Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 15:58:05

Player: Omega

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (69)      345
Value Destroyed (1949)     1949
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 4750

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/700
Matter                     75/300
Energy                     150/150
System Corruption          3%
Temperature                Critical (949)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Weapon Cycler
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Deuterium Engine
           Nuclear Core
  Improved Heat Sink
           Weight Redist. System
  Improved Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
                Weapon Cycler
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Arc Projector
                Plasma Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
                Ion Engine
                Deuterium Engine
                Nuclear Core
          Light Nuclear Core
          Light Treads
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
                Huge Storage Unit
                Weight Redist. System
       Improved Light Armor Plating
                EM Pulse Cannon
                Ion Cannon
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             74   | 7   11  13  20  23  
  Power                    17   | 1   2   3   5   6   
    Engine                 13   | 1   2   3   3   4   
    Core                   4    | .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   5   4   4   
    Treads                 15   | 2   .   5   4   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 2   4   3   4   5   
    Device                 6    | 1   .   2   .   3   
    Storage                8    | 1   4   .   3   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   5   2   7   8   
    Energy Gun             8    | 2   3   .   .   3   
    Energy Cannon          11   | .   .   2   5   4   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               3    | .   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 19   | .   1   .   1   17  
  Power                    2    | .   .   .   .   2   
  Propulsion               5    | .   .   .   .   5   
  Utility                  5    | .   .   .   1   4   
  Weapon                   7    | .   1   .   .   6   
  Highest Loss Streak      12   | .   1   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 96  98  96  
  Engine                   11   | .   14  22  12  3   
  Core                     5    | .   .   .   4   11  
  Treads                   23   | .   28  22  26  22  
  Device                   13   | .   14  15  9   13  
  Storage                  9    | .   14  11  9   6   
  Processor                2    | .   .   .   .   6   
  Protection               5    | .   .   2   8   6   
  Energy Gun               6    | .   21  .   .   7   
  Energy Cannon            11   | .   .   20  18  6   
  Launcher                 4    | .   1   .   9   4   
Peak Build Rating          45   | 9   12  19  27  45  
  Average Rating           24   | 6   11  16  23  36  
  On Entrance              13   | .   9   12  17  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             87   | 14  31  42  70  87  
  Greatest Support         70   | 40  40  40  62  70  
  Greatest Overweight (x)  26   | 1   .   1   1   26  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 25   | 8   25  15  25  20  
  Average Capacity         17   | 7   14  15  18  19  
  Most Carried             17   | 3   15  15  16  17  
  Average Carried          13   | 2   11  14  14  13  
  Final Capacity           20   | 8   15  15  20  5   
  Final Carried            16   | 3   14  15  16  5   

 Class Distribution 
--------------------
 27% | Gunner
 25% | Mutant
 19% | Scavenger-Tank
 15% | Scavenger-Mutant
  9% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1181 | 270 130 159 131 491 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2233 | 102 291 645 271 924 
  Parts                    139  | 7   23  38  20  51  
Haulers Intercepted        2    | .   1   1   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  49   | .   9   11  11  18  
  Guns                     12   | .   6   .   .   6   
  Cannons                  23   | .   .   10  5   8   
  AOE                      11   | .   3   .   6   2   
Classes Destroyed          14   | 2   4   2   2   4   
  Worker                   3    | .   .   .   2   1   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 4    | 1   2   1   .   .   
  Hauler                   2    | .   1   1   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  8    | .   1   3   2   2   
  Swarmer                  21   | .   6   .   9   6   
  Grunt                    12   | .   3   5   .   4   
  Brawler                  4    | .   .   1   .   3   
  Duelist                  1    | .   .   .   .   1   
  Protector                1    | .   .   .   .   1   
  Sentry                   8    | .   .   5   1   2   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           6    | 2   3   3   5   6   
  Combat Bots Only         4    | .   3   3   4   4   
Max Kills in Single Turn   3    | 1   3   1   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   .   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        317  | .    50   22   69   176  
  Missed                   88   | .    12   5    14   57   
Damage Taken               3973 | .    351  243  754  2625 
  Core                     932  | .    58   25   77   772  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   170  | .    .    .    170  .    
Core Remaining (%)         88   | 100  76   93   86   .    
Volleys Fired              171  | 5    38   29   35   64   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  188  | 80   96   136  183  188  
Shots Fired                351  | 10   72   58   60   151  
  Gun                      149  | 10   69   .    .    70   
  Cannon                   186  | .    .    58   52   76   
  Launcher                 16   | .    3    .    8    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  44   | .    16   .    .    28   
  Thermal                  192  | 5    32   58   52   45   
  Explosive                16   | .    3    .    8    5    
  Electromagnetic          99   | 5    21   .    .    73   
  Robot Hit Streak         13   | 8    5    8    9    13   
  Robot Miss Streak        12   | 1    5    2    5    12   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           199  | 8    34   38   28   91   
  Core Hits                104  | 3    17   16   18   50   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    3    .    .    2    
    Burn                   2    | .    2    .    .    .    
    Blast                  1    | .    .    .    .    1    
    Corrupt                2    | .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4777 | 99   701  821  1114 2042 
  Guns                     1268 | 99   504  .    .    665  
  Cannons                  2597 | .    .    803  702  1092 
  Explosions               864  | .    197  .    405  262  
  Melee                    .    | .    .    .    .    .    
  Ramming                  48   | .    .    18   7    23   
  Kinetic                  521  | .    78   .    .    443  
  Thermal                  2483 | 44   285  803  702  649  
  Explosive                864  | .    197  .    405  262  
  Electromagnetic          861  | 55   141  .    .    665  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    .    .    .    13   
    Message Errors         4    | .    .    .    .    4    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            92   | .    .    .    53   39   
  Projectiles              41   | .    .    .    38   3    
  Explosions               51   | .    .    .    15   36   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      121  | .    .    .    66   55   
  Shots                    4    | .    .    .    2    2    
  Rammed                   5    | .    .    1    2    2    
Targets Rammed             5    | .    .    1    2    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        1649 | 72   286  363  470  1649 
  Average Temperature      266  | 33   100  107  180  506  
  Received Heat Transfer   873  | .    90   63   63   657  
  Effects                  83   | .    4    .    7    72   
    Shutdowns              22   | .    .    .    2    20   
    Energy Bleed           7    | .    .    .    .    7    
    Interference           21   | .    4    .    5    12   
    Matter Decay           6    | .    .    .    .    6    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         7    | .    .    .    .    7    
    Damage (major)         10   | .    .    .    .    10   
    Damage (core)          6    | .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Fried              7    | .    .    .    .    7    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             4    | .    .    2    .    2    
  Heat Transferred         4511 | 100  888  1443 1073 1007 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             450  | 10  171 353 450 432 
  Initial                  204  | .   6   67  145 204 
  Average                  169  | 5   58  217 143 214 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         59   | 100 100 37  85  37  
  Level 1                  35   | .   .   62  10  51  
  Level 2                  5    | .   .   .   4   10  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   1   .   7   
  Investigation            2    | .   1   .   .   1   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            3    | .   1   1   .   1   
  Assault                  1    | .   .   .   .   1   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   1   2   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | .   11  16  21  22  
  Peak Tracking Total      5    | .   3   3   5   5   
  Tactical Retreats        4    | .   .   1   3   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          11   | .   3   1   2   5   
  Max in Single Turn       1    | .   1   1   1   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          18   | .   3   4   4   7   
  Terminals                10   | .   2   3   2   3   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          3    | .   .   1   1   1   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                56   | .   8   11  23  14  
  Successful               37   | .   5   7   18  7   
  Failed                   19   | .   3   4   5   7   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   21   | .   4   4   6   7   
  Terminals                31   | .   7   9   9   6   
  Fabricators              4    | .   .   .   .   4   
  Repair Stations          11   | .   1   .   10  .   
  Recycling Units          9    | .   .   2   4   3   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   2   3   3   1   
  Prototype ID Bank        3    | .   1   1   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   
  Zone Layout              3    | .   .   2   1   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   8   .   
  Scan Component           4    | .   .   .   4   .   
  Repair                   4    | .   .   .   4   .   
Recycling Unit Hacks       5    | .   .   1   2   2   
  Process                  1    | .   .   .   .   1   
  Report Inventory         3    | .   .   1   1   1   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         14   | .   3   3   5   3   
  Terminals                8    | .   2   3   2   1   
    Botnet                 8    | .   2   3   2   1   
  Fabricators              2    | .   .   .   .   2   
    Fabnet                 2    | .   .   .   .   2   
  Repair Stations          2    | .   1   .   1   .   
    Mechanics              2    | .   1   .   1   .   
  Recycling Units          2    | .   .   .   2   .   
    Monitor                1    | .   .   .   1   .   
    Reject                 1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   2   4   3   6   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   .   4   .   
  Time                     104  | .   .   .   104 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          78   | .   .   .   .   78  
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3379 | 90   547  719  696  1327 
Spaces Moved               1313 | 44   253  342  217  457  
  Core                     11   | 8    .    .    .    3    
  Treads                   1302 | 36   253  342  217  454  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  155  235  
  Average Speed            200  | 143  160  174  214  241  
  Slowest Speed            1350 | 160  160  240  235  1350 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       23   | 4    39   35   25   15   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          161  | .    18   .    101  42   
  Melee                    .    | .    .    .    .    .    
  Projectile               20   | .    .    .    18   2    
  AOE                      141  | .    18   .    83   40   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1758 | 58  325 411 387 577 
  Wait                     122  | .   7   3   104 8   
  Move                     1310 | 43  252 342 216 457 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 3   12  6   2   8   
  Fast Attach              22   | 7   .   4   6   5   
  Attach                   15   | .   1   1   4   9   
  Detach                   7    | .   .   2   2   3   
  Swap                     37   | .   10  8   10  9   
  Drop                     38   | .   5   15  6   12  
  Fire                     171  | 5   38  29  35  64  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    5    | .   .   1   2   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 6)
  302 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Identified exit to Mines
  600 | -10/Materials | Discovered new exit (range 12)
  638 | -10/Materials | Entered another Materials area
  638 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1133 | -9/Materials  | Build established: Scavenger-Mutant
 1191 | -9/Materials  | Discovered new exit (range 3)
 1357 | -9/Materials  | Entered another Materials area
 1357 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1405 | -8/Materials  | Repaired Ion Engine
 1432 | -8/Materials  | Repaired Ion Engine
 1460 | -8/Materials  | Repaired Lgt. Treads
 1487 | -8/Materials  | Repaired Lgt. Treads
 1654 | -8/Materials  | Build established: Scavenger-Tank
 2028 | -8/Materials  | Discovered new exit (range 4)
 2053 | -8/Materials  | Entered Factory
 2053 | -7/Factory    | Evolved 2 slots: Utility x2
 2767 | -7/Factory    | Discovered new exit (range 14)
 2886 | -7/Factory    | Build established: Gunner
 2994 | -7/Factory    | Garrison activated, responded to threat
 3350 | -7/Factory    | Core integrity fell below 50%
 3360 | -7/Factory    | Core integrity fell below 20%
 3381 | -7/Factory    | Core destroyed

 Last Messages 
---------------
Ion Cannon broken.
Overheating: Short circuit.
Broken Ion Cannon destroyed.
Overheating: Energy bleed (-23).
Overheating: Core damaged (-91).
Overheating: Hcp. Storage Unit damaged (-39).
Overheating: Weapon Cycler damaged (-3).
Overheating: Plasma Cannon damaged (-11).
Power failure, Mic. Nuclear Core shutdown.
Overheating: Hcp. Storage Unit damaged (-16).
Acquired 4 matter.
Overheating: Weapon Cycler damaged (-3).
Hcp. Storage Unit destroyed.
Overheating: Plasma Cannon damaged (-3).
Plasma Cannon destroyed.
Broken Arm. Treads destroyed.
Overheating: Matter decay (-20).
EM Pulse Cannon destroyed.
Power failure, Mic. Nuclear Core shutdown.
Overheating: Core damaged (-84).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          26
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellColdMultitool
  Manual?         0
Play Time         00:43:31
  Cumulative      14.5 hours
  Start           2024.09.20 @ 15:07:52
  End             2024.09.20 @ 15:58:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97450ae4-16a1-490e-9d30-06b69a9de3d7