Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 17:12:18 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1646) 1646 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1457) 1457 TOTAL SCORE: 8088 Bonus ------- Pacifist 200 High Alert Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 578/1000 Matter 105/300 Energy 200/200 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Small Storage Unit Advanced Weight Redist. System Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Power Maul Power Maul > --- INVENTORY (8) ---- Neutrino Core Thermal Defense Suite Relay Coupler [NC] (35) Relay Coupler [Sentry] (26) Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Biomechanical Wings > --- UTILITY ---------- Small Storage Unit Advanced Melee Analysis Suite Stasis Canceller Reaction Control System Advanced Shield Generator Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Cold Fusion Reactor Thermal Defense Suite System Shield Relay Coupler [NC] Relay Coupler [Sentry] Heavy Missile Launcher Remote Datajack Power Maul [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Cesium-ion Thruster Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Power Maul Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 . . 1 1 . . Utility 5 | . . . 1 1 1 . 1 1 . . Weapon . | . . . . . . . . . . . Parts Attached 73 | 6 . 1 5 19 2 5 10 14 1 10 Power 13 | 1 . . . 3 . 1 2 5 . 1 Engine 6 | 1 . . . 2 . . 1 2 . . Core 3 | . . . . 1 . 1 1 . . . Reactor 4 | . . . . . . . . 3 . 1 Propulsion 14 | 2 . . 1 5 1 . 1 3 . 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 4 | 2 . . 1 1 . . . . . . Hover . | . . . . . . . . . . . Flight 10 | . . . . 4 1 . 1 3 . 1 Utility 17 | 1 . 1 1 4 . . 5 2 1 2 Device 8 | . . 1 1 1 . . 2 1 1 1 Storage 1 | 1 . . . . . . . . . . Processor 3 | . . . . 2 . . 1 . . . Hackware 4 | . . . . . . . 2 1 . 1 Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 29 | 2 . . 3 7 1 4 2 4 . 6 Energy Gun 6 | . . . 2 3 . 1 . . . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . . 1 . 1 . 2 . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 7 | . . . . . . . 2 2 . 3 Slashing Weapon 5 | . . . . 2 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 . . 1 2 . . Parts Lost 21 | . . . . 5 . 3 . 1 6 6 Power 2 | . . . . 1 . . . . 1 . Propulsion 9 | . . . . 2 . . . 1 4 2 Utility 7 | . . . . 2 . 1 . . 1 3 Weapon 3 | . . . . . . 2 . . . 1 Highest Loss Streak 6 | . . . . 2 . 3 . 1 6 2 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 85 99 96 86 84 73 84 90 87 56 Engine 5 | . 14 14 11 8 . . 1 5 4 . Core 1 | . . . . . 7 5 8 . . . Reactor 1 | . . . . . . . . 1 . 5 Wheel 10 | . 28 28 31 22 . . . . . . Flight 15 | . . . . 7 30 30 32 35 29 7 Device 11 | . . 13 21 7 7 7 8 11 16 11 Storage 7 | . 14 14 11 9 7 7 6 5 5 5 Processor 5 | . . . . 12 7 7 7 11 5 1 Hackware 5 | . . . . . . . 4 5 11 15 Energy Gun 3 | . . . 10 13 1 . . . . . Ballistic Gun 4 | . 28 28 10 . . . . . . . Impact Weapon 4 | . . . . . . . 11 11 11 5 Slashing Weapon 1 | . . . . . 13 10 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 38 | 12 12 13 16 19 17 20 26 38 30 32 Greatest Support 52 | 26 26 26 42 52 20 20 25 31 31 19 Greatest Overweight (x) 3 | . . . . 1 . . 1 1 2 3 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 5 . 2 6 8 7 7 8 8 8 8 Average Carried 5 | 1 . . 4 6 7 5 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . . 2 6 8 7 5 8 7 8 6 Class Distribution -------------------- 42% | Mutant 26% | Hacker-Mutant 25% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Matter Collected 922 | 201 . 18 122 71 . 30 244 211 . 25 Remotely . | . . . . . . . . . . . Salvage Created 1314 | . . . 242 172 . 18 236 374 . 272 Parts 74 | . . . 16 27 . 2 2 13 . 14 Haulers Intercepted 4 | . . . 1 . . . 2 1 . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Combat Hostiles Destroyed 32 | . . . 4 7 . 1 . 10 . 10 Guns 11 | . . . 4 6 . 1 . . . . AOE 18 | . . . . 1 . . . 8 . 9 Classes Destroyed 12 | . . . 4 3 . . 1 2 . 2 Worker 2 | . . . . . . . . 1 . 1 Builder 1 | . . . . 1 . . . . . . Tunneler 2 | . . . . . . . . 1 . 1 Hauler 4 | . . . 1 . . . 2 1 . . Operator 2 | . . . . . . . 1 . . 1 Watcher 6 | . . . 1 1 . . 1 3 . . Swarmer 14 | . . . . 3 . . . 8 . 3 Cutter 4 | . . . . 3 . 1 . . . . Grunt 6 | . . . 3 . . . . 1 . 2 Brawler 1 | . . . . . . . . . . 1 Sentry 3 | . . . 1 1 . . . 1 . . Hunter 4 | . . . . . . . . . . 4 Best Kill Streak 6 | . . . 3 2 . 1 2 6 . 5 Combat Bots Only 5 | . . . 2 2 . 1 . 5 . 4 Max Kills in Single Turn 4 | . . . 1 2 . 1 1 4 . 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 1 . . . 3 . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Damage Taken 2311 | . . 37 120 537 . 300 . 92 388 837 Core 711 | . . 21 36 142 . 90 . 9 116 297 Absorbed by Shields 286 | . . . . . . 52 . 33 139 62 Redirected to Shielding 115 | . . . . 77 . 38 . . . . Core Remaining (%) 90 | 100 . 91 91 74 . 87 100 . . . Volleys Fired 55 | . . . 21 17 . 4 . 4 . 9 Largest 2 | . . . 2 2 . 1 . 1 . 1 Hottest 125 | . . . 75 125 . 75 . 39 . 39 Shots Fired 91 | . . . 42 32 . 4 . 4 . 9 Gun 68 | . . . 42 23 . 3 . . . . Cannon 6 | . . . . 6 . . . . . . Launcher 17 | . . . . 3 . 1 . 4 . 9 Special . | . . . . . . . . . . . Kinetic 21 | . . . 21 . . . . . . . Thermal 47 | . . . 21 23 . 3 . . . . Explosive 16 | . . . . 3 . . . 4 . 9 Electromagnetic 7 | . . . . 6 . 1 . . . . Robot Hit Streak 7 | . . . 6 7 . 6 . 4 . 3 Robot Miss Streak 10 | . . . 2 10 . 9 . 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 68 | . . . 26 15 . 3 4 14 . 6 Core Hits 69 | . . . 12 17 . 5 . 9 . 26 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . . 1 4 . 1 Critical Strikes 6 | . . . . . . . 1 4 . 1 Smash 6 | . . . . . . . 1 4 . 1 Melee Attacks 24 | . . . . . . 1 7 13 1 2 Impact 23 | . . . . . . . 7 13 1 2 Slashing 1 | . . . . . . 1 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 2 6 . 1 Combat Hostiles 1 | . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . 1 1 . . Damage Inflicted 5062 | . . . 357 458 . 88 306 1728 . 2125 Guns 641 | . . . 357 241 . 43 . . . . Cannons . | . . . . . . . . . . . Explosions 3014 | . . . . 217 . 26 . 782 . 1989 Melee 1407 | . . . . . . 19 306 946 . 136 Ramming . | . . . . . . . . . . . Kinetic 94 | . . . 94 . . . . . . . Thermal 954 | . . . 263 266 . 43 . . . 382 Explosive 2491 | . . . . 102 . . . 782 . 1607 Electromagnetic 116 | . . . . 90 . 26 . . . . Impact 1388 | . . . . . . . 306 946 . 136 Slashing 19 | . . . . . . 19 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 3 7 Average Corruption 3 | . . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . . . . . 9 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 981 | . . . . 11 . . 234 642 . 94 Projectiles . | . . . . . . . . . . . Explosions 101 | . . . . 11 . . . 44 . 46 Melee 880 | . . . . . . . 234 598 . 48 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 71 | . . . . 21 . 6 . . . 44 Shots 3 | . . . . 1 . 1 . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 261 | . . . 171 156 . . 45 84 32 261 Average Temperature 44 | . . . 61 64 . . 19 23 14 147 Received Heat Transfer 209 | . . . 57 18 . . . . 89 45 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 12 | . . . . . . . 5 7 . . Impact Corruptions 22 | . . . . . . . 6 15 . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 972 | . . . 518 219 . 35 . . . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Peak Influence 577 | . . . 159 296 129 150 85 503 564 577 Initial 364 | . . . . 66 129 90 78 38 364 280 Average 187 | . . . 81 190 129 122 53 271 448 330 Maximum Alert Level 2 | . . . . 1 . . . 2 2 2 Low Security (%) 57 | 100 100 100 100 64 100 100 100 33 . . Level 1 26 | . . . . 35 . . . 47 9 66 Level 2 15 | . . . . . . . . 18 90 33 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . 1 2 . 1 1 3 . 4 Investigation 2 | . . . . . . . . 1 . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 8 | . . . 1 2 . 1 1 1 . 2 Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Distress Signals 3 | . . . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 94 | . 1 6 6 11 . 6 4 22 18 20 Peak Tracking Total 14 | . 1 6 2 3 . 3 2 10 14 7 Tactical Retreats 8 | . . . . 1 . 3 1 . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Traps Triggered 10 | . . . . . . 5 . 1 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . 4 Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Machines Disabled 9 | . . . . . . . . . 1 8 Max in Single Turn 6 | . . . . . . . . . 1 6 Garrison Relay 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Machines Accessed 16 | . 3 . 1 1 1 . 2 4 . 4 Terminals 13 | . 3 . 1 1 1 . 2 3 . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 45 | . 8 . 2 4 2 . 4 12 . 13 Successful 30 | . 5 . 1 3 1 . 4 8 . 8 Failed 15 | . 3 . 1 1 1 . . 4 . 5 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 36 | . 8 . 2 4 2 . 4 11 . 5 Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . 6 Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 25 | . 5 . 1 3 1 . 4 7 . 4 Record 2 | . . . . . . . 1 1 . . Prototype ID Bank 3 | . 1 . . . . . 1 1 . . Open DSF 2 | . . . . . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 3 | . . . 1 1 . . . . . 1 Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 4 | . . . . 1 . . . 1 . 2 Reprogram Traps 1 | . . . . . . . . . . 1 Security Status 1 | . . . . . . . . 1 . . Hauler Manifests 4 | . 2 . . 1 . . . 1 . . Zone Layout 3 | . 1 . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . . 2 Analyze 2 | . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 . 1 1 . . 2 3 . 3 Full Trace Events 3 | . . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Turns Passed 2249 | 62 108 156 302 270 45 110 238 311 137 510 Spaces Moved 3180 | 61 117 161 246 264 141 191 612 791 273 323 Core 58 | 25 . . . . . . . . . 33 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 715 | 36 117 161 246 155 . . . . . . Hover . | . . . . . . . . . . . Flight 2407 | . . . . 109 141 191 612 791 273 290 Fastest Speed 20 | 50 90 90 90 26 26 26 23 20 20 100 Average Speed 53 | 73 90 90 92 65 26 26 23 28 45 136 Slowest Speed 272 | 90 90 90 93 109 26 26 103 100 192 272 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . 2 . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 30 31 29 21 4 85 23 21 54 12 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 160 | . . . . 37 . . . 48 . 75 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 160 | . . . . 37 . . . 48 . 75 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Gar Fac Total 3572 | 77 119 171 282 330 148 243 694 850 279 379 Wait 129 | 5 3 6 2 2 6 . 49 21 7 28 Move 3157 | 60 116 160 245 259 140 190 611 790 263 323 Hop 5 | . . . . 2 . . . . 3 . Pick Up 53 | 6 . 3 7 18 . 2 10 3 2 2 Fast Attach 13 | . . . . 5 . . 4 3 . 1 Attach 45 | 6 . 1 3 10 1 4 6 7 1 6 Detach 7 | . . . . . . . 1 3 . 3 Swap 15 | . . . 2 4 1 1 . 4 . 3 Drop 29 | . . . 2 13 . . 7 4 1 2 Fire 55 | . . . 21 17 . 4 . 4 . 9 Melee 21 | . . . . . . 1 6 11 1 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 42 | . . . . . . 41 . . 1 . Rewire 1 | . . 1 . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Identified exit to Mines 171 | -10/Materials | Entered Mines 178 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 180 | -10/Mines | Found Prototype Device 181 | -10/Mines | Identified Exp. Sensor Array 282 | -10/Mines | Discovered new exit (range 10) 289 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 312 | -10/Mines | Discovered new exit (range 13) 316 | -10/Mines | Build established: Mutant 327 | -10/Mines | Entered Materials 327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 575 | -9/Materials | Discovered new exit (range 11) 629 | -9/Materials | Entered another Materials area 629 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 889 | -8/Materials | Discovered new exit (range 8) 899 | -8/Materials | Entered Factory 899 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 944 | -7/Factory | Identified exit to DSF 944 | -7/Factory | Entered DSF 951 | -7/DSF | Discovered new exit (range 11) 968 | -7/DSF | Additional patrols routed to DSF 1009 | -7/DSF | Lost 3 parts (1u2w) 1054 | -7/DSF | Entered Factory 1054 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1234 | -6/Factory | Spotted B-75 Beast 1242 | -6/Factory | Discovered new exit (range 14) 1292 | -6/Factory | Entered another Factory area 1292 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1328 | -5/Factory | Build established: Sprinter 1429 | -5/Factory | Discovered new exit (range 5) 1554 | -5/Factory | Spotted B-75 Beast 1592 | -5/Factory | First assault squad dispatched 1603 | -5/Factory | Identified exit to Garrison 1603 | -5/Factory | Entered Garrison 1616 | -5/Garrison | Garrison Relay disabled 1628 | -5/Garrison | Triggered checkpoint 1648 | -5/Garrison | Spotted B-75 Beast 1650 | -5/Garrison | Triggered checkpoint 1657 | -5/Garrison | Discovered new exit (range 9) 1674 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1689 | -5/Garrison | Triggered checkpoint 1712 | -5/Garrison | Discovered new exit (range 13) 1731 | -5/Garrison | Installed Relay Interface Framework 1740 | -5/Garrison | Entered Factory 1768 | -5/Factory | Lost 6 parts (1p4n1u) 1939 | -5/Factory | Build established: Hacker-Mutant 2250 | -5/Factory | Self-destructed Last Messages --------------- 02233_ P-70 Sage resets K-01 Serf, system corruption cleaned. 02235_ K-01 Serf collects debris. 02237_ G-50 Soldier destroyed. 02238_ K-01 Serf collects debris. 02238_ Hvy. Missile Launcher destroyed. 02240_ ALERT: Rogue bot located, Programmers report to Factory Zone 8P. 02241_ P-70 Sage resets P-70 Sage, system corruption cleaned. 02241_ P-70 Sage resets R-10 Processor, system corruption cleaned. 02242_ K-01 Serf collects debris. 02242_ B-60 Warrior suffers critical hit (Smash). 02242_ Destroyed Hvy. Mace. 02242_ B-60 Warrior system corrupted by crushing effect. 02243_ B-60 Warrior system terminally corrupted. 02243_ R-10 Processor collects Carbon-fiber Leg. 02244_ Acquired 13 matter. 02245_ K-01 Serf collects debris. 02247_ MQYKEBGD#BPLVEEVAS>>D5YPJR<9