Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 09:57:41 Player: Flaborized Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1982) 1982 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 4532 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 124 Cogmind --------- Core Integrity 408/550 Matter 230/300 Energy 226/240 System Corruption 0% Temperature Cool (0) Movement Rolling (170) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Armored Treads Wheel > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Nuclear Core Light Treads Armored Treads Compact Wheel Heat Sink Improved Sensor Array Signal Interpreter Active Sensor Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Field Laser Pulse Rifle Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Nuclear Core Light Treads Armored Treads Compact Wheel Heat Sink Improved Sensor Array Signal Interpreter Active Sensor Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Field Laser Pulse Rifle Missile Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 53 | 6 8 16 . 23 Power 6 | 1 2 2 . 1 Engine 4 | 1 1 2 . . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 6 | 2 1 1 . 2 Treads 4 | 1 . 1 . 2 Leg . | . . . . . Wheel 2 | 1 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 1 . 9 Device 4 | . 1 1 . 2 Storage 3 | 1 1 . . 1 Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 27 | 2 2 12 . 11 Energy Gun 11 | 1 1 5 . 4 Energy Cannon 1 | . 1 . . . Ballistic Gun 14 | 1 . 7 . 6 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 . 2 Parts Lost 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 95 99 100 98 Engine 7 | . 7 1 11 8 Core 3 | . 7 9 . . Treads 10 | . 14 11 11 8 Wheel 10 | . 14 11 11 9 Device 8 | . 6 11 11 7 Storage 10 | . 14 11 11 9 Processor 5 | . 2 . . 9 Protection 4 | . . . . 9 Energy Gun 14 | . 11 25 . 14 Energy Cannon 1 | . 8 . . . Ballistic Gun 20 | . 7 17 44 20 Peak Build Rating 38 | 6 12 22 20 38 Average Rating 22 | 4 8 19 20 29 On Entrance 11 | . 6 12 20 20 Naked Turns . | . . . . . Heaviest Build 65 | 11 21 33 31 65 Greatest Support 20 | 20 10 10 10 10 Greatest Overweight (x) 6 | 1 2 3 3 6 Average Overweight (x) 2 | . 1 2 3 3 Largest Inventory Capacity 20 | 8 10 10 10 20 Average Capacity 11 | 6 8 10 10 14 Most Carried 20 | 3 10 10 10 20 Average Carried 10 | 1 5 9 10 13 Final Capacity 20 | 8 10 10 10 20 Final Carried 20 | 3 10 10 10 20 Class Distribution -------------------- 34% | Gunner 31% | Tank 18% | Scavenger-Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1672 | 205 158 341 112 856 Remotely . | . . . . . Salvage Created 2536 | . 363 840 52 1281 Parts 167 | . 25 58 9 75 Haulers Intercepted 5 | . 1 1 . 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 49 | . 9 14 3 23 Guns 42 | . 4 14 3 21 Cannons 4 | . 3 . . 1 AOE 3 | . 2 . . 1 Classes Destroyed 13 | . 5 3 1 4 Worker 8 | . 2 5 . 1 Builder 2 | . . . . 2 Tunneler 1 | . . . 1 . Hauler 5 | . 1 1 . 3 Recycler 1 | . . 1 . . Watcher 4 | . 1 2 . 1 Swarmer 10 | . 3 . 3 4 Grunt 25 | . 6 9 . 10 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 10 | . . 4 . 6 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 5 | . 3 5 3 5 Combat Bots Only 5 | . 3 5 3 5 Max Kills in Single Turn 3 | . 3 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 192 | . 66 42 10 74 Missed 48 | . 14 13 4 17 Damage Taken 2090 | . 537 412 41 1100 Core 366 | . 156 56 12 142 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 158 | . . . . 158 Core Remaining (%) 73 | 100 37 . 83 . Volleys Fired 145 | . 40 31 7 67 Largest 4 | . 2 4 4 4 Hottest 251 | . 110 251 100 172 Shots Fired 489 | . 76 119 28 266 Gun 450 | . 48 119 28 255 Cannon 39 | . 28 . . 11 Launcher . | . . . . . Special . | . . . . . Kinetic 279 | . 23 53 28 175 Thermal 189 | . 53 66 . 70 Explosive . | . . . . . Electromagnetic 21 | . . . . 21 Robot Hit Streak 13 | . 7 13 3 13 Robot Miss Streak 10 | . 4 5 6 10 Penetration Max . | . . . . . Secondary Targets 5 | . . 2 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 283 | . 39 72 9 163 Core Hits 105 | . 16 32 4 53 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 5 . 2 Burn 6 | . 1 4 . 1 Destroy 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5301 | . 838 1251 131 3081 Guns 4504 | . 243 1239 131 2891 Cannons 443 | . 286 . . 157 Explosions 342 | . 309 . . 33 Melee . | . . . . . Ramming 12 | . . 12 . . Kinetic 2704 | . 93 543 131 1937 Thermal 2075 | . 436 696 . 943 Explosive 309 | . 309 . . . Electromagnetic 201 | . . . . 201 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 68 | . 68 . . . Projectiles 1 | . 1 . . . Explosions 67 | . 67 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 127 | . . 6 . 121 Shots 2 | . . . . 2 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 497 | . 356 271 6 497 Average Temperature 123 | . 107 89 2 152 Received Heat Transfer 642 | . 180 192 . 270 Effects 14 | . 1 . . 13 Shutdowns 1 | . . . . 1 Energy Bleed 4 | . . . . 4 Interference 7 | . . . . 7 Damage (minor) 2 | . 1 . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 4 . . Heat Transferred 4749 | . 1110 1887 . 1752 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 675 | . 336 615 314 675 Initial 239 | . . 141 239 122 Average 288 | . 124 331 299 324 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 34 | 100 88 26 . 28 Level 1 46 | . 11 38 100 49 Level 2 19 | . . 35 . 22 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 . 3 Investigation 4 | . 1 1 . 2 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 13 20 3 40 Peak Tracking Total 7 | . 4 7 3 6 Tactical Retreats 5 | . . 4 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 10 | . 2 3 . 5 Max in Single Turn 2 | . 2 1 . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 2 3 . 4 Terminals 7 | . 2 3 . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 25 | . 9 7 . 9 Successful 17 | . 6 5 . 6 Failed 8 | . 3 2 . 3 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 15 | . 6 6 . 3 Terminals 20 | . 9 7 . 4 Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 9 | . 4 4 . 1 Robot Analysis 3 | . 1 2 . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . . . 1 Terminal Index 2 | . 1 1 . . Locate Traps 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 3 | . 2 1 . . Terminals 3 | . 2 1 . . Botnet 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 3 . 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 64 | . . . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 46 | . . . . 46 Total Damage 451 | . . . . 451 Kills 8 | . . . . 8 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 3 | . 1 2 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2709 | 64 359 610 326 1350 Spaces Moved 1475 | 59 158 347 237 674 Core 8 | 8 . . . . Treads 2 | 2 . . . . Legs . | . . . . . Wheels 1465 | 49 158 347 237 674 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 110 125 110 Average Speed 123 | 85 100 112 125 138 Slowest Speed 170 | 160 110 125 125 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 3 28 32 72 60 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 58 | . 8 . . 50 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 57 | . 8 . . 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2083 | 69 285 499 249 981 Wait 335 | 2 68 76 6 183 Move 1471 | 58 157 346 236 674 Hop . | . . . . . Pick Up 34 | 3 6 9 . 16 Fast Attach 31 | 6 5 8 . 12 Attach 7 | . . 2 . 5 Detach . | . . . . . Swap 15 | . 3 6 . 6 Drop 44 | . 6 20 . 18 Fire 145 | . 40 31 7 67 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 382 | -10/Materials | Core integrity fell below 50% 416 | -10/Materials | Discovered new exit (range 4) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Weapon x2 769 | -9/Materials | Discovered new exit (range 6) 807 | -9/Materials | Build established: Scavenger-Gunner 833 | -9/Materials | Discovered new exit (range 15) 1034 | -9/Materials | Entered Mines 1270 | -9/Mines | Assembled infested the area 1275 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1276 | -9/Mines | Build established: Gunner 1310 | -9/Mines | Learned location of Zion (-6) 1347 | -9/Mines | Discovered new exit (range 5) 1355 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1360 | -9/Mines | Entered Materials 1360 | -8/Materials | Accompanied by 3 allies 1360 | -8/Materials | Evolved 2 slots: Utility x2 1666 | -8/Materials | Build established: Tank 1738 | -8/Materials | Lost 3 allies 2408 | -8/Materials | Repaired Lgt. Armor Plating 2449 | -8/Materials | Repaired Arm. Treads 2522 | -8/Materials | Build established: Gunner 2703 | -8/Materials | Found Prototype Device 2710 | -8/Materials | Self-destructed Last Messages --------------- 02675_ U-05 Engineer destroyed. 02676_ H-61 Shepherd IFF system glitched. 02676_ T-07 Excavator destroyed. 02677_ H-61 Shepherd destroyed. 02677_ U-05 Engineer builds a Door. 02678_ R-06 Scavenger collects Wheel. 02680_ Acquired 7 matter. 02682_ U-05 Engineer builds a Wall. 02687_ G-47 Trooper suffers critical hit (Burn). 02690_ G-47 Trooper destroyed. 02690_ Switching to secondary target: G-47 Trooper. 02693_ Lgt. Armor Plating destroyed. 02693_ G-47 Trooper destroyed. 02695_ Power failure, Nuclear Core shutdown. 02696_ Overheating: System interference. 02696_ Enh. Autogun temporarily disabled. 02698_ Acquired 114 matter. 02703_ Dropped Imp. Light Armor Plating. 02703_ Acquired Prototype Device. 02708_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????!???? ?? ?? | | ??????????????????????????????# "Y" ?? | | ??????????????????????????????# ?? | | ??????????????????????????????# ?? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ??????????????????????????????# #? | | ???????????????? ############## ## | | ??????????????? ==] | | ?????????????? == | | ??????????????? T =] """% """" | | ?????????????? ] """" """" | | ????????????????# """" """% | | ????????????????# | | ????????????????# | | ????????????????# | | ??????????????????# #######+######+### ### | | ??????????????????# #??# #? # #?? | | ????????????????### #### #""" # #?? | | ??????# #####+## ![!##=| #""" # #?? | | ??????# u %* ##w*% #""" # #?? | | ??????+ =@!!!;=! %*# # #?? | | ??????# *!!#%=* %w%# # #?? | | ???????#######+## [*=#######+######## #?? | | ????????????????# !#??????=#??????# #?? | | ????????????????# ?????? #??????# #?? | | ????????????????#]]**==#????? #??????# #?? | | ????????????????#]]**==#????? #??????# #?? | | ????????????????########??????#??????# #?? | | ????????????????????????????????????? #?? | | ?????????????????????????????????????##+##?? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterBiometalFirepult Manual? 0 Play Time 00:29:31 Cumulative 63.0 hours Start 2025.01.17 @ 20:10:36 End 2025.02.09 @ 09:57:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e7c9c77-dca4-4b52-91e3-373a3969539e