Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 17:56:52 Player: NeoBioHazard Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (30) 150 Value Destroyed (1183) 1183 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (797) 797 TOTAL SCORE: 7870 Bonus ------- Follower Combat Kills 197 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 104/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Neutrino Core Light Particle Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array Gyrokinetic Inverter Improved Antigrav System > --- UTILITY ---------- Small Storage Unit Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Seismic Detector Improved Target Analyzer Advanced Transmission Jammer Improved Reaction Control System > --- WEAPON ----------- CR-A16's Pointy Stick Heavy Pick Enhanced Force Lance > --- INVENTORY -------- Neutrino Core Neutrino Core Compact Wheel Gyrokinetic Inverter Advanced ECM Suite Improved Phase Shifter Rocket Launcher Chainsword [Rating: 113] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Gravmag Array Treads Improved Treads Wheel Compact Wheel Hover Unit Gravmag Array Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 6 | . . . . . . 2 . . 2 . 2 Utility 6 | . . 2 . . . 2 . . . 2 . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 73 | 7 3 5 2 3 . 12 2 1 7 10 21 Power 11 | 1 1 . . . . 1 . . 1 4 3 Engine 4 | 1 1 . . . . 1 . . 1 . . Core 6 | . . . . . . . . . . 4 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 18 | 2 1 . 1 1 . 4 . . 2 1 6 Treads 5 | 1 1 . . 1 . 2 . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 1 . . 1 . . . . . . . . Hover 11 | . . . . . . 2 . . 2 1 6 Flight . | . . . . . . . . . . . . Utility 21 | 2 . 2 . 1 . 2 2 . 3 5 4 Device 12 | 1 . 1 . . . 1 . . 2 4 3 Storage 1 | 1 . . . . . . . . . . . Processor 7 | . . 1 . 1 . . 2 . 1 1 1 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 1 3 1 1 . 5 . 1 1 . 8 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 3 | . . 1 . . . 2 . . . . . Ballistic Gun 6 | 1 . 1 1 1 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 Special Weapon 2 | . 1 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 1 1 . 5 Piercing Weapon 3 | . . . . . . 1 . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . 1 Parts Lost 31 | . . 2 . . . 1 1 . . 1 26 Power 5 | . . . . . . 1 . . . . 4 Propulsion 9 | . . 1 . . . . . . . . 8 Utility 10 | . . . . . . . 1 . . 1 8 Weapon 7 | . . 1 . . . . . . . . 6 Highest Loss Streak 13 | . . 2 . . . 1 1 . . 1 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 99 98 100 100 89 61 63 72 82 65 Engine 7 | . 14 11 11 11 11 12 6 6 7 . . Core 2 | . . . . . . . . . . 9 5 Treads 6 | . 14 11 11 11 11 14 . . . . . Wheel 5 | . 14 11 11 11 11 4 . . . . . Hover 7 | . . . . . . 3 13 13 15 15 17 Device 18 | . 14 22 22 22 22 18 8 6 12 26 14 Storage 8 | . 14 11 11 11 11 6 6 6 5 5 3 Processor 9 | . . 11 11 11 11 6 12 13 11 7 8 Protection 1 | . . . . . . 4 6 6 3 . . Energy Gun 1 | . 14 7 . . . . . . . . . Energy Cannon 4 | . . 3 11 11 11 4 . . . . . Ballistic Gun 4 | . 3 3 9 11 11 9 . . . . . Special Weapon 1 | . 10 6 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 6 10 7 Piercing Weapon 2 | . . . . . . 1 6 6 5 5 3 Peak Build Rating 113 | 7 10 17 16 22 22 49 43 43 64 88 113 Average Rating 42 | 5 8 14 16 18 22 36 39 41 51 84 79 On Entrance 30 | . 7 10 15 16 22 22 43 38 43 64 88 Naked Turns 30 | . . . . . . . . . . . 30 Heaviest Build 53 | 13 19 25 25 26 26 45 26 27 38 51 53 Greatest Support 83 | 10 23 23 16 16 16 66 40 40 58 60 83 Greatest Overweight (x) 7 | 1 1 7 1 1 1 2 . . . 1 3 Average Overweight (x) . | . . 1 1 1 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 5 8 7 6 8 8 8 8 8 8 8 8 Average Carried 6 | 2 6 6 5 6 8 5 8 8 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 8 7 5 8 8 8 8 8 7 8 3 Class Distribution -------------------- 60% | Mutant 22% | Infiltrator-Mutant 8% | Gladiator 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -5/Factory Infiltrator-Mutant | -4/Factory Infiltrator-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Matter Collected 797 | 268 10 53 . 95 76 . 135 10 70 . 80 Remotely . | . . . . . . . . . . . . Salvage Created 1125 | 110 24 53 . . 341 . 136 . 68 184 209 Parts 74 | 9 10 4 . . 17 . 6 . 4 11 13 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 21 . 6 . . . . Prevented 6 | . . . . . 6 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Combat Hostiles Destroyed 19 | . . 1 . . 7 . 2 . . 2 7 Melee 7 | . . . . . . . 2 . . 2 3 Guns 5 | . . 1 . . 4 . . . . . . Cannons 3 | . . . . . 3 . . . . . . AOE 4 | . . . . . . . . . . . 4 Classes Destroyed 10 | 2 1 1 . . 2 . . . 2 2 . Worker 2 | . . . . . . . . . 2 . . Builder 1 | . 1 . . . . . . . . . . Tunneler 3 | 2 1 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 3 | . . . . . . . . . 1 1 1 Swarmer 7 | . . . . . 3 . . . . . 4 Grunt 6 | . . . . . 4 . 2 . . . . Sentry 1 | . . 1 . . . . . . . . . Programmer 5 | . . . . . . . . . . 2 3 Best Kill Streak 7 | 3 2 1 . . 2 . 2 . 1 2 7 Combat Bots Only 7 | . . 1 . . 2 . 2 . . 2 7 Max Kills in Single Turn 2 | 1 1 1 . . 1 . 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 Melee 1 | . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Hostile Shots Fired 243 | . . 30 . . 28 29 6 . . 13 137 Missed 89 | . . 7 . . 10 12 4 . . 5 51 Damage Taken 3995 | . . 291 . . 380 273 37 . . 167 2847 Core 1464 | . . 26 . . 33 45 . . . 60 1300 Absorbed by Shields 102 | . . . . . . . . . . . 102 Regen/Repaired (Parts) 8 | . . . . 8 . . . . . . . Core Remaining (%) 95 | 100 100 . . . 85 . . 94 100 94 . Volleys Fired 59 | 5 14 14 . . 19 . . . . . 7 Largest 2 | 2 2 2 . . 2 . . . . . 1 Hottest 100 | 60 100 100 . . 85 . . . . . 33 Shots Fired 90 | 10 16 19 . . 38 . . . . . 7 Gun 42 | 10 4 9 . . 19 . . . . . . Cannon 20 | . . 1 . . 19 . . . . . . Launcher 7 | . . . . . . . . . . . 7 Special 21 | . 12 9 . . . . . . . . . Kinetic 31 | 5 2 5 . . 19 . . . . . . Thermal 41 | . 12 10 . . 19 . . . . . . Explosive 7 | . . . . . . . . . . . 7 Electromagnetic 11 | 5 2 4 . . . . . . . . . Robot Hit Streak 6 | 3 2 4 . . 5 . . . . . 6 Robot Miss Streak 6 | 2 1 4 . . 6 . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 86 | 5 2 3 . . 21 2 3 . 5 13 32 Core Hits 53 | 4 2 2 . . 11 . 3 . 2 6 23 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . . . 1 . . . 1 1 3 Destroy 1 | . . . . . 1 . . . . . . Sever 4 | . . . . . . . . . 1 1 2 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 111 | . . . . . . 6 3 . 11 48 43 Impact . | . . . . . . . . . . . . Slashing 80 | . . . . . . . . . 11 43 26 Piercing 31 | . . . . . . 6 3 . . 5 17 Sneak Attacks 4 | . . . . . . 1 . . 2 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . . . 7 6 Damage Inflicted 2992 | 63 28 37 . . 420 110 122 . 276 520 1416 Guns 365 | 63 28 37 . . 237 . . . . . . Cannons 183 | . . . . . 183 . . . . . . Explosions 731 | . . . . . . . . . . . 731 Melee 1697 | . . . . . . 110 122 . 276 520 669 Ramming 16 | . . . . . . . . . . . 16 Kinetic 287 | 12 13 25 . . 237 . . . . . . Thermal 183 | . . . . . 183 . . . . . . Explosive 731 | . . . . . . . . . . . 731 Electromagnetic 78 | 51 15 12 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 972 | . . . . . . . . . 276 417 279 Piercing 725 | . . . . . . 110 122 . . 103 390 Highest Corruption 16 | . . . . . . . . . . 1 16 Average Corruption 7 | . . . . . . . . . . 1 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . . . . . 1 10 Message Errors 2 | . . . . . . . . . . 1 1 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 185 | . . . . . . . . . 51 18 116 Projectiles . | . . . . . . . . . . . . Explosions 24 | . . . . . . . . . . . 24 Melee 161 | . . . . . . . . . 51 18 92 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . 7 Shots . | . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 321 | . 60 48 . . 183 321 12 . . . 200 Average Temperature 44 | . 21 17 . . 61 154 11 . . . 33 Received Heat Transfer 258 | . . 162 . . 42 . 54 . . . . Effects 3 | . . . . . . 3 . . . . . Interference 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 296 | . . . . . 296 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Peak Influence 231 | 15 49 134 44 . . 154 . . 173 231 224 Initial 149 | . 9 20 44 . . 149 . . 86 . 120 Average 82 | 4 40 71 44 . . 148 . . 112 56 96 Maximum Alert Level 1 | . . . . . . . . . . 1 1 Low Security (%) 97 | 100 100 100 100 . . 100 . . 100 93 97 Level 1 2 | . . . . . . . . . . 6 2 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . . . . 1 3 4 Investigation 2 | . . . . . . . . . 1 1 . Extermination 2 | . . . . . . . . . . 1 1 Reinforcement 5 | . 1 . . . . . . . . 1 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Distress Signals 1 | . . 1 . . . . . . . . . Communications Jammed 6 | . . . . . . . . . . . 6 Distress Signals 2 | . . . . . . . . . . . 2 Times Spotted 61 | . 1 8 . . 16 3 4 1 5 7 16 Peak Tracking Total 6 | . 1 6 . . 4 3 2 1 2 3 6 Tactical Retreats 12 | . . 2 . . 2 1 3 . 1 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Traps Triggered 6 | . . . . . . 1 . . 1 2 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Machines Accessed 8 | . 2 2 . . . . . 1 1 . 2 Terminals 3 | . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . 2 Total Hacks 23 | . 4 8 . . . . . 4 1 . 6 Successful 11 | . 1 3 . . . . . 4 1 . 2 Failed 12 | . 3 5 . . . . . . . . 4 Catastrophic 2 | . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 26 | . . . . . . . . . 11 12 3 Terminals 9 | . 4 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 7 | . . . . . . . . . 1 . 6 Terminal Hacks 6 | . 1 1 . . . . . 4 . . . Record 4 | . . . . . . . . 4 . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . 2 Seal Access 3 | . . . . . . . . . 1 . 2 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 2 1 . . . . . . . . 2 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Total Allies 5 | . . . . 4 . . . . 1 . . Largest Group 4 | . . . . 4 4 . . . 1 . . Highest-Rated Group 157 | . . . . 157 157 . . . 49 . . Highest-Rated Ally 49 | . . . . 41 41 . . . 49 . . Total Orders 2 | . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . 2 Ally Attacks 31 | . . . . . 23 . . . 8 . . Total Damage 1002 | . . . . . 721 . . . 281 . . Kills 10 | . . . . . 9 . . . 1 . . Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . 3 4 . Guard Positions 2 | . . . . . . . . . 1 1 . Component Stockpiles 2 | . . . . . . . . . 1 1 . Prototype Stockpiles 1 | . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Turns Passed 4498 | 86 286 256 57 933 564 268 195 107 431 656 659 Spaces Moved 4390 | 61 229 139 48 759 432 210 319 173 671 913 436 Core 59 | 1 . 1 . . . . . . . . 57 Treads 55 | . 5 4 . . . 46 . . . . . Legs . | . . . . . . . . . . . . Wheels 1739 | 60 224 134 48 759 432 82 . . . . . Hover 2537 | . . . . . . 82 319 173 671 913 379 Flight . | . . . . . . . . . . . . Fastest Speed 46 | 50 95 95 115 115 115 56 56 56 48 48 46 Average Speed 78 | 91 96 108 115 115 115 109 56 56 52 52 63 Slowest Speed 400 | 95 160 400 115 115 115 163 56 56 56 106 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 5 49 18 23 82 72 4 55 15 23 22 15 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . . 5 . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . 4 . . 2 2 . . . Spaces Dug 52 | . 12 9 . . . . . . 4 23 4 Terrain Destroyed 59 | . 12 9 . . . . . . 4 23 11 Melee 31 | . . . . . . . . . 4 23 4 Projectile 21 | . 12 9 . . . . . . . . . AOE 7 | . . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Total 5124 | 77 258 209 49 818 461 235 328 182 738 1036 733 Wait 438 | . 4 50 . 54 11 . 4 7 33 65 210 Move 4379 | 60 228 138 47 758 431 209 318 172 670 912 436 Hop . | . . . . . . . . . . . . Pick Up 27 | 5 5 1 . 2 . 1 . 1 4 5 3 Fast Attach 33 | 7 . 1 . . . 4 1 1 4 9 6 Attach 22 | . . 2 2 . . 5 . . 3 . 10 Detach 3 | . . . . . . 3 . . . . . Swap 19 | . 3 2 . 3 . 3 1 . . 1 6 Drop 30 | . 4 1 . 1 . 4 1 1 4 10 4 Fire 59 | 5 14 14 . . 19 . . . . . 7 Melee 89 | . . . . . . 6 3 . 11 34 35 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . 8 . 14 Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 13) 327 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 8) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Utility x2 605 | -9/Materials | Discovered new exit (range 16) 629 | -9/Materials | Entered Mines 630 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 686 | -9/Mines | Entered Zion 721 | -7/Zion | Received a visual enhancement algorithm 975 | -7/Zion | Met Imprinter 997 | -7/Zion | Imprinted 999 | -7/Zion | Declared Zion's savior 1253 | -7/Zion | Found CR-A16's Pointy Stick 1416 | -7/Zion | Discovered new exit (range 15) 1619 | -7/Zion | Entered Proximity Caves 1619 | -6/Proximity Caves | Accompanied by 4 allies 1630 | -6/Proximity Caves | Learned 4 Factory zone layouts 2083 | -6/Proximity Caves | Discovered new exit (range 14) 2087 | -6/Proximity Caves | Learned Factory stockpile data 2183 | -6/Proximity Caves | Entered Factory 2183 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2444 | -6/Factory | Discovered new exit (range 11) 2451 | -6/Factory | Entered Lower Caves 2527 | -6/Lower Caves | Encountered a Warlord checkpoint 2616 | -6/Lower Caves | Discovered new exit (range 8) 2646 | -6/Lower Caves | Entered another Lower Caves area 2682 | -6/Lower Caves | Learned Research security intel 2682 | -6/Lower Caves | Learned Armory terminal intel 2728 | -6/Lower Caves | Discovered new exit (range 8) 2753 | -6/Lower Caves | Entered Factory 2753 | -5/Factory | Evolved 2 slots: Propulsion x2 2858 | -5/Factory | Retrieved Zion intel report: Guard Positions 3003 | -5/Factory | Build established: Gladiator 3053 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3058 | -5/Factory | Discovered new exit (range 9) 3101 | -5/Factory | Identified exit to Upper Caves 3140 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 3156 | -5/Factory | Discovered new exit (range 15) 3177 | -5/Factory | Identified exit to Factory 3184 | -5/Factory | Entered another Factory area 3184 | -4/Factory | Evolved 2 slots: Utility x2 3228 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 3321 | -4/Factory | Discovered new exit (range 6) 3323 | -4/Factory | Identified exit to Upper Caves 3500 | -4/Factory | Build established: Infiltrator-Mutant 3503 | -4/Factory | Retrieved Zion intel report: Guard Positions 3528 | -4/Factory | Discovered exit to Upper Caves (range 8) 3600 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 3616 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 3831 | -4/Factory | Discovered new exit (range 11) 3836 | -4/Factory | Identified exit to Research 3840 | -4/Factory | Entered Research 3840 | -3/Research | Evolved 2 slots: Propulsion x2 4116 | -3/Research | Found Prototype Processor 4116 | -3/Research | Identified Spectral Analyzer 4118 | -3/Research | Found Spectral Analyzer 4248 | -3/Research | Destroyed 7 combat bots 4254 | -3/Research | Lost 12 parts (2p4n4u2w) 4437 | -3/Research | Core integrity fell below 50% 4448 | -3/Research | System corruption reached 10% 4469 | -3/Research | Released all parts (3) 4478 | -3/Research | Lost 13 parts (2p4n3u4w) 4495 | -3/Research | Core integrity fell below 20% 4499 | -3/Research | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 04485_ Field strength at 88. 04486_ Field strength at 82. 04487_ Field strength at 76. 04488_ System corrupted: Component data lost. 04488_ Field strength at 70. 04489_ Field strength at 64. 04490_ Field strength at 58. 04491_ Field strength at 52. 04492_ Field strength at 46. 04493_ Field strength at 31. 04494_ Field strength at 16. 04495_ Stasis field depleted. 04495_ Triggered Stasis Trap. 04495_ A bubble of rippling energy engulfs the area. 04495_ Field strength at 94. 04495_ Field strength at 79. 04496_ Field strength at 55. 04497_ Field strength at 31. 04498_ Field strength at 5. 04499_ Stasis field depleted. Map ----- +----------------------------------------------------+ | % ! # / #########+# | | % + #???????# # | | ##### """ # #???????# # | | +### #???# """ # #???????# # | | ???### ####???# """ = # ######### # | | ?????# "#?????# # ! + # | | ?????# ##?????# # ### ####### | | ?????# #??????# # #?# #?????? | | ?????# #??????# # #?# #?????? | | ????##+######## ##############?# #?????? | | ????# % # ########???????????#### ####### | | ????# ] # #??????????????????# # | | ????# # ########???????????# # | | ????# """ " #???????????# # | | ????# = """ # #???????????# # ! | | ????# """ # ###########?# # ! | | ????#! # # #?# # | | ????# = ########x # == ] #?# # | | ????########+##??????# # == #?# # | | ???????????#!#??????## # #?# # | | ???????????#!#??????# + #?# # | | ???????????#%#??????#T # ! #?# + | | ???????????# #??????## # ! #?# ##### | | ???????????# #???????# # !#?# # | | ???????????# #???????# ###########?# # | | ???????????# #???????#^ @#???????????# # | | ???????????#/#???????# #???????????# # "" | | ???????????# ????? x +???????????# # "" | | ???????????# ?? # #???????????# + "" | | ???????????# ?# #???????????# # F | | ???????????/ ??# #???????????# # "" | | ???????????# ???# #???????????# # "" | | ???????????#] ????# #???????????# # | | ???????????? !?????# #???????????# # | | ???????????? ??????# ????????????# ##### | | ????????????##???????# ????????????# #???? | | ?????????????????????# ????????????# #???? | | ?????????????????????# ????????????# ##### | | ?????????????????????# ????????????# # | | ?????????????????????# ????????????# # | | ??????????????????????? ????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# + | | ??????????????????????????????????????# # ! | | ??????????????????????????????????????# # ! | | ??????????????????????????????????????# # ! | | ??????????????????????????????######??# # ! | | ??????????????????????????????#! ]#??# # | | ??????????????????????????????# #### #! | | ??????????????????????????????# * + ## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Armor Coverage 150 Phase Shifting 10 Evasion (%) 64 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Rnf. Ion Engine | -9/Materials | Scanalyzed System Guard | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive W-25 Informer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialCarbideLegs Manual? 0 Play Time 01:03:02 Cumulative 85.5 hours Start 2025.02.01 @ 16:56:00 End 2025.02.01 @ 17:56:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 103 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f743852-eafd-4eb9-96ce-ec2041b40696