Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 15:58:05 Player: Omega Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1949) 1949 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4750 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 150/150 System Corruption 3% Temperature Critical (949) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Nuclear Core Improved Heat Sink Weight Redist. System Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Deuterium Engine Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Large Storage Unit Huge Storage Unit Weight Redist. System Improved Light Armor Plating EM Pulse Cannon Ion Cannon [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 . 2 Weapon 1 | . . . 1 . Parts Attached 74 | 7 11 13 20 23 Power 17 | 1 2 3 5 6 Engine 13 | 1 2 3 3 4 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 15 | 2 . 5 4 4 Treads 15 | 2 . 5 4 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 4 3 4 5 Device 6 | 1 . 2 . 3 Storage 8 | 1 4 . 3 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 24 | 2 5 2 7 8 Energy Gun 8 | 2 3 . . 3 Energy Cannon 11 | . . 2 5 4 Ballistic Gun 1 | . 1 . . . Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 19 | . 1 . 1 17 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 5 | . . . 1 4 Weapon 7 | . 1 . . 6 Highest Loss Streak 12 | . 1 . 1 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 100 96 98 96 Engine 11 | . 14 22 12 3 Core 5 | . . . 4 11 Treads 23 | . 28 22 26 22 Device 13 | . 14 15 9 13 Storage 9 | . 14 11 9 6 Processor 2 | . . . . 6 Protection 5 | . . 2 8 6 Energy Gun 6 | . 21 . . 7 Energy Cannon 11 | . . 20 18 6 Launcher 4 | . 1 . 9 4 Peak Build Rating 45 | 9 12 19 27 45 Average Rating 24 | 6 11 16 23 36 On Entrance 13 | . 9 12 17 27 Naked Turns . | . . . . . Heaviest Build 87 | 14 31 42 70 87 Greatest Support 70 | 40 40 40 62 70 Greatest Overweight (x) 26 | 1 . 1 1 26 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 25 15 25 20 Average Capacity 17 | 7 14 15 18 19 Most Carried 17 | 3 15 15 16 17 Average Carried 13 | 2 11 14 14 13 Final Capacity 20 | 8 15 15 20 5 Final Carried 16 | 3 14 15 16 5 Class Distribution -------------------- 27% | Gunner 25% | Mutant 19% | Scavenger-Tank 15% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1181 | 270 130 159 131 491 Remotely . | . . . . . Salvage Created 2233 | 102 291 645 271 924 Parts 139 | 7 23 38 20 51 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 9 11 11 18 Guns 12 | . 6 . . 6 Cannons 23 | . . 10 5 8 AOE 11 | . 3 . 6 2 Classes Destroyed 14 | 2 4 2 2 4 Worker 3 | . . . 2 1 Builder 2 | . . . . 2 Tunneler 4 | 1 2 1 . . Hauler 2 | . 1 1 . . Recycler 1 | 1 . . . . Watcher 8 | . 1 3 2 2 Swarmer 21 | . 6 . 9 6 Grunt 12 | . 3 5 . 4 Brawler 4 | . . 1 . 3 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 8 | . . 5 1 2 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 6 | 2 3 3 5 6 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 3 | 1 3 1 3 2 Gunslinging . | . . . . . Exploded 3 | . 3 . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 317 | . 50 22 69 176 Missed 88 | . 12 5 14 57 Damage Taken 3973 | . 351 243 754 2625 Core 932 | . 58 25 77 772 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 170 | . . . 170 . Core Remaining (%) 88 | 100 76 93 86 . Volleys Fired 171 | 5 38 29 35 64 Largest 3 | 2 2 2 3 3 Hottest 188 | 80 96 136 183 188 Shots Fired 351 | 10 72 58 60 151 Gun 149 | 10 69 . . 70 Cannon 186 | . . 58 52 76 Launcher 16 | . 3 . 8 5 Special . | . . . . . Kinetic 44 | . 16 . . 28 Thermal 192 | 5 32 58 52 45 Explosive 16 | . 3 . 8 5 Electromagnetic 99 | 5 21 . . 73 Robot Hit Streak 13 | 8 5 8 9 13 Robot Miss Streak 12 | 1 5 2 5 12 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 199 | 8 34 38 28 91 Core Hits 104 | 3 17 16 18 50 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 3 . . 2 Burn 2 | . 2 . . . Blast 1 | . . . . 1 Corrupt 2 | . 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4777 | 99 701 821 1114 2042 Guns 1268 | 99 504 . . 665 Cannons 2597 | . . 803 702 1092 Explosions 864 | . 197 . 405 262 Melee . | . . . . . Ramming 48 | . . 18 7 23 Kinetic 521 | . 78 . . 443 Thermal 2483 | 44 285 803 702 649 Explosive 864 | . 197 . 405 262 Electromagnetic 861 | 55 141 . . 665 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 4 | . . . . 4 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 92 | . . . 53 39 Projectiles 41 | . . . 38 3 Explosions 51 | . . . 15 36 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact 1 | . . . . 1 Kinetic 2 | . . . . 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 121 | . . . 66 55 Shots 4 | . . . 2 2 Rammed 5 | . . 1 2 2 Targets Rammed 5 | . . 1 2 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1649 | 72 286 363 470 1649 Average Temperature 266 | 33 100 107 180 506 Received Heat Transfer 873 | . 90 63 63 657 Effects 83 | . 4 . 7 72 Shutdowns 22 | . . . 2 20 Energy Bleed 7 | . . . . 7 Interference 21 | . 4 . 5 12 Matter Decay 6 | . . . . 6 Short Circuit 4 | . . . . 4 Damage (minor) 7 | . . . . 7 Damage (major) 10 | . . . . 10 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 7 | . . . . 7 Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . . 2 . 2 Heat Transferred 4511 | 100 888 1443 1073 1007 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 450 | 10 171 353 450 432 Initial 204 | . 6 67 145 204 Average 169 | 5 58 217 143 214 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 59 | 100 100 37 85 37 Level 1 35 | . . 62 10 51 Level 2 5 | . . . 4 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 1 . 7 Investigation 2 | . 1 . . 1 Extermination 2 | . . . . 2 Reinforcement 3 | . 1 1 . 1 Assault 1 | . . . . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 11 16 21 22 Peak Tracking Total 5 | . 3 3 5 5 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . 3 1 2 5 Max in Single Turn 1 | . 1 1 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 3 4 4 7 Terminals 10 | . 2 3 2 3 Fabricators 2 | . . . . 2 Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . . 1 1 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 56 | . 8 11 23 14 Successful 37 | . 5 7 18 7 Failed 19 | . 3 4 5 7 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 21 | . 4 4 6 7 Terminals 31 | . 7 9 9 6 Fabricators 4 | . . . . 4 Repair Stations 11 | . 1 . 10 . Recycling Units 9 | . . 2 4 3 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks 9 | . 2 3 3 1 Prototype ID Bank 3 | . 1 1 1 . Branch Access Points 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Zone Layout 3 | . . 2 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 8 | . . . 8 . Scan Component 4 | . . . 4 . Repair 4 | . . . 4 . Recycling Unit Hacks 5 | . . 1 2 2 Process 1 | . . . . 1 Report Inventory 3 | . . 1 1 1 Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 3 3 5 3 Terminals 8 | . 2 3 2 1 Botnet 8 | . 2 3 2 1 Fabricators 2 | . . . . 2 Fabnet 2 | . . . . 2 Repair Stations 2 | . 1 . 1 . Mechanics 2 | . 1 . 1 . Recycling Units 2 | . . . 2 . Monitor 1 | . . . 1 . Reject 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 2 4 3 6 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 4 . Time 104 | . . . 104 . Parts Recycled . | . . . . . Recycled Matter 78 | . . . . 78 Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3379 | 90 547 719 696 1327 Spaces Moved 1313 | 44 253 342 217 457 Core 11 | 8 . . . 3 Treads 1302 | 36 253 342 217 454 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 155 235 Average Speed 200 | 143 160 174 214 241 Slowest Speed 1350 | 160 160 240 235 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 39 35 25 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 161 | . 18 . 101 42 Melee . | . . . . . Projectile 20 | . . . 18 2 AOE 141 | . 18 . 83 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1758 | 58 325 411 387 577 Wait 122 | . 7 3 104 8 Move 1310 | 43 252 342 216 457 Hop . | . . . . . Pick Up 31 | 3 12 6 2 8 Fast Attach 22 | 7 . 4 6 5 Attach 15 | . 1 1 4 9 Detach 7 | . . 2 2 3 Swap 37 | . 10 8 10 9 Drop 38 | . 5 15 6 12 Fire 171 | 5 38 29 35 64 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . . 1 2 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 476 | -10/Materials | Identified exit to Mines 600 | -10/Materials | Discovered new exit (range 12) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1133 | -9/Materials | Build established: Scavenger-Mutant 1191 | -9/Materials | Discovered new exit (range 3) 1357 | -9/Materials | Entered another Materials area 1357 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1405 | -8/Materials | Repaired Ion Engine 1432 | -8/Materials | Repaired Ion Engine 1460 | -8/Materials | Repaired Lgt. Treads 1487 | -8/Materials | Repaired Lgt. Treads 1654 | -8/Materials | Build established: Scavenger-Tank 2028 | -8/Materials | Discovered new exit (range 4) 2053 | -8/Materials | Entered Factory 2053 | -7/Factory | Evolved 2 slots: Utility x2 2767 | -7/Factory | Discovered new exit (range 14) 2886 | -7/Factory | Build established: Gunner 2994 | -7/Factory | Garrison activated, responded to threat 3350 | -7/Factory | Core integrity fell below 50% 3360 | -7/Factory | Core integrity fell below 20% 3381 | -7/Factory | Core destroyed Last Messages --------------- Ion Cannon broken. Overheating: Short circuit. Broken Ion Cannon destroyed. Overheating: Energy bleed (-23). Overheating: Core damaged (-91). Overheating: Hcp. Storage Unit damaged (-39). Overheating: Weapon Cycler damaged (-3). Overheating: Plasma Cannon damaged (-11). Power failure, Mic. Nuclear Core shutdown. Overheating: Hcp. Storage Unit damaged (-16). Acquired 4 matter. Overheating: Weapon Cycler damaged (-3). Hcp. Storage Unit destroyed. Overheating: Plasma Cannon damaged (-3). Plasma Cannon destroyed. Broken Arm. Treads destroyed. Overheating: Matter decay (-20). EM Pulse Cannon destroyed. Power failure, Mic. Nuclear Core shutdown. Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | ##?????????????????????"" ?????????????? | | #????????????????""??""" [ !! #?????????????? | | #???????????????""" ?""" !! #?????????????? | | ???????????????? #?????????????? | | ?????????????????"?"""" """" ####??????????? | | ????????????????"" """" """" #T ###????????? | | ??????????????"""" """" """" #????????? | | ?????????????? #????????? | | ????????????? #????????? | | ?????????????? #????????? | | ?????????????? #????????? | | #??????????????? #????????? | | #???????????##############" ###/####?? | | ### "" #???# /% #?? | | T #???# """=* " # !/ #?? | | ### #???# ""%!%=%"G" # " / !!! #?? | | #?????? #???# """ ! 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