Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.19 @ 16:03:04 Player: ZarZap Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1287) 1287 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3697 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 142/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Improved Ion Engine Cesium-ion Thruster Large Battery (200) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Huge Storage Unit Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Visual Processing Unit EM Pulse Gun EM Pulse Gun Beam Rifle Beam Rifle Particle Gun Light Assault Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon 2 | . . . . 2 . Parts Attached 48 | . 4 3 16 8 17 Power 8 | . . 2 2 1 3 Engine 6 | . . 1 2 1 2 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 20 | . 2 1 10 1 6 Treads . | . . . . . . Leg 16 | . 2 1 6 1 6 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . 4 . . Utility 3 | . . . 2 1 . Device . | . . . . . . Storage 1 | . . . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 17 | . 2 . 2 5 8 Energy Gun 10 | . . . 1 4 5 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 2 . 1 1 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . . . 3 12 Power 2 | . . . . 1 1 Propulsion 5 | . . . . . 5 Utility 1 | . . . . 1 . Weapon 7 | . . . . 1 6 Highest Loss Streak 5 | . . . . 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 85 85 97 98 68 Engine 9 | . 14 12 8 8 6 Core 1 | . . 2 2 . 1 Leg 33 | . 28 28 43 36 21 Storage 10 | . 14 14 11 9 8 Processor 1 | . . . . . 8 Protection 4 | . . . 9 7 . Energy Gun 13 | . 8 . 9 24 13 Ballistic Gun 13 | . 19 28 12 11 4 Peak Build Rating 21 | 6 8 10 21 16 18 Average Rating 12 | 6 7 8 12 15 14 On Entrance 9 | 6 6 8 10 13 15 Naked Turns 35 | . . . . . 35 Heaviest Build 100 | 13 16 16 95 100 99 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 30 | . . . 2 2 30 Average Overweight (x) 1 | . . . . 2 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 Average Capacity 19 | 8 8 8 18 25 23 Most Carried 18 | 6 6 8 18 14 11 Average Carried 9 | 6 3 6 10 12 8 Final Capacity 25 | 8 8 8 25 25 5 Final Carried 14 | 6 6 8 14 10 5 Class Distribution -------------------- 30% | Scavenger-Mutant 29% | Mutant 24% | Scavenger-Tank 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 835 | 200 83 98 139 252 63 Remotely . | . . . . . . Salvage Created 1512 | . 261 165 342 604 140 Parts 87 | . 17 11 24 27 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 38 | . 8 4 10 11 5 Guns 38 | . 8 4 10 11 5 Classes Destroyed 10 | . 3 . 1 4 2 Worker 1 | . . . . 1 . Recycler 1 | . . . . 1 . Watcher 2 | . 1 . . 1 . Swarmer 10 | . 3 . 4 3 . Cutter 2 | . . . . . 2 Grunt 16 | . 5 4 3 4 . Brawler 2 | . . . . 2 . Duelist 4 | . . . . 2 2 Sentry 3 | . . . 3 . . Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 4 2 7 4 3 Combat Bots Only 7 | . 3 2 7 4 3 Max Kills in Single Turn 2 | . 2 1 1 2 1 Gunslinging 1 | . 1 . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 302 | . 37 10 68 41 146 Missed 80 | . 9 3 21 11 36 Damage Taken 2433 | . 255 68 381 519 1210 Core 658 | . 40 20 38 60 500 Absorbed by Shields 63 | . . . . . 63 Ignored by Resistances 726 | . 78 20 116 146 366 Core Remaining (%) 88 | 100 . 76 90 . . Volleys Fired 87 | . 15 9 19 29 15 Largest 4 | . 2 2 2 4 4 Hottest 203 | . 90 46 63 159 203 Shots Fired 237 | . 30 18 38 115 36 Gun 232 | . 30 18 38 115 31 Cannon 5 | . . . . . 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 129 | . 24 18 28 46 13 Thermal 56 | . 6 . . 29 21 Explosive . | . . . . . . Electromagnetic 52 | . . . 10 40 2 Robot Hit Streak 31 | . 9 16 21 22 31 Robot Miss Streak 2 | . 2 . 1 2 2 Penetration Max . | . . . . . . Secondary Targets 9 | . 3 . 1 3 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 175 | . 22 16 32 76 29 Core Hits 80 | . 12 8 16 29 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 1 2 Burn 3 | . . . . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2678 | . 323 260 464 1117 514 Guns 2463 | . 320 248 446 1045 404 Cannons 110 | . . . . . 110 Explosions 72 | . . . . 72 . Melee . | . . . . . . Ramming 33 | . 3 12 18 . . Kinetic 1363 | . 272 248 329 342 172 Thermal 780 | . 48 . . 414 318 Explosive . | . . . . . . Electromagnetic 502 | . . . 117 361 24 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 6 . . Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 36 | . . . . 36 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 6 | . 1 1 3 1 . Kicked 6 | . 1 1 3 1 . Crushed . | . . . . . . Highest Temperature 569 | . 90 4 212 569 428 Average Temperature 120 | . 27 2 39 165 139 Received Heat Transfer 901 | . 165 51 162 108 415 Effects 12 | . . . . 10 2 Shutdowns 4 | . . . . 3 1 Energy Bleed 3 | . . . . 2 1 Matter Decay 1 | . . . . 1 . Damage (minor) 2 | . . . . 2 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 2037 | . 124 . . 1025 888 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 335 | . 127 150 335 181 181 Initial 91 | . . 41 49 48 91 Average 129 | . 57 72 223 94 123 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 83 | 100 100 100 42 100 100 Level 1 16 | . . . 57 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . 4 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 12 4 12 15 18 Peak Tracking Total 14 | . 4 2 6 3 14 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 5 | . 1 . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 2 | . 1 . . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 4 | . 1 . . 3 . Successful 2 | . 1 . . 1 . Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 1835 | 22 183 204 523 525 378 Spaces Moved 747 | 19 106 130 225 150 117 Core 32 | . . . . . 32 Treads . | . . . . . . Legs 715 | 19 106 130 225 150 85 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 260 50 Average Speed 189 | 120 120 120 189 260 247 Slowest Speed 1550 | 120 120 120 260 260 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 31 38 24 15 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . 5 . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . . . . 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 976 | 18 131 160 283 214 170 Wait 34 | . . 14 . 20 . Move 743 | 18 105 129 224 150 117 Hop . | . . . . . . Pick Up 17 | . 2 2 9 3 1 Fast Attach 3 | . . . 1 . 2 Attach 22 | . . . 10 5 7 Detach 8 | . . . 8 . . Swap 23 | . 4 3 5 3 8 Drop 13 | . 4 2 4 3 . Fire 87 | . 15 9 19 29 15 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 1 1 3 1 . Crush . | . . . . . . Escape Stasis 20 | . . . . . 20 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 23 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 8) 206 | -10/Materials | Entered Mines 299 | -10/Mines | Learned Materials emergency access door positions 317 | -10/Mines | Build established: Mutant 401 | -10/Mines | Discovered new exit (range 9) 410 | -10/Mines | Entered Materials 410 | -9/Materials | Evolved 2 slots: Propulsion x2 534 | -9/Materials | Destroyed 7 combat bots 664 | -9/Materials | Build established: Scavenger-Mutant 748 | -9/Materials | Discovered new exit (range 8) 933 | -9/Materials | Entered another Materials area 933 | -8/Materials | Evolved 2 slots: Weapon x2 1233 | -8/Materials | Build established: Scavenger-Tank 1307 | -8/Materials | Garrison activated, responded to threat 1430 | -8/Materials | Lost 3 parts (1p1u1w) 1458 | -8/Materials | Identified exit to Garrison 1458 | -8/Materials | Entered Garrison 1496 | -8/Garrison | Triggered checkpoint 1693 | -8/Garrison | Lost 5 parts (4n1w) 1774 | -8/Garrison | Triggered checkpoint 1789 | -8/Garrison | Triggered checkpoint 1793 | -8/Garrison | Core integrity fell below 50% 1801 | -8/Garrison | Released all parts (5) 1802 | -8/Garrison | Triggered checkpoint 1821 | -8/Garrison | Lost 5 parts (1p4w) 1827 | -8/Garrison | Core integrity fell below 20% 1834 | -8/Garrison | Discovered new exit (range 11) 1836 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01821_ Field strength at 24. 01822_ Field strength at 14. 01823_ Field strength at 8. 01824_ Field strength at 2. 01825_ Stasis field depleted. 01825_ Triggered Stasis Trap. 01825_ A bubble of rippling energy engulfs the area. 01825_ Field strength at 94. 01826_ Field strength at 86. 01827_ Field strength at 80. 01828_ Field strength at 70. 01829_ Field strength at 61. 01830_ Field strength at 50. 01830_ Critical hit (Burn: +27). 01831_ Field strength at 35. 01832_ Field strength at 22. 01832_ Critical hit (Burn: +27). 01833_ Field strength at 10. 01834_ Stasis field depleted. 01834_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? 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0 Play Time 00:16:16 Cumulative 22.2 hours Start 2024.09.19 @ 15:49:07 End 2024.09.19 @ 16:03:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 88 Rogue 84 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d0890a6-bf70-4a43-add4-22610022ebb7