Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 12:25:04 Player: wireframewife Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (173) 865 Value Destroyed (6181) 6181 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 11440 Bonus ------- High Alert Combat Kills 674 Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Target Analyzer > --- WEAPON (4) ------- Vibroblade > --- INVENTORY (5) ---- Energy Well (350) High-capacity Matter Pod (49) Reaction Control System Improved Light Armor Plating Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Improved Targeting Computer Target Analyzer Advanced Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Vibroblade > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Power Amplifier Advanced Heat Sink Compact Battery High-capacity Matter Pod Advanced Visual Processing Unit Recoil Stabilizer Phase Shifter Advanced Variable Charge Gun Enhanced Autogun Heavy Missile Launcher [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Vibroblade Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . 1 . 1 . 2 . Weapon 2 | . . 1 . . 1 . . Parts Attached 176 | 6 13 19 8 18 29 83 . Power 21 | 1 2 1 1 1 4 11 . Engine 9 | 1 2 1 . . 1 4 . Core 10 | . . . 1 1 3 5 . Reactor 2 | . . . . . . 2 . Propulsion 45 | 2 3 2 1 5 9 23 . Treads . | . . . . . . . . Leg 45 | 2 3 2 1 5 9 23 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 52 | 1 6 5 3 5 4 28 . Device 25 | . . 4 1 1 1 18 . Storage 8 | 1 4 . . 1 . 2 . Processor 4 | . . . 1 . . 3 . Hackware . | . . . . . . . . Protection 15 | . 2 1 1 3 3 5 . Artifact . | . . . . . . . . Weapon 58 | 2 2 11 3 7 12 21 . Energy Gun 21 | 1 1 4 2 3 4 6 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 28 | 1 1 6 . 4 7 9 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 4 | . . . 1 . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 14 | . . 4 . 1 3 6 . Corrupted Parts 2 | . . . . . . 2 . System Corruption 5 | . . . . . . 5 . Parts Lost 59 | . 1 5 7 4 4 31 7 Power 7 | . . . 1 . . 5 1 Propulsion 19 | . . 2 1 1 2 10 3 Utility 14 | . . 1 3 1 . 6 3 Weapon 19 | . 1 2 2 2 2 10 . Highest Loss Streak 13 | . 1 1 3 3 2 13 7 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 98 | . 96 99 99 99 99 97 81 Engine 5 | . 14 11 9 . 3 1 . Core 3 | . . . . 9 3 3 4 Leg 25 | . 28 21 22 27 29 24 21 Device 8 | . . 12 5 9 7 12 9 Storage 9 | . 14 11 11 9 7 6 5 Processor 6 | . . . 5 9 7 15 17 Protection 7 | . 10 9 11 9 7 3 . Energy Gun 13 | . 14 9 22 18 12 9 10 Ballistic Gun 14 | . 14 23 9 8 17 9 4 Slashing Weapon 1 | . . . . . . 5 6 Naked Turns . | . . . . . . . . Heaviest Build 60 | 12 21 26 31 40 50 60 46 Greatest Support 80 | 20 26 26 26 39 51 80 60 Greatest Overweight (x) 1 | 1 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 10 13 15 15 13 Most Carried 15 | 8 10 10 10 15 15 15 15 Average Carried 11 | 4 9 9 8 11 14 13 12 Final Capacity 15 | 8 10 10 10 15 15 15 5 Final Carried 15 | 7 10 10 8 15 15 13 5 Class Distribution -------------------- 29% | Gunner 26% | Scavenger-Gunner 15% | Skirmisher 14% | Mutant 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Matter Collected 3529 | 226 473 524 279 257 750 1020 . Remotely . | . . . . . . . . Salvage Created 7276 | 51 452 1332 496 1364 1415 2166 . Parts 400 | 2 33 105 21 74 73 92 . Haulers Intercepted 15 | . 1 4 2 3 4 1 . Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Combat Hostiles Destroyed 139 | . 9 27 11 26 25 41 . Melee 10 | . . . . . . 10 . Guns 109 | . 9 26 7 25 21 21 . AOE 20 | . . 1 4 1 4 10 . Classes Destroyed 14 | 1 4 3 1 . 2 3 . Worker 3 | . . 1 . . . 2 . Builder 2 | . . . . . 1 1 . Hauler 15 | . 1 4 2 3 4 1 . Recycler 4 | 1 . 1 . 1 1 . . Watcher 10 | . 3 3 . 2 2 . . Swarmer 24 | . 3 7 3 8 3 . . Grunt 69 | . 6 12 5 12 16 18 . Brawler 2 | . . 1 . . 1 . . Duelist 7 | . . . 1 . 1 5 . Protector 3 | . . . . . . 3 . Sentry 19 | . . 7 2 6 2 2 . Specialist 3 | . . . . . . 3 . Hunter 8 | . . . . . . 8 . Programmer 4 | . . . . . 2 2 . Best Kill Streak 14 | 1 3 5 5 5 7 14 . Combat Bots Only 12 | . 3 4 4 5 6 12 . Max Kills in Single Turn 3 | 1 1 2 2 1 3 3 . Gunslinging . | . . . . . . . . Exploded 3 | . . 1 2 1 3 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Damage Taken 9500 | 12 390 882 643 918 1005 5372 278 Core 1516 | . 82 134 135 182 128 720 135 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 98 | . 30 60 8 . . . . Core Remaining (%) 69 | 100 67 . 32 66 81 . . Volleys Fired 328 | 2 36 66 49 66 52 57 . Largest 4 | 2 2 3 3 3 4 4 . Hottest 279 | 60 60 111 157 157 191 279 . Shots Fired 962 | 4 72 197 140 197 202 149 1 Gun 949 | 4 72 197 138 197 200 140 1 Cannon . | . . . . . . . . Launcher 13 | . . . 2 . 2 9 . Special . | . . . . . . . . Kinetic 512 | 2 36 145 69 68 113 79 . Thermal 322 | . . 49 52 110 70 40 1 Explosive 13 | . . . 2 . 2 9 . Electromagnetic 115 | 2 36 3 17 19 17 21 . Robot Hit Streak 20 | 4 7 16 20 19 10 11 . Robot Miss Streak 6 | . 4 4 3 5 6 6 . Penetration Max 1 | . . . . . 1 1 . Secondary Targets 10 | . . 2 1 2 1 4 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . Shots Hit Robots 648 | 4 44 127 57 137 131 148 . Core Hits 335 | 2 20 54 20 57 81 101 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . 1 2 . Critical Strikes 23 | . . 3 3 5 3 9 . Burn 13 | . . 3 3 4 2 1 . Destroy 5 | . . . . . 1 4 . Corrupt 1 | . . . . 1 . . . Sever 4 | . . . . . . 4 . Melee Attacks 45 | . . . . . . 45 . Thermal 4 | . . . . . . 4 . Impact . | . . . . . . . . Slashing 41 | . . . . . . 41 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 9 | . . . . . . 9 . Damage Inflicted 16106 | 63 637 1903 1199 2373 2895 7036 . Guns 10999 | 40 576 1814 895 2319 2561 2794 . Cannons . | . . . . . . . . Explosions 3318 | 23 61 89 304 54 334 2453 . Melee 1789 | . . . . . . 1789 . Ramming . | . . . . . . . . Kinetic 5279 | 12 310 1277 277 535 1372 1496 . Thermal 4626 | 23 61 585 582 1583 872 920 . Explosive 2931 | . . . 144 . 334 2453 . Electromagnetic 1481 | 28 266 41 196 255 317 378 . Impact . | . . . . . . . . Slashing 1789 | . . . . . . 1789 . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . . 5 15 Average Corruption 1 | . . . . . . 1 8 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . 4 5 Message Errors 4 | . . . . . . 2 2 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots 2 | . . . . . . 2 . Overflow Damage 144 | . . . 13 6 . 125 . Projectiles . | . . . . . . . . Explosions 69 | . . . 13 6 . 50 . Melee 75 | . . . . . . 75 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 235 | 12 11 47 70 41 9 45 . Shots 8 | 1 1 1 2 1 1 1 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 469 | 12 96 469 459 288 318 425 . Average Temperature 86 | 12 40 60 108 82 100 110 . Received Heat Transfer 2820 | . 189 294 225 396 282 1434 . Effects 10 | . . 2 4 . . 4 . Shutdowns 2 | . . 1 . . . 1 . Energy Bleed 2 | . . 1 1 . . . . Interference 2 | . . . 2 . . . . Damage (minor) 4 | . . . 1 . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 1 . 1 3 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . 3 . 6 1 1 . Heat Transferred 9519 | 50 100 1432 1397 3232 1785 1523 . Parts Sabotaged 4 | . . . . . . 4 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 1 1 1 2 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Peak Influence 801 | 5 182 429 507 409 521 801 240 Initial 254 | . 3 28 172 12 142 254 240 Average 294 | 1 66 260 212 227 318 526 227 Maximum Alert Level 3 | . . 2 2 2 2 3 1 Low Security (%) 30 | 100 100 27 43 32 10 3 17 Level 1 51 | . . 71 41 66 72 38 82 Level 2 9 | . . 1 14 1 17 20 . Level 3 8 | . . . . . . 36 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 2 3 2 1 8 10 . Investigation 8 | . . 3 1 . 3 1 . Extermination 4 | . . . . . 2 2 . Reinforcement 11 | . 2 . 1 1 3 4 . Assault 3 | . . . . . . 3 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 3 . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Distress Signals 7 | . . 4 1 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 209 | . 19 42 12 36 35 62 3 Peak Tracking Total 13 | . 4 5 4 5 4 13 3 Tactical Retreats 13 | . 1 3 . 1 2 6 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Traps Triggered 8 | . 2 1 2 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Machines Disabled 8 | . 2 . 2 1 . 3 . Max in Single Turn 2 | . 2 . 2 1 . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Machines Accessed 42 | . 4 13 5 7 8 5 . Terminals 34 | . 4 11 5 6 4 4 . Fabricators 2 | . . . . . 1 1 . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 2 . 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 124 | . 10 39 13 25 24 13 . Successful 62 | . 6 19 7 15 8 7 . Failed 60 | . 4 19 6 9 16 6 . Catastrophic 7 | . . 2 2 1 1 1 . Database Lockouts 2 | . . 1 . 1 . . . Manual 63 | . 7 22 5 15 7 7 . Terminals 96 | . 10 32 13 19 11 11 . Fabricators 7 | . . . . . 5 2 . Repair Stations 6 | . . . . . 6 . . Recycling Units . | . . . . . . . . Scanalyzers 15 | . . 7 . 6 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 3 8 7 4 1 2 . Record 1 | . . . . . . 1 . Robot Analysis 5 | . . 4 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . Alert Level 5 | . . 2 1 2 . . . Unreport Threat 6 | . 1 1 3 1 . . . Recall Investigation 1 | . . . 1 . . . . Fabricator Hacks 4 | . . . . . 2 2 . Load Schematic 2 | . . . . . 1 1 . Build 2 | . . . . . 1 1 . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 14 | . . 7 . 6 1 . . Insert Component 7 | . . 3 . 3 1 . . Analyze 7 | . . 4 . 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 17 | . 3 4 . 5 2 3 . Terminals 17 | . 3 4 . 5 2 3 . Botnet 17 | . 3 4 . 5 2 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 41 | . 4 13 4 7 8 5 . Full Trace Events 8 | . . 4 . . 3 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 3 . 3 . . . Parts Built 4 | . . . . . 2 2 . Authchips . | . . . . . . . . Time 62 | . . . . . 31 31 . Total Part Build Rating 8 | . . . . . 4 4 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . 3 . 3 1 . . Part Schematics Acquired 6 | . . 3 . 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Robot Analysis Total 5 | . . 4 . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Turns Passed 7299 | 74 869 1473 625 1127 1411 1603 117 Spaces Moved 4110 | 41 565 822 267 604 801 918 92 Core 1 | 1 . . . . . . . Treads . | . . . . . . . . Legs 4109 | 40 565 822 267 604 801 918 92 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 110 120 120 Average Speed 125 | 125 120 120 164 119 130 120 124 Slowest Speed 190 | 190 190 120 190 186 187 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 96 70 45 63 21 16 59 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 165 | 2 2 6 20 4 35 96 . Melee . | . . . . . . . . Projectile 17 | . . . . . . 17 . AOE 148 | 2 2 6 20 4 35 79 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Total 5535 | 57 686 1170 346 873 1045 1264 94 Wait 669 | . 45 233 18 151 125 97 . Move 4104 | 40 564 821 266 603 800 918 92 Hop . | . . . . . . . . Pick Up 117 | 8 14 15 5 22 14 37 2 Fast Attach 48 | 6 4 8 . 1 12 17 . Attach 54 | . 3 7 7 7 5 25 . Detach . | . . . . . . . . Swap 76 | . 6 4 1 10 13 42 . Drop 102 | 1 14 16 . 13 24 34 . Fire 328 | 2 36 66 49 66 52 57 . Melee 36 | . . . . . . 36 . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 7) 590 | -10/Materials | Discovered new exit (range 3) 777 | -10/Materials | Discovered new exit (range 12) 924 | -10/Materials | Discovered new exit (range 15) 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1183 | -9/Materials | Discovered new exit (range 16) 1305 | -9/Materials | Build established: Scavenger-Skirmisher 1445 | -9/Materials | Discovered new exit (range 16) 1623 | -9/Materials | Discovered new exit (range 5) 1665 | -9/Materials | Identified exit to Mines 1665 | -9/Materials | Identified exit to Storage 1668 | -9/Materials | Build established: Skirmisher 1704 | -9/Materials | Discovered new exit (range 16) 1831 | -9/Materials | Central database locked down 2417 | -9/Materials | Entered Storage 2660 | -9/Storage | Core integrity fell below 50% 2695 | -9/Storage | Lost 3 parts (1n1u1w) 2702 | -9/Storage | Identified exit to Materials 3042 | -9/Storage | Entered Materials 3042 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3083 | -8/Materials | Build established: Gunner 3547 | -8/Materials | Lost 3 parts (1n1u1w) 3637 | -8/Materials | Discovered new exit (range 16) 4148 | -8/Materials | Discovered new exit (range 16) 4158 | -8/Materials | Central database locked down 4169 | -8/Materials | Entered Factory 4169 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4179 | -7/Factory | Identified exit to DSF 5113 | -7/Factory | Build established: Scavenger-Gunner 5454 | -7/Factory | Fabricated Imp. Aluminum Leg? 5493 | -7/Factory | Discovered new exit (range 11) 5580 | -7/Factory | Entered another Factory area 5580 | -6/Factory | Evolved 2 slots: Utility x2 5784 | -6/Factory | Fabricated Hrd. Light Armor Plating? 6234 | -6/Factory | Cargo convoy interrupted 6273 | -6/Factory | Destroyed 10 combat bots 6280 | -6/Factory | First assault squad dispatched 6300 | -6/Factory | Found Prototype Device 6301 | -6/Factory | Identified Adv. Kinecellerator 6326 | -6/Factory | Found Prototype Slashing Weapon 6327 | -6/Factory | Identified Vibroblade 6477 | -6/Factory | Destroyed 12 combat bots 6487 | -6/Factory | Lost 13 parts (2p4n3u4w) 6699 | -6/Factory | Core integrity fell below 50% 6743 | -6/Factory | Lost 9 parts (1p4n2u2w) 6777 | -6/Factory | Build established: Scavenger-Mutant 7111 | -6/Factory | Build established: Scavenger-Gunner 7139 | -6/Factory | Core integrity fell below 20% 7183 | -6/Factory | Sucked down chute 7183 | -6/Factory | Entered Waste 7198 | -6/Waste | EMP discharged 7263 | -6/Waste | Spotted C-40 Crusher 7265 | -6/Waste | Spotted C-40 Crusher 7265 | -6/Waste | Spotted C-40 Crusher 7271 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7276 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7279 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7282 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7295 | -6/Waste | Spotted C-40 Crusher 7295 | -6/Waste | Spotted C-40 Crusher 7298 | -6/Waste | EMP discharged 7298 | -6/Waste | System corruption reached 10% 7300 | -6/Waste | Crushed by Compactor (1 part destroyed) 7300 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07279_ Adv. Targeting Computer crushed. 07279_ Lgt. Fission Core destroyed. 07282_ Lrg. Storage Unit crushed. 07282_ Imp. Melee Analysis Suite crushed. 07282_ Adv. Variable Charge Gun crushed. 07284_ Coil Gun crushed. 07284_ Mic. Nuclear Core crushed. 07285_ Lgt. Antimatter Reactor crushed. 07285_ Gauss Rifle crushed. 07285_ Power Amplifier crushed. 07285_ Adv. Visual Processing Unit crushed. 07287_ Prototype Device crushed. 07287_ Adv. Heat Sink crushed. 07287_ Phase Shifter crushed. 07288_ ALERT: Foreign system detected. Charging EMP. 07289_ Lgt. Angular Momentum Engine crushed. 07291_ Lgt. Fission Core crushed. 07294_ /B>5:9GUL3PGDBUSS3V7Y0UQH