Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 23:24:30

Player: Figgis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1066)     1066
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (759)                759
              TOTAL SCORE: 3795

 Bonus
-------
Follower Combat Kills      159
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             247/400
Matter                     103/300
Energy                     219/265
System Corruption          3%
Temperature                Hot (296)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (2) ------
     Heavy Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Treads
  Advanced Visual Processing Unit
           Core Analyzer
           GAL Module

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
           Bomb Factory No. 2
>          --- WEAPON -----------
           Gatling Laser
           Beamcaster
>          --- INVENTORY --------
  Improved Ion Engine
           Carbon-fiber Leg
     Heavy Armor Plating
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             50   | 7   10  5   4   .   .   24  
  Power                    7    | 1   2   1   .   .   .   3   
    Engine                 7    | 1   2   1   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   3   .   2   .   .   9   
    Treads                 3    | .   .   .   .   .   .   3   
    Leg                    13   | 2   3   .   2   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 1   1   2   .   .   .   4   
    Device                 2    | .   .   .   .   .   .   2   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   1   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 3   4   2   2   .   .   8   
    Energy Gun             14   | 2   2   2   1   .   .   7   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   
Parts Lost                 15   | .   3   1   .   .   .   11  
  Power                    4    | .   2   1   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   5    | .   1   .   .   .   .   4   
  Highest Loss Streak      3    | .   2   1   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  100 100 100 100 88  
  Engine                   11   | .   13  14  11  11  11  10  
  Treads                   2    | .   .   .   .   .   .   8   
  Leg                      35   | .   27  28  44  44  44  30  
  Storage                  10   | .   14  14  11  11  11  6   
  Protection               10   | .   11  14  11  11  11  7   
  Energy Gun               19   | .   12  14  22  22  22  21  
  Ballistic Cannon         3    | .   14  13  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             62   | 12  17  56  56  56  56  62  
  Greatest Support         68   | 20  20  20  50  50  50  68  
  Greatest Overweight (x)  3    | .   1   2   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  
  Average Capacity         15   | 7   8   10  20  20  20  13  
  Most Carried             20   | 5   8   8   14  16  20  20  
  Average Carried          12   | 2   6   7   8   15  18  13  
  Final Capacity           20   | 8   8   20  20  20  20  5   
  Final Carried            20   | 2   7   8   14  16  20  4   

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro 
Matter Collected           1134 | 228 287 149 40  .   .   430 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1261 | .   479 130 198 35  .   419 
  Parts                    72   | .   33  10  8   6   .   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   16  
  Prevented                3    | .   .   .   .   .   .   3   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  34   | .   16  5   3   3   .   7   
  Guns                     23   | .   10  1   3   3   .   6   
  Cannons                  10   | .   6   4   .   .   .   .   
Classes Destroyed          6    | .   3   1   1   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   
  Swarmer                  14   | .   6   3   2   3   .   .   
  Grunt                    17   | .   10  .   1   .   .   6   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   2    | .   .   2   .   .   .   .   
Best Kill Streak           3    | .   3   3   3   2   .   2   
  Combat Bots Only         3    | .   3   3   2   2   .   2   
Max Kills in Single Turn   1    | .   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2987 | .    682  241  250  71   .    1743 
  Core                     347  | .    155  39   .    17   .    136  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  46   | .    35   11   .    .    .    .    
  Regen/Repaired (Parts)   64   | .    .    .    .    .    64   .    
Core Remaining (%)         61   | 100  .    22   .    .    .    .    
Volleys Fired              133  | .    54   10   15   7    1    46   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  155  | .    100  110  138  138  138  155  
Shots Fired                239  | .    101  20   30   14   2    72   
  Gun                      173  | .    52   3    30   14   2    72   
  Cannon                   66   | .    49   17   .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  70   | .    49   17   .    .    .    4    
  Thermal                  150  | .    52   3    30   14   2    49   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          19   | .    .    .    .    .    .    19   
  Robot Hit Streak         11   | .    5    7    10   5    .    11   
  Robot Miss Streak        7    | .    4    7    2    1    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           130  | .    52   10   20   8    .    40   
  Core Hits                63   | .    24   6    7    3    .    23   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         11   | .    3    1    5    1    .    1    
    Burn                   8    | .    1    .    5    1    .    1    
    Blast                  3    | .    2    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2407 | .    780  194  433  162  .    838  
  Guns                     1855 | .    357  65   433  162  .    838  
  Cannons                  536  | .    407  129  .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  16   | .    16   .    .    .    .    .    
  Kinetic                  624  | .    407  129  .    .    .    88   
  Thermal                  1641 | .    357  65   433  162  .    624  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          126  | .    .    .    .    .    .    126  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    9    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 9    | .    8    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  9    | .    8    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    
  Kicked                   2    | .    2    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        663  | .    319  169  344  375  75   663  
  Average Temperature      147  | .    93   48   131  154  44   220  
  Received Heat Transfer   1137 | .    303  54   78   .    .    702  
  Effects                  29   | .    .    .    .    .    .    29   
    Shutdowns              4    | .    .    .    .    .    .    4    
    Energy Bleed           7    | .    .    .    .    .    .    7    
    Interference           3    | .    .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Short Circuit          5    | .    .    .    .    .    .    5    
    Damage (minor)         2    | .    .    .    .    .    .    2    
    Damage (major)         6    | .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             8    | .    3    .    1    .    .    4    
  Heat Transferred         4029 | .    1051 111  1184 370  .    1313 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             229  | .   229 184 119 100 .   .   
  Initial                  88   | .   .   88  .   .   .   .   
  Average                  79   | .   116 91  67  24  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         94   | 100 84  100 100 100 .   .   
  Level 1                  5    | .   15  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   4   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              64   | .   25  5   11  5   .   18  
  Peak Tracking Total      5    | .   3   3   5   3   .   4   
  Tactical Retreats        7    | .   1   .   .   1   .   5   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Fabricated Traps           6    | .   .   .   .   .   .   6   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          3    | .   3   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          7    | .   3   1   2   .   1   .   
  Terminals                5    | .   3   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                24   | .   8   1   10  .   5   .   
  Successful               15   | .   4   1   5   .   5   .   
  Failed                   9    | .   4   .   5   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   3   .   3   .   .   .   
  Terminals                18   | .   8   .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             15   | .   4   1   5   .   5   .   
  Part Schematic           5    | .   .   .   .   .   5   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro 
Total Allies               5    | .   .   1   .   .   4   .   
  Largest Group            4    | .   .   1   .   .   4   4   
  Highest-Rated Group      152  | .   .   31  .   .   152 152 
  Highest-Rated Ally       40   | .   .   31  .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   3   .   .   .   16  
  Total Damage             633  | .   .   22  .   .   .   611 
  Kills                    5    | .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       3    | .   1   .   2   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   1   3   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               6230 | 59   1145 647  407  719  1652 1601 
Spaces Moved               3485 | 44   757  413  180  356  864  871  
  Core                     19   | 19   .    .    .    .    .    .    
  Treads                   226  | .    .    .    .    .    .    226  
  Legs                     3240 | 25   757  413  180  356  864  645  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  190  190  120  
  Average Speed            160  | 89   120  141  190  190  190  159  
  Slowest Speed            410  | 120  190  260  190  190  190  410  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 3    98   73   26   61   90   72   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             6    | .    .    1    .    3    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total                      3896 | 62   892  461  214  385  875  1007 
  Wait                     135  | 6    50   14   8    21   .    36   
  Move                     3479 | 43   756  412  179  355  863  871  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  61   | 5    14   9    8    2    7    16   
  Fast Attach              11   | 3    1    2    .    .    .    5    
  Attach                   27   | 4    7    1    2    .    .    13   
  Detach                   2    | 1    .    .    .    .    .    1    
  Swap                     12   | .    2    2    2    .    .    6    
  Drop                     34   | .    6    11   .    .    4    13   
  Fire                     133  | .    54   10   15   7    1    46   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Junkyard       | Discovered new exit (range 16)
   60 | -11/Junkyard       | Entered Materials
  112 | -10/Materials      | Discovered new exit (range 16)
  298 | -10/Materials      | Identified exit to Materials
  317 | -10/Materials      | Build established: Mutant
  465 | -10/Materials      | Discovered new exit (range 8)
  743 | -10/Materials      | Core integrity fell below 50%
 1015 | -10/Materials      | Discovered new exit (range 16)
 1205 | -10/Materials      | Entered Mines
 1270 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 1422 | -10/Mines          | Learned Materials stockpile data
 1429 | -10/Mines          | Discovered exit to Materials (range 9)
 1539 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1591 | -10/Mines          | Discovered exit to Materials (range 13)
 1650 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1852 | -10/Mines          | Entered Materials
 1852 | -9/Materials       | Evolved 2 slots: Propulsion x2
 2157 | -9/Materials       | Build established: Scavenger-Mutant
 2178 | -9/Materials       | Discovered new exit (range 8)
 2259 | -9/Materials       | Entered Mines
 2557 | -9/Mines           | Learned 4 Materials zone layouts
 2968 | -9/Mines           | Discovered new exit (range 5)
 2969 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2978 | -9/Mines           | Entered Zion
 3047 | -7/Zion            | Discovered new exit (range 15)
 3134 | -7/Zion            | Visited the Megawrench Repair Shop
 3362 | -7/Zion            | Found Prototype Device
 3796 | -7/Zion            | Imprinted
 3798 | -7/Zion            | Declared Zion's savior
 3986 | -7/Zion            | Found GAL Module
 4203 | -7/Zion            | Learned Factory garrison access intel
 4408 | -7/Zion            | Learned Factory machine intel
 4630 | -7/Zion            | Entered Proximity Caves
 4630 | -6/Proximity Caves | Accompanied by 4 allies
 4876 | -6/Proximity Caves | Learned Factory emergency access door positions
 5327 | -6/Proximity Caves | Lost 3 parts (2n1w)
 5595 | -6/Proximity Caves | Identified Bomb Factory No. 2
 5695 | -6/Proximity Caves | Spotted B-75 Beast
 5797 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 5927 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6231 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
05790_ Acquired Hvy. Riot Gun.
05797_ Acquired 50 matter.
05813_ System corrupted: Energy discharge (-14).
05820_ Acquired 56 matter.
05829_ Acquired Imp. Ion Engine.
05835_ Acquired Carbon-fiber Leg.
05842_ Acquired Adv. Visual Processing Unit.
05845_ Acquired Core Analyzer.
05880_ PC<OOHO0G6PV1ZW/LFHR BLZX9|M /O5/1X
05923_ Critical hit (Burn: +37).
05924_ System corrupted: Energy discharge (-66).
05927_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
05950_ System corrupted: Component data lost.
06044_ System corrupted: Energy discharge (-76).
06120_ System corrupted: Matter fused (-10).
06217_ Hvy. Riot Gun destroyed.
06227_ Riot Gun destroyed.
06227_ Critical hit (Burn: +37).
06230_ Carbon-fiber Leg destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????#######??#??????????????????????????????????? |
| ###?##     #?? #?????????????????????????????????? |
| #  ##      #??  #?????????????"""????????????????? |
|           #???  #???????????### ####?????????????? |
|          #????  ##??????????# # #  #?????????????? |
|          #???#   #??????????#      ##????????????? |
|         #????     ??????????#       #????????????? |
| ###    ##????    ???????????##     ##????????????? |
| ??##  ##?????     ???????????##   ##?????????????? |
| ####  #??????#  ## ????????####   #??????????????? |
| # *%= ##?????#  ##  ??????##      #??????????????? |
|    [   #######  ##  ?????##       #??????????????? |
|             ##  ###  ???##   ###  #??????????????? |
|                  #?#  ??#     ##  #??????????????? |
|                  #?#  ###     ##  #??????????????? |
|            ###  ##?#          ##  #####??????????? |
|            #?####??#           &      #??????????? |
|            #???#####                 ##??????????? |
|    ####  ###??#                      #???????????? |
|    #??#  #????#       ## @          ##???????????? |
|    #?##  #????#      #?#            #????????????? |
|   ##?#   #????#      #?#     ggY    #????????????? |
|   #??# ###????#      #?##   ##      #????????????? |
|   #### #?????##      #??######      #????????????? |
|  ###   #????##       ??????##       ##???????????? |
|  ##    #????#       ?????###         #???????????? |
|  ###   ###??#      ?????##           #???????????? |
|         #" ##    #??????#  &     ##   #??????????? |
|          " ""    #?????##       ##?#   #?????????? |
| ####     ###     ##????# &     ##???   #?????????? |
| #??##     #"      ###?##     ###????# ##?????????? |
| #?###     &         ###      #???????##??????????? |
| ??#             =           ##???????????????????? |
| ??#      ###    % %        ##????????????????????? |
| # ##     #?##     #       ##?????????????????????? |
|   ###    #??#    ##  ### ##??????????????????????? |
|   #?##    #?#   ###  #?###???????????????????????? |
|   ##?#    #?#   ###  #???????????????????????????? |
|    #?#    #?######   ###?????????????????????????? |
|          ##??????#     ##????????????????????????? |
| ?       ##?####?##  &   #????????????????????????? |
| ??###   #?##  ###       #????????????????????????? |
| ????### ###            ##??#?????????????????????? |
| ???????###             ### #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
   Hvy. Beamcaster | -7/Zion | Free
          Riot Gun | -7/Zion | Free
      Battle Rifle | -7/Zion | Free
 Hvy. Battle Rifle | -7/Zion | Free
     Battle Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              SlugOmegaAutocannon
  Manual?         0
Play Time         00:35:43
  Cumulative      24.6 hours
  Start           2023.10.05 @ 22:49:44
  End             2023.10.05 @ 23:24:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           47
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc58f9bc-5d7d-4b0c-81f2-72a71eabf9eb