    8    .    
  Largest Group            8    | .    .    .    .    8    6    
  Highest-Rated Group      393  | .    .    .    .    393  317  
  Highest-Rated Ally       94   | .    .    .    .    94   94   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               46   | .    .    .    .    .    46   
  Total Damage             1091 | .    .    .    .    .    1091 
  Kills                    9    | .    .    .    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Dee  
Turns Passed               2796 | 123  259  430  6    1584 394  
Spaces Moved               1545 | 46   155  204  4    910  226  
  Core                     9    | 9    .    .    .    .    .    
  Treads                   1536 | 37   155  204  4    910  226  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  170  170  170  
  Average Speed            167  | 138  160  166  170  170  170  
  Slowest Speed            170  | 160  160  170  170  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    27   26   3    85   32   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          92   | .    22   68   .    .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      92   | .    22   68   .    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Mat Min Zio Dee 
Total                      1745 | 105 165 283 3   954 235 
  Wait                     102  | 48  .   44  .   10  .   
  Move                     1540 | 45  154 203 3   909 226 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  36   | 6   6   8   .   15  1   
  Fast Attach              1    | .   .   .   .   .   1   
  Attach                   27   | 6   2   10  .   7   2   
  Detach                   6    | .   .   3   .   3   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     19   | .   2   5   .   10  2   
  Fire                     12   | .   1   8   .   .   3   
  Melee                    2    | .   .   2   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: *Dee / Pro)
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
  124 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 4)
  305 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Entered another Materials area
  383 | -9/Materials  | Evolved 2 slots: Utility x2
  747 | -9/Materials  | Discovered new exit (range 12)
  773 | -9/Materials  | Central database locked down
  813 | -9/Materials  | Entered Mines
  814 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  819 | -9/Mines      | Entered Zion
  918 | -7/Zion       | Gained Derelict followers
  966 | -7/Zion       | System corruption cleaned by Quarantine Array
 1107 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
 1126 | -7/Zion       | Identified exit to Deep Caves
 1126 | -7/Zion       | Identified exit to Proximity Caves
 1242 | -7/Zion       | Given A8's code to call for help
 1374 | -7/Zion       | Imprinted
 1376 | -7/Zion       | Declared Zion's savior
 1779 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 1780 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 1801 | -7/Zion       | Opened final containment barrier to the Deep Caves
 1828 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 1913 | -7/Zion       | Learned Factory emergency access door positions
 1966 | -7/Zion       | Visited the Megawrench Repair Shop
 1966 | -7/Zion       | Megawrench repaired 7 parts
 2056 | -7/Zion       | Found Prototype Hackware
 2059 | -7/Zion       | Identified Exp. System Shield
 2063 | -7/Zion       | Found Prototype Processor
 2065 | -7/Zion       | Identified Exp. Core Analyzer
 2075 | -7/Zion       | Found Prototype Processor
 2082 | -7/Zion       | Found Prototype Processor
 2403 | -7/Zion       | Entered Deep Caves
 2403 | -7/Deep Caves | Accompanied by 7 allies
 2726 | -7/Deep Caves | Z-Facility disabled
 2751 | -7/Deep Caves | Attacked by Z-Imprinter
 2797 | -7/Deep Caves | Destroyed self via exploding Z-Power

 Last Messages 
---------------
02730_ 6E-KF8(g) destroyed.
02747_ Enhanced Grunt destroyed.
02751_ 6S-POW(b) destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
02755_ CK-N8I(z) destroyed.
02764_ Enhanced Grunt destroyed.
02765_ The unstable cave ceiling collapses.
02769_ Dropped Ion Engine.
02769_ Acquired Lgt. Angular Momentum Engine.
02771_ Acquired 96 matter.
02781_ Mni. Grenade Launcher destroyed.
02791_ Lgt. Angular Momentum Engine destroyed.
02794_ Arm. Treads destroyed.
02797_ Z-Power explodes.
02797_ DG-75O(o) destroyed.
02797_ Arm. Treads destroyed.
02797_ Destroyed Arm. Treads.
02797_ Datajack destroyed.
02797_ Destroyed Datajack.

 Map 
-----
+----------------------------------------------------+
| ?????????????                                #???# |
| ??????????????                               #???# |
| ??????????????                              #????# |
| ?????????????                               ##???# |
| ?????????????  """"""                        ##??# |
| ?????????????""""""""                         "### |
| ?????????????""""""""                              |
| ????????????"""""""""                              |
| ????????????""""""                                 |
| ????????????"""""""""                  !*%     ### |
| ?????????????""""""""           % ***% %     ###?? |
| ?????????????""""""""           =  !%= *      #??? |
| ?????????????""""""""            ! !!!      ###??? |
| ??????????????"" " "                        ##???? |
| ???????????????""% %*                        #???? |
| ???????????????"                             #???? |
| ?????????????""""%                           #???? |
| ?????????????                               ##???? |
| ????????????                                #????? |
| ????????????                                 #???? |
| ????????????                                 #???? |
| ???????????"                                ##???? |
| ???????????"                               ##????? |
| ???????????"                               #?????? |
| ???????????"                                #????? |
| ???????????"             @                   ????? |
| ???????????"                                 ????? |
| ???????????"                                ?????? |
| ???????????"                                ?????? |
| ???????????"                              ???????? |
| ????????????"""""""                      ????????? |
| ???????????????                         ?????????? |
| ???????????????                        ??????????? |
| ???????????????                        ??????????? |
| ?????????????                         ???????????? |
| ??????????????                       ????????????? |
| ??????????????                       ????????????? |
| ????????????????         #####     ??????????????? |
| ??????????????????    ###?????## ????????????????? |
| ?????????????????????#???????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       135
Armor Coverage             450
Evasion (%)                40
Core Analysis              15
Recoil Reduction           2
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Help From High Places
Robot Respite
Signs Are For Wimps
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              StormFlyingFemtoactuators
  Manual?         0
Play Time         00:35:53
  Cumulative      4.9 hours
  Start           2021.07.04 @ 15:52:04
  End             2021.07.04 @ 16:31:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          9
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 11ab9a84-7157-4a6c-a55f-df3fbfa44e28