Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.02 @ 00:18:07 Player: Horse Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (172) 860 Value Destroyed (5502) 5502 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1105) 1105 TOTAL SCORE: 12567 Bonus ------- High Alert Combat Kills 325 Follower Combat Kills 504 Met Data Miner 300 Friendly Fire -24 Cogmind --------- Core Integrity 154/1000 Matter 275/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Melee Analysis Suite Improved System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Improved Matter Compressor (95) Improved Reaction Control System Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Cryofiber Web Advanced Cooling System Improved Coolant Injector Energy Well Gravity Neutralizer Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Improved Shock Absorption System Force Field Advanced System Shield > --- WEAPON ----------- Neutron Cannon Heavy Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg High-capacity Matter Pod System Restoration Module Cooled Particle Cannon Proton Missile Launcher [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 10 | . . 2 2 2 . . . . 2 2 Weapon . | . . . . . . . . . . . Parts Attached 266 | 8 16 40 58 40 8 3 . 13 40 40 Power 21 | 1 3 3 2 3 . . . 1 2 6 Engine 14 | 1 3 3 2 1 . . . 1 1 2 Core 5 | . . . . 2 . . . . . 3 Reactor 2 | . . . . . . . . . 1 1 Propulsion 34 | 3 1 5 10 2 . . . 2 4 7 Treads 1 | . . 1 . . . . . . . . Leg 20 | . . 2 10 . . . . 2 4 2 Wheel 10 | 3 1 2 . 2 . . . . . 2 Hover 2 | . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . 1 Utility 138 | 2 2 15 36 30 6 3 . 6 19 19 Device 97 | 1 2 7 26 24 6 2 . 5 13 11 Storage 10 | 1 . 4 2 . . . . . 1 2 Processor 12 | . . 2 1 5 . 1 . . 1 2 Hackware 1 | . . . . . . . . . . 1 Protection 18 | . . 2 7 1 . . . 1 4 3 Artifact . | . . . . . . . . . . . Weapon 73 | 2 10 17 10 5 2 . . 4 15 8 Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon 21 | . . 4 5 2 1 . . 1 6 2 Ballistic Gun 15 | 2 5 8 . . . . . . . . Ballistic Cannon 21 | . 2 2 3 3 . . . 2 4 5 Launcher 7 | . . . . . 1 . . 1 4 1 Special Weapon 7 | . 3 3 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 8 | . . . 1 . . . . . 5 2 Parts Lost 57 | . 1 8 9 3 1 . . 1 7 27 Power 5 | . . 1 1 1 . . . . . 2 Propulsion 14 | . . 3 2 1 . . . . . 8 Utility 30 | . 1 . 6 1 1 . . 1 7 13 Weapon 8 | . . 4 . . . . . . . 4 Highest Loss Streak 19 | . 1 3 7 1 1 . . 1 2 19 To Critical Strikes 1 | . . 1 . . . . . . . . Average Slot Usage (%) 90 | . 99 93 99 89 83 84 84 87 98 77 Engine 5 | . 14 9 8 2 7 7 7 7 2 . Leg 7 | . . 9 17 5 . . . 3 13 7 Wheel 4 | . 28 7 . 4 7 7 7 5 . . Device 22 | . 26 20 18 17 14 15 15 17 34 30 Storage 1 | . . 4 4 . . . . . . 2 Processor 20 | . . 13 18 27 30 30 30 30 19 12 Protection 7 | . . 4 13 10 7 7 7 6 9 4 Energy Cannon 6 | . . 4 14 6 4 7 7 5 5 3 Ballistic Gun 2 | . 16 14 . . . . . . . . Ballistic Cannon 3 | . 5 1 . 7 6 . . 4 4 3 Launcher 1 | . . . . . 3 7 7 4 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 15 15 28 30 47 48 48 48 49 54 58 Greatest Support 60 | 32 32 26 30 30 28 28 28 38 60 60 Greatest Overweight (x) 5 | . . 5 1 1 1 1 1 1 1 4 Average Overweight (x) . | . . . . . 1 1 1 . . . Largest Inventory Capacity 10 | 8 8 10 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Carried 4 | 6 4 5 4 4 4 4 5 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 59% | Mutant 28% | Scavenger-Mutant 7% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 5542 | 244 530 950 484 762 400 60 . 208 919 985 Remotely 187 | . . . . . . . . . . 187 Salvage Created 6496 | 110 399 854 1243 512 301 . . 187 1378 1512 Parts 343 | 13 20 66 65 24 18 . . 6 52 79 Haulers Intercepted 11 | . 1 3 4 . . . . . 3 . Recyclers Shooed 15 | . 1 1 1 . . . . . 7 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 7 . . 22 . . Prevented 16 | . . . . . 9 . . 7 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 115 | . 8 16 22 8 7 . . 5 19 30 Guns 17 | . 6 9 2 . . . . . . . Cannons 85 | . 2 7 19 7 . . . 4 18 28 AOE 11 | . . . . 1 7 . . 1 . 2 Classes Destroyed 15 | 2 6 3 . 1 . . . . 2 1 Worker 10 | . 1 1 . 2 . . . . 1 5 Builder 8 | . 1 2 . 1 . . . . 2 2 Tunneler 8 | 3 . 2 2 1 . . . . . . Hauler 11 | . 1 3 4 . . . . . 3 . Recycler 11 | 1 1 . . 4 . . . . 1 4 Carrier 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 . Watcher 7 | . 2 2 2 1 . . . . . . Swarmer 34 | . 3 4 5 . 3 . . 2 . 17 Grunt 51 | . 5 5 12 5 4 . . 2 13 5 Brawler 1 | . . 1 . . . . . . . . Duelist 3 | . . 1 1 . . . . 1 . . Sentry 12 | . . 5 4 . . . . . 2 1 Hunter 3 | . . . . . . . . . 2 1 Programmer 11 | . . . . 3 . . . . 2 6 Best Kill Streak 14 | 2 5 4 6 5 4 . . 2 4 14 Combat Bots Only 9 | . 3 4 6 3 4 . . 2 4 9 Max Kills in Single Turn 5 | 1 1 2 2 2 3 . . 1 2 5 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . . . 1 3 . . 1 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Damage Taken 9504 | . 517 1021 1780 767 212 . . 623 1463 3121 Core 2025 | . 150 263 408 62 . . . 46 250 846 Absorbed by Shields 491 | . . . . . . . . . 228 263 Redirected to Shielding 160 | . . . 50 4 . . . . 106 . Regen/Repaired (Parts) 49 | . . . 49 . . . . . . . Core Remaining (%) 58 | 100 40 34 25 . . . . 84 70 . Volleys Fired 589 | 8 68 76 95 86 20 . . 22 124 90 Largest 2 | 2 2 2 2 2 1 . . 2 2 2 Hottest 143 | 40 100 136 136 128 80 . . 128 138 143 Shots Fired 846 | 16 92 147 167 108 20 . . 25 147 124 Gun 188 | 16 48 109 15 . . . . . . . Cannon 631 | . 36 35 152 108 15 . . 23 139 123 Launcher 16 | . . . . . 5 . . 2 8 1 Special 11 | . 8 3 . . . . . . . . Kinetic 446 | 16 84 125 9 41 . . . 13 63 95 Thermal 369 | . 8 22 143 67 15 . . 10 76 28 Explosive . | . . . . . . . . . . . Electromagnetic 31 | . . . 15 . 5 . . 2 8 1 Robot Hit Streak 41 | 7 9 41 10 10 2 . . 11 11 13 Robot Miss Streak 9 | 2 4 3 6 4 1 . . 2 3 9 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 530 | 10 46 103 101 48 3 . . 18 103 98 Core Hits 349 | 5 18 36 46 42 11 . . 12 53 126 Critical Kills 4 | . 1 . 2 . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 26 | . 2 . 2 5 . . . . 12 5 Meltdown 3 | . . . 2 . . . . . 1 . Destroy 1 | . 1 . . . . . . . . . Blast 22 | . 1 . . 5 . . . . 11 5 Melee Attacks 3 | . . . . . . . . . 3 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15104 | 130 709 1641 2424 1890 249 . . 678 3759 3624 Guns 1880 | 130 360 1146 244 . . . . . . . Cannons 10892 | . 349 487 2173 1325 . . . 534 3209 2815 Explosions 2268 | . . . . 550 249 . . 144 524 801 Melee . | . . . . . . . . . . . Ramming 64 | . . 8 7 15 . . . . 26 8 Kinetic 6779 | 130 709 1416 147 771 . . . 346 1235 2025 Thermal 7094 | . . 217 2026 1104 12 . . 188 2066 1481 Explosive . | . . . . . . . . . . . Electromagnetic 1167 | . . . 244 . 237 . . 144 432 110 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . 3 1 8 . . . . 5 8 Average Corruption 2 | . . 3 1 4 . . . . 1 4 Corruption Purged 13 | . . . . 8 . . . . . 5 Corruption Blocked 6 | . . . . . . . . 6 . . Effects 50 | . . 6 2 24 . . . . 10 8 Message Errors 14 | . . 3 2 6 . . . . 3 . Matter Fused 12 | . . . . 8 . . . . 1 3 Heat Flow Errors 5 | . . . . 3 . . . . 1 1 Energy Discharges 6 | . . 2 . 2 . . . . . 2 Data Loss (minor) 5 | . . . . 3 . . . . . 2 Data Loss (major) 3 | . . . . . . . . . 3 . Misfires 4 | . . . . 2 . . . . 2 . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots 1 | . . . . . . . . . . 1 Overflow Damage 371 | . . . 76 142 . . . 24 112 17 Projectiles 266 | . . . 76 37 . . . 24 112 17 Explosions 105 | . . . . 105 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 109 | . 5 . 8 28 . . . 5 13 50 Impact . | . . . . . . . . . . . Kinetic 102 | . 5 . 8 27 . . . 4 12 46 Secondary 7 | . . . . 1 . . . 1 1 4 Self-Inflicted Damage 210 | . . . . 38 . . . . . 172 Shots 5 | . . . . 1 . . . . . 4 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 16 | . . 4 4 2 . . . . 3 3 Kicked 14 | . . 4 4 2 . . . . 3 1 Crushed . | . . . . . . . . . . . Highest Temperature 363 | . 76 225 363 247 305 . . 105 123 182 Average Temperature 77 | . 22 38 104 79 97 . . 31 20 67 Received Heat Transfer 2291 | . 285 240 612 270 21 . . 192 497 174 Effects 6 | . . . 2 3 1 . . . . . Energy Bleed 2 | . . . 2 . . . . . . . Interference 4 | . . . . 3 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted 4 | . . . 2 . . . . . 2 . Combat Hostiles 2 | . . . 1 . . . . . 1 . Parts Melted 14 | . . . 4 . . . . . 8 2 Heat Transferred 7549 | . . 370 3108 1250 50 . . 350 1583 838 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 1 . . . 2 5 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Peak Influence 680 | 20 299 312 485 412 . . . . 515 680 Initial 233 | . 13 3 103 220 . . . . 127 233 Average 279 | 8 96 171 311 279 . . . . 320 422 Maximum Alert Level 2 | . 1 1 2 2 . . . . 2 2 Low Security (%) 25 | 100 87 58 16 11 . . . . 10 . Level 1 57 | . 12 41 56 87 . . . . 65 53 Level 2 17 | . . . 27 1 . . . . 23 46 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 1 1 3 10 . . . . 7 4 Investigation 7 | . 1 . 2 2 . . . . 1 1 Extermination 8 | . . . . 4 . . . . 3 1 Reinforcement 10 | . . 1 1 3 . . . . 3 2 Assault 1 | . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 Construction Impeded 5 | . . . . 1 . . . . 2 2 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 10 | . 1 4 3 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 218 | . 17 30 48 22 10 . . 12 34 45 Peak Tracking Total 8 | . 5 4 8 4 5 . . 7 4 8 Tactical Retreats 30 | . 1 3 9 4 2 . . 1 7 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 9 | . 1 . 1 3 . . . . 4 . Indirectly 2 | . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 15 | . 1 . 5 2 . . . . 3 4 Max in Single Turn 3 | . 1 . 1 1 . . . . 1 3 Garrison Access 3 | . . . 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 64 | . 7 12 11 6 1 1 2 . 10 14 Terminals 43 | . 7 11 8 4 . . . . 3 10 Fabricators 5 | . . . . 1 . . . . 3 1 Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units 6 | . . 1 1 . . . . . 3 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . . 2 Total Hacks 182 | . 24 37 37 16 1 1 17 . 15 34 Successful 97 | . 18 21 17 6 1 1 17 . 5 11 Failed 84 | . 6 15 20 10 . . . . 10 23 Catastrophic 9 | . . . 1 2 . . . . 3 3 Database Lockouts 1 | . . 1 . . . . . . . . Manual 90 | . 14 28 20 10 . . . . 6 12 Terminals 132 | . 24 35 29 13 . . . . 5 26 Fabricators 7 | . . . . 1 . . . . 4 2 Repair Stations 4 | . . . 3 . . . . . 1 . Recycling Units 13 | . . 2 4 . . . . . 5 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . 1 2 . . . . . 4 Terminal Hacks 55 | . 14 9 5 2 1 1 17 . . 6 Record 1 | . 1 . . . . . . . . . Part Schematic 10 | . . . . . . . 10 . . . Robot Schematic 4 | . . . . . . . 4 . . . Robot Analysis 7 | . 4 2 1 . . . . . . . Prototype ID Bank 11 | . 5 3 . . . . 3 . . . Open Door 2 | . . . . . 1 1 . . . . Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . 1 Terminal Index 4 | . 1 1 1 . . . . . . 1 Alert Level 3 | . . . 1 1 . . . . . 1 Unreport Threat 3 | . 2 . 1 . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 Hauler Manifests 3 | . 1 1 1 . . . . . . . Registered Components 1 | . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . 1 . . . . 3 . Load Schematic 1 | . . . . . . . . . 1 . Build 3 | . . . . 1 . . . . 2 . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 Seal Access 2 | . . . 1 . . . . . . 1 Unauthorized Hacks 33 | . 4 12 8 3 . . . . 2 4 Terminals 29 | . 4 11 7 3 . . . . . 4 Track 4 | . 1 1 2 . . . . . . . Assimilate 3 | . . 3 . . . . . . . . Botnet 15 | . 3 3 3 3 . . . . . 3 Disrupt 4 | . . 3 1 . . . . . . . Operators 3 | . . 1 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . 1 1 . . . . . 2 . Reject 4 | . . 1 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 56 | . 7 11 9 6 . . . . 9 14 Full Trace Events 5 | . . . 1 2 . . . . 1 1 Feedback Events 2 | . . . 1 1 . . . . . . Corruption 2 | . . . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 40 | . . . . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . . . . 1 . Part Schematics Acquired 10 | . . . . . . . 10 . . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 187 | . . . . 35 . . . . 152 . Total Part Build Rating 12 | . . . . 12 . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . Non-combat 2 | . . . . . . . . . 2 . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 . no_distress 1 | . . . . . . . . . 1 . find_fabricator 1 | . . . . . . . . . 1 . find_recycling 1 | . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . 2 . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 3 | . . 1 . . . . . 1 1 . Largest Group 1 | . . 1 1 . . . . 1 1 . Highest-Rated Group 96 | . . 10 10 . . . . 96 96 . Highest-Rated Ally 96 | . . 10 10 . . . . 96 96 . Total Orders 3 | . . . . . . . . . 3 . STAY 1 | . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . 1 . TUNNEL 1 | . . . . . . . . . 1 . Ally Attacks 54 | . . . . . . . . 32 22 . Total Damage 1727 | . . . . . . . . 1045 682 . Kills 14 | . . . . . . . . 9 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total 7 | . 4 2 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 10836 | 108 699 1390 1445 1629 1062 859 88 519 1720 1317 Spaces Moved 6750 | 59 470 837 749 871 788 737 77 368 744 1050 Core 30 | 1 . 8 . . . . . . . 21 Treads 43 | . . 43 . . . . . . . . Legs 2796 | . . 355 749 323 . . . 78 744 547 Wheels 3420 | 58 470 431 . 548 788 737 77 290 . 21 Hover 204 | . . . . . . . . . . 204 Flight 257 | . . . . . . . . . . 257 Fastest Speed 45 | 50 90 80 105 100 115 115 115 100 120 45 Average Speed 114 | 94 92 113 119 128 115 115 115 115 140 92 Slowest Speed 300 | 100 100 300 190 190 115 115 115 120 190 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 3 83 55 64 22 93 89 69 51 24 30 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 . 1 1 1 . Scrap Searched 11 | . . . . . 4 5 . 2 . . Spaces Dug 46 | . 7 3 11 15 8 . . . 1 1 Terrain Destroyed 206 | . 7 3 29 62 20 . . 2 22 61 Melee . | . . . . . . . . . . . Projectile 118 | . 7 3 29 37 11 . . 2 10 19 AOE 88 | . . . . 25 9 . . . 12 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total 8942 | 93 629 1125 1123 1273 919 747 76 432 1258 1267 Wait 1120 | 5 57 137 181 240 100 7 . 24 316 53 Move 6736 | 58 469 836 748 870 787 736 76 367 743 1046 Hop 2 | . . . . . . . . . . 2 Pick Up 80 | 11 6 11 17 11 2 1 . 2 12 7 Fast Attach 77 | 6 2 13 5 14 . . . 3 10 24 Attach 49 | 2 2 6 14 6 . 1 . 3 7 8 Detach 26 | 1 1 3 2 5 . . . 1 3 10 Swap 140 | . 12 21 39 20 8 2 . 7 23 8 Drop 104 | 2 12 18 18 19 2 . . 3 14 16 Fire 589 | 8 68 76 95 86 20 . . 22 124 90 Melee 3 | . . . . . . . . . 3 . Ram 2 | . . . . . . . . . . 2 Kick 14 | . . 4 4 2 . . . . 3 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 405 | -10/Materials | Core integrity fell below 50% 445 | -10/Materials | Build established: Scavenger-Mutant 531 | -10/Materials | Discovered new exit (range 7) 663 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Discovered new exit (range 15) 808 | -10/Materials | Entered another Materials area 808 | -9/Materials | Evolved 2 slots: Utility x2 965 | -9/Materials | Lost 3 parts (1p1n1w) 1115 | -9/Materials | Lost 3 parts (1n2w) 1230 | -9/Materials | Core integrity fell below 50% 1442 | -9/Materials | Discovered new exit (range 8) 1698 | -9/Materials | Discovered new exit (range 11) 1931 | -9/Materials | Discovered new exit (range 3) 2054 | -9/Materials | Central database locked down 2198 | -9/Materials | Entered another Materials area 2198 | -8/Materials | Accompanied by 1 ally 2198 | -8/Materials | Evolved 2 slots: Utility x2 2247 | -8/Materials | Repaired Med. Armor Plating 2905 | -8/Materials | Discovered new exit (range 16) 3001 | -8/Materials | Core integrity fell below 50% 3077 | -8/Materials | Lost 7 parts (2n5u) 3496 | -8/Materials | Discovered new exit (range 10) 3515 | -8/Materials | Build established: Mutant 3601 | -8/Materials | Discovered new exit (range 14) 3643 | -8/Materials | Entered Factory 3643 | -7/Factory | Evolved 2 slots: Utility x2 4285 | -7/Factory | Identified exit to Lower Caves 4317 | -7/Factory | Build established: Scavenger-Mutant 4547 | -7/Factory | Discovered new exit (range 13) 4568 | -7/Factory | Fabricated Imp. Corruption Screen (x2) 4942 | -7/Factory | Build established: Mutant 5204 | -7/Factory | Discovered new exit (range 15) 5272 | -7/Factory | Entered Lower Caves 5512 | -7/Lower Caves | Encountered a Warlord checkpoint 5559 | -7/Lower Caves | Learned Factory emergency access door positions 5678 | -7/Lower Caves | Spotted B-75 Beast 6328 | -7/Lower Caves | Discovered new exit (range 8) 6334 | -7/Lower Caves | Entered another Lower Caves area 6434 | -7/Lower Caves | Discovered new exit (range 8) 6984 | -7/Lower Caves | Identified exit to Data Miner 7193 | -7/Lower Caves | Entered Data Miner 7193 | -7/Data Miner | Discovered new exit (range 6) 7215 | -7/Data Miner | Met Data Miner 7251 | -7/Data Miner | Received God Mode back door access code from Data Miner 7281 | -7/Data Miner | Entered Proximity Caves 7341 | -6/Proximity Caves | Learned location of Zion (-6) 7436 | -6/Proximity Caves | Escorted by Enhanced Grunt 7782 | -6/Proximity Caves | Discovered new exit (range 6) 7800 | -6/Proximity Caves | Entered Factory 7800 | -6/Factory | Accompanied by 1 ally 7800 | -6/Factory | Evolved 2 slots: Utility x2 8146 | -6/Factory | Found Prototype Device 8146 | -6/Factory | Identified Exp. Thermal Shield 8379 | -6/Factory | Build established: Scavenger-Mutant 8638 | -6/Factory | Spotted B-75 Beast 8769 | -6/Factory | Fabricated T-07 Excavator (x1) 9389 | -6/Factory | Fabricated Lgt. Regenerative Plating? 9451 | -6/Factory | Discovered new exit (range 11) 9520 | -6/Factory | Entered another Factory area 9520 | -5/Factory | Evolved 2 slots: Utility x2 10287 | -5/Factory | Build established: Mutant 10422 | -5/Factory | Cargo convoy interrupted 10442 | -5/Factory | Core integrity fell below 50% 10445 | -5/Factory | Destroyed 9 combat bots 10449 | -5/Factory | Incoming assault squad redirected 10539 | -5/Factory | Lost 19 parts (2p4n9u4w) 10642 | -5/Factory | Core integrity fell below 20% 10675 | -5/Factory | Lost 3 parts (2n1u) 10837 | -5/Factory | Self-destructed Last Messages --------------- 10765_ System Restoration Module purges 1% system corruption (5%). 10765_ System corrupted: Energy discharge (-51). 10765_ Acquired Imp. Reaction Control System. 10793_ System corrupted: Energy discharge (-55). 10793_ Dropped Imp. Medium Armor Plating. 10807_ System Restoration Module purges 1% system corruption (4%). 10812_ System corrupted: Heat flow error (+289). 10813_ System Restoration Module purges 1% system corruption (3%). 10813_ System Restoration Module expended. 10820_ Dropped Imp. Coolant Injector. 10821_ Acquired Imp. System Restoration Module. 10823_ Connecting with Garrison Access... >>Seal Access door sealed. 10825_ Connecting with Terminal... 10825_ ALERT: Suspicious activity at Terminal F001. Dispatching Investigation squad. 10832_ Connecting with Terminal... 10834_ W-25 Informer sends out distress signal. 10835_ Penetrated by Slug. 10837_ Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | ??????????????????? #???????????# " " " | | ???????????????????? ????????????? ? " " " | | ???????????????????????????????????????? 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" " " | | ???????????????????????# #?????????# " " " | | ???????????????????????# #?????????# | | ???????????????????????# #?????????# " " | | ???????????????????????# ########### " " | | ???????????????????????# ## # " " | | ???????????????????????# ## T + " " | | ???????????##+########## ## #### " " | | ?????????? # =#??#"" " " | | ??????????s # #??#"" " " | | ????????? # """ #??#"T " " | | ????????? @ + """ ]#??#"" " " | | ????????? # """ #??#"" | | ?????????????########### # #??# | | ???????????????????????# ##########??# | | ??????????????????????# #??????????###"" ""# | | ??????????????????????# ! #????????????#""G""# | | ??????????????????????# #????????????####### | | ??????????????????????+ w #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????### ###??????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 19 Energy Capacity 550 Matter Stores 500 Matter Capacity 600 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 150 Corruption Block 15 Armor Coverage 600 Resistance: TH 30 Resistance: EX 50 Core Shielding 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Particle Charging 22 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Imp. Corruption Screen | x2 | -7/Factory | Preloaded T-07 Excavator | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationShockMapper Manual? 0 Play Time 03:15:56 Cumulative 974.7 hours Start 2022.12.01 @ 18:37:38 End 2022.12.02 @ 00:18:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 387 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad9fd770-8444-4e69-948a-7e41eb4eabe4