Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.19 @ 16:15:59 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (169) 845 Value Destroyed (7063) 7063 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 12821 Bonus ------- Pacifist 200 High Alert Combat Kills 33 Cogmind --------- Core Integrity 865/1150 Matter 308/400 Energy 47/100 System Corruption 1% Temperature Cool (36) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Advanced Cryofiber Web Large Storage Unit Medium Matter Pod Visual Processing Unit Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Hacking Suite Hacking Suite System Shield System Backup Module > --- WEAPON (4) ------- Matter Neutralizer Enhanced Nova Cannon > --- INVENTORY (10) --- Flexi-carbon Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Matter Pod Visual Processing Unit Improved Signal Interpreter Targeting Computer Layered Heavy Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Neutrino Core Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon [Rating: 78] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Matter Pod Device Structural Scanner Storage Medium Matter Pod Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Coil Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Slots Evolved 13 | . 1 2 2 2 2 2 . 2 Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 10 | . 1 1 2 2 2 . . 2 Weapon 2 | . . . . . . 2 . . Parts Attached 132 | 7 . 20 4 8 13 31 25 24 Power 23 | 1 . 7 1 . 3 7 3 1 Engine 16 | 1 . 7 1 . . 6 1 . Core 6 | . . . . . 3 1 1 1 Reactor 1 | . . . . . . . 1 . Propulsion 32 | 2 . 6 . 5 2 9 5 3 Treads . | . . . . . . . . . Leg 32 | 2 . 6 . 5 2 9 5 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 2 . 3 2 2 5 6 8 12 Device 17 | . . 2 2 1 2 2 3 5 Storage 5 | 1 . . . . 2 . . 2 Processor 10 | . . 1 . 1 1 1 2 4 Hackware 5 | . . . . . . 2 2 1 Protection 3 | 1 . . . . . 1 1 . Artifact . | . . . . . . . . . Weapon 37 | 2 . 4 1 1 3 9 9 8 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 22 | 2 . 4 1 1 3 9 2 . Ballistic Cannon 13 | . . . . . . . 7 6 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 43 | . . 4 . 2 6 6 12 13 Power 9 | . . 1 . 1 1 . 4 2 Propulsion 7 | . . 1 . . 2 1 . 3 Utility 16 | . . 1 . . 3 4 4 4 Weapon 11 | . . 1 . 1 . 1 4 4 Highest Loss Streak 7 | . . 2 . 2 3 2 7 4 Average Slot Usage (%) 94 | . 87 95 99 96 95 97 92 82 Engine 9 | . 12 19 16 11 . 10 7 . Core 2 | . . . . . 9 . 1 3 Leg 12 | . 25 19 16 13 11 10 11 8 Device 15 | . . 17 24 28 19 13 3 10 Storage 12 | . 12 10 8 7 18 16 12 11 Processor 12 | . . 1 8 14 16 14 16 17 Hackware 4 | . . . . . . 2 10 14 Protection 5 | . 12 10 8 7 6 4 4 . Ballistic Gun 13 | . 25 17 15 14 11 21 9 . Ballistic Cannon 3 | . . . . . . . 11 14 Naked Turns . | . . . . . . . . . Heaviest Build 89 | 16 16 26 30 31 44 67 89 74 Greatest Support 45 | 20 20 23 23 28 35 40 40 45 Greatest Overweight (x) 17 | 1 . 2 1 2 2 4 17 3 Average Overweight (x) 1 | . . . 1 . 1 1 1 1 Largest Inventory Capacity 14 | 8 8 8 8 8 8 8 8 14 Average Capacity 8 | 6 8 8 8 8 8 8 8 11 Most Carried 8 | . 1 8 8 8 8 8 8 5 Average Carried 5 | . . 5 6 6 7 7 6 2 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 Final Carried 8 | . 1 7 8 8 7 6 5 2 Class Distribution -------------------- 26% | Hacker-Tank 21% | Scavenger-Mutant 16% | Hacker-Mutant 13% | Hacker-Gunner 12% | Hacker-Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Extension Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Matter Collected 5777 | 191 79 523 301 327 482 1361 1456 1057 Remotely 191 | . . . . . . . . 191 Salvage Created 7730 | . . 849 513 499 732 2608 1563 966 Parts 361 | . . 52 36 22 29 106 73 43 Haulers Intercepted 2 | . . . . . 1 1 . . Recyclers Shooed 5 | . . . 1 1 . 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Combat Hostiles Destroyed 122 | . . 19 12 10 12 27 23 19 Guns 89 | . . 19 12 10 12 27 9 . Cannons 31 | . . . . . . . 13 18 AOE 2 | . . . . . . . 1 1 Classes Destroyed 16 | . . 5 3 2 1 4 1 . Worker 6 | . . . 1 . . 2 2 1 Builder 5 | . . . 1 . . . 1 3 Tunneler 1 | . . . . . . 1 . . Hauler 2 | . . . . . 1 1 . . Recycler 13 | . . . . . . 6 5 2 Operator 6 | . . . 1 . . 2 2 1 Watcher 14 | . . 3 1 . 1 5 2 2 Swarmer 23 | . . 3 6 2 2 3 4 3 Grunt 52 | . . 12 4 3 3 11 7 12 Brawler 2 | . . . . . . 1 1 . Duelist 4 | . . 2 1 1 . . . . Protector 1 | . . . . . . 1 . . Sentry 13 | . . 2 1 2 3 4 1 . Hunter 16 | . . . . 1 2 3 8 2 Programmer 9 | . . . . 1 2 4 . 2 Behemoth 2 | . . . . . . . 2 . Best Kill Streak 8 | . . 4 5 3 3 8 8 8 Combat Bots Only 8 | . . 4 3 3 3 4 8 7 Max Kills in Single Turn 2 | . . 1 2 1 1 2 2 2 Gunslinging 1 | . . . . . . 1 . . Exploded 1 | . . . . . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Damage Taken 7911 | . 23 808 269 403 869 1215 2245 2079 Core 1579 | . 23 171 52 58 94 183 713 285 Absorbed by Shields 238 | . . . . . 121 117 . . Core Remaining (%) 75 | 100 90 57 90 91 88 . 10 . Volleys Fired 440 | . . 115 36 39 58 71 66 55 Largest 4 | . . 2 2 2 2 4 4 4 Hottest 234 | . . 43 48 53 60 120 228 234 Shots Fired 1098 | . . 179 72 77 116 283 240 131 Gun 815 | . . 179 72 77 116 283 88 . Cannon 283 | . . . . . . . 152 131 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1089 | . . 179 72 77 116 283 240 122 Thermal 9 | . . . . . . . . 9 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 81 | . . 40 52 23 39 81 26 42 Robot Miss Streak 7 | . . 2 2 2 1 3 7 3 Penetration Max 2 | . . . . . 1 2 1 1 Secondary Targets 16 | . . 2 2 4 2 6 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . Shots Hit Robots 854 | . . 160 55 67 102 206 161 103 Core Hits 350 | . 1 56 23 25 35 87 66 57 Critical Hits 67 | . . . . 1 3 11 36 16 Critical Kills 24 | . . . . . . 5 12 7 Critical Parts Destroyed 38 | . . . . 1 3 6 19 9 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19882 | . 13 1317 871 1199 2119 5214 4827 4322 Guns 11925 | . . 1313 871 1116 2119 5205 1301 . Cannons 7105 | . . . . . . . 3446 3659 Explosions 796 | . . . . 83 . . 65 648 Melee . | . . . . . . . . . Ramming 56 | . 13 4 . . . 9 15 15 Kinetic 18669 | . . 1313 871 1116 2119 5205 4747 3298 Thermal 794 | . . . . . . . 65 729 Explosive 221 | . . . . 83 . . . 138 Electromagnetic 142 | . . . . . . . . 142 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 . 2 . . 1 Average Corruption 1 | . . . 1 . 1 . . 1 Corruption Purged . | . . . . . . . . . Effects 7 | . . . 1 . 6 . . . Message Errors 2 | . . . 1 . 1 . . . Energy Discharges 2 | . . . . . 2 . . . Data Loss (minor) 2 | . . . . . 2 . . . Targeting Errors 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 208 | . . . . . . 54 11 143 Projectiles 132 | . . . . . . . 11 121 Explosions 76 | . . . . . . 54 . 22 Melee . | . . . . . . . . . Knockbacks 41 | . . . . . . . 19 22 Impact 1 | . . . . . . . 1 . Kinetic 40 | . . . . . . . 18 22 Secondary . | . . . . . . . . . Self-Inflicted Damage 284 | . . 2 . . . 159 . 123 Shots 6 | . . . . . . 3 . 3 Rammed 7 | . . 1 . . . 1 1 4 Targets Rammed 14 | . 3 1 . . . 2 2 6 Kicked 7 | . 3 . . . . 1 1 2 Crushed . | . . . . . . . . . Highest Temperature 776 | . . . . . 65 364 776 684 Average Temperature 192 | . . . . . 19 96 271 244 Received Heat Transfer 2182 | . . 609 126 153 314 224 231 525 Effects 111 | . . . . . . 5 82 24 Shutdowns 28 | . . . . . . 2 23 3 Energy Bleed 15 | . . . . . . . 12 3 Interference 30 | . . . . . . 3 17 10 Matter Decay 5 | . . . . . . . 5 . Short Circuit 10 | . . . . . . . 6 4 Damage (minor) 4 | . . . . . . . 4 . Damage (major) 15 | . . . . . . . 11 4 Damage (core) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 596 | . . . . . . . . 596 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Peak Influence 453 | . 43 279 225 254 335 453 299 420 Average Influence 128 | . 35 110 54 107 139 153 115 199 Maximum Alert Level 2 | . . 1 1 1 1 2 1 2 Low Security (%) 77 | 100 100 77 98 87 71 77 86 45 Level 1 20 | . . 22 1 12 28 13 13 51 Level 2 2 | . . . . . . 9 . 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . . 1 2 3 4 10 4 7 Investigation 13 | . . . 2 2 3 4 . 2 Extermination 6 | . . . . 1 1 2 . 2 Reinforcement 7 | . . 1 . . . . 4 2 Assault 1 | . . . . . . 1 . . Garrison 4 | . . . . . . 3 . 1 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Distress Signals 7 | . . 3 . . 1 . 2 1 Communications Jammed 34 | . . 34 . . . . . . Distress Signals 34 | . . 34 . . . . . . Times Spotted 178 | . 1 40 16 13 15 34 29 30 Peak Tracking Total 6 | . 1 5 4 3 3 6 4 6 Tactical Retreats 11 | . . 3 . 2 1 1 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Traps Triggered 8 | . 1 2 . . 1 3 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . 6 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Machines Disabled 24 | . . . 1 5 . 6 3 9 Max in Single Turn 4 | . . . 1 2 . 4 1 3 Garrison Access 3 | . . . 1 . . 1 . 1 Energy Cycler 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Machines Accessed 30 | . 3 5 4 2 3 5 3 5 Terminals 22 | . 3 4 3 1 2 5 3 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . 1 . 1 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 2 | . . . 1 . . . . 1 Total Hacks 109 | . 15 27 11 6 11 19 5 15 Successful 81 | . 12 21 8 4 6 14 3 13 Failed 28 | . 3 6 3 2 5 5 2 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 85 | . 15 23 10 3 6 19 5 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 18 | . . 4 . 3 5 . . 6 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access 3 | . . . 1 . . . . 2 Terminal Hacks 61 | . 12 17 7 2 3 14 3 3 Record 11 | . 3 2 1 . . 5 . . Part Schematic 3 | . . . . . 2 . . 1 Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 3 | . . . . . . . 3 . Branch Access Points 3 | . 1 1 . . . . . 1 Emergency Access Points 2 | . . 2 . . . . . . Terminal Index 1 | . . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . . Alert Level 3 | . 1 1 . . . 1 . . Locate Traps 4 | . . . 1 1 . 2 . . Disarm Traps 1 | . . . . . . 1 . . Dispatch Records 5 | . 2 2 . . . 1 . . Maintenance Status 1 | . . 1 . . . . . . Security Status 2 | . 1 . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Extermination 1 | . . . . . . 1 . . Hauler Manifests 3 | . . 1 . . . 2 . . Registered Components 2 | . 1 1 . . . . . . Zone Layout 9 | . 1 2 2 1 1 1 . 1 Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 15 | . . 4 . 2 3 . . 6 Scan Component 8 | . . 2 . 1 2 . . 3 Repair 7 | . . 2 . 1 1 . . 3 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks 2 | . . . 1 . . . . 1 Seal Access 2 | . . . 1 . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . Used 1 | . . . . . . 1 . . Hacking Detections 24 | . 3 4 3 2 3 4 1 4 Full Trace Events 19 | . 2 4 2 2 3 4 . 2 Feedback Events 3 | . . . 1 . 1 1 . . Corruption 2 | . . . 1 . 1 . . . Hackware Fried 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 . . 2 Parts Built 1 | . . . . . . . . 1 Matter 278 | . . . . . . . . 278 Time 69 | . . . . . . . . 69 Total Part Build Rating 9 | . . . . . . . . 9 Parts Repaired 7 | . . 2 . 1 1 . . 3 Time 246 | . . 52 . 32 30 . . 132 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . . 14 . Total Damage 161 | . . . . . . . 161 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Turns Passed 7272 | 55 163 910 771 706 976 1664 1029 998 Spaces Moved 3325 | 42 133 359 353 358 471 820 424 365 Core 10 | 9 . . . . . . 1 . Treads . | . . . . . . . . . Legs 3315 | 33 133 359 353 358 471 820 423 365 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 120 150 120 Average Speed 150 | 107 120 149 150 148 150 152 159 157 Slowest Speed 900 | 120 120 180 150 180 180 240 900 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 30 32 41 11 15 27 48 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 257 | . . . . 36 9 35 78 99 Melee . | . . . . . . . . . Projectile 135 | . . . . . 9 13 69 44 AOE 122 | . . . . 36 . 22 9 55 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Total 4750 | 48 136 579 539 467 641 1050 617 673 Wait 771 | . . 79 138 62 88 111 81 212 Move 3317 | 41 132 358 352 357 470 819 423 365 Hop . | . . . . . . . . . Pick Up 28 | . 1 5 5 . 6 6 4 1 Fast Attach 71 | 7 . 11 . 2 8 15 10 18 Attach 28 | . . 3 3 3 3 6 6 4 Detach 1 | . . . 1 . . . . . Swap 33 | . . 6 1 3 2 10 9 2 Drop 42 | . . 1 3 1 6 10 11 10 Fire 440 | . . 115 36 39 58 71 66 55 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 14 | . 3 1 . . . 2 2 6 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Upp x2 / *Ext) -5/Extension -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 56 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Evolved 1 slot: Utility x1 89 | -10/Materials | Identified exit to Mines 175 | -10/Materials | Identified exit to Materials 175 | -10/Materials | Discovered exit to Materials (range 16) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 316 | -9/Materials | Build established: Hacker-Mutant 503 | -9/Materials | Identified exit to Mines 503 | -9/Materials | Discovered exit to Mines (range 11) 606 | -9/Materials | Repaired Aluminum Leg 634 | -9/Materials | Repaired Lgt. Assault Rifle 895 | -9/Materials | Identified exit to Storage 1104 | -9/Materials | Identified exit to Materials 1104 | -9/Materials | Discovered exit to Materials (range 18) 1129 | -9/Materials | Entered another Materials area 1129 | -8/Materials | Evolved 2 slots: Utility x2 1285 | -8/Materials | Build established: Scavenger-Mutant 1840 | -8/Materials | Identified exit to Factory 1840 | -8/Materials | Discovered exit to Factory (range 10) 1900 | -8/Materials | Entered Factory 1900 | -7/Factory | Evolved 2 slots: Utility x2 1947 | -7/Factory | Identified exit to Lower Caves 1947 | -7/Factory | Discovered exit to Lower Caves (range 18) 2026 | -7/Factory | Repaired Imp. Aluminum Leg 2215 | -7/Factory | Build established: Scavenger-Skirmisher 2570 | -7/Factory | Identified exit to Factory 2570 | -7/Factory | Discovered exit to Factory (range 14) 2606 | -7/Factory | Entered another Factory area 2606 | -6/Factory | Evolved 2 slots: Utility x2 2768 | -6/Factory | Repaired Enh. Autogun 2915 | -6/Factory | Lost 3 parts (3u) 3194 | -6/Factory | Build established: Scavenger-Mutant 3199 | -6/Factory | Identified exit to Lower Caves 3199 | -6/Factory | Discovered exit to Lower Caves (range 2) 3481 | -6/Factory | Identified exit to Factory 3481 | -6/Factory | Discovered exit to Factory (range 7) 3582 | -6/Factory | Entered another Factory area 3582 | -5/Factory | Evolved 2 slots: Weapon x2 3960 | -5/Factory | Build established: Hacker-Tank 3965 | -5/Factory | Identified exit to Upper Caves 3965 | -5/Factory | Discovered exit to Upper Caves (range 13) 4490 | -5/Factory | Garrison activated, responded to threat 4687 | -5/Factory | Discovered exit to Upper Caves (range 17) 4976 | -5/Factory | Imp. System Shield fried by hacking feedback 5191 | -5/Factory | Identified exit to Extension 5191 | -5/Factory | Discovered exit to Extension (range 17) 5246 | -5/Factory | Entered Extension 5321 | -5/Extension | Rescued a captive Derelict 5496 | -5/Extension | Disrupted transfer network 5654 | -5/Extension | Destroyed 8 combat bots 5663 | -5/Extension | Lost 7 parts (1p3u3w) 5798 | -5/Extension | Energy Cycler disabled 5798 | -5/Extension | Rescued a captive Derelict 5948 | -5/Extension | Spotted B-75 Beast 5973 | -5/Extension | Destroyed B-75 Beast 6012 | -5/Extension | Spotted B-75 Beast 6018 | -5/Extension | Destroyed B-75 Beast 6022 | -5/Extension | Identified exit to Factory 6022 | -5/Extension | Discovered exit to Factory (range 17) 6023 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6096 | -5/Extension | Build established: Hacker-Gunner 6224 | -5/Extension | Core integrity fell below 50% 6235 | -5/Extension | Core integrity fell below 20% 6275 | -5/Extension | Entered Factory 6275 | -4/Factory | Evolved 2 slots: Utility x2 6597 | -4/Factory | Repaired Flexi-carbon Leg 6655 | -4/Factory | Repaired Enh. Gauss Cannon 6682 | -4/Factory | Repaired Med. Matter Pod 6693 | -4/Factory | Garrison activated, responded to threat 6766 | -4/Factory | Destroyed 7 combat bots 6772 | -4/Factory | Lost 4 parts (1p2u1w) 6981 | -4/Factory | Fabricated Enh. Nova Cannon (x1) 7158 | -4/Factory | Identified exit to Upper Caves 7273 | -4/Factory | Self-destructed Last Messages --------------- 07201_ P-70 Sage destroyed. 07204_ Acquired 10 matter. 07227_ Slug penetrates G-67 Veteran. 07229_ Fusion Modulator explodes. 07229_ Destroyed Com. Wheel. 07231_ Enh. Gauss Cannon destroyed. 07242_ U-05 Engineer lays Concrete. 07248_ U-05 Engineer builds a Wall. 07248_ Myomer Leg destroyed. 07248_ Slug penetrates Wall. 07250_ ALERT: Rogue bot located, Programmers report to Factory Zone 2M. 07250_ Imp. Terrain Scanner destroyed. 07267_ Connecting with Scanalyzer... >>Insert(Flexi-carbon Leg) Scanning Flexi-carbon Leg... Ready to analyze. >>Scanalyze Scanning: Flexi-carbon Leg... Schematic downloaded. 07272_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ?????????????????????????????? ????##### | | ????????????????????????????? ! ?# + | | ????????????????????????????? ??????# | | ?????????????????????????????#"""# ""############+ | | ?????????????????????????????# | | ?????????????????????????????# "############## | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ????????????????????########## #??#######????? | | ????????????????????# g # #? #????? | | ????????????????????# """g"" # #? ! #????? | | ????????????????????# """ "" # # #????? | | ????????????????????# """ "" # # #????? | | ????????????????????# S ; k/ #????? | | ????????????????????# """@"" # # #????? | | ????????????????????# """g"" # # = #????? | | ????????????????????# """g"" # #? #????? | | ????????????????????# Y # #? / #????? | | ????????????????????########## #??############ | | ?????????????????????????????# #???# | | ?????????????????????????????# #???# | | ?????????????????????????????# #???# "" "" " | | ?????????????????????????????# #???# "" "" " | | ?????????????????????????????# #???# """ """ " | | ?????????????????????????????# #???# """ """ " | | ?????????????????????????????# #???# """ """ " | | ?????????????????????????????# #???# | | ?????????????????????????????# #???# | | ?????????????????????????????# #???# | | ?????????????????????????????? ???## | | ????????????????????????????????? ###########+#+# | | ???????????????????????????????? | | ??????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????????????????????????????##############+## | | ????????????????????????????????????????# | = | | ???????????????????????????????#??#?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 8 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 12 Target Analysis 6 Offensive Hacking 40 Defensive Hacking 12 Item Schematics ----------------- Triangulator | -6/Factory | Hacked HERF Cannon | -6/Factory | Hacked Adv. Weapon Cycler | -4/Factory | Hacked Flexi-carbon Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetContainmentMultirail Manual? 0 Play Time 01:11:55 Cumulative 774.6 hours Start 2020.04.19 @ 15:05:20 End 2020.04.19 @ 16:15:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 604 Rogue 62 Adventurer 0 Explorer 542 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a1f65fc-f639-4523-8d63-718489f2b575