Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 23:24:30 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1066) 1066 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (759) 759 TOTAL SCORE: 3795 Bonus ------- Follower Combat Kills 159 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 247/400 Matter 103/300 Energy 219/265 System Corruption 3% Temperature Hot (296) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Heavy Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Treads Advanced Visual Processing Unit Core Analyzer GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- Gatling Laser Beamcaster > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Heavy Armor Plating [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 50 | 7 10 5 4 . . 24 Power 7 | 1 2 1 . . . 3 Engine 7 | 1 2 1 . . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 3 . 2 . . 9 Treads 3 | . . . . . . 3 Leg 13 | 2 3 . 2 . . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 2 . . . 4 Device 2 | . . . . . . 2 Storage 2 | 1 . 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 1 1 . . . 2 Artifact . | . . . . . . . Weapon 19 | 3 4 2 2 . . 8 Energy Gun 14 | 2 2 2 1 . . 7 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 2 | . 2 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 15 | . 3 1 . . . 11 Power 4 | . 2 1 . . . 1 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . . . 2 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 3 | . 2 1 . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 95 100 100 100 100 88 Engine 11 | . 13 14 11 11 11 10 Treads 2 | . . . . . . 8 Leg 35 | . 27 28 44 44 44 30 Storage 10 | . 14 14 11 11 11 6 Protection 10 | . 11 14 11 11 11 7 Energy Gun 19 | . 12 14 22 22 22 21 Ballistic Cannon 3 | . 14 13 . . . . Naked Turns . | . . . . . . . Heaviest Build 62 | 12 17 56 56 56 56 62 Greatest Support 68 | 20 20 20 50 50 50 68 Greatest Overweight (x) 3 | . 1 2 1 1 1 3 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 15 | 7 8 10 20 20 20 13 Most Carried 20 | 5 8 8 14 16 20 20 Average Carried 12 | 2 6 7 8 15 18 13 Final Capacity 20 | 8 8 20 20 20 20 5 Final Carried 20 | 2 7 8 14 16 20 4 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1134 | 228 287 149 40 . . 430 Remotely . | . . . . . . . Salvage Created 1261 | . 479 130 198 35 . 419 Parts 72 | . 33 10 8 6 . 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 16 5 3 3 . 7 Guns 23 | . 10 1 3 3 . 6 Cannons 10 | . 6 4 . . . . Classes Destroyed 6 | . 3 1 1 . . 1 Recycler 1 | . . . 1 . . . Watcher 3 | . 2 . 1 . . . Swarmer 14 | . 6 3 2 3 . . Grunt 17 | . 10 . 1 . . 6 Brawler 1 | . . . . . . 1 Sentry 2 | . . 2 . . . . Best Kill Streak 3 | . 3 3 3 2 . 2 Combat Bots Only 3 | . 3 3 2 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2987 | . 682 241 250 71 . 1743 Core 347 | . 155 39 . 17 . 136 Absorbed by Shields . | . . . . . . . Redirected to Shielding 46 | . 35 11 . . . . Regen/Repaired (Parts) 64 | . . . . . 64 . Core Remaining (%) 61 | 100 . 22 . . . . Volleys Fired 133 | . 54 10 15 7 1 46 Largest 2 | . 2 2 2 2 2 2 Hottest 155 | . 100 110 138 138 138 155 Shots Fired 239 | . 101 20 30 14 2 72 Gun 173 | . 52 3 30 14 2 72 Cannon 66 | . 49 17 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 70 | . 49 17 . . . 4 Thermal 150 | . 52 3 30 14 2 49 Explosive . | . . . . . . . Electromagnetic 19 | . . . . . . 19 Robot Hit Streak 11 | . 5 7 10 5 . 11 Robot Miss Streak 7 | . 4 7 2 1 . 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 130 | . 52 10 20 8 . 40 Core Hits 63 | . 24 6 7 3 . 23 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 3 1 5 1 . 1 Burn 8 | . 1 . 5 1 . 1 Blast 3 | . 2 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2407 | . 780 194 433 162 . 838 Guns 1855 | . 357 65 433 162 . 838 Cannons 536 | . 407 129 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 16 | . 16 . . . . . Kinetic 624 | . 407 129 . . . 88 Thermal 1641 | . 357 65 433 162 . 624 Explosive . | . . . . . . . Electromagnetic 126 | . . . . . . 126 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . 8 1 . . . . Impact . | . . . . . . . Kinetic 9 | . 8 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . 2 . . . . . Kicked 2 | . 2 . . . . . Crushed . | . . . . . . . Highest Temperature 663 | . 319 169 344 375 75 663 Average Temperature 147 | . 93 48 131 154 44 220 Received Heat Transfer 1137 | . 303 54 78 . . 702 Effects 29 | . . . . . . 29 Shutdowns 4 | . . . . . . 4 Energy Bleed 7 | . . . . . . 7 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 5 | . . . . . . 5 Damage (minor) 2 | . . . . . . 2 Damage (major) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . 3 . 1 . . 4 Heat Transferred 4029 | . 1051 111 1184 370 . 1313 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 229 | . 229 184 119 100 . . Initial 88 | . . 88 . . . . Average 79 | . 116 91 67 24 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 94 | 100 84 100 100 100 . . Level 1 5 | . 15 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 4 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 4 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 25 5 11 5 . 18 Peak Tracking Total 5 | . 3 3 5 3 . 4 Tactical Retreats 7 | . 1 . . 1 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Fabricated Traps 6 | . . . . . . 6 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 1 2 . 1 . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 8 1 10 . 5 . Successful 15 | . 4 1 5 . 5 . Failed 9 | . 4 . 5 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 6 | . 3 . 3 . . . Terminals 18 | . 8 . 10 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 4 1 5 . 5 . Part Schematic 5 | . . . . . 5 . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . 1 . . . . . Unreport Threat 2 | . . . 2 . . . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 . . 4 4 Highest-Rated Group 152 | . . 31 . . 152 152 Highest-Rated Ally 40 | . . 31 . . 40 40 Total Orders . | . . . . . . . Ally Attacks 19 | . . 3 . . . 16 Total Damage 633 | . . 22 . . . 611 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 8 | . . 3 . 1 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 6230 | 59 1145 647 407 719 1652 1601 Spaces Moved 3485 | 44 757 413 180 356 864 871 Core 19 | 19 . . . . . . Treads 226 | . . . . . . 226 Legs 3240 | 25 757 413 180 356 864 645 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 Average Speed 160 | 89 120 141 190 190 190 159 Slowest Speed 410 | 120 190 260 190 190 190 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 3 98 73 26 61 90 72 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . 3 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3896 | 62 892 461 214 385 875 1007 Wait 135 | 6 50 14 8 21 . 36 Move 3479 | 43 756 412 179 355 863 871 Hop . | . . . . . . . Pick Up 61 | 5 14 9 8 2 7 16 Fast Attach 11 | 3 1 2 . . . 5 Attach 27 | 4 7 1 2 . . 13 Detach 2 | 1 . . . . . 1 Swap 12 | . 2 2 2 . . 6 Drop 34 | . 6 11 . . 4 13 Fire 133 | . 54 10 15 7 1 46 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 8) 743 | -10/Materials | Core integrity fell below 50% 1015 | -10/Materials | Discovered new exit (range 16) 1205 | -10/Materials | Entered Mines 1270 | -10/Mines | Received a Mining Laser from a helpful Derelict 1422 | -10/Mines | Learned Materials stockpile data 1429 | -10/Mines | Discovered exit to Materials (range 9) 1539 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1591 | -10/Mines | Discovered exit to Materials (range 13) 1650 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1852 | -10/Mines | Entered Materials 1852 | -9/Materials | Evolved 2 slots: Propulsion x2 2157 | -9/Materials | Build established: Scavenger-Mutant 2178 | -9/Materials | Discovered new exit (range 8) 2259 | -9/Materials | Entered Mines 2557 | -9/Mines | Learned 4 Materials zone layouts 2968 | -9/Mines | Discovered new exit (range 5) 2969 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2978 | -9/Mines | Entered Zion 3047 | -7/Zion | Discovered new exit (range 15) 3134 | -7/Zion | Visited the Megawrench Repair Shop 3362 | -7/Zion | Found Prototype Device 3796 | -7/Zion | Imprinted 3798 | -7/Zion | Declared Zion's savior 3986 | -7/Zion | Found GAL Module 4203 | -7/Zion | Learned Factory garrison access intel 4408 | -7/Zion | Learned Factory machine intel 4630 | -7/Zion | Entered Proximity Caves 4630 | -6/Proximity Caves | Accompanied by 4 allies 4876 | -6/Proximity Caves | Learned Factory emergency access door positions 5327 | -6/Proximity Caves | Lost 3 parts (2n1w) 5595 | -6/Proximity Caves | Identified Bomb Factory No. 2 5695 | -6/Proximity Caves | Spotted B-75 Beast 5797 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 5927 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6231 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05790_ Acquired Hvy. Riot Gun. 05797_ Acquired 50 matter. 05813_ System corrupted: Energy discharge (-14). 05820_ Acquired 56 matter. 05829_ Acquired Imp. Ion Engine. 05835_ Acquired Carbon-fiber Leg. 05842_ Acquired Adv. Visual Processing Unit. 05845_ Acquired Core Analyzer. 05880_ PC