Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.16 @ 15:17:03 Player: Granzteel Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (1209) 1209 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 3115 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/550 Matter 76/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (143) Heavy EM Shotgun Assault Rifle Light Assault Rifle Flak Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun > --- INVENTORY -------- High-capacity Matter Pod Assault Rifle Light Assault Rifle Flak Cannon [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Terrain Scanner Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 36 | 5 3 13 15 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 3 6 Treads . | . . . . Leg 7 | 2 . 3 2 Wheel . | . . . . Hover 2 | . . . 2 Flight 2 | . . . 2 Utility 7 | . 2 2 3 Device 1 | . . 1 . Storage 1 | . 1 . . Processor 1 | . . 1 . Hackware 1 | . 1 . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 15 | 2 1 6 6 Energy Gun 4 | 1 1 1 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 . 3 1 Ballistic Cannon 3 | . . . 3 Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 17 | . 2 5 10 Power 3 | . 1 1 1 Propulsion 7 | . . 2 5 Utility 4 | . . 1 3 Weapon 3 | . 1 1 1 Highest Loss Streak 4 | . 2 4 4 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 71 | . 83 83 44 Engine 10 | . 13 14 3 Leg 22 | . 28 27 10 Hover 1 | . . . 3 Device 1 | . . 1 3 Storage 1 | . 3 1 . Processor 6 | . . 9 8 Hackware 6 | . 10 8 . Protection 2 | . . . 7 Energy Gun 6 | . 12 7 . Ballistic Gun 10 | . 14 13 3 Ballistic Cannon 1 | . . . 3 Naked Turns 19 | . . . 19 Heaviest Build 25 | 7 11 16 25 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 1 2 4 5 Average Carried 2 | . 1 2 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 2 3 5 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 800 | 256 103 292 149 Remotely . | . . . . Salvage Created 1067 | 44 203 429 391 Parts 64 | 3 10 33 18 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | 1 4 12 13 Guns 11 | 1 3 5 2 Cannons 5 | . . . 5 AOE 14 | . 1 7 6 Classes Destroyed 7 | 1 1 5 . Builder 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . 1 . . Swarmer 5 | . . 4 1 Grunt 18 | 1 4 4 9 Duelist 1 | . . 1 . Sentry 6 | . . 3 3 Best Kill Streak 6 | 1 3 5 6 Combat Bots Only 6 | 1 3 4 6 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 3 | . 1 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2596 | 11 358 455 1772 Core 668 | . 42 74 552 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 35 | . 35 . . Core Remaining (%) 88 | 100 83 81 . Volleys Fired 78 | 2 22 25 29 Largest 2 | 2 2 2 2 Hottest 64 | 60 60 60 64 Shots Fired 130 | 4 44 40 42 Gun 97 | 4 44 32 17 Cannon 19 | . . . 19 Launcher 14 | . . 8 6 Special . | . . . . Kinetic 75 | 2 22 18 33 Thermal . | . . . . Explosive 14 | . . 8 6 Electromagnetic 41 | 2 22 14 3 Robot Hit Streak 17 | 2 17 16 11 Robot Miss Streak 4 | 1 2 2 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 102 | 3 33 32 34 Core Hits 74 | 1 10 22 41 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . 1 2 . Destroy 2 | . . 2 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2696 | 43 472 876 1305 Guns 989 | 40 433 351 165 Cannons 364 | . . . 364 Explosions 1314 | . 39 517 758 Melee . | . . . . Ramming 29 | 3 . 8 18 Kinetic 929 | 15 208 200 506 Thermal 424 | . 39 . 385 Explosive 890 | . . 517 373 Electromagnetic 424 | 25 225 151 23 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 59 | . . . 59 Projectiles . | . . . . Explosions 59 | . . . 59 Melee . | . . . . Knockbacks 9 | . . . 9 Impact . | . . . . Kinetic 9 | . . . 9 Secondary . | . . . . Self-Inflicted Damage 178 | . 19 18 141 Shots 5 | . 1 1 3 Rammed 3 | . . . 3 Targets Rammed 5 | 1 . 1 3 Kicked 2 | 1 . 1 . Crushed . | . . . . Highest Temperature 140 | . 108 90 140 Average Temperature 48 | . 42 33 66 Received Heat Transfer 909 | 6 180 147 576 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 300 | . 50 . 250 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 635 | 20 220 458 635 Initial 171 | . 13 88 171 Average 244 | 2 115 265 378 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 43 | 100 71 32 22 Level 1 33 | . 28 50 22 Level 2 22 | . . 17 54 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 3 2 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | 1 10 20 35 Peak Tracking Total 14 | 1 3 6 14 Tactical Retreats 5 | . 1 . 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 1 2 4 Max in Single Turn 2 | . 1 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 7 8 . Successful 11 | . 4 7 . Failed 4 | . 3 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 5 8 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 2 7 . Record 6 | . 2 4 . Prototype ID Bank 1 | . . 1 . Alert Level 1 | . . 1 . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1216 | 86 290 482 358 Spaces Moved 837 | 67 155 292 323 Core 70 | 15 . . 55 Treads . | . . . . Legs 592 | 52 155 292 93 Wheels . | . . . . Hover 175 | . . . 175 Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 101 | 104 120 120 76 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 7 36 36 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 105 | . 3 42 60 Melee . | . . . . Projectile . | . . . . AOE 105 | . 3 42 60 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1063 | 78 213 379 393 Wait 89 | . 33 45 11 Move 834 | 66 154 291 323 Hop . | . . . . Pick Up 10 | 4 1 3 2 Fast Attach 19 | 2 3 6 8 Attach 11 | 3 . 3 5 Detach 7 | . . 1 6 Swap 6 | . . 4 2 Drop 4 | . . . 4 Fire 78 | 2 22 25 29 Melee . | . . . . Ram 3 | . . . 3 Kick 2 | 1 . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 332 | -10/Materials | Repaired EM Pulse Gun 360 | -10/Materials | Discovered new exit (range 15) 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 761 | -9/Materials | Lost 4 parts (1p1n1u1w) 851 | -9/Materials | Discovered new exit (range 7) 859 | -9/Materials | Entered another Materials area 859 | -8/Materials | Evolved 2 slots: Utility x2 1039 | -8/Materials | Lost 4 parts (1p2n1u) 1164 | -8/Materials | Core integrity fell below 50% 1192 | -8/Materials | Core integrity fell below 20% 1198 | -8/Materials | Released all parts (2) 1217 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Imp. Medium Armor Plating destroyed. W-25 Informer sends out distress signal. Slammed into A-02 Transporter. Aerolev Unit destroyed. Acquired Imp. Medium Armor Plating. Critical hit (Destroy). S-10 Pest destroyed. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Lgt. Assault Rifle. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. S-10 Pest destroyed. Released Imp. Targeting Computer. Released Imp. Medium Armor Plating. Acquired Flight Unit. Penetrated by Slug. Flight Unit destroyed. Acquired 14 matter. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ??? | | ???????????????????????????????????????????# ?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# # | | ?????????????????????#############+###?????# # | | ?????????????????????# # ####### # | | ?????????????????????# # # | | ?????????????????????# + + | | ?????????????????????# s# [ % # | | ?????????????????????# s # ####### *[# | | ?????????????????????+ ## ##?????# =*# | | ?????????????????????# @ ## #??????# ### | | ?????????????????????# ## #??????# #?? | | ?????????????????????######+##### #??????# #?? | | ????????????????????????? ? #??????# #?? | | ??????????????????????? #??????# !#?? | | ????????????????????? #??????# #?? | | ??????????????????? #############???# #?? | | ????????????????? *|| ??# """ "###?# #?? | | ??????????????? 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