Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.21 @ 04:45:05

Player: AlexBrymm

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (45)      225
Value Destroyed (1520)     1520
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4945

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/700
Matter                     32/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Coolant Injector
  Advanced Terrain Scan Processor
  Improved Targeting Computer
           Core Analyzer
  Improved Utility Shielding
>          --- WEAPON (2) -------
  Enhanced Autogun
>          --- INVENTORY (5) ----
  Improved Titanium Leg
  Improved Cooling System
  Improved Shield Generator
           Gauss Rifle
           Flak Gun

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Treads
    Medium Treads
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
     Heavy Laser
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Deuterium Engine
           Carbon-fiber Leg
           Heat Sink
  Improved Cooling System
  Improved Cooling System
           Terrain Scanner
  Advanced Terrain Scan Processor
           Power Shielding
  Improved Utility Shielding
  Improved Utility Shielding
[Rating: 46]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Utility Shielding
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   1   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             77   | 7   3   6   26  20  .   14  1   
  Power                    8    | 2   .   2   2   2   .   .   .   
    Engine                 7    | 2   .   2   2   1   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   2   9   8   .   6   .   
    Treads                 3    | .   .   .   1   2   .   .   .   
    Leg                    15   | 2   .   1   6   3   .   3   .   
    Wheel                  4    | .   .   .   .   1   .   3   .   
    Hover                  2    | .   .   .   .   2   .   .   .   
    Flight                 3    | .   .   1   2   .   .   .   .   
  Utility                  19   | 1   3   .   5   3   .   6   1   
    Device                 7    | .   2   .   2   2   .   1   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   1   1   .   4   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   2   10  7   .   2   .   
    Energy Gun             3    | .   .   1   1   1   .   .   .   
    Energy Cannon          6    | .   .   .   6   .   .   .   .   
    Ballistic Gun          7    | 2   .   1   .   2   .   2   .   
    Ballistic Cannon       2    | .   .   .   .   2   .   .   .   
    Launcher               5    | .   .   .   3   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   .   
  Corrupted Parts          6    | .   .   1   3   2   .   .   .   
    System Corruption      27   | .   .   1   18  8   .   .   .   
Parts Lost                 40   | .   .   3   12  19  1   1   4   
  Power                    6    | .   .   1   2   3   .   .   .   
  Propulsion               18   | .   .   1   5   8   .   1   3   
  Utility                  6    | .   .   .   1   4   1   .   .   
  Weapon                   10   | .   .   1   4   4   .   .   1   
  Highest Loss Streak      9    | .   .   3   9   7   1   1   4   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   
Average Slot Usage (%)     79   | .   98  85  80  87  10  62  71  
  Engine                   8    | .   14  10  8   10  .   .   .   
  Core                     1    | .   .   .   .   2   .   .   .   
  Treads                   6    | .   .   .   3   13  .   .   .   
  Leg                      13   | .   28  21  18  5   .   16  20  
  Wheel                    1    | .   .   .   .   1   .   6   .   
  Flight                   2    | .   .   10  5   .   .   .   .   
  Device                   9    | .   13  11  5   12  .   6   7   
  Storage                  6    | .   14  11  9   6   .   .   .   
  Processor                10   | .   .   .   6   14  10  14  22  
  Protection               2    | .   .   .   6   .   .   5   7   
  Energy Gun               2    | .   .   .   .   5   .   .   .   
  Energy Cannon            4    | .   .   .   13  3   .   .   .   
  Ballistic Gun            5    | .   28  21  .   .   .   11  13  
  Ballistic Cannon         1    | .   .   .   .   3   .   .   .   
  Launcher                 1    | .   .   .   1   1   .   .   .   
Naked Turns                22   | .   .   .   .   .   17  5   .   
Heaviest Build             40   | 12  18  20  36  40  .   9   9   
  Greatest Support         68   | 20  20  20  40  68  3   45  45  
  Greatest Overweight (x)  4    | .   .   1   2   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  5   5   5   
  Average Capacity         8    | 7   8   10  10  9   5   5   5   
  Most Carried             10   | 2   5   6   10  10  5   5   5   
  Average Carried          7    | .   2   5   8   9   5   4   5   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   
  Final Carried            8    | 2   5   6   8   5   5   5   5   

 Class Distribution 
--------------------
 58% | Mutant
 21% | Scavenger-Skirmisher
 18% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
               Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Mat Fac Was Fac Low 
Matter Collected           1141 | 109 67  200 228 404 .   112 21  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1896 | .   .   216 698 846 .   136 .   
  Parts                    107  | .   .   5   39  55  .   8   .   
Haulers Intercepted        2    | .   .   1   .   .   .   1   .   
Recyclers Shooed           3    | .   .   .   .   3   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Low 
Combat Hostiles Destroyed  32   | .   .   3   14  14  .   1   .   
  Melee                    1    | .   .   .   1   .   .   .   .   
  Guns                     7    | .   .   3   .   3   .   1   .   
  Cannons                  12   | .   .   .   7   5   .   .   .   
  AOE                      10   | .   .   .   5   5   .   .   .   
Classes Destroyed          13   | .   .   3   3   6   .   1   .   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  6    | .   .   .   1   5   .   .   .   
  Hauler                   2    | .   .   1   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   
  Swarmer                  5    | .   .   .   3   2   .   .   .   
  Grunt                    19   | .   .   2   8   9   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   4    | .   .   .   3   .   .   1   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   .   2   3   7   .   2   .   
  Combat Bots Only         4    | .   .   2   3   4   .   1   .   
Max Kills in Single Turn   3    | .   .   2   3   3   .   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Low  
Damage Taken               5197 | .    .    436  1387 2406 40   632  296  
  Core                     1062 | .    .    119  242  485  40   126  50   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  76   | .    .    .    63   .    .    13   .    
Core Remaining (%)         81   | 100  100  70   56   .    .    .    .    
Volleys Fired              157  | .    .    27   45   70   .    13   2    
  Largest                  2    | .    .    2    2    2    .    2    1    
  Hottest                  144  | .    .    65   144  138  .    50   25   
Shots Fired                236  | .    .    52   56   101  .    25   2    
  Gun                      111  | .    .    52   4    28   .    25   2    
  Cannon                   101  | .    .    .    46   55   .    .    .    
  Launcher                 24   | .    .    .    6    18   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  124  | .    .    46   .    51   .    25   2    
  Thermal                  52   | .    .    .    24   28   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          60   | .    .    6    32   22   .    .    .    
  Robot Hit Streak         11   | .    .    11   5    7    .    6    8    
  Robot Miss Streak        4    | .    .    3    4    4    .    2    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           150  | .    .    37   33   59   .    19   2    
  Core Hits                75   | .    .    12   16   37   .    9    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         5    | .    .    1    .    4    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    
    Blast                  4    | .    .    .    .    4    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4347 | 1    .    328  1259 2388 .    328  43   
  Guns                     1127 | .    .    328  38   412  .    318  31   
  Cannons                  1893 | .    .    .    916  977  .    .    .    
  Explosions               1282 | .    .    .    297  985  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  45   | 1    .    .    8    14   .    10   12   
  Kinetic                  1533 | .    .    253  .    931  .    318  31   
  Thermal                  976  | .    .    .    425  551  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1793 | .    .    75   826  892  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         22   | .    .    1    20   13   21   22   22   
  Average Corruption       11   | .    .    1    13   6    19   21   22   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  80   | .    .    .    23   31   2    19   5    
    Message Errors         20   | .    .    .    6    7    .    5    2    
    Matter Fused           16   | .    .    .    3    6    .    5    2    
    Heat Flow Errors       7    | .    .    .    3    4    .    .    .    
    Energy Discharges      9    | .    .    .    .    6    1    2    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    
    Data Loss (minor)      9    | .    .    .    1    4    .    4    .    
    Data Loss (major)      3    | .    .    .    2    .    .    .    1    
    Misfires               3    | .    .    .    2    1    .    .    .    
    Alerts                 3    | .    .    .    .    1    .    2    .    
    Misdirections          4    | .    .    .    3    .    1    .    .    
    Weapon Failures        5    | .    .    .    2    2    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            73   | .    .    .    25   48   .    .    .    
  Projectiles              58   | .    .    .    10   48   .    .    .    
  Explosions               15   | .    .    .    15   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    14   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    14   .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    .    .    48   74   .    .    .    
  Shots                    7    | .    .    .    3    4    .    .    .    
  Rammed                   12   | .    .    .    9    2    .    .    1    
Targets Rammed             30   | 1    .    .    10   11   .    3    5    
  Kicked                   17   | 1    .    .    .    9    .    3    4    
  Crushed                  1    | .    .    .    1    .    .    .    .    
Highest Temperature        540  | .    .    76   540  244  .    3    .    
  Average Temperature      133  | .    .    31   210  32   .    3    .    
  Received Heat Transfer   1527 | .    .    162  675  528  .    162  .    
  Effects                  8    | .    .    .    8    .    .    .    .    
    Shutdowns              2    | .    .    .    2    .    .    .    .    
    Energy Bleed           3    | .    .    .    3    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    
    Damage (minor)         2    | .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    1    .    .    .    
  Combat Hostiles          2    | .    .    .    1    1    .    .    .    
  Parts Fried              7    | .    .    .    4    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    
  Heat Transferred         1574 | .    .    .    642  932  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    2    4    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Low 
Peak Influence             301  | .   5   48  232 301 71  137 .   
  Initial                  84   | .   .   1   20  84  56  42  .   
  Average                  103  | .   2   15  120 143 60  77  .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   
  Low Security (%)         82   | 100 100 100 89  64  100 100 .   
  Level 1                  17   | .   .   .   10  35  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   3   5   .   1   .   
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   
  Reinforcement            5    | .   .   .   2   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Low 
Distress Signals           1    | .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              79   | .   .   4   22  38  6   5   4   
  Peak Tracking Total      14   | .   .   3   8   14  6   2   4   
  Tactical Retreats        1    | .   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Low 
Traps Triggered            4    | .   .   .   .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac Low 
Machines Disabled          8    | .   .   .   4   4   .   .   .   
  Max in Single Turn       2    | .   .   .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Low 
Machines Accessed          7    | .   3   .   1   2   .   1   .   
  Terminals                7    | .   3   .   1   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                17   | .   9   .   3   3   .   2   .   
  Successful               2    | .   1   .   .   .   .   1   .   
  Failed                   15   | .   8   .   3   3   .   1   .   
    Catastrophic           6    | .   3   .   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   5   .   3   1   .   .   .   
  Terminals                17   | .   9   .   3   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   1   .   
Hacking Detections         7    | .   3   .   1   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Was Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Low  
Turns Passed               2619 | 50   144  246  610  1051 73   356  89   
Spaces Moved               1466 | 36   114  136  230  458  142  285  65   
  Core                     274  | 7    .    .    .    23   142  102  .    
  Treads                   406  | .    .    .    21   385  .    .    .    
  Legs                     771  | 29   114  136  206  44   .    177  65   
  Wheels                   6    | .    .    .    .    .    .    6    .    
  Hover                    6    | .    .    .    .    6    .    .    .    
  Flight                   3    | .    .    .    3    .    .    .    .    
  Fastest Speed            50   | 50   120  120  99   50   50   50   120  
  Average Speed            131  | 106  120  121  170  170  50   94   120  
  Slowest Speed            280  | 120  120  190  260  280  50   120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    24   21   28   15   92   11   13   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          25   | .    .    .    5    20   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    2    12   .    .    .    
  AOE                      11   | .    .    .    3    8    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Low 
Total                      1881 | 44  120 172 372 603 143 354 73  
  Wait                     104  | .   .   2   41  29  2   30  .   
  Move                     1460 | 35  113 135 229 458 141 284 65  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  27   | 1   2   2   10  7   .   5   .   
  Fast Attach              49   | 6   2   2   14  14  .   10  1   
  Attach                   18   | .   .   2   7   5   .   4   .   
  Detach                   3    | .   1   .   1   1   .   .   .   
  Swap                     10   | 1   1   2   5   1   .   .   .   
  Drop                     23   | .   1   .   10  7   .   5   .   
  Fire                     157  | .   .   27  45  70  .   13  2   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   1   .   .   1   
  Kick                     17   | 1   .   .   .   9   .   3   4   
  Crush                    11   | .   .   .   10  1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Junkyard   | Discovered new exit (range 16)
   51 | -11/Junkyard   | Entered Materials
  166 | -10/Materials  | Discovered new exit (range 10)
  195 | -10/Materials  | Entered another Materials area
  195 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -9/Materials   | Build established: Mutant
  399 | -9/Materials   | Lost 3 parts (1p1n1w)
  409 | -9/Materials   | Discovered new exit (range 16)
  441 | -9/Materials   | Entered another Materials area
  441 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  693 | -8/Materials   | System corruption reached 10%
  804 | -8/Materials   | Garrison activated, responded to threat
  903 | -8/Materials   | Lost 9 parts (2p4n3w)
 1016 | -8/Materials   | Discovered new exit (range 15)
 1051 | -8/Materials   | Entered Factory
 1051 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1448 | -7/Factory     | Build established: Scavenger-Skirmisher
 2001 | -7/Factory     | System corruption reached 10%
 2017 | -7/Factory     | Lost 7 parts (1p3n2u1w)
 2081 | -7/Factory     | Cargo convoy interrupted
 2089 | -7/Factory     | Core integrity fell below 50%
 2102 | -7/Factory     | Manually triggered Chute Trap
 2102 | -7/Factory     | Sucked down chute
 2102 | -7/Factory     | Entered Waste
 2111 | -7/Waste       | Spotted C-40 Crusher
 2117 | -7/Waste       | EMP discharged
 2124 | -7/Waste       | Lost 6 parts (1p1n2u2w)
 2139 | -7/Waste       | Spotted C-40 Crusher
 2139 | -7/Waste       | Spotted C-40 Crusher
 2143 | -7/Waste       | Spotted C-40 Crusher
 2148 | -7/Waste       | Spotted C-40 Crusher
 2152 | -7/Waste       | Spotted C-40 Crusher
 2158 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2171 | -7/Waste       | Discovered new exit (range 10)
 2175 | -7/Waste       | Entered Factory
 2299 | -7/Factory     | Build established: Mutant
 2422 | -7/Factory     | Identified exit to Lower Caves
 2463 | -7/Factory     | Core integrity fell below 20%
 2531 | -7/Factory     | Entered Lower Caves
 2620 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
LOCATION=LOWER CAVES
GOAL=ESCAPE
02536_ &5ZU,Z X68H3QH/V LBMRI
02545_ Searching scrap...
02545_ Found Core Analyzer.
02545_ Found 21 Matter.
02546_ Acquired 21 matter.
02547_ Acquired Core Analyzer.
02556_ System corrupted: Substantial component data lost.
02571_ 6TFU& APRVGOQGBROTB3=WC IAAAUM
02596_ System corrupted: Matter fused (-8).
02608_ Enh. Autogun destroyed.
02611_ System corrupted: Matter fused (-3).
02614_ Kicked S-27 Virus out of the way.
02615_ Kicked S-27 Virus.
02617_ Kicked S-27 Virus out of the way.
02617_ Carbon-fiber Leg destroyed.
02618_ Kicked S-27 Virus.
02619_ Carbon-fiber Leg destroyed. <x2>
02619_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????##   |
| ?????????????????????????????????????????????###   |
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| ????????????????????????????????????????#          |
| ????????????????????? ?????????????????##  ## ##   |
| ??????????????????     ???????????????##   ######  |
| ????????????????##      ??????????????#    ##???## |
| ??????????????          ??????????????#     #????# |
| ??????????????          ??????????????##    #????# |
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| ???????????????         ???????????????#  ##?????# |
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| ????????????????#        ##??????????#      ##     |
| ???????????????##         #??????????#           # |
| ???????????????#        s@####???????#          ## |
| ???????????????#        s    ##?###??#          #? |
| ??????????????#    ##    s    ### ####          ## |
| ????????????   ?????##    s   ##   ##            # |
| ?????????????????????#####                         |
| ?????????????????????????##               ##       |
| ??????????????????????????#               #?       |
| ??????????????????????????##      ##      #?#    # |
| ???????????????????????????##     ###    ##??#   # |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          25
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       210
Power Shielding            33
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         18
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveGhostBattery
  Manual?         0
Play Time         00:26:02
  Cumulative      49.6 hours
  Start           2023.10.21 @ 04:19:43
  End             2023.10.21 @ 04:45:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 180b927e-eae1-482d-b792-0f2fd1318f28