Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.19 @ 16:03:04

Player: ZarZap

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1287)     1287
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3697

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     142/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
           Cesium-ion Thruster
     Large Battery (200)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Huge Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           EM Pulse Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Visual Processing Unit
           EM Pulse Gun
           EM Pulse Gun
           Beam Rifle
           Beam Rifle
           Particle Gun
     Light Assault Rifle
     Heavy Assault Rifle
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   
Parts Attached             48   | .   4   3   16  8   17  
  Power                    8    | .   .   2   2   1   3   
    Engine                 6    | .   .   1   2   1   2   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | .   2   1   10  1   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    16   | .   2   1   6   1   6   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   4   .   .   
  Utility                  3    | .   .   .   2   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | .   .   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   2   .   2   5   8   
    Energy Gun             10   | .   .   .   1   4   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | .   2   .   1   1   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   .   .   3   12  
  Power                    2    | .   .   .   .   1   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   7    | .   .   .   .   1   6   
  Highest Loss Streak      5    | .   .   .   .   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  85  97  98  68  
  Engine                   9    | .   14  12  8   8   6   
  Core                     1    | .   .   2   2   .   1   
  Leg                      33   | .   28  28  43  36  21  
  Storage                  10   | .   14  14  11  9   8   
  Processor                1    | .   .   .   .   .   8   
  Protection               4    | .   .   .   9   7   .   
  Energy Gun               13   | .   8   .   9   24  13  
  Ballistic Gun            13   | .   19  28  12  11  4   
Peak Build Rating          21   | 6   8   10  21  16  18  
  Average Rating           12   | 6   7   8   12  15  14  
  On Entrance              9    | 6   6   8   10  13  15  
Naked Turns                35   | .   .   .   .   .   35  
Heaviest Build             100  | 13  16  16  95  100 99  
  Greatest Support         40   | 20  20  20  40  40  40  
  Greatest Overweight (x)  30   | .   .   .   2   2   30  
  Average Overweight (x)   1    | .   .   .   .   2   1   
Largest Inventory Capacity 25   | 8   8   8   25  25  25  
  Average Capacity         19   | 8   8   8   18  25  23  
  Most Carried             18   | 6   6   8   18  14  11  
  Average Carried          9    | 6   3   6   10  12  8   
  Final Capacity           25   | 8   8   8   25  25  5   
  Final Carried            14   | 6   6   8   14  10  5   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 29% | Mutant
 24% | Scavenger-Tank
 11% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar 
Matter Collected           835  | 200 83  98  139 252 63  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1512 | .   261 165 342 604 140 
  Parts                    87   | .   17  11  24  27  8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  38   | .   8   4   10  11  5   
  Guns                     38   | .   8   4   10  11  5   
Classes Destroyed          10   | .   3   .   1   4   2   
  Worker                   1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Watcher                  2    | .   1   .   .   1   .   
  Swarmer                  10   | .   3   .   4   3   .   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    16   | .   5   4   3   4   .   
  Brawler                  2    | .   .   .   .   2   .   
  Duelist                  4    | .   .   .   .   2   2   
  Sentry                   3    | .   .   .   3   .   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   4   2   7   4   3   
  Combat Bots Only         7    | .   3   2   7   4   3   
Max Kills in Single Turn   2    | .   2   1   1   2   1   
  Gunslinging              1    | .   1   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Hostile Shots Fired        302  | .    37   10   68   41   146  
  Missed                   80   | .    9    3    21   11   36   
Damage Taken               2433 | .    255  68   381  519  1210 
  Core                     658  | .    40   20   38   60   500  
  Absorbed by Shields      63   | .    .    .    .    .    63   
  Ignored by Resistances   726  | .    78   20   116  146  366  
Core Remaining (%)         88   | 100  .    76   90   .    .    
Volleys Fired              87   | .    15   9    19   29   15   
  Largest                  4    | .    2    2    2    4    4    
  Hottest                  203  | .    90   46   63   159  203  
Shots Fired                237  | .    30   18   38   115  36   
  Gun                      232  | .    30   18   38   115  31   
  Cannon                   5    | .    .    .    .    .    5    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  129  | .    24   18   28   46   13   
  Thermal                  56   | .    6    .    .    29   21   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          52   | .    .    .    10   40   2    
  Robot Hit Streak         31   | .    9    16   21   22   31   
  Robot Miss Streak        2    | .    2    .    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        9    | .    3    .    1    3    2    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    
Shots Hit Robots           175  | .    22   16   32   76   29   
  Core Hits                80   | .    12   8    16   29   15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    1    2    
    Burn                   3    | .    .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2678 | .    323  260  464  1117 514  
  Guns                     2463 | .    320  248  446  1045 404  
  Cannons                  110  | .    .    .    .    .    110  
  Explosions               72   | .    .    .    .    72   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  33   | .    3    12   18   .    .    
  Kinetic                  1363 | .    272  248  329  342  172  
  Thermal                  780  | .    48   .    .    414  318  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          502  | .    .    .    117  361  24   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    .    
  Average Corruption       1    | .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    6    .    .    
    Message Errors         1    | .    .    .    1    .    .    
    Matter Fused           1    | .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      36   | .    .    .    .    36   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             6    | .    1    1    3    1    .    
  Kicked                   6    | .    1    1    3    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        569  | .    90   4    212  569  428  
  Average Temperature      120  | .    27   2    39   165  139  
  Received Heat Transfer   901  | .    165  51   162  108  415  
  Effects                  12   | .    .    .    .    10   2    
    Shutdowns              4    | .    .    .    .    3    1    
    Energy Bleed           3    | .    .    .    .    2    1    
    Matter Decay           1    | .    .    .    .    1    .    
    Damage (minor)         2    | .    .    .    .    2    .    
    Damage (major)         2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    2    2    
  Heat Transferred         2037 | .    124  .    .    1025 888  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Peak Influence             335  | .   127 150 335 181 181 
  Initial                  91   | .   .   41  49  48  91  
  Average                  129  | .   57  72  223 94  123 
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         83   | 100 100 100 42  100 100 
  Level 1                  16   | .   .   .   57  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   4   .   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   12  4   12  15  18  
  Peak Tracking Total      14   | .   4   2   6   3   14  
  Tactical Retreats        3    | .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            5    | .   1   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          2    | .   .   1   .   1   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          2    | .   1   .   .   1   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                4    | .   1   .   .   3   .   
  Successful               2    | .   1   .   .   1   .   
  Failed                   2    | .   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Turns Passed               1835 | 22   183  204  523  525  378  
Spaces Moved               747  | 19   106  130  225  150  117  
  Core                     32   | .    .    .    .    .    32   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     715  | 19   106  130  225  150  85   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  260  50   
  Average Speed            189  | 120  120  120  189  260  247  
  Slowest Speed            1550 | 120  120  120  260  260  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    31   38   24   15   27   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    5    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      5    | .    .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Total                      976  | 18  131 160 283 214 170 
  Wait                     34   | .   .   14  .   20  .   
  Move                     743  | 18  105 129 224 150 117 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  17   | .   2   2   9   3   1   
  Fast Attach              3    | .   .   .   1   .   2   
  Attach                   22   | .   .   .   10  5   7   
  Detach                   8    | .   .   .   8   .   .   
  Swap                     23   | .   4   3   5   3   8   
  Drop                     13   | .   4   2   4   3   .   
  Fire                     87   | .   15  9   19  29  15  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     6    | .   1   1   3   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   .   20  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   23 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Discovered new exit (range 8)
  206 | -10/Materials | Entered Mines
  299 | -10/Mines     | Learned Materials emergency access door positions
  317 | -10/Mines     | Build established: Mutant
  401 | -10/Mines     | Discovered new exit (range 9)
  410 | -10/Mines     | Entered Materials
  410 | -9/Materials  | Evolved 2 slots: Propulsion x2
  534 | -9/Materials  | Destroyed 7 combat bots
  664 | -9/Materials  | Build established: Scavenger-Mutant
  748 | -9/Materials  | Discovered new exit (range 8)
  933 | -9/Materials  | Entered another Materials area
  933 | -8/Materials  | Evolved 2 slots: Weapon x2
 1233 | -8/Materials  | Build established: Scavenger-Tank
 1307 | -8/Materials  | Garrison activated, responded to threat
 1430 | -8/Materials  | Lost 3 parts (1p1u1w)
 1458 | -8/Materials  | Identified exit to Garrison
 1458 | -8/Materials  | Entered Garrison
 1496 | -8/Garrison   | Triggered checkpoint
 1693 | -8/Garrison   | Lost 5 parts (4n1w)
 1774 | -8/Garrison   | Triggered checkpoint
 1789 | -8/Garrison   | Triggered checkpoint
 1793 | -8/Garrison   | Core integrity fell below 50%
 1801 | -8/Garrison   | Released all parts (5)
 1802 | -8/Garrison   | Triggered checkpoint
 1821 | -8/Garrison   | Lost 5 parts (1p4w)
 1827 | -8/Garrison   | Core integrity fell below 20%
 1834 | -8/Garrison   | Discovered new exit (range 11)
 1836 | -8/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01821_ Field strength at 24.
01822_ Field strength at 14.
01823_ Field strength at 8.
01824_ Field strength at 2.
01825_ Stasis field depleted.
01825_ Triggered Stasis Trap.
01825_ A bubble of rippling energy engulfs the area.
01825_ Field strength at 94.
01826_ Field strength at 86.
01827_ Field strength at 80.
01828_ Field strength at 70.
01829_ Field strength at 61.
01830_ Field strength at 50.
01830_ Critical hit (Burn: +27).
01831_ Field strength at 35.
01832_ Field strength at 22.
01832_ Critical hit (Burn: +27).
01833_ Field strength at 10.
01834_ Stasis field depleted.
01834_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedLaserWartreads
  Manual?         0
Play Time         00:16:16
  Cumulative      22.2 hours
  Start           2024.09.19 @ 15:49:07
  End             2024.09.19 @ 16:03:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          88
  Rogue           84
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          27
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d0890a6-bf70-4a43-add4-22610022ebb7