Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 08:53:01

Player: MrPainting

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (89)      445
Value Destroyed (2808)     2808
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (119)                119
              TOTAL SCORE: 6332

 Bonus
-------
High Alert Combat Kills    119

 Cogmind 
---------
Core Integrity             129/700
Matter                     106/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Location                   -7/Storage

 Parts 
-------
Power (1)
Propulsion (4)
  Improved Titanium Leg
Utility (5)
  Advanced Weight Redist. System
  Improved Signal Interpreter
  Advanced Targeting Computer
Weapon (3)
Inventory (4)
  Reinforced Fission Core
  Light Treads
  Tesla Rifle
  Railgun

 Peak State 
------------
Power
  Deuterium Engine
Propulsion
  Medium Treads
  Medium Treads
  Medium Treads
  Medium Treads
Utility
  Cryofiber Web
  Improved Heat Sink
  High-capacity Storage Unit
  Improved Signal Interpreter
  Improved Cloaking Device
Weapon
  Heavy Missile Launcher
  Heavy Missile Launcher
Inventory
  Deuterium Engine
  Advanced Weight Redist. System
  Advanced Sensor Array
  Advanced Terrain Scanner
  Improved Propulsion Shielding
  Improved Weapon Shielding
  Reactive Plating
  Insulated Plating
  Hacking Suite
  System Restoration Module
  Gauss Rifle
  Gauss Rifle
[Rating: 47]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Reinforced Fission Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Airjet
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   1   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             87   | 4   9   13  24  9   5   21  2   
  Power                    9    | .   1   2   2   .   .   4   .   
    Engine                 8    | .   1   2   2   .   .   3   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   3   2   14  2   2   2   1   
    Treads                 19   | .   3   2   10  1   2   .   1   
    Leg                    4    | 2   .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   4   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | .   2   4   3   2   2   8   .   
    Device                 9    | .   .   1   2   2   1   3   .   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             7    | .   1   2   1   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   3   5   5   5   1   7   1   
    Energy Gun             9    | 1   1   2   4   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          16   | 1   2   3   1   1   1   6   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   .   .   
Parts Lost                 26   | .   2   2   4   5   5   5   3   
  Power                    2    | .   .   .   .   .   1   1   .   
  Propulsion               7    | .   1   1   2   .   3   .   .   
  Utility                  6    | .   .   .   2   1   .   2   1   
  Weapon                   11   | .   1   1   .   4   1   2   2   
  Highest Loss Streak      4    | .   1   1   2   3   4   3   3   
Average Slot Usage (%)     85   | .   94  86  97  90  54  54  53  
  Engine                   8    | .   13  11  8   7   1   3   .   
  Treads                   21   | .   26  21  28  29  11  .   2   
  Hover                    2    | .   .   .   6   .   .   .   .   
  Device                   9    | .   .   6   8   14  22  16  7   
  Storage                  7    | .   13  11  9   7   1   .   .   
  Processor                7    | .   .   3   9   7   7   13  15  
  Protection               8    | .   12  11  8   4   .   5   6   
  Energy Gun               10   | .   13  11  15  8   .   .   .   
  Ballistic Gun            5    | .   12  9   1   2   .   8   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             66   | 3   42  52  58  66  58  48  16  
  Greatest Support         121  | 20  40  40  121 112 112 49  29  
  Greatest Overweight (x)  19   | .   1   2   1   19  2   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 12   | 4   12  12  12  12  12  4   4   
  Average Capacity         10   | 4   11  12  12  12  6   4   4   
  Most Carried             12   | 4   4   12  12  12  12  4   4   
  Average Carried          7    | 2   1   7   10  10  5   3   3   
  Final Capacity           12   | 4   12  12  12  12  4   4   4   
  Final Carried            12   | 4   4   12  12  11  4   4   4   

 Class Distribution 
--------------------
 84% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Matter Collected           1512 | 205  178  150  378  216  .    290  95   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3143 | .    465  510  1266 569  .    238  95   
  Parts                    173  | .    40   23   70   26   .    9    5    
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    
Recyclers Shooed           5    | .    3    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Combat Hostiles Destroyed  64   | .   11  10  27  12  .   3   1   
  Guns                     55   | .   11  10  26  4   .   3   1   
  AOE                      9    | .   .   .   1   8   .   .   .   
Classes Destroyed          12   | .   6   2   2   1   .   .   1   
  Builder                  4    | .   1   .   1   2   .   .   .   
  Tunneler                 2    | .   .   .   1   1   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   
  Recycler                 5    | .   1   1   .   3   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  10   | .   3   1   4   .   .   2   .   
  Swarmer                  18   | .   6   3   7   2   .   .   .   
  Grunt                    25   | .   5   3   10  7   .   .   .   
  Brawler                  3    | .   .   1   1   1   .   .   .   
  Sentry                   14   | .   .   3   8   .   .   2   1   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   2   .   1   .   
Best Kill Streak           9    | .   6   4   4   9   .   2   1   
  Combat Bots Only         6    | .   3   3   4   6   .   1   1   
Max Kills in Single Turn   7    | .   2   2   1   7   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Damage Taken               4755 | .    630  405  963  1128 213  1221 195  
  Core                     837  | .    105  43   118  135  156  242  38   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  58   89   78   .    .    .    .    
Volleys Fired              251  | .    62   44   79   19   .    38   9    
  Largest                  3    | .    2    2    2    3    .    1    2    
  Hottest                  177  | .    80   112  160  177  .    35   56   
Shots Fired                442  | .    110  80   154  43   .    39   16   
  Gun                      423  | .    110  80   154  24   .    39   16   
  Cannon                   11   | .    .    .    .    11   .    .    .    
  Launcher                 8    | .    .    .    .    8    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  220  | .    65   26   63   11   .    39   16   
  Thermal                  122  | .    .    54   55   13   .    .    .    
  Explosive                8    | .    .    .    .    8    .    .    .    
  Electromagnetic          92   | .    45   .    36   11   .    .    .    
  Robot Hit Streak         31   | .    9    11   31   15   .    15   6    
  Robot Miss Streak        10   | .    6    5    10   3    .    3    9    
  Penetration Max          1    | .    .    .    .    1    .    .    .    
  Secondary Targets        4    | .    2    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    
Shots Hit Robots           317  | .    67   55   119  32   .    31   13   
  Core Hits                186  | .    33   20   75   31   .    10   17   
  Critical Hits            1    | .    .    .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6881 | .    894  641  2095 2113 .    853  285  
  Guns                     5018 | .    759  641  1926 554  .    853  285  
  Cannons                  64   | .    .    .    .    64   .    .    .    
  Explosions               1799 | .    135  .    169  1495 .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2416 | .    376  99   563  240  .    853  285  
  Thermal                  2487 | .    135  542  1052 758  .    .    .    
  Explosive                1051 | .    .    .    .    1051 .    .    .    
  Electromagnetic          927  | .    383  .    480  64   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    5    5    11   11   
  Average Corruption       6    | .    .    .    .    4    5    6    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    5    4    18   10   
    Message Errors         5    | .    .    .    .    1    .    3    1    
    Matter Fused           9    | .    .    .    .    .    2    4    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    
    Energy Discharges      4    | .    .    .    .    1    .    3    .    
    Parts Rejected         2    | .    .    .    .    .    .    1    1    
    Data Loss (minor)      4    | .    .    .    .    1    2    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Misdirections          2    | .    .    .    .    .    .    1    1    
    Targeting Errors       6    | .    .    .    .    2    .    1    3    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            189  | .    14   .    .    175  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               189  | .    14   .    .    175  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      288  | .    .    .    118  170  .    .    .    
  Shots                    5    | .    .    .    3    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        737  | .    278  63   439  737  .    105  .    
  Average Temperature      102  | .    117  24   83   393  .    24   .    
  Received Heat Transfer   1215 | .    168  81   324  261  .    327  54   
  Effects                  17   | .    2    .    3    12   .    .    .    
    Shutdowns              2    | .    .    .    .    2    .    .    .    
    Energy Bleed           3    | .    1    .    1    1    .    .    .    
    Interference           8    | .    1    .    1    6    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
    Damage (minor)         2    | .    .    .    1    1    .    .    .    
    Damage (core)          1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    1    .    3    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             16   | .    1    4    7    4    .    .    .    
  Heat Transferred         4892 | .    150  1369 2323 1050 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    .    3    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Peak Influence             778  | .   353 298 413 778 207 218 92  
  Average Influence        215  | .   147 192 262 367 191 115 51  
Maximum Alert Level        3    | .   1   1   2   3   1   1   .   
  Low Security (%)         54   | .   .   .   .   .   .   .   .   
  Level 1                  40   | .   .   .   .   .   .   .   .   
  Level 2                  5    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   2   7   .   2   1   
  Investigation            2    | .   .   .   1   1   .   .   .   
  Extermination            3    | .   .   .   .   1   .   2   .   
  Reinforcement            5    | .   1   1   1   1   .   .   1   
  Assault                  1    | .   .   .   .   1   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Distress Signals           9    | .   3   1   4   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              118  | .   23  22  39  10  6   10  8   
  Peak Tracking Total      6    | .   6   5   6   4   6   4   4   
  Tactical Retreats        6    | .   3   1   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Traps Triggered            4    | .   1   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Machines Disabled          19   | .   1   1   1   16  .   .   .   
  Max in Single Turn       5    | .   1   1   1   5   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Machines Accessed          5    | .   .   1   2   1   .   1   .   
  Terminals                3    | .   .   1   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                10   | .   .   2   4   2   .   2   .   
  Successful               2    | .   .   .   1   .   .   1   .   
  Failed                   8    | .   .   2   3   2   .   1   .   
    Catastrophic           5    | .   .   1   2   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   2   3   .   .   .   .   
  Terminals                6    | .   .   2   4   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   1   1   .   1   .   
  Full Trace Events        2    | .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Matter                 212  | .   .   .   .   .   .   212 .   
    Time                   53   | .   .   .   .   .   .   53  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Turns Passed               4369 | 60   508  684  1735 446  216  574  146  
Spaces Moved               2201 | 51   196  282  854  204  269  259  86   
  Core                     386  | 15   .    .    .    1    232  138  .    
  Treads                   1495 | .    187  282  786  203  37   .    .    
  Legs                     252  | 36   9    .    .    .    .    121  86   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    68   | .    .    .    68   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  160  48   160  50   50   130  
  Average Speed            147  | 99   168  179  157  164  65   151  130  
  Slowest Speed            1000 | 120  180  200  180  1000 180  300  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    42   36   68   7    100  9    14   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          112  | .    7    .    6    94   .    5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    5    .    
  AOE                      107  | .    7    .    6    94   .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Sto  
Total                      2900 | 59   278  386  1092 275  308  400  102  
  Wait                     246  | .    1    27   93   29   29   63   4    
  Move                     2195 | 50   195  281  853  204  268  258  86   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  63   | 5    8    14   19   8    5    3    1    
  Fast Attach              28   | 3    .    3    7    2    2    10   1    
  Attach                   38   | 1    8    4    10   5    3    6    1    
  Detach                   4    | .    .    .    .    .    .    4    .    
  Swap                     21   | .    1    6    7    2    .    5    .    
  Drop                     49   | .    3    7    24   6    1    8    .    
  Fire                     251  | .    62   44   79   19   .    38   9    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 16)
  569 | -10/Materials | Entered another Materials area
  569 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  940 | -9/Materials  | Build established: Scavenger-Mutant
 1199 | -9/Materials  | Discovered new exit (range 15)
 1222 | -9/Materials  | Identified exit to Materials
 1253 | -9/Materials  | Entered another Materials area
 1253 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1319 | -8/Materials  | Build established: Mutant
 1844 | -8/Materials  | Discovered new exit (range 16)
 1867 | -8/Materials  | Identified exit to Factory
 2158 | -8/Materials  | Discovered exit to Factory (range 8)
 2905 | -8/Materials  | Discovered exit to Factory (range 16)
 2988 | -8/Materials  | Entered Factory
 2988 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3187 | -7/Factory    | Garrison activated, responded to threat
 3342 | -7/Factory    | Lost 3 parts (1u2w)
 3388 | -7/Factory    | First assault squad dispatched
 3434 | -7/Factory    | Sucked down chute
 3434 | -7/Factory    | Entered Waste
 3471 | -7/Waste      | Spotted C-40 Crusher
 3482 | -7/Waste      | Spotted C-40 Crusher
 3483 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3491 | -7/Waste      | Spotted C-40 Crusher
 3491 | -7/Waste      | Spotted C-40 Crusher
 3492 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3495 | -7/Waste      | Spotted C-40 Crusher
 3495 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3501 | -7/Waste      | Spotted C-40 Crusher
 3517 | -7/Waste      | Discovered new exit (range 13)
 3526 | -7/Waste      | Lost 4 parts (1p2n1w)
 3602 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3648 | -7/Waste      | Identified exit to Factory
 3650 | -7/Waste      | Entered Factory
 3744 | -7/Factory    | Fabricated Tesla Rifle (x1)
 3932 | -7/Factory    | Core integrity fell below 50%
 4200 | -7/Factory    | Discovered new exit (range 16)
 4201 | -7/Factory    | System corruption reached 10%
 4223 | -7/Factory    | Identified exit to Storage
 4224 | -7/Factory    | Entered Storage
 4249 | -7/Storage    | Lost 3 parts (1p1u1w)
 4368 | -7/Storage    | Core integrity fell below 20%
 4370 | -7/Storage    | Self-destructed

 Last Messages 
---------------
04290_ Acquired 73 matter.
04293_ Acquired Lgt. Treads.
04300_ R-06 Scavenger collects Imp. Heat Sink.
04305_ #SS6IDONJZ#AD6 CPCCOHWHFEN7Z6:PG
04313_ Connecting with Terminal...
04327_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04328_ O-24 Administrator destroyed.
04333_ Acquired data core, extracted dynamic key.
04334_ R-06 Scavenger collects Hacking Suite.
04334_ Door malfunctions.
04337_ Acquired 22 matter.
04359_ System corrupted: Lgt. Treads rejected.
04359_ Acquired Lgt. Treads.
04362_ System corrupted: Flak Gun targeting data glitched.
04365_ System corrupted: Flak Gun jammed.
04367_ Hrd. Medium Armor Plating destroyed.
04367_ Flak Gun destroyed.
04368_ System corrupted: Flak Gun targeting data glitched.
04369_ Flak Gun destroyed.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|    ???????????????"#T#####    #??????????????????? |
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|    ?????????????#     g g /  #########  T      ??? |
|    ?????????????# """ """ #                     ?? |
|    ????????????????"" """g#   /=           #?????? |
|    ???????????????""" """@#############   ##?????? |
|    ?????????????# """ """ #??????????????????????? |
|    ????????????#  """ """Y#??????????????????????? |
|    ?????????????#         #??????????????????????? |
|    ?????????????#         #??????????????????????? |
|    ?????????????###########??????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             450
Resistance: KI             30
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Tesla Rifle | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tester

 Challenges 
------------
None

 Game 
------
Seed              SmartbombTrackerProjector
  Manual?         0
Play Time         00:38:34
  Cumulative      115.2 hours
  Start           2019.11.05 @ 08:15:35
  End             2019.11.05 @ 08:53:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           202
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             33
Gallery%          50
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f850a08-9159-44be-b286-333be5c8ef8a