Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.31 @ 20:34:05

Player: Zach

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (247)      247
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1427

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     250/300
Energy                     81/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (10) ---
         Ion Engine

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           ECM Suite
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Gun
           Assault Rifle
           Autogun
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Small Storage Unit
           Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
Parts Attached             21   | 7   2   8   4   
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   1   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   2   .   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   .   3   1   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 3   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 10   | .   .   1   9   
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      9    | .   .   1   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   93  86  86  
  Engine                   11   | .   14  11  10  
  Leg                      22   | .   28  22  21  
  Device                   6    | .   .   5   10  
  Storage                  12   | .   14  12  11  
  Protection               2    | .   8   2   .   
  Energy Gun               15   | .   .   15  21  
  Ballistic Gun            16   | .   28  17  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 14  20  26  26  
  Greatest Support         23   | 20  20  23  23  
  Greatest Overweight (x)  3    | 1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             6    | 2   5   6   5   
  Average Carried          3    | 1   3   3   2   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            5    | 2   5   4   1   

 Class Distribution 
--------------------
 67% | Gunner
 26% | Mutant
  6% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Min 
Matter Collected           545  | 207 .   197 141 
  Remotely                 .    | .   .   .   .   
Salvage Created            369  | 65  .   197 107 
  Parts                    23   | 1   .   17  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Combat Hostiles Destroyed  11   | .   .   9   2   
  Guns                     11   | .   .   9   2   
Classes Destroyed          4    | 1   .   2   1   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  7    | .   .   7   .   
  Grunt                    2    | .   .   .   2   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           7    | 1   .   7   2   
  Combat Bots Only         7    | .   .   7   2   
Max Kills in Single Turn   1    | 1   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Min  
Damage Taken               1492 | .    .    401  1091 
  Core                     428  | .    .    46   382  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  5    | .    .    5    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              30   | 2    .    24   4    
  Largest                  4    | 2    .    4    3    
  Hottest                  133  | 40   .    125  133  
Shots Fired                97   | 4    .    83   10   
  Gun                      97   | 4    .    83   10   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  67   | 4    .    59   4    
  Thermal                  28   | .    .    24   4    
  Explosive                .    | .    .    .    .    
  Electromagnetic          2    | .    .    .    2    
  Robot Hit Streak         7    | 4    .    7    7    
  Robot Miss Streak        7    | .    .    7    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           50   | 4    .    38   8    
  Core Hits                21   | 2    .    13   6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    2    .    
    Burn                   2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           642  | 52   .    460  130  
  Guns                     642  | 52   .    460  130  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  374  | 52   .    293  29   
  Thermal                  233  | .    .    167  66   
  Explosive                .    | .    .    .    .    
  Electromagnetic          35   | .    .    .    35   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        627  | .    .    627  63   
  Average Temperature      231  | .    .    259  35   
  Received Heat Transfer   90   | .    .    90   .    
  Effects                  24   | .    .    24   .    
    Shutdowns              3    | .    .    3    .    
    Energy Bleed           3    | .    .    3    .    
    Interference           1    | .    .    1    .    
    Matter Decay           4    | .    .    4    .    
    Damage (minor)         6    | .    .    6    .    
    Damage (major)         7    | .    .    7    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         703  | .    .    555  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Peak Influence             226  | 5   3   226 71  
  Initial                  21   | .   3   .   21  
  Average                  68   | 2   3   125 37  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         87   | 100 100 72  100 
  Level 1                  12   | .   .   27  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              16   | .   .   14  2   
  Peak Tracking Total      6    | .   .   6   2   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Machines Accessed          2    | .   1   1   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   2   2   .   
  Successful               4    | .   2   2   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Record                   2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   
  Process                  1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Min 
Turns Passed               1324 | 88  217 579 440 
Spaces Moved               619  | 61  161 216 181 
  Core                     7    | 4   .   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     612  | 57  161 216 178 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            144  | 117 120 133 186 
  Slowest Speed            260  | 120 120 190 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   2   
Exploration Rate (%)       23   | 4   31  16  43  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   .   2   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Total                      984  | 70  184 453 277 
  Wait                     302  | .   20  198 84  
  Move                     615  | 60  160 215 180 
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | 1   2   1   .   
  Fast Attach              11   | 6   1   3   1   
  Attach                   4    | .   .   2   2   
  Detach                   4    | .   .   3   1   
  Swap                     6    | 1   1   3   1   
  Drop                     7    | .   .   4   3   
  Fire                     30   | 2   .   24  4   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            1    | .   .   .   1   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 16)
   89 | -11/Junkyard  | Entered Materials
  264 | -10/Materials | Discovered new exit (range 5)
  306 | -10/Materials | Entered another Materials area
  306 | -9/Materials  | Evolved 2 slots: Weapon x2
  310 | -9/Materials  | Build established: Mutant
  419 | -9/Materials  | Destroyed 7 combat bots
  867 | -9/Materials  | Discovered new exit (range 9)
  885 | -9/Materials  | Entered Mines
  928 | -9/Mines      | Build established: Gunner
 1007 | -9/Mines      | Learned location of Storage (-8)
 1171 | -9/Mines      | Assembled infested the area
 1193 | -9/Mines      | Learned location of 1 exit from Materials
 1315 | -9/Mines      | Core integrity fell below 50%
 1318 | -9/Mines      | Crushed by falling debris
 1322 | -9/Mines      | Crushed by falling debris
 1323 | -9/Mines      | Core integrity fell below 20%
 1325 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01310_ Autogun destroyed.
01311_ The unstable cave ceiling collapses.
01311_ U-05 Engineer builds a Wall.
01312_ The unstable cave ceiling collapses.
01312_ Imp. EM Shotgun destroyed.
01312_ Aluminum Leg destroyed.
01312_ Particle Gun destroyed.
01316_ Ion Engine destroyed.
01317_ ECM Suite destroyed.
01318_ The unstable cave ceiling collapses.
01318_ Crushed by falling debris.
01319_ The unstable cave ceiling collapses.
01320_ Aluminum Leg destroyed.
01320_ U-05 Engineer builds a Wall.
01321_ The unstable cave ceiling collapses. <x2>
01322_ Crushed by falling debris.
01322_ U-05 Engineer lays Concrete.
01323_ The unstable cave ceiling collapses.
01323_ U-05 Engineer builds a Wall.
01325_ The unstable cave ceiling collapses.

 Map 
-----
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|               ?????????????????????##    #???##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              245
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteExplosiveDoomcannon
  Manual?         0
Play Time         00:29:24
  Cumulative      39.6 hours
  Start           2023.12.31 @ 19:59:39
  End             2023.12.31 @ 20:34:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df179017-d7ba-4fca-a571-41fad476cfc7