Cogmind - Beta 13 *** ADVENTURER MODE // 2024.02.28 @ 22:40:58

Player: CogMan

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (19)      95
Value Destroyed (225)      225
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6400

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     290/300
Energy                     84/100
System Corruption          12%
Temperature                Cool (2)
Movement                   Hovering (80)
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (13) --
      Combat Antigrav System
>            --- UTILITY (4) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Visual Processing Unit
             Transmission Jammer
       Light Assault Rifle
  Long-range Missile Launcher
             Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Biometal Medium Treads
             Gravmag Array
             Gravmag Array
      Cooled Gravmag System
    Improved Antigrav System
    Improved Antigrav System
             Field Propulsion Drive
>            --- UTILITY ----------
      Medium Storage Unit
             Sensor Array
    Improved Signal Interpreter
             Target Analyzer
>            --- WEAPON -----------
                 (None)
>            --- INVENTORY --------
             Visual Processing Unit
             Transmission Jammer
       Small Laser
       Light Assault Rifle
  Long-range Missile Launcher
             Datajack
[Rating: 67]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Biometal Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               11   | .   .   2   .   1   2   2   .   1   1   2   
  Utility                  2    | .   .   .   .   .   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             48   | 7   1   7   1   2   6   6   1   1   1   15  
  Power                    6    | 1   .   .   .   1   3   .   .   .   .   1   
    Engine                 3    | 1   .   .   .   1   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   2   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   4   .   1   3   3   .   1   1   9   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   3   .   1   1   4   
    Flight                 12   | .   .   4   .   1   3   .   .   .   .   4   
  Utility                  10   | 2   1   .   1   .   .   1   .   .   .   5   
    Device                 5    | 1   .   .   1   .   .   1   .   .   .   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   3   .   .   .   2   1   .   .   .   
    Energy Gun             6    | 2   .   3   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   1   .   .   1   .   1   
Parts Lost                 21   | .   .   .   .   .   2   .   .   .   5   14  
  Power                    3    | .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               17   | .   .   .   .   .   2   .   .   .   4   11  
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   .   .   2   .   .   .   4   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   100 97  100 100 85  67  67  63  36  38  
  Engine                   6    | .   14  11  11  18  6   6   6   5   5   .   
  Core                     3    | .   .   .   .   .   7   6   6   5   4   2   
  Leg                      3    | .   28  .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   6   6   10  14  12  
  Flight                   23   | .   .   40  44  45  49  40  40  35  7   4   
  Device                   6    | .   14  11  11  9   3   .   .   .   .   7   
  Storage                  7    | .   14  11  11  9   7   6   6   5   5   3   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   4   
  Energy Gun               8    | .   28  22  22  18  7   1   .   .   .   .   
Naked Turns                50   | .   .   .   .   .   .   .   .   .   .   50  
Heaviest Build             27   | 11  16  16  16  19  27  25  25  24  24  21  
  Greatest Support         75   | 20  20  16  16  20  28  24  24  31  51  75  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  10  9   
  Average Carried          8    | 3   8   9   9   8   9   9   9   10  9   5   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   10  10  10  10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 51% | Mutant
 46% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/DSF
 Scavenger-Sprinter | -5/Factory
             Mutant | -4/Factory
             Mutant | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Matter Collected           695  | 270 51  199 30  28  52  .   .   .   8   57  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            462  | 189 51  97  48  31  .   .   .   .   .   46  
  Parts                    45   | 17  8   5   7   4   .   .   .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Combat Hostiles Destroyed  9    | .   3   .   3   2   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     8    | .   3   .   3   2   .   .   .   .   .   .   
Classes Destroyed          6    | 3   1   1   .   .   .   .   .   .   .   1   
  Worker                   2    | 2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   3   .   3   2   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 4   2   2   3   2   .   .   .   .   .   1   
  Combat Bots Only         3    | .   2   .   3   2   .   .   .   .   .   1   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Fac  Res  
Hostile Shots Fired        295  | .    9    9    4    1    23   .    2    .    26   221  
  Missed                   111  | .    3    7    2    .    10   .    1    .    11   77   
Damage Taken               2906 | .    40   22   13   5    147  .    32   .    260  2387 
  Core                     1387 | .    5    22   .    .    21   .    .    .    24   1315 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   765  | .    12   6    4    2    45   .    9    .    70   617  
Core Remaining (%)         98   | 100  98   .    94   100  97   .    100  100  97   .    
Volleys Fired              32   | 11   7    6    2    3    3    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    2    .    .    .    .    .    
  Hottest                  80   | 80   80   80   80   80   80   .    .    .    .    .    
Shots Fired                64   | 22   14   12   4    6    6    .    .    .    .    .    
  Gun                      64   | 22   14   12   4    6    6    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  64   | 22   14   12   4    6    6    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 11   3    11   1    1    2    .    .    .    .    .    
  Robot Miss Streak        3    | 1    2    1    1    2    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           43   | 15   8    11   2    2    2    .    3    .    .    .    
  Core Hits                28   | 9    4    5    3    2    1    .    .    .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    .    .    .    
    Combat Hostiles        3    | .    .    .    .    .    .    .    3    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           659  | 163  85   115  31   22   23   .    .    .    .    220  
  Guns                     439  | 163  85   115  31   22   23   .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  220  | .    .    .    .    .    .    .    .    .    .    220  
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  439  | 163  85   115  31   22   23   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    .    .    .    .    12   
  Average Corruption       6    | .    .    .    .    .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    5    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    .    .    .    .    .    .    2    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    2    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    .    .    .    .    .    .    .    .    .    95   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   45   | .    .    .    .    .    .    .    .    .    .    45   
Targets Rammed             46   | .    .    .    .    .    .    .    .    .    .    46   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        375  | 90   70   63   42   63   375  114  .    66   6    167  
  Average Temperature      99   | 35   33   27   20   32   162  47   .    27   6    96   
  Received Heat Transfer   144  | .    .    9    .    .    72   .    .    .    63   .    
  Effects                  9    | .    .    .    .    .    9    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           4    | .    .    .    .    .    4    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | 2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1025 | 375  200  275  75   50   50   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Peak Influence             355  | 40  107 170 126 114 355 149 124 71  122 85  
  Initial                  149  | .   22  38  56  41  44  149 94  55  29  55  
  Average                  81   | 11  38  85  124 67  147 149 99  66  76  62  
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         95   | 100 100 100 100 100 76  100 100 100 100 100 
  Level 1                  4    | .   .   .   .   .   23  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   .   1   2   .   .   1   2   3   
  Investigation            2    | .   .   .   .   .   1   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   .   1   .   1   1   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Distress Signals           5    | .   1   1   .   1   2   .   .   .   .   .   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   8   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   8   
Times Spotted              67   | .   3   8   2   7   17  .   2   .   9   19  
  Peak Tracking Total      10   | .   2   4   2   6   7   .   1   .   5   10  
  Tactical Retreats        15   | .   1   1   .   1   5   .   2   .   3   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Traps Triggered            4    | .   .   1   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Machines Accessed          11   | .   .   1   1   1   1   2   .   2   2   1   
  Terminals                6    | .   .   1   .   1   1   1   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                19   | .   .   1   1   2   3   2   .   4   4   2   
  Successful               8    | .   .   .   1   1   1   2   .   1   2   .   
  Failed                   11   | .   .   1   .   1   2   .   .   3   2   2   
    Catastrophic           6    | .   .   1   .   1   .   .   .   3   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   1   .   2   3   .   .   2   1   .   
  Terminals                10   | .   .   1   .   2   3   1   .   2   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             5    | .   .   .   1   1   1   1   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      3    | .   .   .   .   1   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   1   .   1   1   1   .   2   1   1   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   .   .   .   .   
  Total Damage             43   | .   .   .   .   43  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Turns Passed               1941 | 137 221 124 130 69  343 50  59  117 150 541 
Spaces Moved               2959 | 76  153 275 326 156 715 121 167 199 319 452 
  Core                     104  | 5   .   .   .   .   .   .   .   .   .   99  
  Treads                   20   | .   .   .   .   .   .   .   .   .   .   20  
  Legs                     224  | 71  153 .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    641  | .   .   .   .   .   .   9   .   41  275 316 
  Flight                   1970 | .   .   275 326 156 715 112 167 158 44  17  
  Fastest Speed            22   | 50  120 31  31  28  22  25  25  25  25  40  
  Average Speed            40   | 115 120 31  31  28  23  31  25  30  45  55  
  Slowest Speed            205  | 120 120 31  31  28  25  110 105 51  51  205 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            15   | .   .   .   3   4   8   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 5   24  30  66  19  23  3   95  4   12  13  
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   1   1   1   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   .   .   .   .   1   .   
Scrap Searched             2    | .   .   .   2   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res 
Total                      3608 | 99  181 302 348 172 880 133 180 254 324 735 
  Wait                     470  | .   2   6   18  10  151 .   9   55  3   216 
  Move                     2920 | 75  152 274 320 147 698 120 166 198 318 452 
  Hop                      14   | .   .   .   2   4   8   .   .   .   .   .   
  Pick Up                  33   | 6   11  4   2   4   4   1   .   .   .   1   
  Fast Attach              25   | 7   .   3   1   .   .   2   .   1   1   10  
  Attach                   21   | .   .   4   .   2   4   4   1   .   .   6   
  Detach                   11   | .   .   .   .   .   2   4   1   .   1   3   
  Swap                     4    | .   1   .   .   .   3   .   .   .   .   .   
  Drop                     29   | .   8   5   3   2   7   2   .   .   1   1   
  Fire                     32   | 11  7   6   2   3   3   .   .   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   3   .   .   .   
  Ram                      44   | .   .   .   .   .   .   .   .   .   .   44  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Min x2 / [*Sto x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/DSF
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
  138 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Discovered new exit (range 5)
  330 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Entered another Materials area
  359 | -9/Materials  | Evolved 2 slots: Propulsion x2
  377 | -9/Materials  | Discovered new exit (range 6)
  435 | -9/Materials  | Discovered new exit (range 16)
  437 | -9/Materials  | Discovered new exit (range 13)
  474 | -9/Materials  | Discovered new exit (range 13)
  483 | -9/Materials  | Entered Mines
  485 | -9/Mines      | Met a Derelict bent on vengeance
  506 | -9/Mines      | Found a hidden stash of uninstalled traps
  525 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  561 | -9/Mines      | Learned Materials emergency access door positions
  588 | -9/Mines      | Discovered new exit (range 6)
  591 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  613 | -9/Mines      | Entered Materials
  613 | -8/Materials  | Accompanied by 1 ally
  613 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  635 | -8/Materials  | Build established: Scavenger-Sprinter
  676 | -8/Materials  | Identified exit to Factory
  682 | -8/Materials  | Entered Factory
  682 | -7/Factory    | Evolved 2 slots: Propulsion x2
  868 | -7/Factory    | Identified exit to Factory
 1025 | -7/Factory    | Entered another Factory area
 1025 | -6/Factory    | Evolved 2 slots: Propulsion x2
 1075 | -6/Factory    | Identified exit to DSF
 1075 | -6/Factory    | Entered DSF
 1079 | -6/DSF        | Discovered new exit (range 15)
 1117 | -6/DSF        | Additional patrols routed to DSF
 1134 | -6/DSF        | Entered Factory
 1134 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1164 | -5/Factory    | Identified exit to Factory
 1251 | -5/Factory    | Entered another Factory area
 1251 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1261 | -4/Factory    | Spotted B-86 Titan
 1303 | -4/Factory    | Lost 4 parts (4n)
 1394 | -4/Factory    | Discovered new exit (range 15)
 1401 | -4/Factory    | Entered Research
 1401 | -3/Research   | Evolved 2 slots: Propulsion x2
 1510 | -3/Research   | Lost 3 parts (1p2n)
 1559 | -3/Research   | Build established: Mutant
 1894 | -3/Research   | Lost 9 parts (1p7n1u)
 1898 | -3/Research   | Core integrity fell below 50%
 1929 | -3/Research   | System corruption reached 10%
 1931 | -3/Research   | Core integrity fell below 20%
 1942 | -3/Research   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
01901_ ALERT: Rogue bot located, Programmers
  report to Research Zone 2Z.
01902_ Acquired Xenon Bombardment Thruster.
01903_ K-01 Serf collects debris.
01904_ K-01 Serf destroyed.
01910_ Xenon Bombardment Thruster destroyed.
01924_ YPY 3MF%7 TMRI&NFM=/ENY&71GDBM6SU:I
01926_ Acquired Machine Analyzer.
01928_ Slammed into S-43 Plague.
01928_ Destabilizing: System corrupted (+1).
01930_ K-01 Serf destroyed.
01930_ Triggered Blade Trap.
01930_ Massive razor-sharp blades shoot up from
  within the floor.
01930_ Machine Analyzer severed.
01933_ Acquired 11 matter.
01936_ Slug penetrates Wall. <x5>
01940_ Acquired Cmb. Antigrav System.
01940_ Slug penetrates Wall. <x3>
01942_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????#            #????? |
| ?????????????????????#+##+############+#########?? |
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| #####????????????????#  s     %*               #?? |
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|     #????????????????#    "Y"  #         ?#    #?? |
|     #????????????????#    " "  #         ##    #?? |
|     #????????????????#  !@     #? """ *  /     #?? |
|     #????????????????#         #??"""    ##    #   |
|     #????????????????#        ]#??"""   ??#    +   |
|     #????????????????#         #???    ???#    ### |
|     ?????????????????#         #?     ????#    #?? |
| #+##################################+######    ### |
|                                                    |
|                                                    |
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|  =%             [                                  |
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|  ""   """  #?   ?????#    #??"""???????########### |
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|            #    ?????#    #??????????????????????# |
|  ""        #   !?????#    #??????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                65
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Flight Unit | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me

 Challenges 
------------
None

 Game 
------
Seed              DirtySniperNanoactuators
  Manual?         0
Play Time         00:30:03
  Cumulative      34.7 hours
  Start           2024.02.28 @ 22:07:18
  End             2024.02.28 @ 22:40:58
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          66
  Rogue           31
  Adventurer      35
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          42
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85cf5c28-1617-4c14-8bc1-135c22cb49be