Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.28 @ 16:21:08 Player: smidge Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (435) 435 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3335 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 187/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (5) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (5) ------ Medium Storage Unit Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Target Analyzer > --- WEAPON (2) ------- Advanced Beam Rifle Mining Laser > --- INVENTORY (10) --- Advanced Weight Redist. System Improved Terrain Scanner System Shield Relay Coupler [Sentry] (18) Relay Coupler [Specialist] (18) Proton Missile Launcher Proton Missile Launcher Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Target Analyzer > --- WEAPON ----------- Advanced Beam Rifle Mining Laser > --- INVENTORY -------- Advanced Weight Redist. System Improved Terrain Scanner System Shield Relay Coupler [Sentry] Relay Coupler [Specialist] Proton Missile Launcher Proton Missile Launcher Improved Grenade Launcher Improved Datajack [Rating: 33] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 . 1 1 Utility 3 | . . . 1 . 1 1 Weapon . | . . . . . . . Parts Attached 34 | 6 7 4 7 . 9 1 Power 3 | 1 . . 1 . 1 . Engine 2 | 1 . . 1 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 8 | 2 2 2 1 . 1 . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . 2 2 1 . 1 . Utility 10 | 1 2 . 2 . 4 1 Device 4 | . 1 . 1 . 2 . Storage 2 | 1 . . . . 1 . Processor 4 | . 1 . 1 . 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 3 2 3 . 3 . Energy Gun 6 | 2 . 1 2 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 2 . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 3 | . . 1 . . 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility . | . . . . . . . Weapon 1 | . . 1 . . . . Highest Loss Streak 2 | . . 1 . . 2 . To Critical Strikes . | . . . . . . . Average Backups 7 | 1 3 8 6 8 8 9 Power . | . . 1 . . . . Propulsion . | . . 2 1 1 . . Utility 2 | . . 1 1 2 2 5 Weapon 3 | . 2 2 3 5 5 3 Tool/Special . | . . . . . . . Unused Backups 5 | . . . . . . 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 84 | . 96 82 88 88 78 79 Engine 2 | . 13 . 1 11 1 . Core 2 | . . . . . 5 7 Leg 3 | . 25 . . . . . Flight 23 | . 2 28 33 33 28 23 Device 10 | . 10 . 10 11 14 15 Storage 10 | . 14 14 11 11 9 7 Processor 10 | . . 14 11 11 10 13 Energy Gun 10 | . 19 10 14 . 6 5 Ballistic Gun 5 | . 7 14 6 11 . . Special Weapon 1 | . . . . . . 6 Peak Build Rating 33 | 6 7 8 16 13 28 33 Average Rating 17 | 3 6 6 12 13 23 31 On Entrance 10 | . 6 6 7 13 13 26 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 21 | 12 13 8 12 12 20 21 Greatest Support 21 | 20 20 8 12 12 21 21 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 8 10 Most Carried 10 | 5 8 8 8 8 10 10 Average Carried 7 | 1 3 7 6 8 8 9 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 1 8 8 8 8 10 9 Class Distribution -------------------- 92% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 682 | 209 135 159 92 . 36 51 Remotely . | . . . . . . . Salvage Created 726 | . 259 137 169 . 110 51 Parts 39 | . 24 3 5 . 3 4 Haulers Intercepted 3 | . 1 . 1 . . 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 19 | . 6 9 1 . 3 . Guns 10 | . 6 4 . . . . AOE 9 | . . 5 1 . 3 . Classes Destroyed 7 | . 4 2 1 . . . Hauler 3 | . 1 . 1 . . 1 Recycler 2 | . 1 . 1 . . . Watcher 3 | . 1 . 1 . 1 . Swarmer 6 | . 6 . . . . . Grunt 5 | . . 2 . . 3 . Sentry 1 | . . . 1 . . . Assembled 7 | . . 7 . . . . Best Kill Streak 4 | . 4 4 3 . 3 1 Combat Bots Only 4 | . 3 4 1 . 3 . Max Kills in Single Turn 2 | . 1 1 2 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 69 | . 28 30 4 . 7 . Missed 23 | . 8 10 2 . 3 . Hits 46 | . 20 20 2 . 4 . Projectile 46 | . 20 20 2 . 4 . Critical Strikes 1 | . 1 . . . . . Damage Taken 525 | . 121 208 140 . 56 . Core 165 | . 11 58 80 . 16 . Absorbed by Shields . | . . . . . . . Ignored by Resistances 151 | . 40 61 36 . 14 . Core Remaining (%) 87 | 100 . 72 . 80 97 . Volleys Fired 72 | . 18 24 14 . 12 4 Largest 2 | . 2 2 2 . 1 1 Hottest 100 | . 100 73 90 . 100 100 Shots Fired 109 | . 35 37 21 . 12 4 Gun 94 | . 34 31 21 . 6 2 Cannon . | . . . . . . . Launcher 10 | . . 6 . . 4 . Special 5 | . 1 . . . 2 2 Kinetic 44 | . 14 18 12 . . . Thermal 13 | . 1 . . . 8 4 Explosive 10 | . . 6 . . 4 . Electromagnetic 42 | . 20 13 9 . . . Robot Hit Streak 26 | . 7 26 7 . 15 17 Robot Miss Streak 2 | . 2 1 1 . . . Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 78 | . 21 25 17 . 13 2 Core Hits 51 | . 13 23 5 . 9 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Burn 1 | . . . . . 1 . Melee Attacks 3 | . . . . . 3 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1709 | . 221 609 413 . 426 40 Guns 762 | . 221 212 169 . 120 40 Cannons . | . . . . . . . Explosions 947 | . . 397 244 . 306 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 241 | . 84 81 76 . . . Thermal 291 | . . . 131 . 120 40 Explosive 816 | . . 397 113 . 306 . Electromagnetic 361 | . 137 131 93 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 13 | . . 13 . . . . Projectiles . | . . . . . . . Explosions 13 | . . 13 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 118 | . . . 118 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 108 | . 108 57 51 . 39 24 Average Temperature 27 | . 45 24 16 . 20 7 Received Heat Transfer 176 | . . 131 9 . 36 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 520 | . . . 150 . 296 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 129 | . 129 96 97 58 76 15 Initial 41 | . . 41 10 28 18 3 Average 25 | . 47 57 15 52 21 1 Influence Increases 575 | . 183 100 116 30 115 31 Destroy 0b10 Robot/C 240 | . 120 40 20 . 60 . Destroy 0b10 Robot/NC 40 | . 15 . 15 . 5 5 Destroy Leader 62 | . 24 10 14 . 12 2 Successful Hack 28 | . 6 . 8 . 5 9 Disable Machine 27 | . 18 . 9 . . . Destroy Structure 88 | . . 35 35 . 18 . Partial Spotted 60 | . . 15 15 30 . . Lose Combat Pursuer 30 | . . . . . 15 15 Influence Decreases 575 | . 57 195 60 59 163 41 Entered New Map 212 | . . 85 21 59 40 7 Time Decay 333 | . 57 100 39 . 103 34 Lost Part 30 | . . 10 . . 20 . Squads Dispatched 4 | . . . 1 . . 3 Investigation 2 | . . . . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 2 | . . . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . 9 11 4 . 6 1 Peak Tracking Total 11 | . 4 11 4 . 4 1 Tactical Retreats 4 | . . 2 . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 7 | . 1 . 2 1 1 2 Terminals 5 | . 1 . 2 1 . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 26 | . 3 . 10 3 4 6 Successful 14 | . 2 . 4 1 2 5 Failed 12 | . 1 . 6 2 2 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 3 . . . . 1 Terminals 20 | . 3 . 10 3 . 4 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 8 | . 1 . 4 1 . 2 Part Schematic 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 Locate Traps 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . . . . 1 . 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 2 | . 1 . . . . 1 Terminals 2 | . 1 . . . . 1 Track 1 | . 1 . . . . . Operators 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 2 1 1 2 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 51 | . . . . . . 51 Total Part Build Rating 2 | . . . . . . 2 Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . parse_system 1 | . . . . . 1 . no_distress 1 | . . . . . 1 . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 984 | . 148 . 231 8 298 299 Sensors 688 | . 148 . . . 241 299 Terrain 296 | . . . 230 8 58 . T.N.C. 1 | . . . 1 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 1286 | 44 188 217 232 8 298 299 Spaces Moved 1379 | 36 100 384 172 23 391 273 Core 16 | 16 . . . . . . Treads . | . . . . . . . Legs 102 | 20 82 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1261 | . 18 384 172 23 391 273 Fastest Speed 31 | 50 37 37 34 34 31 34 Average Speed 41 | 88 105 37 34 34 33 34 Slowest Speed 120 | 120 120 37 34 34 34 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . 3 . . 1 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 27 68 21 8 26 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 122 | . . 57 43 . 22 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 122 | . . 57 43 . 22 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1971 | 47 148 420 327 22 537 470 Wait 426 | . 9 2 122 . 105 188 Move 1365 | 35 99 377 171 22 388 273 Hop 4 | . . 3 . . 1 . Pick Up 32 | 6 10 3 5 . 7 1 Fast Attach 8 | 1 1 . 1 . 4 1 Attach 16 | 5 3 1 4 . 2 1 Detach 5 | . 1 . 2 . 2 . Swap 22 | . 3 7 4 . 7 1 Drop 18 | . 4 3 4 . 6 1 Fire 72 | . 18 24 14 . 12 4 Melee 3 | . . . . . 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 15) 101 | -10/Materials | Discovered new exit (range 7) 233 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Entered Mines 250 | -10/Mines | Discovered new exit (range 6) 273 | -10/Mines | Learned Materials stockpile data 274 | -10/Mines | Identified exit to Materials 307 | -10/Mines | Build established: Mutant 316 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 317 | -10/Mines | Found Prototype Device 319 | -10/Mines | Assembled infested the area 321 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 324 | -10/Mines | Assisted by a Guerilla fighting off Assembled 433 | -10/Mines | Discovered exit to Materials (range 8) 444 | -10/Mines | Learned Materials garrison access intel 450 | -10/Mines | Entered Materials 450 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 649 | -9/Materials | Discovered new exit (range 9) 681 | -9/Materials | Identified exit to Mines 682 | -9/Materials | Entered Mines 684 | -9/Mines | Discovered new exit (range 10) 687 | -9/Mines | Identified exit to Materials 690 | -9/Mines | Entered Materials 690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 691 | -8/Materials | Loaded intel: 1 garrison access location 693 | -8/Materials | Identified Exp. Sensor Array 968 | -8/Materials | Discovered new exit (range 3) 969 | -8/Materials | Identified exit to Factory 988 | -8/Materials | Entered Factory 988 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1126 | -7/Factory | Fabricated Flight Unit? 1287 | -7/Factory | Self-destructed Last Messages --------------- 01036_ Acquired Imp. Grenade Launcher. 01037_ Acquired Target Analyzer. 01045_ A-02 Transporter destroyed. 01047_ Acquired 51 matter. 01075_ Connecting with Fabricator... >>Load(Flight Unit) Uploading Flight Unit schematic... Loaded successfully: Flight Unit Rating: 1 Time: 51 Initiate build sequence. >>Build Building Flight Unit... ETC: 51 01075_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 01126_ >> FABRICATOR: Completed Flight Unit? 01147_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9O. Map ----- +----------------------------------------------------+ | # #?# #??????????????????????? | | # #?# #??????????????????????? | | # ### ##?????????????????????? | | # #?????????????????????? | | # *== +?????????????????????? | | # = = #?????????????????????? | | ######=! #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# #############?????????? | | ?????# # #?########? | | ?????# + """"""" #?# ! #? | | ?????# # """"""" #?# #? | | ?????# # """"""" #?# #? | | ?????# # """"""" #?#] #? | | ?????# # #?# ! #? | | ?????# # #?# #? | | ?????# ########+####?# #? | | ?????# #??????# #????# #? | | ????? ??????# ###### #? | | ????? ??????# # # #? | | ????? " ??????# # # #? | | ???? ??????# # # #? | | ????# #?????# # # @ #? | | ????###?##??????# # #p##+##?? | | ????????????????# # + #??? | | ????????????????# # #### #??? | | ????????????????# # #??# #??? | | ????????????????# # #??# #??? | | ????????????????# ##+###??# #??? | | ????????????????# # ##### #??? | | ????????????????# # #??? | | ????????????????# # #######??? | | ????????????????# ##????????? | | ????????????????# #?????????? | | ????????????????# ##########? | | ???????????###### ##! ? | | ???????????# T# """"? | | ???????????# # """"? | | ??????+##### ## """"# | | ???? ## """"# | | ???? ## g # | | ?????""""""""" # "F"" ! # | | ????? + """" # | | ???????""""""" # [ # | | ???????? ############? | | ???????""""""" ????????????? | | ?????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Challenges ------------ None Game ------ Seed ThiefZeronetCape Manual? 0 Play Time 00:29:33 Cumulative 57.3 hours Start 2026.06.28 @ 15:28:30 End 2026.06.28 @ 16:21:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 0 Adventurer 47 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20a36c3d-98c6-4754-b287-f5a4865e7ff6