Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 09:54:14 Player: Xeram Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1098) 1098 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 4090 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 221 Cogmind --------- Core Integrity 639/700 Matter 162/300 Energy 140/160 System Corruption 1% Temperature Cool (0) Movement Flying (282) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Compact Wheel Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (16) --- Light Ion Engine Improved Heat Sink Compact Battery (300) Weight Redist. System Signal Interpreter Improved Terrain Scan Processor Medium Armor Plating Hacking Suite Grenade Launcher Rocket Launcher Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Ion Engine Cesium-ion Thruster Xenon Bombardment Thruster Improved Heat Sink Compact Battery Weight Redist. System Signal Interpreter Improved Terrain Scan Processor Medium Armor Plating Hacking Suite Grenade Launcher Rocket Launcher Mini Grenade Launcher Mining Laser Heavy Flail [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 4 | . . . 2 1 1 Weapon . | . . . . . . Parts Attached 38 | 6 4 3 6 11 8 Power 5 | 1 . . 1 1 2 Engine 4 | 1 . . 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . . . 1 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 2 . . . 1 . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 13 | 1 1 1 3 4 3 Device 1 | . . . . . 1 Storage 3 | 1 . 1 1 . . Processor 2 | . 1 . . . 1 Hackware 2 | . . . . 2 . Protection 5 | . . . 2 2 1 Artifact . | . . . . . . Weapon 15 | 2 3 2 2 5 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 2 1 1 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 5 | . 1 1 1 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 9 | . . . 1 2 6 Power 2 | . . . 1 . 1 Propulsion 2 | . . . . 1 1 Utility 3 | . . . . 1 2 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . 1 1 6 Average Slot Usage (%) 90 | . 99 100 91 89 69 Engine 10 | . 14 14 8 9 3 Wheel 22 | . 28 28 22 19 11 Device 1 | . . . . . 6 Storage 15 | . 14 14 15 18 15 Processor 8 | . 13 14 11 3 1 Hackware 3 | . . . . 10 7 Protection 4 | . . . 11 11 5 Ballistic Gun 18 | . 27 27 22 8 3 Ballistic Cannon 2 | . . . . 8 4 Naked Turns . | . . . . . . Heaviest Build 61 | 11 13 25 45 61 54 Greatest Support 42 | 26 26 26 26 42 32 Greatest Overweight (x) 3 | . . . 1 1 3 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 16 | 6 6 10 16 16 16 Average Capacity 11 | 5 6 9 12 16 16 Most Carried 16 | . 6 8 12 16 16 Average Carried 9 | . 3 7 8 14 14 Final Capacity 16 | 6 6 10 16 16 16 Final Carried 15 | . 6 8 12 15 12 Class Distribution -------------------- 77% | Mutant 22% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1000 | 199 215 52 63 271 200 Remotely . | . . . . . . Salvage Created 1058 | . 287 6 10 589 166 Parts 68 | . 26 4 4 29 5 Haulers Intercepted 3 | . 1 . . 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 28 | . 7 2 . 16 3 Melee 1 | . . . . . 1 Guns 10 | . 6 . . 4 . Cannons 6 | . . . . 5 1 AOE 10 | . 1 2 . 7 . Classes Destroyed 9 | . 4 . . 4 1 Worker 1 | . . . . . 1 Hauler 3 | . 1 . . 2 . Operator 4 | . 2 . 1 1 . Swarmer 8 | . 3 2 . 3 . Grunt 15 | . 4 . . 8 3 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 2 | . . . . 2 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 3 2 1 8 4 Combat Bots Only 8 | . 3 2 . 8 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . 1 1 . 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1722 | . 258 110 91 702 561 Core 269 | . 115 19 24 50 61 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 46 94 90 . Volleys Fired 119 | . 53 4 13 42 7 Largest 2 | . 2 2 2 2 2 Hottest 67 | . 40 40 40 67 67 Shots Fired 224 | . 105 6 25 74 14 Gun 171 | . 104 4 24 32 7 Cannon 44 | . . . . 37 7 Launcher 9 | . 1 2 1 5 . Special . | . . . . . . Kinetic 215 | . 104 4 24 69 14 Thermal . | . . . . . . Explosive 9 | . 1 2 1 5 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 13 2 11 15 5 Robot Miss Streak 7 | . 7 1 2 6 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 146 | . 60 3 18 53 12 Core Hits 86 | . 20 2 2 53 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 9 | . . . . . 9 Impact 9 | . . . . . 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2742 | . 577 111 155 1484 415 Guns 1002 | . 488 23 126 352 13 Cannons 687 | . . . . 607 80 Explosions 731 | . 89 88 29 525 . Melee 316 | . . . . . 316 Ramming 6 | . . . . . 6 Kinetic 1689 | . 488 23 126 959 93 Thermal . | . . . . . . Explosive 731 | . 89 88 29 525 . Electromagnetic . | . . . . . . Impact 316 | . . . . . 316 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 32 | . . . . 7 25 Projectiles 7 | . . . . 7 . Explosions . | . . . . . . Melee 25 | . . . . . 25 Knockbacks 25 | . . . . 15 10 Impact 2 | . . . . . 2 Kinetic 16 | . . . . 11 5 Secondary 7 | . . . . 4 3 Self-Inflicted Damage 108 | . . 22 . 83 3 Shots 3 | . . 1 . 2 . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 238 | . 12 9 8 238 11 Average Temperature 48 | . 7 9 5 61 5 Received Heat Transfer 663 | . 105 24 27 216 291 Effects 4 | . . . . 4 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 441 | . 162 333 218 441 230 Initial 200 | . . 44 51 91 200 Average 156 | . 75 142 176 234 203 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 56 | 100 100 66 27 40 12 Level 1 42 | . . 33 72 56 87 Level 2 . | . . . . 2 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 1 2 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 2 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 19 7 8 24 9 Peak Tracking Total 9 | . 3 3 7 9 5 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 5 | . . 4 . 1 . Max in Single Turn 3 | . . 3 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 5 | . 1 . 1 2 1 Terminals 4 | . 1 . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 14 | . 2 . 1 9 2 Successful 6 | . 1 . 1 4 . Failed 7 | . 1 . . 4 2 Catastrophic 2 | . . . . 2 . Database Lockouts 1 | . . . . 1 . Manual 8 | . . . . 8 . Terminals 12 | . 2 . 1 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 6 | . 1 . 1 4 . Part Schematic 3 | . . . . 3 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 2 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 4 | . . 4 . . . Largest Group 4 | . . 4 3 2 . Highest-Rated Group 71 | . . 71 40 24 . Highest-Rated Ally 31 | . . 31 16 16 . Total Orders . | . . . . . . Ally Attacks 40 | . . 21 17 2 . Total Damage 519 | . . 284 219 16 . Kills 11 | . . 5 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2248 | 37 615 469 233 483 411 Spaces Moved 1749 | 32 504 453 170 295 295 Core 3 | 3 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1746 | 29 504 453 170 295 295 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 100 110 Average Speed 97 | 89 90 90 97 108 114 Slowest Speed 130 | 100 90 90 100 110 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 77 95 19 36 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 57 | . 8 9 6 34 . Melee . | . . . . . . Projectile . | . . . . . . AOE 57 | . 8 9 6 34 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2055 | 37 579 508 214 382 335 Wait 116 | . 14 45 22 24 11 Move 1744 | 31 503 452 169 294 295 Hop . | . . . . . . Pick Up 16 | . 5 2 3 5 1 Fast Attach 20 | 6 1 . 4 4 5 Attach 5 | . . . . 2 3 Detach 5 | . . . 1 3 1 Swap 13 | . 3 3 2 5 . Drop 6 | . . 1 . 3 2 Fire 119 | . 53 4 13 42 7 Melee 9 | . . . . . 9 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 11) 447 | -10/Materials | Discovered new exit (range 14) 653 | -10/Materials | Entered Mines 687 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 698 | -10/Mines | Learned 4 Materials zone layouts 745 | -10/Mines | Discovered new exit (range 5) 776 | -10/Mines | Received a Mining Laser from a helpful Derelict 808 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 820 | -10/Mines | Discovered new exit (range 5) 891 | -10/Mines | Core integrity fell below 50% 1122 | -10/Mines | Entered Materials 1122 | -9/Materials | Accompanied by 3 allies 1122 | -9/Materials | Evolved 2 slots: Utility x2 1301 | -9/Materials | Discovered new exit (range 3) 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Accompanied by 2 allies 1355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1747 | -8/Materials | Central database locked down 1816 | -8/Materials | Discovered new exit (range 12) 1838 | -8/Materials | Entered Factory 1838 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1839 | -7/Factory | Identified exit to Storage 1844 | -7/Factory | Build established: Hacker-Mutant 1845 | -7/Factory | Destroyed 8 combat bots 2109 | -7/Factory | Lost 6 parts (1p1n2u2w) 2249 | -7/Factory | Self-destructed Last Messages --------------- 02077_ K-01 Serf destroyed. 02078_ Extracted 34 matter. 02078_ Flak Cannon destroyed. 02082_ G-50 Soldier knocked back. 02086_ Destroyed Lgt. Angular Momentum Engine. 02086_ Destroyed Hvy. Laser. 02086_ G-50 Soldier system corrupted by crushing effect. 02087_ G-50 Soldier system terminally corrupted. 02087_ Adv. Heat Sink fried. 02087_ Carbon-fiber Leg fried. 02089_ Acquired 68 matter. 02094_ Acquired 45 matter. 02096_ Acquired Lgt. Nuclear Core. 02100_ Acquired 25 matter. 02135_ Acquired Adv. Signal Interpreter. 02238_ Connecting with Garrison Access... 02238_ Current location identified: Factory 02238_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 02239_ Y-54 Guardian emerges from the garrison. 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"""?????????????????????????? | | ??????????????????"" ""??????????????????????????? | | ???????????????????" "???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 42 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredDefenseCleaver Manual? 0 Play Time 00:27:55 Cumulative 44.8 hours Start 2020.10.06 @ 09:29:30 End 2020.10.06 @ 09:54:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 46 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc0a0bba-052d-45e2-90ff-eba5c0445ace