Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.31 @ 17:36:22 // Winter2022/Polymind

Player: Onizu

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (2)       10
Value Destroyed (20)       20
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1877)               1877
              TOTAL SCORE: 3307

 Bonus
-------
Polymind Skill             1407
Pacifist                   470

 Cogmind 
---------
Core Integrity             409/550
Matter                     100/100
Energy                     50/50
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Heat Sink
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (1) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             .    | .   .   .   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   85  100 85  
  Engine                   15   | .   21  16  10  
  Treads                   16   | .   .   16  20  
  Wheel                    14   | .   42  16  .   
  Device                   17   | .   .   16  22  
  Storage                  7    | .   21  8   .   
  Protection               7    | .   .   8   9   
  Energy Gun               7    | .   .   8   10  
  Ballistic Gun            8    | .   .   8   10  
Naked Turns                30   | .   14  2   14  
Heaviest Build             18   | .   5   18  18  
  Greatest Support         40   | 3   20  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           1    | .   1   .   1   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 68% | Sentry
 28% | Worker

 Dominant Class 
----------------
 Worker | -10/Materials
 Sentry | -9/Materials
 Sentry | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           6    | .   .   .   6   
  Remotely                 .    | .   .   .   .   
Salvage Created            .    | .   .   .   .   
  Parts                    4    | .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  2    | .   .   .   2   
  Guns                     2    | .   .   .   2   
Classes Destroyed          1    | .   .   .   1   
  Swarmer                  2    | .   .   .   2   
Best Kill Streak           2    | .   .   .   2   
  Combat Bots Only         2    | .   .   .   2   
Max Kills in Single Turn   1    | .   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               870  | .   .   57  813 
  Core                     198  | .   .   57  141 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         95   | 100 100 85  .   
Volleys Fired              10   | .   .   .   10  
  Largest                  2    | .   .   .   2   
  Hottest                  79   | .   .   .   79  
Shots Fired                15   | .   .   .   15  
  Gun                      15   | .   .   .   15  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  10   | .   .   .   10  
  Thermal                  5    | .   .   .   5   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   .   .   10  
  Robot Miss Streak        1    | .   .   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           13   | .   .   .   13  
  Core Hits                2    | .   .   .   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Burn                   1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           230  | .   .   .   230 
  Guns                     204  | .   .   .   204 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  26   | .   .   .   26  
  Kinetic                  131  | .   .   .   131 
  Thermal                  73   | .   .   .   73  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   .   2   
  Average Corruption       2    | .   .   .   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  3    | .   .   .   3   
    Message Errors         2    | .   .   .   2   
    Alerts                 1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      13   | .   .   .   13  
  Shots                    .    | .   .   .   .   
  Rammed                   3    | .   .   .   3   
Targets Rammed             3    | .   .   .   3   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        60   | .   .   1   60  
  Average Temperature      24   | .   .   1   26  
  Received Heat Transfer   360  | .   .   27  333 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         259  | .   .   .   259 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             172  | .   .   135 172 
  Initial                  .    | .   .   .   .   
  Average                  30   | .   .   30  43  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   1   2   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   .   4   17  
  Peak Tracking Total      17   | .   .   3   17  
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          2    | .   .   .   2   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                6    | .   .   .   6   
  Successful               3    | .   .   .   3   
  Failed                   3    | .   .   .   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             2    | .   .   .   2   
  Record                   1    | .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Coupler Status           1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   .   2   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   1   1   
  Non-combat               .    | .   .   .   .   
  Combat                   2    | .   .   1   1   
Robot Hacks Applied        3    | .   .   1   2   
  find_shortcuts           2    | .   .   1   1   
  find_garrison            1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       2    | .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1085 | 9   79  759 238 
Spaces Moved               589  | 19  109 313 148 
  Core                     82   | 19  26  3   34  
  Treads                   138  | .   .   24  114 
  Legs                     .    | .   .   .   .   
  Wheels                   369  | .   83  286 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  
  Average Speed            94   | 50  72  85  134 
  Slowest Speed            160  | 50  80  160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 3   24  37  20  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1099 | 18  108 802 171 
  Wait                     500  | .   .   490 10  
  Move                     586  | 18  108 312 148 
  Hop                      .    | .   .   .   .   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     10   | .   .   .   10  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 13)
   10 | -11/Scrapyard | Entered Materials
   74 | -10/Materials | Discovered new exit (range 12)
   89 | -10/Materials | Entered another Materials area
  838 | -9/Materials  | Discovered new exit (range 8)
  848 | -9/Materials  | Entered another Materials area
 1086 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01035_ An alarm sounds.
01035_ ALERT: Alarm triggered, dispatching investigation squad.
01043_ K-01 Serf collects debris.
01045_ Critical hit (Burn: +37).
01048_ U-05 Engineer lays Concrete. <x3>
01051_ Lgt. Armor Plating destroyed.
01056_ Lgt. Treads destroyed.
01059_ S-10 Pest suffers critical hit (Burn).
01059_ S-10 Pest destroyed.
01059_ Switching to secondary target: S-10 Pest.
01062_ Beam Rifle destroyed.
01071_ S-10 Pest destroyed.
01074_ Hvy. Assault Rifle destroyed.
01075_ Acquired 5 Protomatter.
01075_ Imp. Ion Engine destroyed.
01076_ R-06 Scavenger collects Lgt. Ion Engine.
01079_ Lgt. Treads destroyed.
01079_ R-06 Scavenger collects Flight Unit.
01080_ Heat Sink destroyed.
01082_ R-06 Scavenger collects Flight Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           36
Energy Generation          17
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             70
Resistance: EM             20
Resistance: I              45
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Hosts                      3    | .   1   1   1   
  Combat Hostiles          2    | .   .   1   1   
  Allies                   .    | .   .   .   .   
Unique Host Classes        2    | .   1   1   .   
Average Host Suspicion     39   | .   2   41  43  
  Unsuspicious Activity    767  | .   65  681 21  
  Returns to Shadow        1    | .   .   1   .   
  Fuzzy Dispatches         .    | .   .   .   .   
Protomatter Created        9    | .   .   .   9   
  Used                     51   | .   5   23  23  
  Decayed                  .    | .   .   .   .   
  Highest Spend            23   | .   5   23  23  
Top 5 Hosts by Kills:
  Y-45 Defender (-8/Materials: 2)

 Game 
------
Seed              DisruptorNeutrinoRailgun
  Manual?         0
Play Time         00:14:33
  Cumulative      27.2 hours
  Start           2022.12.31 @ 17:25:43
  End             2022.12.31 @ 17:36:22
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2022/Polymind
Game No.          31
  Rogue           20
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          23
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 948455b2-045b-48a1-8c30-062f819e47e8