Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.03 @ 16:55:09 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (2659) 2659 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7509 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 727/850 Matter 258/300 Energy 41/125 System Corruption 9% Temperature Warm (138) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Coolant Injector Large Storage Unit Structural Scanner Machine Analyzer > --- WEAPON (3) ------- Heavy Particle Gun Particle Cannon > --- INVENTORY (15) --- Improved Ion Engine Cesium-ion Thruster Large Storage Unit Energy Well (350) Seismic Detector Advanced Targeting Computer Improved Utility Shielding Heavy Armor Plating Hacking Suite Gauss Rifle Gauss Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Trap Scanner Machine Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Bolt Gun Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Cesium-ion Thruster Large Storage Unit Energy Well Seismic Detector Advanced Targeting Computer Improved Utility Shielding Heavy Armor Plating Hacking Suite Light EM Pulse Cannon Particle Cannon Advanced EMP Blaster Heavy Rocket Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Light Armor Plating Device Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 70 | 7 8 14 12 7 5 . 17 Power 11 | 1 1 4 1 1 1 . 2 Engine 10 | 1 1 4 1 1 1 . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 2 2 4 1 4 . 5 Treads 7 | . . . . . 4 . 3 Leg 11 | . 2 2 4 1 . . 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 3 3 5 3 . . 6 Device 8 | 1 1 1 1 1 . . 3 Storage 3 | 1 1 . 1 . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 10 | . 1 2 3 1 . . 3 Artifact . | . . . . . . . . Weapon 17 | 2 2 5 2 2 . . 4 Energy Gun 2 | . 1 . 1 . . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 12 | 2 1 5 1 1 . . 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 9 | . . . . . . . 9 Parts Lost 33 | . 4 3 2 6 1 1 16 Power 6 | . 1 2 . 1 1 . 1 Propulsion 11 | . 1 . . 3 . . 7 Utility 9 | . 1 1 1 1 . 1 4 Weapon 7 | . 1 . 1 1 . . 4 Highest Loss Streak 8 | . 4 1 2 4 1 1 8 To Critical Strikes 1 | . . . . . . . 1 Average Backups 12 | 1 6 9 10 14 12 13 13 Power . | . . . . . . 1 1 Propulsion 1 | . . . 1 3 1 1 1 Utility 6 | . 3 5 5 6 5 6 6 Weapon 4 | . 2 2 3 4 5 5 3 Tool/Special . | . . . . . . . . Unused Backups 18 | . . 4 . 1 . 2 11 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 9 | . . 1 . . . 1 7 Weapon 7 | . . 3 . . . 1 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 94 93 88 86 96 99 89 Engine 8 | . 13 9 9 9 7 9 1 Treads 20 | . . . . . 33 36 20 Leg 9 | . 11 29 33 24 1 . 3 Wheel 1 | . 14 . . . . . . Device 9 | . 9 11 1 8 9 9 11 Storage 9 | . 14 11 9 9 9 9 6 Processor 5 | . . . . 4 9 9 6 Protection 10 | . 1 9 18 13 9 8 14 Energy Gun 7 | . 8 . 6 8 9 9 5 Ballistic Gun 11 | . 19 21 11 8 9 9 7 Peak Build Rating 42 | 7 8 11 28 28 22 22 42 Average Rating 20 | 5 6 10 20 22 21 21 34 On Entrance 14 | . 7 8 10 28 22 21 21 Naked Turns . | . . . . . . . . Heaviest Build 54 | 13 21 24 37 39 39 37 54 Greatest Support 83 | 32 32 30 68 68 83 83 83 Greatest Overweight (x) 3 | . 2 1 . 1 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 8 10 13 15 15 15 15 Most Carried 15 | 3 10 10 14 15 15 15 15 Average Carried 12 | 1 6 9 10 14 12 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 3 10 10 14 15 14 15 13 Class Distribution -------------------- 63% | Scavenger-Mutant 26% | Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 2093 | 330 225 671 239 142 190 24 272 Remotely . | . . . . . . . . Salvage Created 4360 | 139 300 1011 386 465 553 98 1408 Parts 243 | 11 20 77 20 31 25 2 57 Haulers Intercepted 4 | . 1 2 . . . . 1 Recyclers Shooed 11 | 1 . 3 . . 2 . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 69 | . 9 20 10 8 3 2 17 Guns 64 | . 9 20 10 8 3 2 12 Cannons 3 | . . . . . . . 3 AOE 1 | . . . . . . . 1 Classes Destroyed 13 | 2 4 2 . 2 . 2 1 Worker 3 | . . . . 2 . . 1 Builder 5 | . 1 2 . . 1 . 1 Tunneler 4 | 3 . 1 . . . . . Hauler 4 | . 1 2 . . . . 1 Recycler 11 | 1 . 2 . . 5 . 3 Operator 2 | . . 1 1 . . . . Swarmer 25 | . 6 10 4 . . . 5 Grunt 18 | . 3 3 4 2 . . 6 Duelist 3 | . . . . 1 1 . 1 Sentry 18 | . . 7 2 5 2 . 2 Hunter 3 | . . . . . . . 3 Federalist 1 | . . . . . . 1 . Scrapper 1 | . . . . . . 1 . Best Kill Streak 8 | 3 8 5 2 2 4 1 4 Combat Bots Only 7 | . 7 4 2 2 2 1 3 Max Kills in Single Turn 3 | 1 2 2 1 1 1 1 3 Gunslinging 1 | . 1 . . . . . 1 Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 515 | . 61 104 76 88 9 9 168 Missed 150 | . 11 32 21 31 2 2 51 Damage Taken 5222 | . 535 824 711 871 141 126 2014 Core 593 | . 86 154 111 110 . 9 123 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 17 | . . . 9 8 . . . Regen/Repaired (Parts) 106 | . . . . 106 . . . Core Remaining (%) 71 | 100 65 61 . . . 58 . Volleys Fired 304 | 10 31 91 41 37 20 8 66 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 151 | 40 60 43 75 91 78 78 151 Shots Fired 618 | 20 62 182 74 73 40 16 151 Gun 569 | 20 62 182 74 71 40 16 104 Cannon 39 | . . . . . . . 39 Launcher 10 | . . . . 2 . . 8 Special . | . . . . . . . . Kinetic 423 | 20 57 182 44 34 20 8 58 Thermal 171 | . . . 30 37 20 8 76 Explosive . | . . . . . . . . Electromagnetic 24 | . 5 . . 2 . . 17 Robot Hit Streak 20 | 4 7 8 20 13 6 6 14 Robot Miss Streak 6 | 4 4 6 3 6 2 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . 2 3 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 373 | 11 33 96 51 46 25 10 101 Core Hits 178 | 5 15 40 17 17 14 2 68 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 11 | . . 1 2 1 . . 7 Burn 7 | . . . 1 1 . . 5 Destroy 3 | . . 1 1 . . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6903 | 161 598 1379 828 812 454 161 2510 Guns 5394 | 161 457 1379 828 757 454 161 1197 Cannons 650 | . . . . . . . 650 Explosions 859 | . 141 . . 55 . . 663 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3402 | 161 427 1379 321 330 184 53 547 Thermal 2790 | . 141 . 507 462 270 108 1302 Explosive . | . . . . . . . . Electromagnetic 711 | . 30 . . 20 . . 661 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 . . . . . 9 Average Corruption 7 | . 1 . . . . . 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . . 8 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 14 | . . . . 3 . . 11 Projectiles . | . . . . . . . . Explosions 14 | . . . . 3 . . 11 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 94 | . 52 . . . . . 42 Shots 3 | . 1 . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 293 | . 21 . 212 293 3 6 237 Average Temperature 83 | . 15 . 90 122 3 4 77 Received Heat Transfer 1524 | . 138 210 297 387 27 72 393 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . . . . 1 . 1 11 Heat Transferred 5605 | . 150 . 1036 975 555 186 2703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . 1 . . 1 Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 90 | 100 100 89 17 100 100 . 100 Level 1 9 | . . 10 82 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 376 | 10 133 376 298 146 30 . 192 Initial 153 | . . 3 153 106 6 . . Average 68 | . 59 91 230 42 3 . 66 Influence Increases 2323 | 20 236 860 290 249 90 . 578 Destroy 0b10 Robot/C 1340 | . 180 400 200 160 60 . 340 Destroy 0b10 Robot/NC 145 | 20 10 40 5 10 30 . 30 Destroy Leader 318 | . 42 114 40 60 . . 62 Successful Hack 54 | . . 18 . 12 . . 24 Disable Machine 105 | . . 45 . . . . 60 Destroy Structure 16 | . 4 3 . 7 . . 2 Lose Combat Pursuer 345 | . . 240 45 . . . 60 Influence Decreases 1832 | 20 227 499 190 338 96 . 462 Time Decay 1259 | 20 187 303 170 181 96 . 302 Lost Part 290 | . 40 20 20 50 . . 160 Purge Threat 283 | . . 176 . 107 . . . Squads Dispatched 7 | . 1 1 2 1 . . 2 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 1 1 2 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 10 | . 1 3 2 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 15 41 13 10 3 21 28 Peak Tracking Total 9 | . 4 9 5 5 2 5 5 Tactical Retreats 7 | . . 3 2 . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 4 | . 1 . . 2 . . 1 Indirectly 2 | . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . 4 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 7 | . . 3 . . . . 4 Max in Single Turn 2 | . . 1 . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 17 | . . 4 1 4 2 5 1 Terminals 9 | . . 4 1 3 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 65 | . . 14 3 8 9 29 2 Successful 52 | . . 7 1 6 8 29 1 Failed 13 | . . 7 2 2 1 . 1 Catastrophic 3 | . . 3 . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . 3 2 4 . . 2 Terminals 24 | . . 14 3 4 3 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 48 | . . 7 1 3 8 29 . Record 33 | . . . . . 5 28 . Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . Branch Access Points 3 | . . 1 1 1 . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 3 | . . 2 . 1 . . . Disarm Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . . . . 1 . Release Object 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 3 1 1 1 . 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 60 | . . . . 60 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 4667 | 46 284 112 . 296 706 2457 766 Structural 992 | . 182 112 . . . . 698 Traps 273 | . . . . . . . 273 Seismic 148 | 46 102 . . . . . . Machine Analysis 4225 | . . . . 296 706 2457 766 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 6322 | 124 440 863 350 616 706 2457 766 Spaces Moved 3358 | 82 284 371 152 266 383 1515 305 Core 1 | 1 . . . . . . . Treads 2161 | . . . . . 366 1515 280 Legs 979 | . 148 371 152 266 17 . 25 Wheels 217 | 81 136 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 126 160 160 160 Average Speed 149 | 99 111 130 126 142 161 160 166 Slowest Speed 330 | 100 260 190 130 200 195 160 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 45 33 14 35 82 89 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 10 | . . . . . . 10 . Spaces Dug 4 | . . . . 4 . . . Terrain Destroyed 10 | . 4 . . 4 . . 2 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 10 | . 4 . . 4 . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 4083 | 101 343 579 234 432 430 1534 430 Wait 265 | . 9 82 19 100 17 6 32 Move 3351 | 81 283 370 151 265 382 1514 305 Hop . | . . . . . . . . Pick Up 42 | 3 9 7 6 8 3 3 3 Fast Attach 35 | 7 3 4 4 4 2 . 11 Attach 21 | . 2 3 2 5 4 . 5 Detach 4 | . 1 1 1 1 . . . Swap 25 | . 3 7 6 4 . . 5 Drop 36 | . 2 14 4 8 2 3 3 Fire 304 | 10 31 91 41 37 20 8 66 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Destroyed 7 combat bots 333 | -10/Materials | Lost 4 parts (1p1n1u1w) 336 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 15) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1237 | -9/Materials | Identified exit to Mines 1382 | -9/Materials | Build established: Scavenger-Mutant 1416 | -9/Materials | Discovered new exit (range 10) 1428 | -9/Materials | Entered another Materials area 1428 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1736 | -8/Materials | Discovered new exit (range 8) 1753 | -8/Materials | Identified exit to Storage 1778 | -8/Materials | Entered Storage 1812 | -8/Storage | Build established: Mutant 1906 | -8/Storage | Lost 4 parts (1p2n1u) 1941 | -8/Storage | Identified exit to Recycling 2311 | -8/Storage | Repaired Hvy. Particle Gun 2386 | -8/Storage | Used back door to open Recycling access 2394 | -8/Storage | Entered Recycling 2453 | -8/Recycling | Build established: Scavenger-Mutant 3060 | -8/Recycling | Scanned before Scraplab entrance 3082 | -8/Recycling | Entered Scraplab 3096 | -8/Recycling | Discovered new exit (range 2) 3100 | -8/Recycling | Entered Scraptown 3590 | -8/Scraptown | Discovered new exit (range 5) 3715 | -8/Scraptown | Visited Bundlers 3831 | -8/Scraptown | Visited SPCMW 4067 | -8/Scraptown | Visited Assassins FH 4150 | -8/Scraptown | Visited Red Mages 4212 | -8/Scraptown | Visited UFD Registry 4212 | -8/Scraptown | Registered with UFD as "Fissionspawn" 4275 | -8/Scraptown | Visited Cartography Club 4327 | -8/Scraptown | Visited Scrapoid Research Area 4372 | -8/Scraptown | Visited Chapter 10 4478 | -8/Scraptown | Visited Supply Room 4527 | -8/Scraptown | Visited Scrap Suit Storage 4579 | -8/Scraptown | Visited Curators Association 4871 | -8/Scraptown | Visited Science Guys 4931 | -8/Scraptown | Visited Supply Room 5106 | -8/Scraptown | Met Optimus 5106 | -8/Scraptown | Accepted into 0bPrime 5202 | -8/Scraptown | Civil war broke out across Scraptown 5276 | -8/Scraptown | Lost 4 allies 5277 | -8/Scraptown | Identified exit to Factory 5445 | -8/Scraptown | Lost 5 allies 5557 | -8/Scraptown | Entered Factory 5557 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 5897 | -6/Factory | Discovered new exit (range 13) 5925 | -6/Factory | Build established: Scavenger-Tank 5983 | -6/Factory | Lost 3 parts (3n) 6323 | -6/Factory | Self-destructed Last Messages --------------- 06316_ U-05 Engineer lays Concrete. 06317_ R-10 Processor inserts Lgt. Fission Core into recycling unit. 06317_ U-05 Engineer lays Concrete. 06318_ Lgt. Treads destroyed. 06319_ Imp. Light Armor Plating destroyed. 06319_ Lgt. Treads destroyed. 06319_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. 06320_ R-10 Processor inserts Com. Wheel into recycling unit. 06320_ Lgt. Treads destroyed. 06320_ G-50 Soldier suffers critical hit (Burn). 06320_ Carbon-fiber Leg melted. 06320_ G-50 Soldier destroyed. 06321_ Recycling unit begins recycling process. 06321_ K-01 Serf collects debris. 06322_ Adv. EMP Blaster destroyed. 06323_ R-10 Processor inserts Field Recycling Unit into recycling unit. 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"Y" ?????????????????? | | ????????????????## """" R ????????????????? | | ??????????????## k^ """" ????????????????? | | ??????????????## """" # ??????????????? | | ??????????????## ^"""" # ## ????????? | | ??????????????## ##+#### ????????? | | ??????????????## """ """" + ????????? | | ??????????????## """ k"""" # ????????? | | ?????????????? # """ @"""" # ????????? | | ????????"""""? # "" """" / ????????? | | ????????"""""? # " gR"" #####????????? | | ????????"""??? # g # ???????????? | | ??????????? + k # ???????????? | | ????????""""" # h # ???????????? | | ????????"""""? # % h # ???????????? | | ????????"""??? # ###R p ##???????????? | | ?????????????? # """ ## = %= ##???????????? | | ??????????????## """" %"## !* ##???????????? | | ??????????????## "F"" T## ##???????????? | | ??????????????## "" "## ???????????? | | ????????######## """ ### ?????????? | | ????????######### "" ###? ??????????? | | ???????? ##? ??????????? | | ???????? * %##?##/########??????????? | | ???????? !!!##? # ??????????? | | ????????######+## *![=##??? ?????????????????? | | ????????# ########%##??????????????????????? | | ??????????""""" ########%##??????????????????????? | | ??????????""?F"???????##%##??????????????????????? | | ??????????""?""???????##%##??????????????????????? | | ??????????????????????## ##??????????????????????? | | ??????????????????????## ##??????????????????????? | | ??????????????????????##%##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Coolant Potential 65 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 525 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Weapon Cycler | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Particle Gun | 3% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoVoltaicChainsword Manual? 0 Play Time 00:44:26 Cumulative 500.1 hours Start 2025.02.28 @ 18:32:52 End 2025.03.03 @ 16:55:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 554 Rogue 554 Adventurer 0 Explorer 0 Win Type - Total 46 Types 24/3/14/1/1/0/3/0/0/0 Lore% 76 Gallery% 76 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 649f2d28-3922-4af9-aa0c-309f8bdb45c2