Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 22:53:27 Player: QR-TZ Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (3577) 3577 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 9371 Bonus ------- High Alert Combat Kills 129 Cogmind --------- Core Integrity 0/1150 Matter 19/300 Energy 99/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Energy Well (500) Plasma Rifle Wave Gun Power Maul Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced Phase Shifter > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Advanced Energy Well Large Matter Pod Improved Medium Armor Plating Tesla Rifle Heavy Particle Gun Wave Gun Hypervelocity Railgun Scatter Rocket Array Smartbomb Launcher Power Maul [Rating: 136] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Armored Huge Wheel Treads Advanced Heavy Siege Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Scatter Rocket Array Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 7 | . . . 2 . 2 1 . . 2 . Weapon 3 | . . 1 . 1 . 1 . . . . Parts Attached 128 | 6 9 13 16 11 9 13 3 . 9 39 Power 12 | 1 . 3 1 1 . 1 . . 1 4 Engine 4 | 1 . 3 . . . . . . . . Core 5 | . . . 1 1 . 1 . . 1 1 Reactor 3 | . . . . . . . . . . 3 Propulsion 21 | 2 . 3 7 2 4 . 1 . . 2 Treads 2 | . . . . . . . . . . 2 Leg 16 | 2 . 3 7 2 2 . . . . . Wheel 3 | . . . . . 2 . 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 1 2 2 6 2 3 4 1 . 5 9 Device 11 | . . . 1 . 2 1 1 . 2 4 Storage 6 | 1 1 . 2 . . . . . 2 . Processor 4 | . . . 1 1 1 . . . 1 . Hackware . | . . . . . . . . . . . Protection 14 | . 1 2 2 1 . 3 . . . 5 Artifact . | . . . . . . . . . . . Weapon 60 | 2 7 5 2 6 2 8 1 . 3 24 Energy Gun 21 | . . 3 1 4 . 4 . . 1 8 Energy Cannon 7 | . . . . . 1 . . . . 6 Ballistic Gun 21 | 2 5 2 1 1 1 2 . . 1 6 Ballistic Cannon 2 | . . . . . . 1 1 . . . Launcher 5 | . . . . . . 1 . . . 4 Special Weapon 3 | . 2 . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . 1 3 1 . 1 2 . . 1 . Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . 9 Parts Lost 36 | . . . 3 5 1 . . . 1 26 Power 3 | . . . . 1 . . . . . 2 Propulsion 6 | . . . 1 1 . . . . . 4 Utility 13 | . . . . 2 1 . . . . 10 Weapon 14 | . . . 2 1 . . . . 1 10 Highest Loss Streak 10 | . . . 1 5 1 . . . 1 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 99 96 96 90 86 78 76 77 77 Engine 2 | . 14 11 4 . . . . . . . Core 3 | . . . 4 6 6 5 5 5 5 . Leg 12 | . 28 33 26 29 10 . . . . . Wheel 4 | . . . . . 6 11 11 11 10 4 Device 9 | . . . 4 7 13 11 11 11 14 17 Storage 7 | . 14 11 9 7 6 5 5 5 5 4 Processor 7 | . . . 4 4 13 11 11 11 15 11 Protection 8 | . 13 11 16 8 6 9 5 5 5 4 Energy Gun 11 | . . 9 12 21 20 17 9 5 5 12 Energy Cannon 2 | . . . . . 1 5 5 5 5 5 Ballistic Gun 9 | . 25 23 13 6 4 2 5 5 4 3 Ballistic Cannon 1 | . . . . . . 2 3 5 5 . Naked Turns 27 | . . . . . . . . . . 27 Heaviest Build 126 | 11 22 32 48 51 54 79 89 89 111 126 Greatest Support 160 | 20 20 30 45 60 60 56 56 56 56 160 Greatest Overweight (x) 16 | 2 1 1 1 . 16 1 2 1 1 4 Average Overweight (x) . | . . . . . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 20 20 Average Capacity 14 | 7 9 10 11 15 15 15 15 15 18 19 Most Carried 20 | 4 10 10 15 15 15 15 15 15 20 20 Average Carried 13 | 2 8 9 10 12 14 14 14 15 16 15 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 20 5 Final Carried 20 | 4 10 10 15 15 15 15 15 15 20 5 Class Distribution -------------------- 31% | Tank 24% | Gunner 22% | Skirmisher 14% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Tank | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Gunner | -4/Factory Gunner | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Matter Collected 2773 | 216 244 444 372 117 60 70 206 . 220 824 Remotely . | . . . . . . . . . . . Salvage Created 3697 | 27 291 444 547 238 60 146 255 . 340 1349 Parts 194 | 4 14 27 41 7 1 4 4 . 19 73 Haulers Intercepted 7 | . 1 2 2 1 . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 79 | . 8 8 14 4 1 4 4 . 10 26 Guns 58 | . 8 8 14 3 1 2 1 . 5 16 Cannons 11 | . . . . . . 1 3 . 5 2 AOE 9 | . . . . 1 . 1 . . . 7 Classes Destroyed 13 | 1 4 2 1 2 . . . . . 3 Tunneler 1 | 1 . . . . . . . . . . Hauler 7 | . 1 2 2 1 . . . . 1 . Recycler 1 | . 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . Swarmer 29 | . 6 . 8 . . 3 . . 8 4 Grunt 24 | . 2 6 4 2 . . 3 . . 7 Brawler 3 | . . 1 1 . . . 1 . . . Duelist 3 | . . . . . . . . . . 3 Sentry 4 | . . 1 1 . 1 1 . . . . Demolisher 1 | . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . 2 Hunter 2 | . . . . 1 . . . . . 1 Programmer 11 | . . . . 1 . . . . 2 8 Best Kill Streak 7 | 1 6 6 5 3 1 2 2 . 7 5 Combat Bots Only 7 | . 6 5 5 3 1 2 2 . 7 5 Max Kills in Single Turn 3 | 1 2 1 1 1 1 1 1 . 3 3 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . 1 . 1 . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Hostile Shots Fired 681 | . 22 43 99 14 27 19 20 . 79 358 Missed 210 | . 10 9 29 2 8 1 7 . 24 120 Damage Taken 9507 | . 112 430 945 496 142 281 244 . 1051 5806 Core 1382 | . 6 70 41 54 16 29 . . 27 1139 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 45 | . . . . . 45 . . . . . Core Remaining (%) 94 | 100 97 82 92 92 98 . . 97 . . Volleys Fired 176 | 2 17 29 37 10 2 6 10 . 13 50 Largest 5 | 2 2 3 3 4 4 5 5 . 4 5 Hottest 433 | 40 100 133 133 229 241 286 309 . 231 433 Shots Fired 547 | 4 32 87 90 32 8 27 38 . 50 179 Gun 467 | 4 30 87 90 31 6 21 26 . 24 148 Cannon 70 | . . . . . 2 6 12 . 26 24 Launcher 7 | . . . . . . . . . . 7 Special 3 | . 2 . . 1 . . . . . . Kinetic 272 | 4 30 79 57 9 . 6 13 . 24 50 Thermal 238 | . 2 8 33 18 8 21 25 . 26 97 Explosive 7 | . . . . . . . . . . 7 Electromagnetic 30 | . . . . 5 . . . . . 25 Robot Hit Streak 25 | 3 10 9 11 12 6 25 9 . 6 23 Robot Miss Streak 6 | . 2 4 3 2 1 2 4 . 5 6 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 5 | . 1 . 2 . . . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 Shots Hit Robots 338 | 3 21 55 50 23 6 16 24 . 26 114 Core Hits 187 | 2 11 17 23 12 4 12 10 . 10 86 Critical Kills 6 | . . . . . . . . . . 6 Critical Parts Destroyed 10 | . . . 1 . . . 1 . . 8 Critical Strikes 22 | . . . 3 . . 1 1 . 2 15 Burn 3 | . . . 2 . . 1 . . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 15 | . . . 1 . . . 1 . . 13 Blast 2 | . . . . . . . . . 2 . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . 3 . Impact 3 | . . . . . . . . . 3 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9275 | 33 336 851 842 673 115 364 592 . 1173 4296 Guns 5691 | 33 336 851 842 436 81 241 307 . 387 2177 Cannons 1532 | . . . . . 34 93 285 . 786 334 Explosions 2052 | . . . . 237 . 30 . . . 1785 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3021 | 33 336 720 440 114 . 22 263 . 693 400 Thermal 4175 | . . 131 402 434 115 312 329 . 480 1972 Explosive 1855 | . . . . 40 . 30 . . . 1785 Electromagnetic 224 | . . . . 85 . . . . . 139 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 36 | . . . . 1 . . . . 3 36 Average Corruption 11 | . . . . 1 . . . . 2 16 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . . . . . . 3 43 Message Errors 6 | . . . . . . . . . . 6 Matter Fused 9 | . . . . . . . . . . 9 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . 1 3 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . 1 5 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . 5 Weapon Failures 8 | . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . Overflow Damage 327 | . . . . 85 . . . . 222 20 Projectiles 237 | . . . . . . . . . 222 15 Explosions 90 | . . . . 85 . . . . . 5 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . . 1 . 1 1 Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . . 1 . 1 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 611 | . . . . 310 . . . . . 301 Shots 14 | . . . . 4 . . . . . 10 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 811 | . 49 330 464 288 214 382 493 . 18 811 Average Temperature 162 | . 18 90 165 130 115 154 238 . 9 249 Received Heat Transfer 1727 | . 24 174 450 27 42 9 117 . 168 716 Effects 53 | . . 1 15 . . . 8 . . 29 Shutdowns 9 | . . . 2 . . . 2 . . 5 Energy Bleed 4 | . . . 2 . . . . . . 2 Interference 15 | . . . 6 . . . 3 . . 6 Matter Decay 5 | . . . . . . . . . . 5 Short Circuit 4 | . . . 1 . . . 1 . . 2 Damage (minor) 4 | . . 1 1 . . . 1 . . 1 Damage (major) 11 | . . . 3 . . . 1 . . 7 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 23 | . . 1 1 2 1 4 2 . 1 11 Heat Transferred 6425 | . . 259 925 707 236 760 559 . 672 2307 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Peak Influence 656 | 5 253 294 480 274 82 375 . . 355 656 Initial 168 | . 3 22 45 122 46 39 . . . 168 Average 178 | . 129 159 264 184 48 92 . . 186 282 Maximum Alert Level 2 | . 1 1 2 1 . 1 . . 1 2 Low Security (%) 52 | 100 62 60 26 47 100 79 . . 45 21 Level 1 42 | . 37 39 64 52 . 20 . . 54 59 Level 2 4 | . . . 9 . . . . . . 19 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 1 4 2 1 . . . 1 7 Investigation 3 | . 1 . . . . . . . . 2 Extermination 5 | . . . . . 1 . . . 1 3 Reinforcement 6 | . . 1 1 2 . . . . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Distress Signals 6 | . 1 . 1 . . 1 . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 154 | . 12 13 25 11 1 15 5 . 25 47 Peak Tracking Total 14 | . 6 5 4 4 2 6 3 . 11 14 Tactical Retreats 7 | . . . 2 . . 2 1 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Traps Triggered 2 | . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Machines Disabled 14 | . . . . 4 . 4 . . 2 4 Max in Single Turn 4 | . . . . 4 . 3 . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Machines Accessed 19 | . 3 3 . 3 1 5 . . 2 2 Terminals 12 | . 3 3 . 1 . 4 . . . 1 Fabricators 4 | . . . . 2 . . . . 1 1 Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . 11 6 . 5 2 10 . . 5 5 Successful 22 | . 5 2 . 2 2 7 . . 2 2 Failed 22 | . 6 4 . 3 . 3 . . 3 3 Catastrophic 4 | . 1 . . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 32 | . 11 6 . 3 . 9 . . . 3 Fabricators 5 | . . . . 2 . . . . 1 2 Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 4 | . . . . . . . . . 4 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 5 2 . 2 . 6 . . . 1 Record 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 4 | . . 1 . . . 2 . . . 1 Unreport Threat 2 | . . . . . . 2 . . . . Dispatch Records 1 | . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 1 Network Status 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 2 2 . 2 1 4 . . 2 2 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 139 | . . . . . . . . . . 139 Total Part Build Rating 9 | . . . . . . . . . . 9 Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Turns Passed 4762 | 70 448 470 580 464 289 684 500 72 383 802 Spaces Moved 2740 | 44 233 256 227 298 173 505 385 63 255 301 Core 69 | 14 . . . . 1 . . . . 54 Treads 124 | . . . . . . . . . . 124 Legs 1109 | 30 233 256 227 298 65 . . . . . Wheels 1438 | . . . . . 107 505 385 63 255 123 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 115 115 115 115 50 Average Speed 124 | 112 147 123 155 120 115 115 115 115 115 132 Slowest Speed 850 | 190 190 190 190 120 850 115 130 115 115 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 Exploration Rate (%) 21 | 3 44 21 28 9 7 14 64 14 6 29 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . . . Spaces Dug 5 | . 2 . . . . . . . 3 . Terrain Destroyed 215 | . 2 . . 32 . 37 7 . 12 125 Melee 3 | . . . . . . . . . 3 . Projectile 27 | . 2 . . . . 2 7 . 9 7 AOE 183 | . . . . 32 . 35 . . . 116 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Total 3680 | 58 301 347 382 380 259 595 419 62 299 578 Wait 474 | 2 24 26 82 53 60 47 15 . 11 154 Move 2730 | 43 232 255 226 297 172 504 384 62 254 301 Hop . | . . . . . . . . . . . Pick Up 78 | 5 12 10 9 7 6 6 3 . 4 16 Fast Attach 40 | 5 1 3 3 1 4 9 . . 3 11 Attach 47 | 1 1 2 4 8 5 1 2 . 2 21 Detach 15 | . 1 . 2 1 1 1 . . 2 7 Swap 41 | . 7 8 9 2 . 3 1 . 4 7 Drop 76 | . 6 14 10 1 9 18 4 . 3 11 Fire 176 | 2 17 29 37 10 2 6 10 . 13 50 Melee 3 | . . . . . . . . . 3 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 9) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 836 | -9/Materials | Build established: Tank 837 | -9/Materials | Discovered new exit (range 9) 920 | -9/Materials | Discovered new exit (range 13) 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Utility x2 1064 | -8/Materials | Garrison activated, responded to threat 1497 | -8/Materials | Discovered new exit (range 16) 1569 | -8/Materials | Entered Factory 1569 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1757 | -7/Factory | Lost 5 parts (1p1n2u1w) 1937 | -7/Factory | Discovered new exit (range 8) 2033 | -7/Factory | Entered another Factory area 2033 | -6/Factory | Evolved 2 slots: Utility x2 2088 | -6/Factory | Repaired Carbon-fiber Leg 2291 | -6/Factory | Discovered new exit (range 5) 2322 | -6/Factory | Entered another Factory area 2322 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2343 | -5/Factory | Build established: Skirmisher 2703 | -5/Factory | Build established: Tank 2715 | -5/Factory | Found Prototype Launcher 2715 | -5/Factory | Identified Scatter Rocket Array 2967 | -5/Factory | Discovered new exit (range 7) 3006 | -5/Factory | Entered Upper Caves 3201 | -5/Upper Caves | Build established: Skirmisher 3498 | -5/Upper Caves | Discovered new exit (range 6) 3506 | -5/Upper Caves | Entered another Upper Caves area 3559 | -5/Upper Caves | Discovered new exit (range 15) 3578 | -5/Upper Caves | Entered Factory 3578 | -4/Factory | Evolved 2 slots: Utility x2 3781 | -4/Factory | Destroyed 7 combat bots 3900 | -4/Factory | Build established: Gunner 3904 | -4/Factory | Spotted B-86 Titan 3951 | -4/Factory | Discovered new exit (range 9) 3961 | -4/Factory | Entered Armory 4011 | -4/Armory | Lost 6 parts (1p2u3w) 4032 | -4/Armory | System corruption reached 10% 4318 | -4/Armory | Fabricated Adv. Heavy Siege Treads (x1) 4370 | -4/Armory | Lost 6 parts (2n1u3w) 4616 | -4/Armory | Build established: Scavenger-Skirmisher 4621 | -4/Armory | Crushed by falling debris 4699 | -4/Armory | Crushed by falling debris 4699 | -4/Armory | System corruption reached 30% 4731 | -4/Armory | Spotted B-86 Titan 4736 | -4/Armory | Released all parts (4) 4739 | -4/Armory | Core integrity fell below 50% 4754 | -4/Armory | Core integrity fell below 20% 4763 | -4/Armory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 04741_ ALERT: Alarm triggered, dispatching investigation squad. 04741_ Penetrated by Slug. 04741_ Slug penetrates Wall. 04744_ Penetrated by Slug. 04744_ Slug penetrates Wall. 04749_ Penetrated by Slug. 04750_ Component Storage disabled. 04752_ Slug penetrates Wall. 04754_ System corrupted: Component data lost. 04754_ Slug penetrates Wall. 04754_ Penetrated by Slug. 04756_ B-86 Titan activates siege mode. 04756_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 2-R 04756_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 04757_ Critical hit (Burn: +37). 04757_ Terminal disabled. 04757_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##+#??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #######????????????????????? | | ???????????????????# ## #????????????????????? | | ???????????????###?# ## #????????????????????? | | ??????########## ### ##] #????????????????????? | | ??????# # ## #????????????????????? | | ??????#== # ###@ ##????????????????????? | | ??????#= # #?# #?????????????????????? | | ??????# # #?# #?????????????????????? | | ??????# " ### #?????????????????????? | | ??????# """"" # p #?????????????????????? | | ??????# """"" " ;?????????????????????? | | ??????# """" # ;##???????????????????? | | ?????## # BB#???????????????????? | | ?????#"= " BB#???????????????????? | | ?????## " ;##???????????????????? | | ??????# # #????????????????????? | | ??????#####+######## #????????????????????? | | ##### #?????# #????????##??????????? | | " #?????#!=% #???????# ?#???????? | | T #?????#=! #???????# ##?????? | | ##### % #?????# #???????# # ?????? | | ##??????## ##?????# #??????# #????? | | ?????????# #??????# !! #??????# # # ###?? | | ?????????# ######## %[!! #??????# ## #?? | | ?????????#" *!*[ #??????# ## T ### | | ?????????#%" %*![[ #???????# ## "# | | ?????????#" ### ####### ![ #####????# | | ????????? #?#+###### #???## | | ????????? # T ##### # ! ! | | ????????? # """ " = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 100 Energy Generation 25 Energy Capacity 350 Matter Stores 379 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x1 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Leap Before You Look Challenges ------------ None Game ------ Seed MatterLatentSplitter Manual? 0 Play Time 01:37:23 Cumulative 15.2 hours Start 2024.06.01 @ 17:27:01 End 2024.06.01 @ 22:53:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d66b434-e6a0-4224-a837-f81c91618d73