Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.21 @ 22:40:30 Player: aoemica Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (88) 440 Value Destroyed (5355) 5355 Prototype IDs (223) 4460 Alien Tech Used (9) 1800 Bonus (45176) 45176 TOTAL SCORE: 67731 Bonus ------- High Alert Combat Kills 286 Follower Combat Kills 136 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 500 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -146 Cogmind --------- Core Integrity 876/1600 Matter 277/300 Energy 348/380 System Corruption 0% Temperature Cool (15) Movement Treading (151) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (9) --- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Enhanced Armored Heavy Treads Experimental Biometal Medium Treads > --- UTILITY (11) ----- Huge Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Layered Medium Armor Plating Centrium Medium Armor Plating Experimental Powered Armor Experimental Powered Armor Experimental System Purifier > --- WEAPON (4) ------- Long-range Proton Cannon HERF Cannon Perforator > --- INVENTORY (25) --- Improved Quantum Reactor Improved Quantum Reactor Experimental Heat Sink Advanced Cooling System Experimental Cooling System Energy Well (350) Advanced Targeting Computer Experimental Targeting Computer Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Enhanced Nova Cannon L-Cannon (11) Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Enhanced Armored Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Layered Medium Armor Plating Layered Heavy Armor Plating Centrium Medium Armor Plating Improved Shield Generator Experimental System Purifier > --- WEAPON ----------- L-Cannon > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Biometal Heavy Treads Experimental Biometal Medium Treads Experimental Heat Sink Advanced Cooling System Experimental Cooling System Energy Well Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating High-powered Transdimensional Reconstructor Long-range Proton Cannon HERF Cannon Enhanced Nova Cannon Perforator [Rating: 233] Favorites ----------- Power Zero-point Reactor Engine Light Deuterium Engine Power Core Nuclear Core Reactor Zero-point Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Centrium Medium Armor Plating Artifact LC Capacitor Weapon Long-range Proton Cannon Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Perforator Launcher Missile Launcher Special Weapon Guided Remote Datajack Impact Weapon Impact Mace Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . 2 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Utility 9 | . . . 1 . 2 . . . . 1 . . . . . . . . . 2 . . 2 . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 164 | 1 . 3 5 30 4 . 6 4 . 4 . . . . 2 . 3 2 2 6 5 4 5 . 3 3 5 4 46 17 Power 12 | . . . . 2 . . 1 . . . . . . . 1 . . . . 2 . . . . 2 . . . 4 . Engine 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 4 . Propulsion 37 | . . 2 3 12 . . . 1 . 1 . . . . 1 . . . . . 2 1 . . 1 . . 1 10 2 Treads 23 | . . 2 3 6 . . . . . . . . . . . . . . . . . . . . . . . . 10 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . 6 . . . 1 . 1 . . . . 1 . . . . . 2 1 . . 1 . . 1 . . Utility 66 | . . 1 . 4 3 . 1 3 . 2 . . . . . . 1 2 2 4 3 2 5 . . 3 5 3 18 4 Device 25 | . . . . 1 1 . . 2 . 1 . . . . . . . 1 . 1 . 1 3 . . 1 3 2 7 1 Storage 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Processor 14 | . . 1 . 2 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . 7 1 Hackware 6 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 2 . 1 . . Protection 17 | . . . . . 1 . 1 1 . 1 . . . . . . . 1 2 1 1 . 2 . . . 1 . 3 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Weapon 49 | 1 . . 2 12 1 . 4 . . 1 . . . . . . 2 . . . . 1 . . . . . . 14 11 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 Ballistic Gun 11 | 1 . . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ballistic Cannon 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Launcher 7 | . . . . 5 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 8 | . . . . . 1 . 2 . . 1 . . . . . . 1 . . . . . . . . . . . 3 . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 3 . . . . . . . . . . . . . 1 . . 1 5 . . . 2 2 . 2 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Lost 23 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . 3 1 . 4 8 4 Power 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 2 1 . Propulsion 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 2 Utility 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 2 4 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . 2 1 . 4 7 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 76 | . 57 71 72 78 94 100 99 92 100 98 100 100 100 100 100 100 100 100 100 99 97 92 84 86 78 86 89 71 65 74 Core 1 | . . . . . . . 6 7 7 6 6 6 6 6 11 11 11 11 11 5 5 5 4 4 5 4 4 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 4 5 5 4 4 1 4 4 . 5 7 Treads 12 | . . 22 33 33 . . . . . . . . . . . . . . . . . . . . . . . . 16 18 Flight 13 | . . . . 11 38 38 38 38 38 40 40 40 40 40 41 41 41 41 41 36 36 37 36 36 35 37 37 30 . . Device 7 | . . . . 4 11 15 15 1 15 17 13 13 13 13 11 11 11 11 11 6 5 4 7 9 8 7 10 10 6 6 Storage 2 | . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . 2 3 3 3 Processor 9 | . . 5 9 12 14 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 9 9 8 8 8 7 7 14 Hackware 3 | . . . . 1 1 . . . . . . . . . . . . . . 8 10 9 4 4 4 12 12 13 4 . Protection 7 | . . . . . 7 7 7 13 7 7 13 13 13 13 11 11 11 11 11 14 11 5 8 9 6 4 4 . 6 13 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Ballistic Gun 2 | . 28 22 18 9 7 7 6 . . . . . . . . . . . . . . . . . . . . . 3 . Ballistic Cannon 1 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Impact Weapon 1 | . . . . . 4 7 6 7 7 6 6 6 6 6 5 5 1 5 5 5 5 5 4 4 4 4 4 3 . . Slashing Weapon 1 | . . . . . . . . 7 7 6 6 6 6 6 5 5 5 5 5 5 5 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 223 | 3 3 3 3 9 16 16 20 20 20 22 22 22 22 22 27 27 30 27 26 32 36 46 49 43 49 49 47 40 220 223 Greatest Support 345 | 3 3 3 103 108 25 25 25 25 25 30 30 25 25 25 30 35 35 30 35 35 37 43 43 43 49 49 49 49 345 330 Greatest Overweight (x) 2 | . . . . 2 . . . . . 1 . . . . . . . . . . . 1 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 5 5 5 5 25 25 Average Capacity 14 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 5 5 5 5 5 5 19 25 Most Carried 25 | 6 4 3 4 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 10 10 9 5 5 5 5 5 25 25 Average Carried 11 | 4 3 2 2 4 4 5 4 4 4 4 5 5 5 4 3 5 5 4 5 4 6 9 5 5 4 3 4 5 14 21 Final Capacity 25 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 5 5 5 5 5 5 25 25 Final Carried 21 | 3 4 3 4 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 5 10 10 5 5 5 4 5 5 21 17 Class Distribution -------------------- 25% | Scavenger-Mutant 18% | Hacker-Mutant 18% | Scout 12% | Mutant 7% | Hacker-Scout 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Derelict-Sprinter | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -4/Lab Scout | -3/Research Scout | -3/DSF Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Sprinter | -2/Section 7 Wizard-Mutant | -1/Access Hacker-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Matter Collected 4006 | 210 28 30 60 321 150 22 122 . . . 20 42 29 . 37 20 83 . 17 131 37 . . . 104 80 . 40 781 1642 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5193 | . 60 . 254 422 92 . 27 . . . . 29 . . 130 . 43 . . 160 37 . . . 104 176 40 61 1003 2555 Parts 232 | . 2 . 10 37 4 . 5 . . . . . . . 8 . 2 . . 2 2 . . . 3 1 . 1 23 132 Haulers Intercepted 11 | . 1 . 2 5 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recyclers Shooed 5 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 5 . . . . . . . . . 2 . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 50 | . . . 3 5 . . 4 . . . . . . . . . 4 . . . . . . . . . . . 8 26 Guns 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 21 AOE 13 | . . . . 5 . . 4 . . . . . . . . . 4 . . . . . . . . . . . . . Classes Destroyed 13 | . 1 . 3 6 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Worker 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Builder 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 11 | . 1 . 2 5 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recycler 7 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . Mechanic 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 10 | . . . 1 1 2 . . . . . . . . . . . . . . 1 1 . . . 1 . 1 1 1 . Swarmer 15 | . . . . 3 . . 4 . . . . . . . . . 4 . . . . . . . . . . . 4 . Grunt 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 1 . 2 5 1 . 4 . . . . . . . 1 . 4 . . 2 1 . . . 1 2 1 2 5 3 Combat Bots Only 5 | . . . 2 3 . . 4 . . . . . . . . . 4 . . . . . . . . . . . 5 3 Max Kills in Single Turn 2 | . 1 . 1 2 1 . 1 . . . . 1 . . 1 . 2 . . 1 1 . . . 1 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Architect (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Damage Taken 10214 | . 54 183 370 242 57 . 203 50 19 . . . . 96 48 72 121 . . 90 44 . . 75 366 108 401 249 2424 4942 Core 1082 | . 43 68 63 33 . . 85 . . . . . . 16 . 15 . . . . . . . . 83 61 60 63 179 313 Absorbed by Shields 1052 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 1040 Reduced by Siege Mode 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 130 Redirected to Shielding 269 | . . . . . . . . . . . . . . . . 18 10 . . . . . . 49 87 . 67 38 . . Core Remaining (%) 86 | 100 82 83 . 82 . . . . 87 . . . . 98 . . . . 98 . . 90 . 100 . . 72 . . 54 Volleys Fired 182 | . 7 . 14 15 16 . 4 . . . . . . . . . 2 . . . . 1 . . . . . . 66 57 Largest 3 | . 2 . 2 2 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 3 2 Hottest 900 | . 40 . 40 96 20 . 36 . . . . . . . . . 36 . . . . 10 . . . . . . 900 900 Shots Fired 220 | . 14 . 28 17 16 . 4 . . . . . . . . . 2 . . . . 1 . . . . . . 76 62 Gun 97 | . 14 . 28 5 16 . . . . . . . . . . . . . . . . . . . . . . . 34 . Cannon 107 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 42 62 Launcher 15 | . . . . 9 . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 166 | . 14 . 28 8 16 . . . . . . . . . . . . . . . . . . . . . . . 61 39 Thermal 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 11 Explosive 15 | . . . . 9 . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . Electromagnetic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 12 Robot Hit Streak 39 | . 6 . 21 7 13 . . . . . . . . . . . . . . . . . . . . . . . 10 39 Robot Miss Streak 6 | . 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . 3 6 Penetration Max 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 166 | . 10 . 23 7 13 . . 1 . . . 1 . . 5 . . . . 3 3 . . . 2 3 1 2 35 57 Core Hits 125 | . 3 . 9 13 2 . 6 . . . . . . . 1 . 5 . . 1 2 . . . 1 1 . . 11 70 Critical Kills 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 21 Critical Parts Destroyed 43 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 13 28 Critical Strikes 79 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 16 61 Destroy 72 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 61 Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Smash 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . Melee Attacks 194 | . . . . . 18 2 1 27 6 8 . 1 1 3 15 4 1 . . 18 14 8 1 1 11 14 13 7 20 . Impact 115 | . . . . . 18 2 1 5 1 4 . . . 1 4 . 1 . . 7 2 2 1 1 11 14 13 7 20 . Slashing 79 | . . . . . . . . 22 5 4 . 1 1 2 11 4 . . . 11 12 6 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . 1 . . . 1 . . 3 . . . . 1 . . . . 1 3 . 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage Inflicted 6037 | . 105 . 265 616 209 . 414 81 . . . 101 . . 454 . 371 . . 264 137 . . . 229 422 104 236 1380 649 Guns 623 | . 97 . 254 68 134 . . . . . . . . . . . . . . . . . . . . . . . 70 . Cannons 1280 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 631 649 Explosions 1353 | . . . . 514 . . 414 . . . . . . . . . 371 . . . . . . . . . . . 54 . Melee 2728 | . . . . . 75 . . 81 . . . 101 . . 454 . . . . 264 137 . . . 229 422 104 236 625 . Ramming 53 | . 8 . 11 34 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1622 | . 97 . 254 68 134 . . . . . . . . . . . . . . . . . . . . . . . 603 466 Thermal 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 . Explosive 1299 | . . . . 514 . . 414 . . . . . . . . . 371 . . . . . . . . . . . . . Electromagnetic 281 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 183 Impact 2040 | . . . . . 75 . . . . . . . . . 183 . . . . 166 . . . . 229 422 104 236 625 . Slashing 688 | . . . . . . . . 81 . . . 101 . . 271 . . . . 98 137 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . 1 7 Average Corruption 1 | . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . 1 3 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1317 | . . . . . 1 . . . . . . 97 . . 119 . 44 . . 110 . . . . 39 230 49 197 431 . Projectiles 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . Explosions 44 | . . . . . . . . . . . . . . . . . 44 . . . . . . . . . . . . . Melee 1235 | . . . . . 1 . . . . . . 97 . . 119 . . . . 110 . . . . 39 230 49 197 393 . Knockbacks 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 8 12 Impact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Kinetic 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 12 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 110 | . . . . 18 . . 48 . . . . . . . . . . . . . . . . . . . . . 44 . Shots 4 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 28 | . . . 13 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 42 | . 3 . 16 23 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 11 | . . . 3 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 208 | . . . . 3 5 . 41 48 75 16 121 194 . . . 10 . . 5 6 6 . . . 96 106 30 . 19 208 Average Temperature 37 | . . . . 2 4 . 20 19 33 12 79 103 . . . 9 . . 5 3 3 . . . 34 52 17 . 8 57 Received Heat Transfer 636 | . 30 36 144 18 24 . . . 27 . . . . . 9 . . . . 18 24 . . . 9 36 45 63 9 144 Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Total Turns 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 86 Longest Duration 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 47 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Parts Fried 21 | . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 4 2 . 3 8 . Impact Corruptions 33 | . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 2 6 2 4 15 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Peak Influence 1366 | . 52 51 148 416 570 . . . . 5 . . . . 143 . . . . 147 192 . 2 3 250 379 582 351 1366 . Initial 348 | . . 21 21 62 189 . . . . . . . . . . . . . . . 71 . . 1 1 140 213 348 224 . Average 240 | . 17 44 76 279 367 . . . . 1 . . . . 88 . . . . 71 156 . . 1 80 248 356 329 744 . Maximum Alert Level 5 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 1 2 1 5 . Low Security (%) 17 | 100 100 100 100 6 2 . . . . 100 . . . . 100 . . . . 100 100 . 100 100 88 39 . . . . Level 1 13 | . . . . 76 47 . . . . . . . . . . . . . . . . . . . 11 60 72 100 2 . Level 2 4 | . . . . 17 49 . . . . . . . . . . . . . . . . . . . . . 27 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 1 . 1 3 . . . . 2 . . . . . . . . . 1 3 . . 1 . 1 6 . 2 . Investigation 8 | . 1 1 . 1 1 . . . . 1 . . . . . . . . . . 3 . . . . . . . . . Extermination 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Reinforcement 9 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 3 . 2 . Assault 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Distress Signals 27 | . . 1 2 1 2 . . . . . . . . . 1 . . . . 1 1 . . . 3 1 2 1 11 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 282 | . 6 11 7 12 14 . 8 4 3 4 5 . . 9 4 10 9 . . 11 8 . . 1 25 9 32 22 36 32 Peak Tracking Total 16 | . 5 10 4 2 4 . 4 4 3 4 5 . . 9 3 10 8 . . 14 7 . . 1 16 7 14 11 9 4 Tactical Retreats 15 | . . . . 1 2 . 1 . . . 1 . . . . 1 2 . . 1 . . . . 2 . 4 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Traps Triggered 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Machines Disabled 43 | . . . . . 1 . . . . . . . . . . . . . . . 2 2 . . . 3 3 . 18 14 Max in Single Turn 7 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . 1 1 . 7 5 Garrison Access 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Machines Accessed 58 | . 1 1 1 10 6 2 . 3 . 2 . . . . 6 . 1 4 . . 4 1 1 . 1 4 8 2 . . Terminals 39 | . . . 1 10 5 . . . . 2 . . . . 5 . 1 . . . 1 . 1 . 1 2 8 2 . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Total Hacks 178 | . 1 1 3 19 14 6 . 26 . 4 . . . . 15 . 1 13 . . 14 4 1 . 2 15 34 5 . . Successful 108 | . 1 1 1 8 5 6 . 26 . . . . . . 9 . 1 13 . . 9 4 1 . 1 7 13 2 . . Failed 70 | . . . 2 11 9 . . . . 4 . . . . 6 . . . . . 5 . . . 1 8 21 3 . . Catastrophic 12 | . . . . 2 2 . . . . 1 . . . . 1 . . . . . 1 . . . 1 . 4 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 1 1 3 5 7 . . . . 4 . . . . 11 . . . . . 5 . . . 2 3 13 . . . Terminals 105 | . . . 3 19 12 . . . . 4 . . . . 14 . 1 . . . 2 . 1 . 2 8 34 5 . . Fabricators 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 8 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . 5 . . . . Terminal Hacks 75 | . . . . 7 3 6 . 26 . . . . . . 3 . 1 13 . . . 4 1 . . 2 7 2 . . Record 20 | . . . . . . 5 . 6 . . . . . . . . 1 5 . . . 3 . . . . . . . . Part Schematic 15 | . . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Open Door 10 | . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . 2 2 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Zone Layout 8 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . 2 3 . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Unauthorized Hacks 24 | . 1 1 1 1 2 . . . . . . . . . 5 . . . . . 3 . . . 1 3 6 . . . Terminals 20 | . . . 1 1 2 . . . . . . . . . 5 . . . . . 1 . . . 1 3 6 . . . Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Assimilate 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Botnet 10 | . . . 1 1 2 . . . . . . . . . 3 . . . . . 1 . . . 1 . 1 . . . Disrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . . . 1 7 6 . . . . 2 . . . . 5 . . . . . 4 . . . 1 3 6 2 . . Full Trace Events 6 | . . . . 1 1 . . . . 1 . . . . . . . . . . 3 . . . . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 6 . . . . 1 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . 11 . . . . 16 . . . . 4 . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 228 | . . . . . . . . . . . . . . . . . . . . . 228 . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Total Allies 13 | . . . . 10 . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Largest Group 10 | . . . . 10 10 . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Highest-Rated Group 173 | . . . . 173 169 . . . . . . . . . 10 . . . . . . . . . . 55 . . . . Highest-Rated Ally 45 | . . . . 29 29 . . . . . . . . . 10 . . . . . . . . . . 45 . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 55 | . . . . 10 45 . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 638 | . . . . 123 515 . . . . . . . . . . . . . . . . . . . . . . . . . Kills 6 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Robot Analysis Total 131 | . . . . . . . . 131 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 1 1 . . . 1 2 1 1 . 2 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Turns Passed 11265 | 6 118 61 158 630 347 98 158 104 152 56 130 93 262 239 116 141 122 66 70 269 325 257 72 37 96 119 164 100 5323 1376 Spaces Moved 13001 | 3 188 112 143 557 751 362 330 133 405 130 379 345 995 252 313 434 475 184 307 270 516 281 36 114 303 416 814 255 2800 398 Core 880 | 3 188 112 139 438 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2996 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . 2593 398 Legs 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9123 | . . . . 116 751 362 330 133 405 130 379 345 995 252 313 434 475 184 307 270 516 281 36 114 303 416 814 255 207 . Fastest Speed 11 | 50 50 50 50 27 25 25 25 25 26 22 22 26 26 26 22 19 19 22 19 19 19 16 16 16 11 11 11 11 15 151 Average Speed 54 | 50 50 50 52 47 25 25 25 25 26 26 25 26 26 26 22 21 21 22 21 19 19 22 27 28 12 11 11 29 142 160 Slowest Speed 163 | 50 50 50 160 160 27 25 25 28 26 98 26 26 26 26 22 22 22 22 22 21 19 84 84 86 20 11 11 34 158 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . 1 7 . . . . 1 . . . . . 2 . . . . . . . . 13 4 5 1 3 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 Exploration Rate (%) 45 | 2 47 16 17 85 33 56 54 81 45 6 54 52 85 39 13 71 72 60 53 11 23 99 3 94 19 43 41 12 83 35 Regions Visited 30 Branch Regions 19 Pre-discovered Areas 35 | . 1 1 . . . . . 27 . . . . 2 . . . 1 3 . . . . . . . . . . . . Known Exits Taken 25 | . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . . . . . 1 9 . . . 2 1 4 2 . 1 4 . 1 . . . . . . . . . . . Spaces Dug 155 | . . . . 12 14 2 30 . 5 5 . . . 2 4 4 18 . . 10 3 1 1 1 9 6 9 5 14 . Terrain Destroyed 5246 | . . . . 110 14 2 43 . 5 5 . . . 2 4 4 18 . . 10 3 1 1 1 9 6 9 5 1557 3437 Melee 90 | . . . . . 14 2 1 . 5 5 . . . 2 4 4 1 . . 10 3 1 1 1 9 6 9 5 7 . Projectile 4877 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1472 3402 AOE 235 | . . . . 107 . . 42 . . . . . . . . . 17 . . . . . . . . . . . 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Acc Com Ac0 Total 16502 | 9 198 115 190 896 847 365 397 179 445 144 412 346 997 422 342 473 488 210 310 465 729 466 97 115 327 459 860 266 3985 948 Wait 2761 | . . . 7 240 65 2 52 18 36 . 34 1 . 167 12 38 8 17 . 169 186 156 48 1 23 26 19 . 976 460 Move 12899 | 2 187 111 142 554 736 361 329 132 404 128 378 344 994 251 312 429 474 183 306 269 515 280 35 113 278 409 803 252 2793 395 Hop 32 | . . . . 1 7 . . . . . . . . . . 2 . . . . . . . . 11 2 5 1 3 . Pick Up 79 | . 1 1 2 6 1 . 2 . . 4 . . 1 1 2 . . 3 1 3 5 6 1 . 1 3 5 . 26 4 Fast Attach 83 | . . 1 2 16 3 . 2 2 . 1 . . . . . . . 2 . 1 2 4 3 . 2 . 5 4 31 2 Attach 55 | . . 2 1 6 1 . 1 2 . 2 . . . . 2 . . . . 3 2 1 1 . 1 3 2 . 10 15 Detach 43 | 1 . . 2 6 . . . 1 . . . . . . . . . . . . 2 2 . . . . 1 . 20 8 Swap 36 | 1 . . 2 8 . . 3 . . 1 . . . . . . 3 1 2 2 2 1 1 . . 1 1 . 6 1 Drop 101 | 5 . . 2 20 . . 3 2 . 3 . . 1 1 . . . 4 1 3 3 7 7 . . 1 6 2 26 4 Fire 182 | . 7 . 14 15 16 . 4 . . . . . . . . . 2 . . . . 1 . . . . . . 66 57 Melee 178 | . . . . . 18 2 1 22 5 5 . 1 1 2 14 4 1 . . 15 12 8 1 1 11 14 13 7 20 . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 38 | . . . 16 22 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 8 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory -4/Lab -3/Research -3/DSF -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 2) 7 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Discovered new exit (range 9) 112 | -10/Materials | Discovered new exit (range 14) 125 | -10/Materials | Entered another Materials area 125 | -9/Materials | Evolved 2 slots: Propulsion x2 180 | -9/Materials | Discovered new exit (range 15) 185 | -9/Materials | Identified exit to Materials 186 | -9/Materials | Entered another Materials area 186 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -8/Materials | Build established: Mutant 330 | -8/Materials | Discovered new exit (range 16) 337 | -8/Materials | Identified exit to Storage 344 | -8/Materials | Entered Storage 723 | -8/Storage | Identified exit to Factory 824 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 974 | -8/Storage | Entered Factory 974 | -7/Factory | Accompanied by 10 allies 974 | -7/Factory | Evolved 2 slots: Utility x2 1156 | -7/Factory | Identified exit to Factory 1277 | -7/Factory | Identified exit to Lower Caves 1321 | -7/Factory | Entered Lower Caves 1327 | -7/Lower Caves | Encountered a Warlord checkpoint 1390 | -7/Lower Caves | Learned Factory emergency access door positions 1393 | -7/Lower Caves | Learned 8 Factory zone layouts 1393 | -7/Lower Caves | Learned Extension trap positions 1393 | -7/Lower Caves | Learned Armory emergency access door positions 1393 | -7/Lower Caves | Learned Armory terminal intel 1418 | -7/Lower Caves | Discovered new exit (range 7) 1419 | -7/Lower Caves | Identified exit to Lower Caves 1419 | -7/Lower Caves | Entered another Lower Caves area 1445 | -7/Lower Caves | Discovered exit to Factory (range 11) 1490 | -7/Lower Caves | Build established: Scout 1532 | -7/Lower Caves | Learned 4 Factory zone layouts 1537 | -7/Lower Caves | Encountered a Warlord checkpoint 1574 | -7/Lower Caves | Discovered new exit (range 16) 1577 | -7/Lower Caves | Identified exit to Data Miner 1577 | -7/Lower Caves | Entered Data Miner 1577 | -7/Data Miner | Discovered new exit (range 6) 1579 | -7/Data Miner | Identified exit to Proximity Caves 1584 | -7/Data Miner | Met Data Miner 1589 | -7/Data Miner | Learned location of Section 7 (-2) 1589 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1593 | -7/Data Miner | Received God Mode back door access code from Data Miner 1600 | -7/Data Miner | Interfaced with the Data Conduit 1681 | -7/Data Miner | Entered Proximity Caves 1832 | -6/Proximity Caves | Discovered exit to Factory (range 8) 1833 | -6/Proximity Caves | Entered Factory 1833 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1836 | -6/Factory | Loaded intel: 259 machine locations 1871 | -6/Factory | Discovered new exit (range 11) 1889 | -6/Factory | Discovered new exit (range 7) 1889 | -6/Factory | Entered Lower Caves 1964 | -6/Lower Caves | Encountered a Warlord checkpoint 2013 | -6/Lower Caves | Learned Factory stockpile data 2017 | -6/Lower Caves | Discovered new exit (range 7) 2019 | -6/Lower Caves | Identified exit to Lower Caves 2019 | -6/Lower Caves | Entered another Lower Caves area 2078 | -6/Lower Caves | Learned location of 1 exit from Factory 2084 | -6/Lower Caves | Learned location of 1 exit from Factory 2109 | -6/Lower Caves | Discovered new exit (range 5) 2111 | -6/Lower Caves | Identified exit to Zion 2112 | -6/Lower Caves | Entered Zion 2139 | -6/Zion | System corruption cleaned by Quarantine Array 2152 | -6/Zion | Discovered new exit (range 12) 2189 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2225 | -6/Zion | Received a visual enhancement algorithm 2232 | -6/Zion | Learned location of 1 exit from Proximity Caves 2245 | -6/Zion | Given the Hacking Drone Bay 2318 | -6/Zion | Found Prototype Device 2374 | -6/Zion | Identified exit to Proximity Caves 2374 | -6/Zion | Entered Proximity Caves 2375 | -5/Proximity Caves | Identified exit to Factory 2384 | -5/Proximity Caves | Learned Factory interactive machine intel 2610 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2613 | -5/Proximity Caves | Entered Factory 2613 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2614 | -5/Factory | Identified exit to Extension 2614 | -5/Factory | Identified exit to Factory 2616 | -5/Factory | Loaded intel: 273 machine locations 2617 | -5/Factory | Loaded intel: 54 interactive machine locations 2679 | -5/Factory | Identified exit to Upper Caves 2729 | -5/Factory | Entered Upper Caves 2819 | -5/Upper Caves | Identified exit to Upper Caves 2870 | -5/Upper Caves | Entered another Upper Caves area 2875 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2989 | -5/Upper Caves | Discovered new exit (range 10) 2992 | -5/Upper Caves | Identified exit to Zhirov 2992 | -5/Upper Caves | Entered Zhirov 2992 | -5/Zhirov | Discovered new exit (range 3) 2996 | -5/Zhirov | Met Zhirov 3002 | -5/Zhirov | Found Alien Artifact 3002 | -5/Zhirov | Identified Integrated Dissipator 3002 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3008 | -5/Zhirov | Found Alien Artifact 3026 | -5/Zhirov | Identified exit to Proximity Caves 3035 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3058 | -5/Zhirov | Entered Proximity Caves 3086 | -4/Proximity Caves | Encountered a Derelict sapper outpost 3127 | -4/Proximity Caves | Discovered exit to Factory (range 6) 3128 | -4/Proximity Caves | Entered Factory 3128 | -4/Factory | Evolved 2 slots: Utility x2 3129 | -4/Factory | Identified exit to Armory 3130 | -4/Factory | Loaded intel: 330 machine locations 3164 | -4/Factory | Discovered new exit (range 8) 3165 | -4/Factory | Identified exit to Upper Caves 3387 | -4/Factory | Spotted B-86 Titan 3397 | -4/Factory | Entered Armory 3399 | -4/Armory | Loaded intel: 84 machine locations 3400 | -4/Armory | Loaded intel: 13 terminal locations 3484 | -4/Armory | Build established: Hacker-Scout 3498 | -4/Armory | Fabricated Biomechanical Wings (x1) 3580 | -4/Armory | Fabricated Biomechanical Wings (x1) 3581 | -4/Armory | Identified Transdimensional Reconstructor 3581 | -4/Armory | Warped through subspace to slip node 3581 | -4/Armory | Discovered new exit (range 1) 3581 | -4/Armory | Identified exit to Lab 3684 | -4/Armory | Fabricated Biomechanical Wings? 3722 | -4/Armory | Entered Lab 3722 | -4/Lab | Discovered new exit (range 9) 3724 | -4/Lab | Identified exit to Research 3725 | -4/Lab | Hidden lab's door opened automatically 3725 | -4/Lab | Sensor layout match revealed 3726 | -4/Lab | Gained access to the hidden lab's interior 3883 | -4/Lab | Found Alien Artifact 3883 | -4/Lab | Identified Core Expander 3883 | -4/Lab | Installed Core Expander, added new Propulsion slot 3890 | -4/Lab | Found Alien Artifact 3890 | -4/Lab | Identified Integrated Mediator 3890 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 3898 | -4/Lab | Found Transdimensional Reconstructor 3902 | -4/Lab | Found Prototype Device 3902 | -4/Lab | Identified AEGIS Remote Shield 3905 | -4/Lab | Found Prototype Hackware 3915 | -4/Lab | Found Prototype Special Weapon 3917 | -4/Lab | Identified Gui. Remote Datajack 3925 | -4/Lab | Found Alien Artifact 3927 | -4/Lab | Detected by scanners 3935 | -4/Lab | Destroyed A5 with code downloaded from Data Conduit 3952 | -4/Lab | Decrypted terminal 3958 | -4/Lab | Decrypted terminal 3958 | -4/Lab | Found Alien Artifact 3958 | -4/Lab | Identified LC Capacitor 3979 | -4/Lab | Entered Research 3979 | -3/Research | Evolved 2 slots: Utility x2 3980 | -3/Research | Loaded intel: 119 machine locations 4051 | -3/Research | Identified exit to DSF 4051 | -3/Research | Entered DSF 4052 | -3/DSF | Loaded intel: 2 machine locations 4086 | -3/DSF | Discovered new exit (range 14) 4088 | -3/DSF | Additional patrols routed to DSF 4088 | -3/DSF | Identified exit to Research 4088 | -3/DSF | Entered Research 4088 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4089 | -2/Research | Loaded intel: 103 machine locations 4183 | -2/Research | Discovered new exit (range 13) 4183 | -2/Research | Spotted B-90 Cyclops 4184 | -2/Research | Identified exit to Quarantine 4184 | -2/Research | Entered Quarantine 4185 | -2/Quarantine | Loaded intel: 63 machine locations 4186 | -2/Quarantine | Identified Quantum Router 4208 | -2/Quarantine | Found Transdimensional Reconstructor 4216 | -2/Quarantine | Identified Core Reset Matrix 4221 | -2/Quarantine | Found Alien Artifact 4225 | -2/Quarantine | Found Alien Artifact 4228 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 4228 | -2/Quarantine | Warped through subspace 4234 | -2/Quarantine | Discovered new exit (range 12) 4253 | -2/Quarantine | Cryocooling Duct disabled 4268 | -2/Quarantine | Ambient heat levels rising (+20) 4268 | -2/Quarantine | Non-combat units ordered to evacuate 4277 | -2/Quarantine | Spotted Alpha 7 4280 | -2/Quarantine | Spotted Fortress 4290 | -2/Quarantine | Discovered new exit (range 5) 4290 | -2/Quarantine | Identified exit to Section 7 4303 | -2/Quarantine | Entered Section 7 4304 | -2/Section 7 | Loaded intel: 151 machine locations 4308 | -2/Section 7 | Spotted S7 Guard 4311 | -2/Section 7 | Spotted S7 Guard 4312 | -2/Section 7 | Spotted B-90 Cyclops 4333 | -2/Section 7 | Identified Dimensional Node Initializer 4333 | -2/Section 7 | Initialized slip node 4349 | -2/Section 7 | Found Alien Energy Cannon 4350 | -2/Section 7 | Installed L-Cannon capacitor 4407 | -2/Section 7 | Found Transdimensional Reconstructor 4410 | -2/Section 7 | Intercept squad dispatched 4429 | -2/Section 7 | Spotted Tracker 4429 | -2/Section 7 | Spotted Tracker 4430 | -2/Section 7 | Warped through subspace to slip node 4449 | -2/Section 7 | Spotted Alpha 7 4457 | -2/Section 7 | Spotted S7 Guard 4457 | -2/Section 7 | Spotted Combat Programmer 4461 | -2/Section 7 | Found Alien Artifact 4461 | -2/Section 7 | Identified Navigation Efficiency Matrix 4461 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 4465 | -2/Section 7 | Discovered new exit (range 18) 4467 | -2/Section 7 | Identified exit to Access 4467 | -2/Section 7 | Entered Access 4467 | -1/Access | Evolved 2 slots: Weapon x2 4468 | -1/Access | Loaded intel: 105 machine locations 4508 | -1/Access | Lost 4 parts (2p2u) 4567 | -1/Access | Discovered new exit (range 2) 4567 | -1/Access | Identified exit to Command 4567 | -1/Access | Entered Command 4568 | -1/Command | Loaded intel: 68 machine locations 4688 | -1/Command | Fired L-Cannon 4698 | -1/Command | Fired L-Cannon 4774 | -1/Command | Lost 7 parts (1p3n3u) 4794 | -1/Command | Fired L-Cannon 4794 | -1/Command | 0b10 Conduit disabled 5111 | -1/Command | Build established: Hacker-Mutant 5719 | -1/Command | Phase Generator disabled 6418 | -1/Command | MAIN.C activated Command garrisons 6472 | -1/Command | Found Prototype Ballistic Cannon 6472 | -1/Command | Identified Perforator 6476 | -1/Command | Found Zero-point Reactor 6480 | -1/Command | Found Zero-point Reactor 6503 | -1/Command | Found Exp. Targeting Computer 6506 | -1/Command | Found Exp. Core Analyzer 6508 | -1/Command | Found Prototype Device 6508 | -1/Command | Identified Exp. System Purifier 6524 | -1/Command | Discovered new exit (range 11) 7091 | -1/Command | Build established: Mutant 7590 | -1/Command | Build established: Tank 8105 | -1/Command | Found Corrupted Exp. Targeting Computer 8110 | -1/Command | Found Exp. Core Analyzer 8408 | -1/Command | Build established: Scavenger-Mutant 8870 | -1/Command | Discovered new exit (range 18) 8926 | -1/Command | Found Exp. Targeting Computer 9853 | -1/Command | Warped through subspace to slip node 9853 | -1/Command | Discovered new exit (range 5) 9890 | -1/Command | Entered Access_0 9891 | -1/Access_0 | Loaded intel: 60 machine locations 9891 | -1/Access_0 | Met Architect 9891 | -1/Access_0 | Fired L-Cannon 9891 | -1/Access_0 | Architect warped through subspace 9913 | -1/Access_0 | Spotted Enhanced Programmer 9914 | -1/Access_0 | Fired L-Cannon 9914 | -1/Access_0 | Subspace Access Node disabled 9963 | -1/Access_0 | Fired L-Cannon 9963 | -1/Access_0 | Architect warped through subspace 9973 | -1/Access_0 | Fired L-Cannon 9973 | -1/Access_0 | Subspace Access Node disabled 9973 | -1/Access_0 | Subspace Access Node disabled 10000 | -1/Access_0 | Fired L-Cannon 10000 | -1/Access_0 | Architect warped through subspace 10010 | -1/Access_0 | Fired L-Cannon 10010 | -1/Access_0 | Singularity Gate disabled 10010 | -1/Access_0 | Singularity Gate disabled 10037 | -1/Access_0 | Fired L-Cannon 10037 | -1/Access_0 | Architect warped through subspace 10047 | -1/Access_0 | Fired L-Cannon 10047 | -1/Access_0 | Subspace Access Node disabled 10056 | -1/Access_0 | Spotted Enhanced Programmer 10068 | -1/Access_0 | Destroyed Enhanced Programmer 10073 | -1/Access_0 | Fired L-Cannon 10073 | -1/Access_0 | Destroyed Architect 10148 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 10153 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 10218 | -1/Access_0 | Spotted Enhanced Programmer 10223 | -1/Access_0 | Destroyed Enhanced Programmer 10237 | -1/Access_0 | Spotted Enhanced Programmer 10239 | -1/Access_0 | Destroyed Enhanced Programmer 10254 | -1/Access_0 | A6 warped into view 10259 | -1/Access_0 | Fired L-Cannon 10270 | -1/Access_0 | Fired L-Cannon 10270 | -1/Access_0 | Destroyed A6 10338 | -1/Access_0 | Spotted Enhanced Programmer 10342 | -1/Access_0 | Destroyed Enhanced Programmer 10375 | -1/Access_0 | Spotted Enhanced Programmer 10379 | -1/Access_0 | Destroyed Enhanced Programmer 10558 | -1/Access_0 | Found Corrupted Prototype Protection 10558 | -1/Access_0 | Identified Exp. Powered Armor 10563 | -1/Access_0 | Found Corrupted Exp. Powered Armor 10758 | -1/Access_0 | Spotted Enhanced Programmer 11038 | -1/Access_0 | Crushed by falling debris 11040 | -1/Access_0 | Crushed by falling debris 11256 | -1/Access_0 | Warped through subspace to slip node 11256 | -1/Access_0 | Discovered new exit (range 8) 11266 | *** | Establishing 0b11! Last Messages --------------- 11168_ HV Slug penetrates Enhanced Grunt. 11168_ HV Slug penetrates Wall. 11168_ HV Slug penetrates Enhanced Grunt. 11168_ Enhanced Grunt knocked back. 11168_ HV Slug penetrates Enhanced Grunt. 11168_ HV Slug penetrates Wall. 11168_ HV Slug penetrates Enhanced Grunt. 11168_ Enhanced Grunt suffers critical hit (Destroy). 11168_ HV Slug penetrates Wall. 11168_ HV Slug penetrates Enhanced Grunt. 11168_ Enhanced Grunt suffers critical hit (Destroy). 11168_ Enhanced Grunt destroyed. 11168_ HV Slug penetrates Wall. 11176_ Acquired 110 matter. 11184_ Navigation matrix triggers involuntary quantum shift. 11226_ Acquired 104 matter. 11249_ The protective shell folds into the floor. 11256_ Navigation matrix triggers involuntary quantum shift. 11256_ Warped through subspace, drawn to slip node. 11256_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 61 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 60 Armor Coverage 2100 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 67 Targeting Accuracy 28 Core Analysis 8 Recoil Reduction 9 Offensive Hacking 14 Defensive Hacking 49 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Adv. Hacking Suite | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Fission Core | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive Fabricated ------------ Biomechanical Wings | x1 | -4/Armory Biomechanical Wings | x1 | -4/Armory Biomechanical Wings | x1 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Integrated Mediator LC Capacitor High-powered Transdimensional Reconstructor Dimensional Node Initializer Navigation Efficiency Matrix L-Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaParticleActivator Manual? 0 Play Time 01:53:28 Cumulative 805.6 hours Start 2022.08.21 @ 20:36:51 End 2022.08.21 @ 22:40:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 353 Rogue 352 Adventurer 1 Explorer 0 Win Type 1 Total 104 Types 24/10/16/3/2/1/46/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07e2379d-8ad9-4c75-a895-4b748bb27cd6