Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.02 @ 00:21:24 Player: PT-MK1n Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (268) 1340 Value Destroyed (9351) 9351 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2668) 2668 TOTAL SCORE: 18439 Bonus ------- High Alert Combat Kills 2526 Aligned with FarCom 300 Friendly Fire -158 Cogmind --------- Core Integrity 0/1000 Matter 104/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- Ionic Axe > --- INVENTORY (5) ---- Large Storage Unit Improved Matter Compressor (0) Medium Reactive Plating Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VSS Leg Compact Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Weapon Cycler Layered Medium Armor Plating Medium Reactive Plating Force Field > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Mass Driver Enhanced Gauss Cannon Heavy Hammer > --- INVENTORY -------- Improved Gravmag System Improved Matter Compressor Weapon Cycler Point Defense System Heavy Phase Cannon [Rating: 64] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . . . . . . . 2 2 Utility 2 | . . . . . . . . 2 . . Weapon 4 | . . . 2 . . . 2 . . . Parts Attached 137 | 5 4 . 19 3 1 . 24 30 32 19 Power 7 | . . . 1 . . . 2 2 1 1 Engine 3 | . . . 1 . . . 1 . 1 . Core 4 | . . . . . . . 1 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 1 . 5 . . . 6 5 5 6 Treads 24 | 2 1 . 5 . . . 6 5 5 . Leg 1 | . . . . . . . . . . 1 Wheel 5 | . . . . . . . . . . 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | 1 1 . 3 . 1 . 5 12 9 4 Device 14 | . . . . . . . 3 5 5 1 Storage 4 | 1 . . 1 . . . . 1 . 1 Processor 7 | . . . 1 . . . . 3 2 1 Hackware . | . . . . . . . . . . . Protection 11 | . 1 . 1 . 1 . 2 3 2 1 Artifact . | . . . . . . . . . . . Weapon 64 | 2 2 . 10 3 . . 11 11 17 8 Energy Gun 5 | . . . . . . . . 4 1 . Energy Cannon 4 | . . . . . . . . . . 4 Ballistic Gun 44 | 2 2 . 10 1 . . 10 6 13 . Ballistic Cannon 4 | . . . . . . . 1 . 1 2 Launcher 5 | . . . . 2 . . . 1 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 1 2 2 Parts Lost 54 | . 3 . 3 2 . . 4 11 17 14 Power 4 | . . . 1 . . . 1 1 . 1 Propulsion 17 | . 1 . 1 . . . 2 1 6 6 Utility 8 | . . . 1 1 . . . 1 2 3 Weapon 25 | . 2 . . 1 . . 1 8 9 4 Highest Loss Streak 14 | . 2 . 1 2 . . 2 5 8 14 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 18 | . 3 4 15 19 18 19 18 22 24 4 Power . | . . . . . . . . . 1 . Propulsion 3 | . . . 2 4 4 4 4 4 2 . Utility 10 | . 2 4 7 8 7 8 8 14 14 2 Weapon 4 | . . . 5 7 7 7 5 3 5 1 Tool/Special . | . . . . . . . . . . . Unused Backups 41 | . . . 11 . . . 7 6 14 3 Power 4 | . . . . . . . . . 4 . Propulsion 4 | . . . 1 . . . 1 . 1 1 Utility 25 | . . . 7 . . . 6 4 6 2 Weapon 8 | . . . 3 . . . . 2 3 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 74 85 88 77 88 88 95 93 95 58 Engine 1 | . . . 1 . . . 2 . 3 . Core 3 | . . . . . . . 4 6 2 1 Treads 19 | . 27 28 21 22 22 22 17 14 25 . Device 4 | . . . . . . . 4 7 6 5 Storage 8 | . 14 14 11 11 11 11 9 7 5 . Processor 5 | . . . 6 . . . . 10 5 1 Protection 4 | . 5 14 4 . 11 11 4 3 5 5 Energy Gun 2 | . . . . . . . . 2 6 . Ballistic Gun 34 | . 27 28 43 42 44 44 50 32 25 1 Ballistic Cannon 1 | . . . . . . . 1 3 1 4 Peak Build Rating 64 | 5 6 6 15 15 15 15 35 46 63 64 Average Rating 30 | 4 5 6 12 13 14 15 27 40 53 39 On Entrance 13 | . 5 6 6 15 13 15 15 34 42 2 Avg Prop Armor Cover (%) 7 | . . . . 9 . . . . . 7 Naked Turns 63 | . . . . . . . . . 14 49 Heaviest Build 139 | 8 8 8 55 57 54 54 82 124 139 93 Greatest Support 90 | 40 40 40 40 40 40 40 40 43 90 80 Greatest Overweight (x) 3 | . . . 1 2 1 1 3 2 1 2 Average Overweight (x) . | . . . . 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 8 8 20 20 20 20 20 25 25 5 Average Capacity 19 | 6 8 8 16 20 20 20 20 23 24 5 Most Carried 25 | . 7 4 20 20 20 20 20 25 25 5 Average Carried 18 | . 3 4 15 19 19 20 19 23 24 4 Final Capacity 25 | 8 8 8 20 20 20 20 20 25 5 5 Final Carried 25 | . 4 4 20 20 20 20 20 25 5 4 Class Distribution -------------------- 46% | Scavenger-Executioner 14% | Executioner 10% | Mutant 9% | Scavenger-Skirmisher 8% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 9228 | 234 193 . 923 267 . 43 1607 2978 2519 464 Remotely . | . . . . . . . . . . . Salvage Created 11254 | . 534 8 1311 219 . 43 1955 3250 3420 514 Parts 552 | . 34 3 81 10 . 2 92 169 143 18 Haulers Intercepted 17 | . 2 . 5 . . . 3 7 . . Recyclers Shooed 12 | . 1 . 2 . . . 1 4 2 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 204 | . 12 . 27 21 . 3 32 53 53 3 Melee 2 | . 1 . . . . . . . . 1 Guns 150 | . 11 . 27 4 . 3 31 38 36 . Cannons 11 | . . . . . . . . 6 3 2 AOE 39 | . . . . 17 . . 1 7 14 . Classes Destroyed 20 | . 5 . 3 2 . . 3 5 2 . Worker 10 | . 1 . 3 1 . . 2 1 1 1 Builder 14 | . 1 1 . . . . 2 4 2 4 Tunneler 7 | . . . 1 . . . 2 2 1 1 Hauler 17 | . 2 . 5 . . . 3 7 . . Recycler 19 | . . . 1 . . . 3 6 7 2 Mechanic 3 | . . . . . . . . . 3 . Operator 4 | . . . . . . . . 3 1 . Watcher 7 | . . . . . . . 1 4 2 . Swarmer 28 | . 3 . 10 . . 3 3 5 3 1 Grunt 96 | . 9 . 9 3 . . 22 19 34 . Brawler 2 | . . . . . . . . 2 . . Duelist 9 | . . . . . . . 2 4 3 . Protector 4 | . . . . . . . . 1 2 1 Sentry 17 | . . . 8 . . . 3 5 1 . Specialist 1 | . . . . . . . . 1 . . Hunter 7 | . . . . . . . . 3 4 . Programmer 17 | . . . . . . . . 12 4 1 Heavy 4 | . . . . . . . 2 1 1 . Behemoth 1 | . . . . . . . . . 1 . Assembled 18 | . . . . 18 . . . . . . Guerrilla 1 | . . . . 1 . . . . . . Best Kill Streak 18 | . 3 1 6 18 . 3 8 7 8 4 Combat Bots Only 18 | . 3 . 5 18 . 3 5 5 6 2 Max Kills in Single Turn 6 | . 2 1 2 5 . 2 4 5 6 1 Gunslinging 1 | . 1 . . 1 . 1 1 . . . Exploded 5 | . . . . 5 . . 1 5 3 . Melee 1 | . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 1081 | . 95 . 113 36 . 12 78 237 335 175 Missed 297 | . 26 . 25 15 . 6 15 65 106 39 Hits 784 | . 69 . 88 21 . 6 63 172 229 136 Melee 25 | . . . . 2 . . . 8 6 9 Projectile 759 | . 69 . 88 19 . 6 63 164 223 127 Critical Strikes 35 | . . . 4 . . . 4 10 12 5 Actively Blocked 3 | . . . 1 . . . . 2 . . Part Disruptions 1 | . . . . 1 . . . . . . Damage Taken 12675 | . 791 . 986 461 . 53 1369 2447 3788 2780 Core 2175 | . 227 . 154 27 . 19 86 124 527 1011 Absorbed by Shields 854 | . . . . . . . . 306 517 31 Redirected to Shielding 53 | . 30 . 23 . . . . . . . Ignored by Resistances 112 | . . . . . . . 112 . . . Regen/Repaired (Parts) 383 | . 55 . . . . . . 66 262 . Core Remaining (%) 60 | 100 . 9 . . . 50 84 82 38 . Volleys Fired 496 | . 54 . 79 21 . 4 61 139 118 20 Largest 6 | . 2 . 4 4 . 4 6 6 6 3 Hottest 270 | . 40 . 92 89 . 89 162 256 268 270 Shots Fired 1820 | . 107 . 286 41 . 16 316 531 484 39 Gun 1679 | . 107 . 286 26 . 16 315 490 439 . Cannon 103 | . . . . . . . 1 36 27 39 Launcher 38 | . . . . 15 . . . 5 18 . Special . | . . . . . . . . . . . Kinetic 1685 | . 107 . 286 26 . 16 316 492 410 32 Thermal 97 | . . . . . . . . 34 56 7 Explosive 38 | . . . . 15 . . . 5 18 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | . 9 . 12 5 . 3 10 15 16 11 Robot Miss Streak 6 | . 3 . 6 2 . 5 5 4 5 2 Penetration Max 1 | . . . . . . . 1 1 1 . Secondary Targets 31 | . 2 . 5 1 . 2 12 4 5 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 1 . Shots Hit Robots 1069 | . 67 . 153 21 . 6 170 323 286 43 Core Hits 576 | . 34 . 69 37 . 3 87 152 182 12 Critical Kills 4 | . . . . . . . 2 1 1 . Critical Parts Destroyed 6 | . . . . . . . 1 2 2 1 Critical Strikes 22 | . . . . . . . 3 13 3 3 Burn 5 | . . . . . . . . 5 . . Destroy 10 | . . . . . . . 3 4 3 . Blast 6 | . . . . . . . . 4 . 2 Smash 1 | . . . . . . . . . . 1 Melee Attacks 19 | . . . . . . . . . . 19 Impact 19 | . . . . . . . . . . 19 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 28101 | . 730 14 1788 1463 . 85 3878 8613 9721 1809 Guns 17097 | . 704 . 1766 227 . 85 3187 6020 5108 . Cannons 2801 | . . . . . . . . 1058 754 989 Explosions 7154 | . . . . 1216 . . 671 1423 3844 . Melee 803 | . . . . . . . . . . 803 Ramming 246 | . 26 14 22 20 . . 20 112 15 17 Kinetic 18471 | . 704 . 1766 227 . 85 3187 6613 5106 783 Thermal 2398 | . . . . . . . 671 765 756 206 Explosive 6183 | . . . . 1216 . . . 1123 3844 . Electromagnetic . | . . . . . . . . . . . Impact 803 | . . . . . . . . . . 803 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 12 5 16 Average Corruption 5 | . . . . . . . . 6 2 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 157 | . . . . . . . . 128 20 9 Message Errors 42 | . . . . . . . . 38 4 . Matter Fused 36 | . . . . . . . . 28 6 2 Heat Flow Errors 17 | . . . . . . . . 14 3 . Energy Discharges 18 | . . . . . . . . 17 1 . Parts Rejected 3 | . . . . . . . . 1 . 2 Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 15 | . . . . . . . . 13 1 1 Data Loss (major) 7 | . . . . . . . . 5 1 1 Misfires 3 | . . . . . . . . 2 1 . Alerts 2 | . . . . . . . . 2 . . Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 10 | . . . . . . . . 7 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 905 | . . . . 77 . . 154 303 92 279 Projectiles 169 | . . . . . . . . 160 9 . Explosions 449 | . . . . 77 . . 154 135 83 . Melee 287 | . . . . . . . . 8 . 279 Knockbacks 31 | . 1 . . . . . . 5 4 21 Impact 3 | . 1 . . . . . . . . 2 Kinetic 24 | . . . . . . . . 5 3 16 Secondary 4 | . . . . . . . . . 1 3 Self-Inflicted Damage 557 | . . . . 137 . . 202 72 138 8 Shots 11 | . . . . 4 . . 2 3 2 . Rammed 45 | . 9 6 6 4 . . 4 11 2 3 Targets Rammed 50 | . 10 7 7 4 . . 4 13 2 3 Kicked . | . . . . . . . . . . . Crushed 5 | . 1 1 1 . . . . 2 . . Highest Temperature 432 | . 16 . 176 28 . 24 432 326 307 386 Average Temperature 95 | . 3 . 37 9 . 11 129 84 109 157 Received Heat Transfer 2932 | . 336 . 282 125 . . 432 471 956 330 Effects 11 | . . . . . . . 3 3 2 3 Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . 1 . 1 . Interference 6 | . . . . . . . 2 . 1 3 Matter Decay 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . Parts Fried 14 | . . . . . . . . . . 14 Impact Corruptions 11 | . . . . . . . . 1 . 10 Robots Melted 2 | . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Melted 13 | . . . . . . . . 9 3 1 Heat Transferred 3438 | . . . . . . . 500 1384 1332 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Maximum Alert Level 4 | . . . . . . . 2 4 4 3 Low Security (%) 45 | 100 100 100 100 100 . 100 34 27 . . Level 1 12 | . . . . . . . 30 24 . . Level 2 14 | . . . . . . . 34 4 32 79 Level 3 14 | . . . . . . . . 25 33 20 Level 4 12 | . . . . . . . . 18 33 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1514 | . 163 5 157 85 . 70 689 1344 1514 730 Initial 725 | . . 3 . 46 . . . 296 658 725 Average 434 | . 79 . 80 17 . 22 316 579 899 642 Influence Increases 6512 | . 412 5 757 156 . 70 1135 1988 1717 272 Destroy 0b10 Robot/C 3660 | . 240 . 540 60 . 60 640 1060 1020 40 Destroy 0b10 Robot/NC 435 | . 20 5 50 5 . . 65 140 105 45 Destroy Leader 908 | . 74 . 150 10 . 10 148 302 214 . Allied During Kill 11 | . . . . . . . . . 11 . Successful Hack 24 | . 2 . . . . . . 17 5 . Disable Machine 630 | . . . 15 15 . . 165 255 180 . Destroy Structure 454 | . 1 . 2 66 . . 102 109 152 22 Lose Combat Pursuer 390 | . 75 . . . . . 15 105 30 165 Influence Decreases 5941 | . 402 15 636 277 . 70 483 1296 1580 1182 Entered New Map 1880 | . . 7 . 75 . . . 356 686 756 Time Decay 3401 | . 372 8 606 182 . 70 443 770 664 286 Lost Part 540 | . 30 . 30 20 . . 40 110 170 140 Lost Ally 120 | . . . . . . . . 60 60 . Squads Dispatched 55 | . 3 . 3 . . . 5 21 20 3 Investigation 9 | . 2 . 2 . . . 1 2 2 . Extermination 15 | . . . . . . . . 9 4 2 Reinforcement 22 | . 1 . 1 . . . 4 8 8 . Assault 9 | . . . . . . . . 2 6 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . 4 . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 17 | . 1 . 3 . . . 5 6 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 314 | . 19 . 49 21 . 2 42 80 85 16 Peak Tracking Total 14 | . 4 . 5 14 . 2 6 8 12 10 Tactical Retreats 13 | . 3 . . . . . 1 4 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 10 | . 3 . 3 . . . . 3 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 42 | . . . 1 1 . . 11 17 12 . Max in Single Turn 7 | . . . 1 1 . . 5 7 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 24 | . 1 . 1 . 2 . 2 11 6 1 Terminals 7 | . . . . . . . 2 2 2 1 Fabricators 3 | . . . . . . . . 3 . . Repair Stations 5 | . 1 . . . . . . 2 2 . Recycling Units 2 | . . . . . . . . 2 . . Scanalyzers 4 | . . . 1 . . . . 1 2 . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 41 | . 2 . 1 . 2 . 4 19 11 2 Successful 22 | . 2 . 1 . 2 . 1 12 4 . Failed 19 | . . . . . . . 3 7 7 2 Catastrophic 4 | . . . . . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . . 1 . . 4 3 1 Terminals 11 | . . . . . . . 4 2 3 2 Fabricators 6 | . . . . . . . . 6 . . Repair Stations 10 | . 2 . . . . . . 4 4 . Recycling Units 5 | . . . . . . . . 5 . . Scanalyzers 6 | . . . 1 . . . . 1 4 . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 4 | . . . . . 2 . 1 . 1 . Record 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . Network Status 3 | . . . . . . . . 3 . . Repair Station Hacks 6 | . 2 . . . . . . 3 1 . Scan Component 4 | . 1 . . . . . . 2 1 . Repair 2 | . 1 . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . Process 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . Scanalyzer 2 | . . . 1 . . . . 1 . . Retrieve Study 2 | . . . 1 . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . 2 2 . Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . Liberate 1 | . . . . . . . . 1 . . Haulers 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . 2 . Patch 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 1 . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . . . . . 2 7 5 1 Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . . . 1 . . Parts Repaired 2 | . 1 . . . . . . 1 . . Time 64 | . 26 . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 42 | . . . . . . . . 42 . . Retrieved Matter 42 | . . . . . . . . 42 . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . Allies Hacked 2 | . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 6 | . . . . . . . . 3 3 . Largest Group 3 | . . . . . . . . 3 3 . Highest-Rated Group 88 | . . . . . . . . 60 88 . Highest-Rated Ally 34 | . . . . . . . . 20 34 . Total Orders . | . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . 9 17 . Total Damage 1275 | . . . . . . . . 229 1046 . Kills 3 | . . . . . . . . 1 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Active Infowar (turns) 4425 | . . . 1301 . . . . 3012 112 . Terrain 112 | . . . . . . . . . 112 . T.N.C. 4313 | . . . 1301 . . . . 3012 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 15542 | 64 1025 380 2176 957 523 223 1966 5055 2537 636 Spaces Moved 5923 | 39 511 231 843 368 218 88 659 1596 902 468 Core 238 | 4 . . . . . . . . 28 206 Treads 5423 | 35 511 231 843 368 218 88 659 1596 874 . Legs . | . . . . . . . . . . . Wheels 262 | . . . . . . . . . . 262 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 240 200 50 50 Average Speed 214 | 148 160 160 214 241 240 240 244 261 205 88 Slowest Speed 400 | 160 160 160 240 320 240 240 400 325 213 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 73 56 79 74 60 37 41 38 22 13 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 4 | . . . . . . . . 3 . 1 Terrain Destroyed 486 | . . . . 109 . . 96 125 145 11 Melee 1 | . . . . . . . . . . 1 Projectile 50 | . . . . . . . 4 20 16 10 AOE 432 | . . . . 109 . . 92 102 129 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 7630 | 43 621 237 1062 397 219 91 881 2155 1300 624 Wait 630 | . 34 . 53 . . . 81 320 70 72 Move 5913 | 38 510 230 842 367 217 87 658 1595 901 468 Hop . | . . . . . . . . . . . Pick Up 123 | . 8 . 34 1 1 . 17 27 31 4 Fast Attach 71 | 5 1 . 6 . . . 14 10 17 18 Attach 54 | . 4 . 5 1 1 . 7 14 15 7 Detach 22 | . . . 1 . . . 2 5 8 6 Swap 79 | . . . 9 3 . . 8 15 42 2 Drop 113 | . . . 26 . . . 29 17 36 5 Fire 496 | . 54 . 79 21 . 4 61 139 118 20 Melee 19 | . . . . . . . . . . 19 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 47 | . 10 7 7 4 . . 4 13 2 . Escape Stasis . | . . . . . . . . . . . Rewire 60 | . . . . . . . . . 60 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 377 | -10/Materials | Core integrity fell below 50% 488 | -10/Materials | Discovered new exit (range 14) 659 | -10/Materials | Discovered new exit (range 9) 729 | -10/Materials | Core integrity fell below 20% 813 | -10/Materials | Repaired Lgt. Assault Rifle 1090 | -10/Materials | Entered Mines 1193 | -10/Mines | Discovered new exit (range 5) 1298 | -10/Mines | Learned location of Recycling (-9) 1470 | -10/Mines | Entered Materials 1470 | -9/Materials | Evolved 2 slots: Weapon x2 1582 | -9/Materials | Discovered new exit (range 11) 1757 | -9/Materials | Discovered new exit (range 16) 1924 | -9/Materials | Build established: Scavenger-Skirmisher 1966 | -9/Materials | Discovered new exit (range 5) 2379 | -9/Materials | Discovered new exit (range 10) 2561 | -9/Materials | Discovered new exit (range 13) 3236 | -9/Materials | Build established: Scavenger-Tank 3646 | -9/Materials | Entered Mines 3647 | -9/Mines | Assembled infested the area 3652 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3715 | -9/Mines | Met a Derelict bent on vengeance 3740 | -9/Mines | Destroyed 18 combat bots 3755 | -9/Mines | Learned Materials security intel 3876 | -9/Mines | Learned location of Storage (-9) 4000 | -9/Mines | Build established: Scavenger-Gunner 4211 | -9/Mines | Found a hidden stash of uninstalled traps 4473 | -9/Mines | Discovered new exit (range 11) 4591 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4591 | -9/Mines | Discovered new exit (range 5) 4603 | -9/Mines | Entered Exiles 4636 | -9/Exiles | Discovered new exit (range 15) 4664 | -9/Exiles | Met 8R-AWN 4705 | -9/Exiles | Met EX-HEX 4772 | -9/Exiles | Met EX-BIN 4801 | -9/Exiles | Aligned with FarCom system 4804 | -9/Exiles | Given EX-Vault access code 4864 | -9/Exiles | Opened EX-Vault 4890 | -9/Exiles | Build established: Scavenger-Tank 4895 | -9/Exiles | Found PSU Rigger 4944 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5016 | -9/Exiles | Met EX-DEC 5028 | -9/Exiles | Learned location of Zion (-6) 5100 | -9/Exiles | Discovered new exit (range 12) 5126 | -9/Exiles | Left Exiles lab with PSU Rigger 5126 | -9/Exiles | Entered Mines 5313 | -8/Mines | Discovered new exit (range 16) 5349 | -8/Mines | Entered Materials 5349 | -8/Materials | Evolved 2 slots: Weapon x2 5653 | -8/Materials | Build established: Scavenger-Executioner 6012 | -8/Materials | Discovered new exit (range 15) 6802 | -8/Materials | Build established: Executioner 7222 | -8/Materials | Build established: Scavenger-Executioner 7315 | -8/Materials | Entered Factory 7315 | -7/Factory | Evolved 2 slots: Utility x2 9056 | -7/Factory | Cargo convoy interrupted 9996 | -7/Factory | Repaired Nuclear Core 10055 | -7/Factory | Build established: Executioner 10157 | -7/Factory | Discovered new exit (range 14) 10515 | -7/Factory | First assault squad dispatched 11220 | -7/Factory | Lost 5 parts (1u4w) 11498 | -7/Factory | Build established: Tank 11803 | -7/Factory | System corruption reached 10% 12019 | -7/Factory | Build established: Scavenger-Executioner 12370 | -7/Factory | Entered another Factory area 12370 | -6/Factory | Evolved 2 slots: Propulsion x2 12720 | -6/Factory | First assault squad dispatched 12985 | -6/Factory | Spotted B-75 Beast 13005 | -6/Factory | Destroyed B-75 Beast 14184 | -6/Factory | Discovered new exit (range 13) 14612 | -6/Factory | Discovered new exit (range 12) 14893 | -6/Factory | Released all parts (7) 14902 | -6/Factory | Core integrity fell below 50% 14907 | -6/Factory | Entered another Factory area 14907 | -5/Factory | Evolved 2 slots: Propulsion x2 14923 | -5/Factory | Lost 8 parts (3n1u4w) 15206 | -5/Factory | Build established: Executioner 15207 | -5/Factory | First assault squad dispatched 15459 | -5/Factory | Core integrity fell below 50% 15487 | -5/Factory | System corruption reached 10% 15491 | -5/Factory | Lost 14 parts (1p6n3u4w) 15497 | -5/Factory | Core integrity fell below 20% 15543 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 15448_ System corrupted: Matter fused (-9). 15451_ K-01 Serf cleans the DSF Access. 15460_ Imp. Targeting Computer destroyed. 15462_ K-01 Serf cleans the DSF Access. 15463_ S-27 Virus destroyed. 15465_ K-01 Serf collects debris. 15466_ System corrupted: Substantial component data lost. 15466_ Dropped Weapon Cycler. 15467_ Slammed into K-01 Serf. 15482_ P-70 Sage suffers critical hit (Smash). 15482_ Destroyed Imp. Heat Sink. 15482_ P-70 Sage system corrupted by crushing effect. 15482_ P-70 Sage resets P-70 Sage, system corruption cleaned. 15495_ System corrupted: Hvy. Hammer rejected. 15516_ System corrupted: Matter fused (-8). 15533_ Acquired Prototype Slashing Weapon. 15533_ Identified Ionic Axe. 15536_ System corrupted: Ionic Axe rejected. 15536_ Acquired Ionic Axe. 15542_ Matter Pump disabled. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????# ?????????#????????????? | | ???????# #???????# #????????????? | | ???????# #???????# #????????????? | | ???????# #???????+ #????????????? | | ???????# #???????# #??????????# | | ?????###@######### #??????????# | | ?????# ####+###???# | | ?????# ####### | | ?????# | | ?????# | | ?????# """ """ ? | | ?????# p """ """ #???### | | ?????# p"" """ #?????? | | ?????# p #?????? | | ?????######## """ """ ##????? | | ?????????#### """ """ +????? | | ????????# """ """ ##????? | | ????????# [ #?????? | | ????????# """ """ ####### | | ????????# """ """ # | | ????????# """ """ # | | ????????# # | | ???????? # | | ??????? + | | ?????? # | | ????????# ########## # | | ????????????????????## ## | | ?????????????????????# ?# | | ?????????????????????# ?####### | | ?????????????????????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 31% | -10/Materials Nuclear Core | 12% | -7/Factory Studied --------- Shotgun | -9/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlTechBeacon Manual? 0 Play Time 01:16:47 Cumulative 63.8 hours Start 2026.10.30 @ 04:34:14 End 2026.11.02 @ 00:21:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 51 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6b4ec2de-110d-4141-bac0-ae44703b8883