Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.21 @ 04:45:05 Player: AlexBrymm Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1520) 1520 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4945 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer Improved Utility Shielding > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (5) ---- Improved Titanium Leg Improved Cooling System Improved Shield Generator Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Gravmag System Gravmag System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Laser Advanced EMP Blaster > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Heat Sink Improved Cooling System Improved Cooling System Terrain Scanner Advanced Terrain Scan Processor Power Shielding Improved Utility Shielding Improved Utility Shielding [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Improved EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . Weapon . | . . . . . . . . Parts Attached 77 | 7 3 6 26 20 . 14 1 Power 8 | 2 . 2 2 2 . . . Engine 7 | 2 . 2 2 1 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 27 | 2 . 2 9 8 . 6 . Treads 3 | . . . 1 2 . . . Leg 15 | 2 . 1 6 3 . 3 . Wheel 4 | . . . . 1 . 3 . Hover 2 | . . . . 2 . . . Flight 3 | . . 1 2 . . . . Utility 19 | 1 3 . 5 3 . 6 1 Device 7 | . 2 . 2 2 . 1 . Storage 2 | 1 1 . . . . . . Processor 7 | . . . 1 1 . 4 1 Hackware . | . . . . . . . . Protection 3 | . . . 2 . . 1 . Artifact . | . . . . . . . . Weapon 23 | 2 . 2 10 7 . 2 . Energy Gun 3 | . . 1 1 1 . . . Energy Cannon 6 | . . . 6 . . . . Ballistic Gun 7 | 2 . 1 . 2 . 2 . Ballistic Cannon 2 | . . . . 2 . . . Launcher 5 | . . . 3 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Corrupted Parts 6 | . . 1 3 2 . . . System Corruption 27 | . . 1 18 8 . . . Parts Lost 40 | . . 3 12 19 1 1 4 Power 6 | . . 1 2 3 . . . Propulsion 18 | . . 1 5 8 . 1 3 Utility 6 | . . . 1 4 1 . . Weapon 10 | . . 1 4 4 . . 1 Highest Loss Streak 9 | . . 3 9 7 1 1 4 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 79 | . 98 85 80 87 10 62 71 Engine 8 | . 14 10 8 10 . . . Core 1 | . . . . 2 . . . Treads 6 | . . . 3 13 . . . Leg 13 | . 28 21 18 5 . 16 20 Wheel 1 | . . . . 1 . 6 . Flight 2 | . . 10 5 . . . . Device 9 | . 13 11 5 12 . 6 7 Storage 6 | . 14 11 9 6 . . . Processor 10 | . . . 6 14 10 14 22 Protection 2 | . . . 6 . . 5 7 Energy Gun 2 | . . . . 5 . . . Energy Cannon 4 | . . . 13 3 . . . Ballistic Gun 5 | . 28 21 . . . 11 13 Ballistic Cannon 1 | . . . . 3 . . . Launcher 1 | . . . 1 1 . . . Naked Turns 22 | . . . . . 17 5 . Heaviest Build 40 | 12 18 20 36 40 . 9 9 Greatest Support 68 | 20 20 20 40 68 3 45 45 Greatest Overweight (x) 4 | . . 1 2 4 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 Average Capacity 8 | 7 8 10 10 9 5 5 5 Most Carried 10 | 2 5 6 10 10 5 5 5 Average Carried 7 | . 2 5 8 9 5 4 5 Final Capacity 10 | 8 10 10 10 5 5 5 5 Final Carried 8 | 2 5 6 8 5 5 5 5 Class Distribution -------------------- 58% | Mutant 21% | Scavenger-Skirmisher 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Low Matter Collected 1141 | 109 67 200 228 404 . 112 21 Remotely . | . . . . . . . . Salvage Created 1896 | . . 216 698 846 . 136 . Parts 107 | . . 5 39 55 . 8 . Haulers Intercepted 2 | . . 1 . . . 1 . Recyclers Shooed 3 | . . . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 32 | . . 3 14 14 . 1 . Melee 1 | . . . 1 . . . . Guns 7 | . . 3 . 3 . 1 . Cannons 12 | . . . 7 5 . . . AOE 10 | . . . 5 5 . . . Classes Destroyed 13 | . . 3 3 6 . 1 . Worker 1 | . . . . 1 . . . Builder 6 | . . . 1 5 . . . Hauler 2 | . . 1 . . . 1 . Recycler 2 | . . . . 2 . . . Operator 1 | . . . . . . 1 . Watcher 1 | . . . . 1 . . . Swarmer 5 | . . . 3 2 . . . Grunt 19 | . . 2 8 9 . . . Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . 1 . . . Sentry 4 | . . . 3 . . 1 . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 7 | . . 2 3 7 . 2 . Combat Bots Only 4 | . . 2 3 4 . 1 . Max Kills in Single Turn 3 | . . 2 3 3 . 1 . Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 3 2 . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Damage Taken 5197 | . . 436 1387 2406 40 632 296 Core 1062 | . . 119 242 485 40 126 50 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 76 | . . . 63 . . 13 . Core Remaining (%) 81 | 100 100 70 56 . . . . Volleys Fired 157 | . . 27 45 70 . 13 2 Largest 2 | . . 2 2 2 . 2 1 Hottest 144 | . . 65 144 138 . 50 25 Shots Fired 236 | . . 52 56 101 . 25 2 Gun 111 | . . 52 4 28 . 25 2 Cannon 101 | . . . 46 55 . . . Launcher 24 | . . . 6 18 . . . Special . | . . . . . . . . Kinetic 124 | . . 46 . 51 . 25 2 Thermal 52 | . . . 24 28 . . . Explosive . | . . . . . . . . Electromagnetic 60 | . . 6 32 22 . . . Robot Hit Streak 11 | . . 11 5 7 . 6 8 Robot Miss Streak 4 | . . 3 4 4 . 2 . Penetration Max 1 | . . . . 1 . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 150 | . . 37 33 59 . 19 2 Core Hits 75 | . . 12 16 37 . 9 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 5 | . . 1 . 4 . . . Destroy 1 | . . 1 . . . . . Blast 4 | . . . . 4 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4347 | 1 . 328 1259 2388 . 328 43 Guns 1127 | . . 328 38 412 . 318 31 Cannons 1893 | . . . 916 977 . . . Explosions 1282 | . . . 297 985 . . . Melee . | . . . . . . . . Ramming 45 | 1 . . 8 14 . 10 12 Kinetic 1533 | . . 253 . 931 . 318 31 Thermal 976 | . . . 425 551 . . . Explosive . | . . . . . . . . Electromagnetic 1793 | . . 75 826 892 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . . 1 20 13 21 22 22 Average Corruption 11 | . . 1 13 6 19 21 22 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 80 | . . . 23 31 2 19 5 Message Errors 20 | . . . 6 7 . 5 2 Matter Fused 16 | . . . 3 6 . 5 2 Heat Flow Errors 7 | . . . 3 4 . . . Energy Discharges 9 | . . . . 6 1 2 . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 9 | . . . 1 4 . 4 . Data Loss (major) 3 | . . . 2 . . . 1 Misfires 3 | . . . 2 1 . . . Alerts 3 | . . . . 1 . 2 . Misdirections 4 | . . . 3 . 1 . . Weapon Failures 5 | . . . 2 2 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 73 | . . . 25 48 . . . Projectiles 58 | . . . 10 48 . . . Explosions 15 | . . . 15 . . . . Melee . | . . . . . . . . Knockbacks 14 | . . . . 14 . . . Impact . | . . . . . . . . Kinetic 14 | . . . . 14 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 122 | . . . 48 74 . . . Shots 7 | . . . 3 4 . . . Rammed 12 | . . . 9 2 . . 1 Targets Rammed 30 | 1 . . 10 11 . 3 5 Kicked 17 | 1 . . . 9 . 3 4 Crushed 1 | . . . 1 . . . . Highest Temperature 540 | . . 76 540 244 . 3 . Average Temperature 133 | . . 31 210 32 . 3 . Received Heat Transfer 1527 | . . 162 675 528 . 162 . Effects 8 | . . . 8 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 3 | . . . 3 . . . . Matter Decay 1 | . . . 1 . . . . Damage (minor) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Fried 7 | . . . 4 3 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1574 | . . . 642 932 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 2 4 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Peak Influence 301 | . 5 48 232 301 71 137 . Initial 84 | . . 1 20 84 56 42 . Average 103 | . 2 15 120 143 60 77 . Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 82 | 100 100 100 89 64 100 100 . Level 1 17 | . . . 10 35 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . 3 5 . 1 . Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . 2 . . . Reinforcement 5 | . . . 2 2 . 1 . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . . 4 22 38 6 5 4 Peak Tracking Total 14 | . . 3 8 14 6 2 4 Tactical Retreats 1 | . . . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Traps Triggered 4 | . . . . 3 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Low Machines Disabled 8 | . . . 4 4 . . . Max in Single Turn 2 | . . . 1 2 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Machines Accessed 7 | . 3 . 1 2 . 1 . Terminals 7 | . 3 . 1 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 9 . 3 3 . 2 . Successful 2 | . 1 . . . . 1 . Failed 15 | . 8 . 3 3 . 1 . Catastrophic 6 | . 3 . 2 . . 1 . Database Lockouts . | . . . . . . . . Manual 9 | . 5 . 3 1 . . . Terminals 17 | . 9 . 3 3 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 7 | . 3 . 1 2 . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Low Turns Passed 2619 | 50 144 246 610 1051 73 356 89 Spaces Moved 1466 | 36 114 136 230 458 142 285 65 Core 274 | 7 . . . 23 142 102 . Treads 406 | . . . 21 385 . . . Legs 771 | 29 114 136 206 44 . 177 65 Wheels 6 | . . . . . . 6 . Hover 6 | . . . . 6 . . . Flight 3 | . . . 3 . . . . Fastest Speed 50 | 50 120 120 99 50 50 50 120 Average Speed 131 | 106 120 121 170 170 50 94 120 Slowest Speed 280 | 120 120 190 260 280 50 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 24 21 28 15 92 11 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . . . 5 20 . . . Melee . | . . . . . . . . Projectile 14 | . . . 2 12 . . . AOE 11 | . . . 3 8 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Total 1881 | 44 120 172 372 603 143 354 73 Wait 104 | . . 2 41 29 2 30 . Move 1460 | 35 113 135 229 458 141 284 65 Hop . | . . . . . . . . Pick Up 27 | 1 2 2 10 7 . 5 . Fast Attach 49 | 6 2 2 14 14 . 10 1 Attach 18 | . . 2 7 5 . 4 . Detach 3 | . 1 . 1 1 . . . Swap 10 | 1 1 2 5 1 . . . Drop 23 | . 1 . 10 7 . 5 . Fire 157 | . . 27 45 70 . 13 2 Melee . | . . . . . . . . Ram 2 | . . . . 1 . . 1 Kick 17 | 1 . . . 9 . 3 4 Crush 11 | . . . 10 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 51 | -11/Junkyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 10) 195 | -10/Materials | Entered another Materials area 195 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 399 | -9/Materials | Lost 3 parts (1p1n1w) 409 | -9/Materials | Discovered new exit (range 16) 441 | -9/Materials | Entered another Materials area 441 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 693 | -8/Materials | System corruption reached 10% 804 | -8/Materials | Garrison activated, responded to threat 903 | -8/Materials | Lost 9 parts (2p4n3w) 1016 | -8/Materials | Discovered new exit (range 15) 1051 | -8/Materials | Entered Factory 1051 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1448 | -7/Factory | Build established: Scavenger-Skirmisher 2001 | -7/Factory | System corruption reached 10% 2017 | -7/Factory | Lost 7 parts (1p3n2u1w) 2081 | -7/Factory | Cargo convoy interrupted 2089 | -7/Factory | Core integrity fell below 50% 2102 | -7/Factory | Manually triggered Chute Trap 2102 | -7/Factory | Sucked down chute 2102 | -7/Factory | Entered Waste 2111 | -7/Waste | Spotted C-40 Crusher 2117 | -7/Waste | EMP discharged 2124 | -7/Waste | Lost 6 parts (1p1n2u2w) 2139 | -7/Waste | Spotted C-40 Crusher 2139 | -7/Waste | Spotted C-40 Crusher 2143 | -7/Waste | Spotted C-40 Crusher 2148 | -7/Waste | Spotted C-40 Crusher 2152 | -7/Waste | Spotted C-40 Crusher 2158 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2171 | -7/Waste | Discovered new exit (range 10) 2175 | -7/Waste | Entered Factory 2299 | -7/Factory | Build established: Mutant 2422 | -7/Factory | Identified exit to Lower Caves 2463 | -7/Factory | Core integrity fell below 20% 2531 | -7/Factory | Entered Lower Caves 2620 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- LOCATION=LOWER CAVES GOAL=ESCAPE 02536_ &5ZU,Z X68H3QH/V LBMRI 02545_ Searching scrap... 02545_ Found Core Analyzer. 02545_ Found 21 Matter. 02546_ Acquired 21 matter. 02547_ Acquired Core Analyzer. 02556_ System corrupted: Substantial component data lost. 02571_ 6TFU& APRVGOQGBROTB3=WC IAAAUM 02596_ System corrupted: Matter fused (-8). 02608_ Enh. Autogun destroyed. 02611_ System corrupted: Matter fused (-3). 02614_ Kicked S-27 Virus out of the way. 02615_ Kicked S-27 Virus. 02617_ Kicked S-27 Virus out of the way. 02617_ Carbon-fiber Leg destroyed. 02618_ Kicked S-27 Virus. 02619_ Carbon-fiber Leg destroyed. 02619_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????### | | ????????????????????????????????????????????????## | | ??????????????????????????????????????????####??## | | ?????????????????????????????????????????## #### | | ?????????????????????????????????????????# ## | | ????????????????????????????????????????## | | ????????????????????????????????????????# | | ????????????????????? ?????????????????## ## ## | | ?????????????????? ???????????????## ###### | | ????????????????## ??????????????# ##???## | | ?????????????? ??????????????# #????# | | ?????????????? ??????????????## #????# | | ?????????????? ???????????????# ##????# | | ??????????????? ???????????????# ##?????# | | ????????????????# ????????????### #??????? | | ?????????????????# ????????????# ##?????? | | ????????????????## ????????????# ##????? | | ????????????????# ????????????# #??? | | ????????????????# ????????????# #?? | | ????????????????# ##??????????# ## | | ???????????????## #??????????# # | | ???????????????# s@####???????# ## | | ???????????????# s ##?###??# #? | | ??????????????# ## s ### #### ## | | ???????????? ?????## s ## ## # | | ?????????????????????##### | | ?????????????????????????## ## | | ??????????????????????????# #? | | ??????????????????????????## ## #?# # | | ???????????????????????????## ### ##??# # | | ????????????????????????????# #?######???? # | | ????????????????????????????# ##???????????? | | ????????????????????????????# ##???????????????? | | ????????????????????????????## ##????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed ConcussiveGhostBattery Manual? 0 Play Time 00:26:02 Cumulative 49.6 hours Start 2023.10.21 @ 04:19:43 End 2023.10.21 @ 04:45:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 180b927e-eae1-482d-b792-0f2fd1318f28