Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 14:23:53 Player: Fazzonamite Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3561) 3561 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (811) 811 TOTAL SCORE: 9027 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 215 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/850 Matter 239/300 Energy 11/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Seismic Detector > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (5) ---- Structural Scanner Tactical Coordination Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Particle Charger Medium Reactive Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Fission Core Structural Scanner Improved Sensor Array Advanced Signal Interpreter Tactical Coordination Suite Improved Light Armor Plating Improved Medium Armor Plating Hacking Drone Bay Particle Gun Heavy Laser Heavy Beamcaster Precision Grenade Launcher Remote Datajack Enhanced Flamer Powered Hammer [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 4 | . . . 1 1 1 . . . . 1 Weapon 2 | . . . . 1 . . . . . 1 Parts Attached 96 | 6 4 1 19 14 31 1 5 5 2 8 Power 13 | 1 1 1 3 1 3 1 1 1 . . Engine 9 | 1 1 1 3 . . 1 1 1 . . Core 4 | . . . . 1 3 . . . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . . 5 1 12 . . . 2 1 Treads 13 | 1 . . 2 . 7 . . . 2 1 Leg . | . . . . . . . . . . . Wheel 10 | 1 . . 3 1 5 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 1 2 . 5 8 7 . 2 1 . 6 Device 20 | 1 . . 2 5 4 . 2 . . 6 Storage 2 | . 1 . 1 . . . . . . . Processor 1 | . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 9 | . 1 . 2 2 3 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 1 . 6 4 9 . 2 3 . 1 Energy Gun 19 | 1 . . 3 4 8 . 1 1 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 1 . 2 . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 . . 1 . . Special Weapon 2 | . . . 1 . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . 2 Parts Lost 28 | . 2 . 3 3 7 . 3 . 1 9 Power 1 | . . . . 1 . . . . . . Propulsion 10 | . . . . . 3 . 2 . 1 4 Utility 11 | . 1 . 3 2 . . 1 . . 4 Weapon 6 | . 1 . . . 4 . . . . 1 Highest Loss Streak 5 | . 1 . 1 1 3 . 2 . 1 5 To Critical Strikes 1 | . . . . . 1 . . . . . Average Backups 13 | 3 9 13 13 14 14 14 14 12 12 11 Power 1 | . 2 3 2 1 1 2 1 . . . Propulsion . | 1 2 3 1 1 1 . . . . . Utility 6 | . 3 4 4 7 8 8 8 7 7 5 Weapon 2 | . 1 2 4 2 1 3 3 4 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 28 | . . . 6 1 5 2 2 3 . 9 Power 4 | . . . 2 . . . 1 . . 1 Propulsion . | . . . . . . . . . . . Utility 13 | . . . 2 . 3 1 1 2 . 4 Weapon 8 | . . . 2 1 1 1 . 1 . 2 Tool/Special 3 | . . . . . 1 . . . . 2 Average Slot Usage (%) 92 | . 98 100 99 99 99 100 91 83 82 54 Engine 5 | . 14 14 11 4 . 4 7 7 7 4 Core 2 | . . . . 4 7 2 . . . . Treads 12 | . 14 14 11 9 21 15 8 7 5 10 Wheel 11 | . 14 14 22 18 8 15 12 7 7 4 Device 13 | . 5 . 10 16 14 15 14 15 15 15 Storage 7 | . 12 14 11 9 7 7 7 7 7 4 Processor 5 | . . . . . 7 7 7 7 7 4 Protection 7 | . 8 14 11 8 7 7 7 7 7 4 Energy Gun 17 | . 6 . 15 27 21 23 17 14 15 4 Ballistic Gun 3 | . 21 28 6 . . . 4 3 . . Special Weapon 1 | . . . . . . . . 3 7 . Peak Build Rating 63 | 8 10 9 17 23 40 38 37 45 44 63 Average Rating 31 | 4 8 8 14 21 34 36 35 40 41 41 On Entrance 23 | . 8 8 9 17 22 36 36 37 44 43 Naked Turns 24 | . . . . . . . . . . 24 Heaviest Build 75 | 8 30 30 39 46 45 40 40 61 61 75 Greatest Support 76 | 16 20 20 32 32 76 26 28 10 10 43 Greatest Overweight (x) 7 | . 1 1 2 3 4 1 3 6 6 7 Average Overweight (x) 2 | . . 1 1 1 2 1 1 5 6 2 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 15 11 Most Carried 15 | 5 12 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 9 13 13 14 14 14 14 14 15 11 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 14 15 15 15 15 15 15 15 3 Class Distribution -------------------- 62% | Scavenger-Skirmisher 19% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2084 | 274 300 22 208 166 699 47 178 100 20 70 Remotely . | . . . . . . . . . . . Salvage Created 4054 | 104 379 77 902 343 1772 86 220 . 7 164 Parts 251 | 10 30 7 54 23 102 2 9 . 3 11 Haulers Intercepted 4 | . 2 . 1 . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 7 7 . 2 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 83 | . 10 2 15 11 33 2 7 . 1 2 Guns 75 | . 10 2 14 10 28 2 6 . 1 2 AOE 1 | . . . . . 1 . . . . . Classes Destroyed 16 | 2 4 . 5 . 3 . . . 1 1 Worker 7 | . . . 2 1 3 . . . . 1 Builder 5 | . . . 1 . 4 . . . . . Tunneler 3 | 2 . . 1 . . . . . . . Hauler 4 | . 2 . 1 . 1 . . . . . Recycler 4 | 1 . . 1 . 2 . . . . . Mechanic 2 | . . . . . 1 . . . . 1 Operator 2 | . . . 1 . 1 . . . . . Drone 1 | . . . . . . . . . 1 . Watcher 5 | . 1 . 3 1 . . . . . . Swarmer 24 | . 6 . . 6 7 . 4 . . 1 Grunt 39 | . 4 2 11 4 15 2 1 . . . Duelist 1 | . . . 1 . . . . . . . Sentry 9 | . . . 3 1 4 . 1 . . . Hunter 1 | . . . . . 1 . . . . . Programmer 7 | . . . . . 6 . 1 . . . Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 7 | 3 3 2 4 7 6 2 4 . 1 1 Combat Bots Only 6 | . 3 2 3 6 4 2 4 . 1 1 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 2 . 1 1 Gunslinging 1 | . . . . 1 1 . 1 . . . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 697 | . 54 10 66 69 201 7 51 . . 239 Missed 199 | . 12 . 15 10 51 1 12 . . 98 Hits 498 | . 42 10 51 59 150 6 39 . . 141 Melee 4 | . . . 4 . . . . . . . Projectile 494 | . 42 10 47 59 150 6 39 . . 141 Critical Strikes 8 | . . . . . 6 . . . . 2 Part Disruptions 1 | . . . . . 1 . . . . . Damage Taken 6374 | . 414 128 722 623 1909 105 657 . 59 1757 Core 1486 | . 36 28 141 81 189 18 129 . 12 852 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 45 | . . . . . . . . . 6 39 Core Remaining (%) 74 | 100 . 74 64 85 . . . . 50 . Volleys Fired 293 | 14 48 6 71 28 89 5 16 . 2 14 Largest 3 | 2 2 2 2 3 3 3 3 . 3 2 Hottest 250 | 60 60 40 130 195 225 197 197 . 226 250 Shots Fired 707 | 28 96 12 142 84 259 15 49 . 6 16 Gun 693 | 28 96 12 142 84 251 15 49 . 4 12 Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . 1 Special 12 | . . . . . 7 . . . 2 3 Kinetic 154 | 14 70 12 47 . . . 11 . . . Thermal 551 | 14 26 . 95 84 258 15 38 . 6 15 Explosive 2 | . . . . . 1 . . . . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 30 | 6 13 9 30 13 21 4 14 . 3 4 Robot Miss Streak 8 | 2 6 1 2 3 8 1 1 . 2 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . 3 1 1 3 3 . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . . . Shots Hit Robots 468 | 18 59 11 104 55 159 11 37 . 2 12 Core Hits 233 | 5 24 6 38 19 103 5 13 . 1 19 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 16 | . . . 1 1 11 1 2 . . . Burn 16 | . . . 1 1 11 1 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8022 | 188 552 81 1369 922 3156 186 661 . 31 876 Guns 7571 | 188 552 81 1369 922 2915 186 661 . 31 666 Cannons . | . . . . . . . . . . . Explosions 360 | . . . . . 197 . . . . 163 Melee . | . . . . . . . . . . . Ramming 26 | . . . . . . . . . . 26 Kinetic 899 | 75 325 81 272 . . . 146 . . . Thermal 6850 | 113 227 . 1097 922 3072 186 515 . 31 687 Explosive 247 | . . . . . 84 . . . . 163 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . 1 6 6 9 9 . 9 Average Corruption 4 | . . . . 1 2 6 6 9 . 5 Corruption Purged 2 | . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 79 | . . . . 1 18 19 32 3 . 6 Message Errors 16 | . . . . . 1 5 8 1 . 1 Matter Fused 17 | . . . . 1 3 2 8 . . 3 Heat Flow Errors 15 | . . . . . 5 6 3 1 . . Energy Discharges 13 | . . . . . 4 5 3 . . 1 Data Loss (minor) 10 | . . . . . . 1 7 1 . 1 Data Loss (major) 2 | . . . . . 1 . 1 . . . Misfires 2 | . . . . . 1 . 1 . . . Alerts 2 | . . . . . 1 . 1 . . . Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . . . 11 Shots . | . . . . . . . . . . . Rammed 10 | . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 438 | 40 141 68 189 438 346 212 239 193 91 88 Average Temperature 67 | 18 36 41 47 130 80 72 56 111 46 35 Received Heat Transfer 1611 | . 111 72 303 153 414 54 63 . 12 429 Effects 5 | . . . . 3 2 . . . . . Shutdowns 2 | . . . . 2 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . . 1 1 4 . 1 . . . Combat Hostiles 7 | . . . 1 1 4 . 1 . . . Parts Melted 35 | . 1 . 4 . 27 . 2 . . 1 Heat Transferred 16009 | 250 525 . 2702 2183 7527 481 1221 . 74 1046 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 . 2 . . . . 2 Low Security (%) 57 | 100 100 100 84 100 37 . . . . . Level 1 22 | . . . 15 . 22 . . . . 96 Level 2 19 | . . . . . 39 . . . . 3 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 649 | 10 137 69 230 164 649 . . . . 407 Initial 300 | . . 33 . 91 51 . . . . 300 Average 212 | 1 64 35 102 116 302 . . . . 312 Influence Increases 3740 | 15 324 61 640 282 1307 95 180 . 14 822 Destroy 0b10 Robot/C 1780 | . 200 40 340 220 680 40 140 . . 120 Destroy 0b10 Robot/NC 170 | 15 15 . 50 10 60 . . . 10 10 Destroy Leader 408 | . 46 10 108 32 162 10 10 . . 30 Allied During Kill 80 | . . 6 12 . 5 . . . 4 53 Successful Hack 111 | . 18 5 22 4 62 . . . . . Disable Machine 210 | . . . 30 . 180 . . . . . Destroy Structure 51 | . . . 3 1 38 . . . . 9 Advance Influence 300 | . . . . . . . . . . 300 Partial Spotted 30 | . . . 15 . . . . . . 15 Lose Combat Pursuer 600 | . 45 . 60 15 120 45 30 . . 285 Influence Decreases 3346 | 15 238 147 423 386 775 590 330 . 14 428 Entered New Map 510 | . . 53 . 126 62 240 29 . . . Time Decay 2386 | 15 218 94 353 230 603 350 271 . 14 238 Lost Part 270 | . 20 . 30 30 70 . 30 . . 90 Lost Ally 180 | . . . 40 . 40 . . . . 100 Squads Dispatched 20 | . 3 . 3 . 8 . . . . 6 Investigation 4 | . 2 . 1 . 1 . . . . . Extermination 6 | . . . . . 5 . . . . 1 Reinforcement 7 | . 1 . 2 . 1 . . . . 3 Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . . . 3 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 168 | . 21 2 33 14 49 6 10 . 2 31 Peak Tracking Total 11 | . 4 2 5 7 5 3 5 . 2 11 Tactical Retreats 22 | . 2 . 3 1 4 2 1 . . 9 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 10 | . 2 . . 1 6 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . Triggered 2 | . . . . . . . 2 . . . Most Traps Carried 2 | . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 14 | . . . 2 . 12 . . . . . Max in Single Turn 4 | . . . 1 . 4 . . . . . Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 7 | . . . 1 . 6 . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 3 1 5 2 7 2 1 . . . Terminals 15 | . 3 1 5 2 3 1 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 52 | . 13 4 13 5 13 3 1 . . . Successful 26 | . 6 2 5 4 5 3 1 . . . Failed 26 | . 7 2 8 1 8 . . . . . Catastrophic 4 | . . 1 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 11 2 11 3 8 . . . . 6 Terminals 42 | . 13 4 13 5 5 2 . . . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 13 | . 3 1 3 2 . 3 1 . . . Record 2 | . . . . . . 2 . . . . Robot Analysis 4 | . 3 . 1 . . . . . . . Open Door 2 | . . . . . . 1 1 . . . Level Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 3 1 2 2 3 . . . . . Terminals 9 | . 3 1 2 2 1 . . . . . Botnet 9 | . 3 1 2 2 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Mask 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Reprogram 1 | . . . . . 1 . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 18 | . 3 1 4 2 7 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 76 | . . . . . 76 . . . . . Total Part Build Rating 5 | . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . 2 . . 2 . . 4 . . Largest Group 4 | . . 2 2 . 2 . . 4 4 4 Highest-Rated Group 149 | . . 46 46 . 32 . . 149 149 146 Highest-Rated Ally 40 | . . 31 31 . 16 . . 40 40 37 Zionite Dispatches 1 | . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 71 | . . . 17 . 17 . . . 6 31 Total Damage 1099 | . . . 106 . 181 . . . 265 547 Kills 8 | . . . 2 . 1 . . . 1 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 7141 | 4 218 . 236 269 1999 622 1035 1705 772 281 Sensors 6361 | . . . . . 1999 622 1035 1705 772 228 Terrain 491 | 4 218 . . 269 . . . . . . Structural 5 | . . . . . . . . . . 5 Seismic 305 | . . . 236 . . . . . . 69 Robot Analysis Total 4 | . 3 . 1 . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 1 2 2 3 . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 9999 | 110 595 209 949 496 2765 790 1092 1705 772 516 Spaces Moved 6067 | 50 354 115 416 250 1471 656 882 1049 444 380 Core 229 | 4 . . . . . . . . . 225 Treads 155 | . 9 22 76 27 18 . 2 . . 1 Legs . | . . . . . . . . . . . Wheels 5683 | 46 345 93 340 223 1453 656 880 1049 444 154 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 115 105 105 105 105 105 110 170 50 Average Speed 128 | 96 116 138 130 128 127 105 109 157 170 103 Slowest Speed 240 | 100 240 240 240 240 160 105 240 170 170 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 48 34 42 24 35 72 91 89 63 17 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 7 | . . . . . . . . . 1 6 Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 14 | . . . . . . 4 5 3 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 39 | . . . . . 31 . . . . 8 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 39 | . . . . . 31 . . . . 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 7602 | 86 455 154 687 363 2100 748 972 1110 454 473 Wait 843 | 8 38 29 137 54 377 74 51 35 7 33 Move 6057 | 49 353 114 415 249 1470 655 881 1048 443 380 Hop . | . . . . . . . . . . . Pick Up 93 | 9 11 3 21 8 21 5 6 3 . 6 Fast Attach 27 | 1 1 . 2 2 4 1 1 6 2 7 Attach 38 | 5 2 . 5 5 12 . 1 1 . 7 Detach 4 | . . . . . 1 . . 1 . 2 Swap 84 | . 1 1 12 9 49 2 6 3 . 1 Drop 99 | . 1 1 20 8 29 6 8 13 . 13 Fire 293 | 14 48 6 71 28 89 5 16 . 2 14 Melee . | . . . . . . . . . . . Ram 10 | . . . . . . . . . . 10 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . . 24 . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . . . 2 . . . Miscellaneous 28 | . . . 4 . 24 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 14) 201 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 4) 706 | -10/Materials | Entered Mines 873 | -10/Mines | Learned Materials stockpile data 882 | -10/Mines | Discovered new exit (range 11) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Accompanied by 2 allies 915 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 920 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1567 | -9/Materials | Discovered new exit (range 5) 1610 | -9/Materials | Identified exit to Materials 1864 | -9/Materials | Entered another Materials area 1864 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2149 | -8/Materials | Build established: Scavenger-Tank 2280 | -8/Materials | Discovered new exit (range 15) 2359 | -8/Materials | Identified exit to Factory 2360 | -8/Materials | Entered Factory 2360 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2630 | -7/Factory | Garrison activated, responded to threat 2728 | -7/Factory | Build established: Scavenger-Skirmisher 2988 | -7/Factory | Lost 3 parts (2n1w) 3201 | -7/Factory | Fabricated Cld. Aerolev Unit? 3216 | -7/Factory | Build established: Scavenger-Tank 4022 | -7/Factory | Discovered new exit (range 14) 4047 | -7/Factory | Identified exit to Factory 4054 | -7/Factory | Build established: Scavenger-Skirmisher 5121 | -7/Factory | Discovered new exit (range 5) 5124 | -7/Factory | Identified exit to Lower Caves 5125 | -7/Factory | Entered Lower Caves 5244 | -7/Lower Caves | Identified exit to Lower Caves 5915 | -7/Lower Caves | Entered another Lower Caves area 6215 | -7/Lower Caves | Encountered a Warlord checkpoint 6366 | -7/Lower Caves | Discovered exit to Factory (range 10) 6767 | -7/Lower Caves | Learned location of 1 exit from Factory 6922 | -7/Lower Caves | Discovered new exit (range 8) 6931 | -7/Lower Caves | Identified exit to Zion 7007 | -7/Lower Caves | Entered Zion 7044 | -7/Zion | Discovered new exit (range 16) 7099 | -7/Zion | Learned Factory machine intel 7128 | -7/Zion | System corruption cleaned by Quarantine Array 7183 | -7/Zion | Found Prototype Energy Gun 7981 | -7/Zion | Received a visual enhancement algorithm 8106 | -7/Zion | Given the Hacking Drone Bay 8119 | -7/Zion | Found Prototype Device 8256 | -7/Zion | Met Imprinter 8287 | -7/Zion | Imprinted 8290 | -7/Zion | Declared Zion's savior 8692 | -7/Zion | Identified exit to Proximity Caves 8712 | -7/Zion | Entered Proximity Caves 8712 | -6/Proximity Caves | Accompanied by 4 allies 8714 | -6/Proximity Caves | Spotter reported a threat 8715 | -6/Proximity Caves | Spotter reported a threat 8763 | -6/Proximity Caves | Learned Factory stockpile data 8794 | -6/Proximity Caves | Learned Factory security intel 9144 | -6/Proximity Caves | Discovered exit to Factory (range 15) 9484 | -6/Proximity Caves | Entered Factory 9484 | -6/Factory | Accompanied by 4 allies 9484 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9485 | -6/Factory | Identified exit to Lower Caves 9486 | -6/Factory | Identified exit to Factory 9486 | -6/Factory | Identified Storm Laser 9489 | -6/Factory | Loaded intel: 271 machine locations 9832 | -6/Factory | Lost 4 allies 9843 | -6/Factory | Identified Hacking Drone Bay 9856 | -6/Factory | Ran a visual enhancement algorithm 9856 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 9857 | -6/Factory | Zion Recon squad teleported in 9877 | -6/Factory | Core integrity fell below 50% 9883 | -6/Factory | Lost 5 parts (4n1u) 9960 | -6/Factory | Core integrity fell below 20% 10000 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- dispatching multiple assault carriers. 09914_ Garrison Access disabled. 09914_ Relay Coupler [Hunter] tumbles out of Garrison Access. 09914_ Relay Coupler [NC] tumbles out of Garrison Access. 09915_ K-01 Serf collects debris. 09915_ U-05 Engineer lays Concrete. 09917_ 4R,H&2DT9LCL NUPSK 2#Q&L 09917_ U-05 Engineer lays Concrete. 09918_ K-01 Serf cleans the Construction Platform. 09918_ U-05 Engineer lays Concrete. 09931_ Acquired Seismic Detector. 09952_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2C. 09953_ System corrupted: Matter fused (-6). 09955_ Acquired Adv. Sensor Array. 09971_ Adv. Sensor Array destroyed. 09992_ Enh. Flamer destroyed. 09998_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????######???????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ?????"""??????????????? | | ??????????????????#! ! 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Laser | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Energy Well | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Cld. Aerolev Unit | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonPropulsionFalx Manual? 0 Play Time 02:29:23 Cumulative 199.3 hours Start 2025.07.23 @ 11:44:37 End 2025.07.23 @ 14:23:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 58 Gallery% 55 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1f7b71b-31d2-43be-8eb6-8fa0d0839849