Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.07 @ 00:49:02

Player: Phoenix Fei'Ren

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (12)      60
Value Destroyed (128)      128
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 388

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
    Small Storage Unit
>         --- WEAPON (2) -------
          Welding Torch
>         --- INVENTORY (8) ----
    Light Ion Engine
  Compact Wheel
          Heat Sink
    Small Storage Unit
   Medium Matter Pod (54)
          Tractor Beam
    Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
           Assault Rifle
>          --- INVENTORY --------
           Wheel
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 
-------                    Run  | Jun Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             22   | 7   15  
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 2   3   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  5    | 2   3   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  7    | 2   5   
    Device                 5    | 1   4   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   8    | 2   6   
    Energy Gun             3    | 1   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          4    | 1   3   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         1    | .   1   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 8    | .   8   
  Power                    1    | .   1   
  Propulsion               3    | .   3   
  Utility                  2    | .   2   
  Weapon                   2    | .   2   
  Highest Loss Streak      6    | .   6   
  To Critical Strikes      1    | .   1   
Average Slot Usage (%)     87   | .   87  
  Engine                   12   | .   12  
  Wheel                    23   | .   23  
  Device                   11   | .   11  
  Storage                  14   | .   14  
  Energy Gun               11   | .   11  
  Ballistic Gun            12   | .   12  
  Special Weapon           1    | .   1   
Naked Turns                .    | .   .   
Heaviest Build             13   | 13  13  
  Greatest Support         26   | 26  26  
  Greatest Overweight (x)  3    | 2   3   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 8   8   
  Average Capacity         7    | 7   8   
  Most Carried             8    | 5   8   
  Average Carried          4    | 2   5   
  Final Capacity           8    | 8   8   
  Final Carried            7    | 5   7   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Jun Mat 
Matter Collected           429  | 282 147 
  Remotely                 40   | .   40  
Salvage Created            287  | 104 183 
  Parts                    21   | 6   15  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Jun Mat 
Combat Hostiles Destroyed  9    | .   9   
  Melee                    1    | .   1   
  Guns                     8    | .   8   
Classes Destroyed          5    | 3   2   
  Worker                   1    | 1   .   
  Tunneler                 1    | 1   .   
  Recycler                 1    | 1   .   
  Swarmer                  8    | .   8   
  Grunt                    1    | .   1   
Best Kill Streak           3    | 1   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    1    | .   1   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Jun Mat 
Damage Taken               764  | .   764 
  Core                     250  | .   250 
  Absorbed by Shields      .    | .   .   
  Regen/Repaired (Parts)   24   | .   24  
Core Remaining (%)         100  | 100 .   
Volleys Fired              37   | 4   33  
  Largest                  2    | 2   2   
  Hottest                  70   | 70  70  
Shots Fired                64   | 8   56  
  Gun                      61   | 8   53  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  3    | .   3   
  Kinetic                  31   | 4   27  
  Thermal                  33   | 4   29  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         7    | 5   7   
  Robot Miss Streak        3    | 1   3   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           39   | 7   32  
  Core Hits                22   | 3   19  
  Critical Kills           1    | 1   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         3    | 1   2   
    Burn                   2    | .   2   
    Destroy                1    | 1   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           503  | 85  418 
  Guns                     443  | 85  358 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  52   | .   52  
  Kinetic                  204  | 48  156 
  Thermal                  247  | 37  210 
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         2    | .   2   
  Average Corruption       2    | .   2   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
  Effects                  5    | .   5   
    Message Errors         2    | .   2   
    Matter Fused           1    | .   1   
    Data Loss (minor)      1    | .   1   
    Weapon Failures        1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      22   | .   22  
  Shots                    .    | .   .   
  Rammed                   26   | .   26  
Targets Rammed             26   | .   26  
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        108  | 18  108 
  Average Temperature      37   | 8   41  
  Received Heat Transfer   18   | .   18  
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             1    | .   1   
  Heat Transferred         901  | 111 790 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Jun Mat 
Peak Influence             220  | 15  220 
  Initial                  9    | .   9   
  Average                  80   | 6   110 
Maximum Alert Level        1    | .   1   
  Low Security (%)         88   | 100 84  
  Level 1                  11   | .   15  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Jun Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              18   | .   18  
  Peak Tracking Total      6    | .   6   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Jun Mat 
Traps Triggered            3    | .   3   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Jun Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Jun Mat 
Machines Accessed          3    | .   3   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                9    | .   9   
  Successful               5    | .   5   
  Failed                   4    | .   4   
    Catastrophic           1    | .   1   
  Database Lockouts        .    | .   .   
  Manual                   3    | .   3   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          3    | .   3   
  Recycling Units          5    | .   5   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       2    | .   2   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
Recycling Unit Hacks       3    | .   3   
  Recycle Component        1    | .   1   
  Process                  1    | .   1   
  Report Inventory         1    | .   1   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             1    | .   1   
  Recycled Matter          9    | .   9   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Jun Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Jun Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Jun Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Jun Mat 
Turns Passed               548  | 162 386 
Spaces Moved               406  | 156 250 
  Core                     49   | 46  3   
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   357  | 110 247 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  80  
  Average Speed            83   | 84  82  
  Slowest Speed            200  | 150 200 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       19   | 5   34  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Jun Mat 
Total                      551  | 178 373 
  Wait                     30   | .   30  
  Move                     405  | 155 250 
  Hop                      .    | .   .   
  Pick Up                  28   | 12  16  
  Fast Attach              .    | .   .   
  Attach                   16   | 7   9   
  Detach                   .    | .   .   
  Swap                     6    | .   6   
  Drop                     4    | .   4   
  Fire                     37   | 4   33  
  Melee                    .    | .   .   
  Ram                      25   | .   25  
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 16)
  163 | -11/Junkyard  | Entered Materials
  367 | -10/Materials | Repaired Med. Laser
  388 | -10/Materials | Discovered new exit (range 6)
  497 | -10/Materials | Core integrity fell below 50%
  515 | -10/Materials | Core integrity fell below 20%
  549 | -10/Materials | Core destroyed

 Last Messages 
---------------
00517_ Destabilizing: Short circuit.
00518_ Acquired 20 matter.
00521_ Broken Lgt. Ion Engine destroyed.
00521_ Acquired Lgt. Assault Rifle.
00527_ R-06 Scavenger collects Flight Unit.
00528_ S-10 Pest destroyed.
00530_ R-06 Scavenger collects Flight Unit.
00538_ Lgt. Assault Rifle destroyed.
00538_ Slammed into S-10 Pest. <x3>
00540_ R-06 Scavenger collects Lgt. Assault Rifle.
00541_ Slammed into S-10 Pest. <x2>
00543_ R-06 Scavenger collects Lgt. Ion Engine.
00544_ K-01 Serf collects debris.
00546_ Slammed into S-10 Pest.
00547_ K-01 Serf collects debris.
00547_ Slammed into S-10 Pest.
00547_ R-06 Scavenger collects Flight Unit.
00549_ Slammed into S-10 Pest.
00549_ Destabilizing: Core damaged (-7).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Fist Fight
Part-time Mechanic
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              FireArmorStripper
  Manual?         0
Play Time         00:26:39
  Cumulative      4.9 hours
  Start           2023.08.06 @ 23:22:05
  End             2023.08.07 @ 00:49:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9eebb5aa-78c3-48b3-8eb7-fc7783d395be