Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.25 @ 14:42:17 Player: nacho Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (4524) 4524 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 10086 Bonus ------- High Alert Combat Kills 122 Cogmind --------- Core Integrity 0/1150 Matter 128/300 Energy 374/465 System Corruption 8% Temperature Cool (811) Movement Core (1150) Ox22 Location -4/Factory Parts ------- > --- POWER (5) -------- Micro Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg > --- UTILITY (6) ------ Improved Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON (4) ------- Matter Neutralizer Coil Gun Coil Gun Coil Gun > --- INVENTORY (4) ---- Linear Gravjet Railgun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Thermal Shield > --- WEAPON ----------- Tesla Rifle Plasma Rifle Plasma Rifle Heavy Neutron Cannon > --- INVENTORY -------- Flexi-carbon Leg Matter Filter Matter Filter Improved Transmission Jammer Heavy Gauss Cannon Spear [Rating: 98] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power 4 | . . . . . 2 . . 1 1 Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . . . 2 . . 1 1 Weapon 2 | . . . . . . 2 . . . Parts Attached 145 | 6 2 1 . . 25 19 40 6 46 Power 29 | 1 . 1 . . 6 4 8 1 8 Engine 17 | 1 . . . . 4 3 7 1 1 Core 7 | . . 1 . . 2 1 1 . 2 Reactor 5 | . . . . . . . . . 5 Propulsion 24 | 2 . . . . 5 . 8 . 9 Treads 9 | . . . . . 4 . 5 . . Leg 11 | . . . . . 1 . 1 . 9 Wheel 4 | 2 . . . . . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 1 1 . . . 8 4 9 2 12 Device 19 | . . . . . 3 2 4 2 8 Storage 6 | 1 . . . . 2 1 1 . 1 Processor 6 | . 1 . . . 1 1 1 . 2 Hackware . | . . . . . . . . . . Protection 6 | . . . . . 2 . 3 . 1 Artifact . | . . . . . . . . . . Weapon 55 | 2 1 . . . 6 11 15 3 17 Energy Gun 25 | 1 1 . . . 2 3 6 2 10 Energy Cannon 8 | . . . . . . 4 2 . 2 Ballistic Gun 12 | 1 . . . . 3 2 3 . 3 Ballistic Cannon 3 | . . . . . 1 1 . . 1 Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . . 1 1 . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 81 | . . 1 . 1 7 9 21 3 39 Power 19 | . . 1 . . 2 3 4 . 9 Propulsion 13 | . . . . . 1 . 3 1 8 Utility 14 | . . . . . 1 2 3 . 8 Weapon 35 | . . . . 1 3 4 11 2 14 Highest Loss Streak 27 | . . 1 . 1 7 3 12 2 27 Average Slot Usage (%) 83 | . 98 97 100 92 94 87 70 96 71 Engine 11 | . 14 2 . . 16 14 9 17 4 Core 5 | . . 8 14 14 7 5 2 5 4 Treads 8 | . . . . . 13 7 7 20 2 Leg 2 | . . . . . . 3 1 . 7 Wheel 2 | . 28 28 28 28 2 . 2 . . Device 9 | . . . . . 9 6 10 11 12 Storage 6 | . 14 14 14 14 10 7 4 5 3 Processor 8 | . 13 14 14 14 8 10 6 5 9 Protection 3 | . . . . . 7 3 1 5 2 Energy Gun 5 | . 13 14 14 7 2 3 7 7 6 Energy Cannon 4 | . . . . . . 13 1 2 2 Ballistic Gun 7 | . 14 14 14 14 14 6 4 2 4 Slashing Weapon 1 | . . . . . . . . 5 1 Naked Turns . | . . . . . . . . . . Heaviest Build 93 | 9 10 12 12 12 41 62 56 69 93 Greatest Support 80 | 32 32 32 32 32 40 20 80 80 80 Greatest Overweight (x) 19 | . . . . . 13 18 14 1 19 Average Overweight (x) 1 | . . . . . . 3 1 . 1 Largest Inventory Capacity 8 | 6 6 6 6 6 6 6 8 8 8 Average Capacity 6 | 5 6 6 6 6 6 6 6 8 6 Most Carried 8 | 4 4 6 5 5 6 6 6 6 8 Average Carried 3 | 1 1 4 5 5 4 3 2 4 4 Final Capacity 8 | 6 6 6 6 6 6 6 8 8 4 Final Carried 6 | 1 4 5 5 5 6 6 3 5 2 Class Distribution -------------------- 48% | Scavenger-Mutant 16% | Scavenger-Tank 15% | Mutant 13% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 2280 | 264 12 15 . . 473 532 493 115 376 Remotely . | . . . . . . . . . . Salvage Created 5543 | 82 17 96 . . 1070 975 952 409 1942 Parts 198 | 5 3 5 . . 50 30 35 10 60 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 7 | 1 . . . . . 3 1 . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 76 | . . 2 . . 17 11 15 8 23 Melee 2 | . . . . . 1 . . . 1 Guns 42 | . . 2 . . 12 4 12 4 8 Cannons 23 | . . . . . 4 6 3 1 9 AOE 2 | . . . . . . . . 2 . Classes Destroyed 11 | 2 1 1 . . 5 1 1 . . Worker 6 | . 1 . . . 1 . 1 1 2 Builder 6 | . . . . . 1 3 . 1 1 Tunneler 2 | 1 . . . . . 1 . . . Recycler 15 | 1 . . . . 4 5 1 . 4 Watcher 3 | . . . . . 2 . 1 . . Swarmer 10 | . . . . . 4 . 3 3 . Grunt 30 | . . 2 . . 8 7 5 . 8 Brawler 4 | . . . . . 1 . 1 . 2 Sentry 14 | . . . . . 4 2 4 2 2 Hunter 9 | . . . . . . . 1 1 7 Programmer 9 | . . . . . . 2 1 2 4 Best Kill Streak 7 | 2 1 2 . . 6 3 7 4 7 Combat Bots Only 6 | . . 2 . . 6 3 6 4 3 Max Kills in Single Turn 2 | 1 1 1 . . 2 1 1 2 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . . . . . 2 . Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Damage Taken 10853 | . . 155 . 12 917 1563 2398 792 5016 Core 2585 | . . 32 . . 174 577 516 129 1157 Absorbed by Shields 74 | . . . . . . 74 . . . Core Remaining (%) 66 | 100 . . . 87 68 17 39 87 . Volleys Fired 275 | 4 2 10 . 1 55 51 40 28 84 Largest 4 | 2 2 2 . 1 2 4 4 3 4 Hottest 325 | 60 60 70 . 20 79 315 262 183 325 Shots Fired 606 | 8 4 20 . 1 106 121 79 55 212 Gun 456 | 8 4 20 . 1 94 52 60 41 176 Cannon 149 | . . . . . 12 69 18 14 36 Launcher . | . . . . . . . . . . Special 1 | . . . . . . . 1 . . Kinetic 234 | 4 2 10 . 1 91 29 30 12 55 Thermal 271 | 4 2 10 . . 15 80 47 42 71 Explosive . | . . . . . . . . . . Electromagnetic 100 | . . . . . . 12 1 1 86 Robot Hit Streak 43 | 7 10 23 . . 32 18 30 14 43 Robot Miss Streak 5 | . . 1 . 1 4 5 3 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 1 . . 2 . . . 3 Max Gunslinging Chain 1 | . . 1 . . 1 . . . 1 Shots Hit Robots 475 | 7 3 18 . . 83 80 68 39 177 Core Hits 258 | 3 1 5 . . 52 29 59 29 80 Critical Hits 15 | . . . . . . 5 1 1 8 Critical Kills 7 | . . . . . . 1 . 1 5 Critical Parts Destroyed 8 | . . . . . . 4 1 . 3 Melee Attacks 5 | . . . . . . . 3 . 2 Impact 3 | . . . . . . . 3 . . Slashing 1 | . . . . . . . . . 1 Piercing 1 | . . . . . . . . . 1 Sneak Attacks 2 | . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11313 | 61 31 191 . 9 1301 2215 1499 1144 4862 Guns 6750 | 61 31 191 . . 1054 584 1027 761 3041 Cannons 3153 | . . . . . 202 1247 379 150 1175 Explosions 1105 | . . . . . . 381 . 233 491 Melee 218 | . . . . . . . 88 . 130 Ramming 87 | . . . . 9 45 3 5 . 25 Kinetic 3223 | 31 8 64 . . 1091 329 595 142 963 Thermal 5758 | 30 23 127 . . 165 1674 795 741 2203 Explosive 233 | . . . . . . . . 233 . Electromagnetic 1794 | . . . . . . 209 16 28 1541 Impact 88 | . . . . . . . 88 . . Slashing 100 | . . . . . . . . . 100 Piercing 30 | . . . . . . . . . 30 Highest Corruption 8 | . . . . 1 2 1 4 1 8 Average Corruption 3 | . . . . 1 2 1 3 1 5 Corruption Purged . | . . . . . . . . . . Effects 35 | . . . . . 10 1 8 . 16 Message Errors 9 | . . . . . 4 . 1 . 4 Matter Fused 5 | . . . . . . . 3 . 2 Heat Flow Errors 5 | . . . . . 1 . 2 . 2 Energy Discharges 5 | . . . . . 2 . . . 3 Data Loss (minor) 4 | . . . . . 1 1 1 . 1 Targeting Errors 7 | . . . . . 2 . 1 . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 414 | . . . . . . 192 27 . 195 Projectiles 80 | . . . . . . 17 7 . 56 Explosions 254 | . . . . . . 175 . . 79 Melee 80 | . . . . . . . 20 . 60 Knockbacks 11 | . . . . . 3 . 2 . 6 Impact 2 | . . . . . . . 1 . 1 Kinetic 7 | . . . . . 2 . 1 . 4 Secondary 2 | . . . . . 1 . . . 1 Self-Inflicted Damage 483 | . . . . 4 12 345 2 76 44 Shots 7 | . . . . . . 5 . 1 1 Rammed 21 | . . . . 3 14 . 3 . 1 Targets Rammed 23 | . . . . 3 14 1 3 . 2 Kicked 1 | . . . . . . . . . 1 Crushed 1 | . . . . . . 1 . . . Highest Temperature 1388 | 40 20 196 . 2 273 1388 464 197 811 Average Temperature 180 | 27 15 123 . 2 33 347 100 98 130 Received Heat Transfer 2164 | . . 111 . 6 486 412 684 72 393 Effects 105 | . . . . . . 91 2 . 12 Shutdowns 32 | . . . . . . 27 . . 5 Energy Bleed 6 | . . . . . . 4 . . 2 Interference 15 | . . . . . . 15 . . . Matter Decay 8 | . . . . . . 8 . . . Short Circuit 7 | . . . . . . 5 . . 2 Damage (minor) 6 | . . . . . . 6 . . . Damage (major) 25 | . . . . . . 21 2 . 2 Damage (core) 6 | . . . . . . 5 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Fried 16 | . . . . . . . 3 . 13 Impact Corruptions 2 | . . . . . . . 2 . . Robots Melted 4 | . . . . . . 1 . 1 2 Combat Hostiles 4 | . . . . . . 1 . 1 2 Parts Melted 20 | . . 1 . . . 5 2 3 9 Heat Transferred 9872 | 75 50 370 . . 408 2916 1531 1422 3100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 555 | 10 42 53 . . 206 380 278 476 555 Initial 160 | . 5 13 . . . 37 160 18 122 Average 160 | 5 23 45 . . 112 90 157 313 228 Maximum Alert Level 2 | . . . . . 1 1 1 2 2 Low Security (%) 66 | 100 100 100 . 100 75 89 68 9 59 Level 1 24 | . . . . . 24 10 31 70 16 Level 2 8 | . . . . . . . . 20 24 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . . . . 3 4 7 3 6 Investigation 9 | . . . . . 3 2 1 . 3 Extermination 5 | . . . . . . 1 1 1 2 Reinforcement 3 | . . . . . . 1 1 . 1 Assault 1 | . . . . . . . . 1 . Garrison 5 | . . . . . . . 4 1 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 4 | . . . . . 1 . 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 1 2 . 2 24 14 17 9 36 Peak Tracking Total 7 | . 1 2 . 3 6 3 5 4 7 Tactical Retreats 3 | . . . . . 1 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 5 | . . . . . 1 . 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 19 | . . . . . . 11 . 4 4 Max in Single Turn 6 | . . . . . . 6 . 1 2 Garrison Access 3 | . . . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 21 | . 3 . . . 6 4 3 1 4 Terminals 11 | . 2 . . . 4 3 1 1 . Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . . 1 . . . 1 Recycling Units 4 | . 1 . . . 1 1 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 75 | . 18 . . . 25 12 5 3 12 Successful 53 | . 13 . . . 18 9 4 2 7 Failed 22 | . 5 . . . 7 3 1 1 5 Catastrophic 3 | . . . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 42 | . 11 . . . 14 11 3 3 . Fabricators 6 | . . . . . . . . . 6 Repair Stations 8 | . . . . . 5 . . . 3 Recycling Units 17 | . 7 . . . 6 1 . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 31 | . 7 . . . 12 8 2 2 . Record 14 | . 1 . . . 5 6 1 1 . Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 2 | . . . . . 1 . . 1 . Repair Station Index 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . . . 1 1 . . . Locate Traps 2 | . 1 . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . Security Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . . . 5 Network Status 1 | . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . 2 Build 2 | . . . . . . . . . 2 Repair Station Hacks 5 | . . . . . 4 . . . 1 Scan Component 3 | . . . . . 2 . . . 1 Repair 1 | . . . . . 1 . . . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 10 | . 6 . . . 2 1 . . 1 Recycle Component 2 | . 1 . . . 1 . . . . Process 3 | . 2 . . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 4 | . 2 . . . 1 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . Seal Access 2 | . . . . . . . 2 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 . . . 5 2 1 . 3 Full Trace Events 12 | . 3 . . . 3 2 1 . 3 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 4 | . . . . . . . . . 4 Matter 424 | . . . . . . . . . 424 Time 212 | . . . . . . . . . 212 Total Part Build Rating 24 | . . . . . . . . . 24 Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled 2 | . 1 . . . 1 . . . . Recycled Matter 284 | . . . . . . . . . 284 Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 4 . . . 2 4 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 5212 | 71 163 99 31 22 996 1135 855 646 1194 Spaces Moved 2331 | 56 150 69 32 18 469 352 343 325 517 Core 146 | 17 . . . . 4 33 56 . 36 Treads 1272 | . . . . . 380 276 183 325 108 Legs 526 | . . . . . 29 43 81 . 373 Wheels 387 | 39 150 69 32 18 56 . 23 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 180 50 160 100 Average Speed 172 | 84 100 100 100 100 163 267 179 167 163 Slowest Speed 1000 | 100 100 100 100 100 700 950 750 180 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 15 | 3 25 29 8 11 33 14 10 8 15 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 202 | . . . . . . 124 3 30 45 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . 2 3 . 5 AOE 192 | . . . . . . 122 . 30 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Total 3014 | 71 159 81 31 21 614 455 512 374 696 Wait 65 | . . . . . 6 . 41 9 9 Move 2322 | 55 149 68 31 17 468 351 342 324 517 Hop . | . . . . . . . . . . Pick Up 114 | 6 5 2 . . 25 15 30 6 25 Fast Attach 25 | 1 . . . . 3 1 6 . 14 Attach 112 | 5 2 1 . . 20 16 34 5 29 Detach 29 | . 1 . . . 6 9 7 1 5 Swap 8 | . . . . . 2 2 . 1 3 Drop 36 | . . . . . 15 9 6 . 6 Fire 275 | 4 2 10 . 1 55 51 40 28 84 Melee 5 | . . . . . . . 3 . 2 Ram 19 | . . . . 3 13 . 3 . . Kick 2 | . . . . . . . . . 2 Crush 2 | . . . . . 1 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 318 | -10/Mines | Learned 8 Materials zone layouts 330 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 330 | -10/Mines | Discovered new exit (range 5) 334 | -10/Mines | Entered Exiles 351 | -10/Exiles | Discovered new exit (range 15) 365 | -10/Exiles | Entered Mines 380 | -9/Mines | Discovered new exit (range 7) 387 | -9/Mines | Entered Materials 387 | -8/Materials | Evolved 4 slots: Power x2, Utility x2 388 | -8/Materials | Identified exit to Factory 467 | -8/Materials | Repaired Lgt. Nuclear Core 530 | -8/Materials | Lost 7 parts (2p1n1u3w) 817 | -8/Materials | Build established: Scavenger-Mutant 1371 | -8/Materials | Discovered exit to Factory (range 5) 1383 | -8/Materials | Entered Factory 1383 | -7/Factory | Evolved 2 slots: Weapon x2 1585 | -7/Factory | Core integrity fell below 50% 1940 | -7/Factory | Core integrity fell below 20% 2421 | -7/Factory | Lost 3 parts (1p2w) 2485 | -7/Factory | Discovered new exit (range 11) 2518 | -7/Factory | Entered another Factory area 2518 | -6/Factory | Evolved 2 slots: Propulsion x2 2676 | -6/Factory | Lost 4 parts (1p3w) 2719 | -6/Factory | Garrison activated, responded to threat 2935 | -6/Factory | Garrison activated, responded to threat 3046 | -6/Factory | Lost 12 parts (3p2n2u5w) 3072 | -6/Factory | Core integrity fell below 50% 3114 | -6/Factory | Lost 3 parts (1n2w) 3336 | -6/Factory | Discovered new exit (range 13) 3361 | -6/Factory | Identified exit to Factory 3373 | -6/Factory | Entered another Factory area 3373 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3424 | -5/Factory | Garrison activated, responded to threat 3663 | -5/Factory | Build established: Scavenger-Tank 3998 | -5/Factory | Build established: Scavenger-Mutant 4013 | -5/Factory | Discovered new exit (range 4) 4017 | -5/Factory | Identified exit to Factory 4019 | -5/Factory | Entered another Factory area 4019 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4272 | -4/Factory | Fabricated Neutron Cannon? 4275 | -4/Factory | Lost 5 parts (1p2n1u1w) 4391 | -4/Factory | Lost 5 parts (2p1u2w) 4687 | -4/Factory | Core integrity fell below 50% 4768 | -4/Factory | Lost 27 parts (6p6n4u11w) 4919 | -4/Factory | Local fabrication network quarantined 4923 | -4/Factory | Fabricated Neutron Cannon? 5067 | -4/Factory | Build established: Scavenger-Gunner 5204 | -4/Factory | Core integrity fell below 20% 5213 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05207_ Slug penetrates Recycling Unit. 05207_ Slug penetrates Wall. 05207_ Penetrated by Slug. 05208_ Myomer Leg permanently disabled. 05208_ Overheating: Short circuit. 05209_ Power failure, Mic. Fission Core shutdown. 05209_ Overheating: Matter Neutralizer damaged (-7). 05209_ Overheating: Mic. Fission Core damaged (-1). 05210_ Slug penetrates H-77 Assassin. 05210_ Slug penetrates Wall. 05210_ Penetrated by Slug. 05211_ Critical hit. 05212_ Power failure, Lgt. Antimatter Reactor shutdown. 05212_ Corruption Screen destroyed. 05212_ Matter Filter destroyed. 05213_ Power failure, Antimatter Reactor shutdown. 05213_ Penetrated by Slug. 05213_ Critical hit. 05213_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????? ?????????? | | ???????????????????????? ?????????? | | ?????????????????????### ##???????? | | ?????????????????????# ???????? | | ?????????????????????#p ???????? | | ?????????????????????? % ???????? | | ??????????????????????p ???????? | | ?????????????????????? ???????? | | ??????????? ??????????# ######### | | ??????????? ??????????# # # | | ??????????? ??????????# # # | | ??????????? ??????????# # # | | ??????????? ??????????# # # | | ??????????? ??????????# # # | | ??????????? ??????????# # # | | ??????????# #?????????+ @/ # | | ??????????# #?????????# # # | | ??????????# #?????????# # # | | ??????????# #?????????# # # | | ??????????# #?????????# # # | | ??????????# #?????????# ######### | | ########### ##########; #???????? | | h #???????? | | ###+##+###########;;;######??? | | # =# % #??? | | + ! """ """ # """ #??? | | ###### """ """ # """ #??? | | ?????# """ """ # ""Y"" """ #??? | | ?????# # """"" #??? | | ?????###########################??? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 78 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 60 Jamming Range 12 Corruption Prevention 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 45 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Neutron Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Neutron Cannon | x2 | -4/Factory Neutron Cannon | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Just Browsing More Power To You Challenges ------------ None Game ------ Seed StormAssembledGravjet Manual? 0 Play Time 01:00:25 Cumulative 32.3 hours Start 2021.05.25 @ 13:35:28 End 2021.05.25 @ 14:42:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 1 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 385de10a-2f4d-45c1-bc9c-03121e719cb1